footwork. verified LV.27 Hero
Aug 29, 2020, 12:37 AM 104 read

Guide for playing 'IQ' on 'Outback'.

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[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'IQ' on 'Outback'. image 2

Outback is a double-level map (consisting of two floors) found only in ranked play. The current architecture of the map gives a significant advantage to the defenders due to there being limited second floor access points. Although, an argument could be made for this being mitigated by the vertical advantages given to the attackers on the ground floor bomb sites.   ‘IQ’ is a 1 armour, 3 speed attacker. The operators’ ability is known as the Electronics Detector; a portable electronic gadget worn on the operators wrist which is capable of detecting electronics through any surface. IQ is most commonly used for eliminating hard to reach electronics like Bandit Batteries and Mute Jammers as the Electronic Detector allows the player to see this type of utility through walls and flooring. IQ is also used as a counter to operators like Pulse, Echo, Vigil, and Valkyrie as all of these defenders have utility that is difficult to counter with the naked eye. In fact, when operators like Vigil and Pulse are actively using their ability, IQ is able to see their electronics in use through any surface. This is also the case with any defenders that happen to be caught on their phone looking through the defending teams cameras as the phone itself is considered to be an electronic device. IQ is always a great operator choice for these reasons as well as the operator being capable of acting as a strong backup entry-fragger for the attacking team in the case of attackers losing their original entry at the beginning of the round.   If you are to be in accordance with the current meta, IQ’s loadout should be as follows: PRIMARY: G8-A1 (holo-graphic + flash hider) SECONDARY: P-12 (suppressed) UTILITY: Breach Charge x 3   ATTACKING SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Outback'. image 4

  ATTACKING: [2F] LAUNDRY(A) - GAMES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of Garage and the Shark Stairs second floor window. After establishing control over all second floor rooms east of Games(B), the attacking team will proceed to breach the reinforced wall between Mechanical Bull (Bull) and Games(B) as this will provide attackers with a direct route to plant the defuser inside of the Games(B) bomb site. IQ will provide value to the attacking team on this bomb site by eliminating the defending teams entry denial utility placed on the reinforced wall separating Games(B) and Mechanical Bull. The player should breach the objective building through either Reception or Main Entrance. Although it doesn't matter too much where the player breaches the building through, the initial goal of IQ will be to first the first floor Kitchen and Restaurant of defending roamers. This is typically accomplished most easily by breaching through the first floor Main Entrance as the access point is located so closely to the Kitchen. After eliminating roamers inside of Kitchen and Restaurant, IQ will then use her Electronics Detector to eliminate the defending teams Bandit Batteries placed on the Games(B) wall. This will then allow the attacking teams hard breached to open the site wall and plant the defuser.   NOTE: IQ may want to maintain positioning on the first floor throughout the duration of the round. This is because control over the first floor inside of Kitchen and Restaurant will protect additional attacking teammates on the second floor from nitro-cell being thrown by defending flankers during the middle portion of the round.   CAMPING SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Outback'. image 6

  ATTACKING: [2F] PARTY(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team essentially executing the inverse attack plan used on the previous bomb site; the only difference here being over which rooms attackers need to establish control over. To ensure protection from any possible flanks, attackers should clear all second floor rooms west of Mechanical Bull and Shark Stairs and place some type of flank protection on Shark and Yellow Stairs - this is commonly taken care of by bringing a Nomad or Gridlock. Montagne will also mirror the attacking strategy used on the previously mentioned Laundry-Games. IQ will be used similar to the way in which the operator was used on the previously mentioned Games-Laundry bomb sites by eliminating the defending teams entry denial utility. To do this, IQ will breach the objective building through Main Entrance and eliminate all first floor defenders playing inside of Kitchen, Restaurant, Gear, and Compressor. This positioning will enable IQ to accomplish two primary goals: 1) IQ will be able to eliminate the defending teams electronic utility placed inside of Mechanical Bull, Party, and Office, 2) IQ will be able to maintain attacker control over the first floor for the remainder of the round so as to prevent defenders from being able to flank attacking teammates through Shark Stairs in addition to preventing defenders from being able to use first floor nitro-cell as a means of plant denial.   FUEL PUMPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Outback'. image 8

  ATTACKING: [1F] NATURE(A) - BUSHRANGER(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Yellow Stair doorway located on the west of the building near the ‘Camping’ spawn location. After establishing control over the Nature Hallway and top of Yellow Stairs, attackers will breach the reinforced wall separating Nature Hallway and BushRanger room. Attackers will commonly send a few soft destructors like Buck, Sledge, or Zofia to the second floor to destroy the flooring of of Laundry and the adjacent hallways. This will expose defending anchors inside of Bushranger(B) and Nature(A) to vertical angles. IQ will provide value to the attacking team in two primary ways. Firstly, IQ will be used as an entry fragger for the attacking teammates as they establish control on the second floor. This means that IQ will be the head of the attacking teams assault on the second floor inside of Dorms, Bathroom, and Laundry. Secondarily, IQ will be used to eliminate the attacking teams entry denial utility placed on the reinforced wall separating Back Stairs Hallway and Bushranger(B). This will then allow additional first floor attackers to breach the site wall and plant the defuser behind ‘Fridge’ (the default plant spot on this bomb site).   NOTE: IQ will also be incredibly valuable insofar as the operator will be able to protect teammates on the second floor from nitro-cells. This is because IQ is a direct counter to Pulse and can eliminate him whenever the operator exposes himself to IQ through soft flooring. In addition to this, IQ can also detect and shoot nitro-cell as it is being deployed from the first floor as long as IQ is within the range of the operator using the nitro-cell.   STORAGE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Outback'. image 10

  ATTACKING: [1F] COMPRESSOR(A) - GEAR(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of the 2F Garage (accessed through the west and east single windows) and through the 1F Main Entrance (accessed through the mud room double-doorways on the east of the building). After establishing the necessary control over Restaurant and Kitchen, attackers will breach the reinforced wall separating Kitchen and Compressor(A). IQ will assist attacking hard breaches by establishing second floor control inside of Party, Office, and Mechanical BUll. This will then enable IQ to use her Electronics Detector to eliminate the defending team's entry denial utility placed on the wall separating Kitchen and Compressor(A). After doping so, IQ will then reposition to the first floor level of Garage and apply pressure onto the Compressor(A) bomb site from Garage. This will then force the remaining defenders inside of Compressor(A) to reposition into Gear(B) as there will be no viable defensive positions inside of Compressor(A) after the Kitchen Wall has been breached. Attackers will then be able to plant the defuser behind the primary compressor inside of the A bomb site as all defenders will have either been eliminated or isolated back into the Gear(A) bomb site.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

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  • Phebe0470 LV.4 Lurker Aug 29, 2020, 07:50 AM

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  • Stricttis LV.17 Sage Aug 30, 2020, 10:53 AM

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  • BANDIT_247 LV.6 Best Squadmate Sep 1, 2020, 02:22 AM

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  • ZergiaTTV LV.20 Sharpshooter Sep 1, 2020, 04:53 PM

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