footwork. verified LV.27 Hero
Aug 26, 2020, 03:44 PM 210 read

Guide for playing 'IQ' on 'Theme Park'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'IQ' on 'Theme Park'. image 2

Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall fairly balanced however, some bomb sites have heavy advantages for either side.   ‘IQ’ is a 1 armour, 3 speed attacker. The operators’ ability is known as the Electronics Detector; a portable electronic gadget worn on the operators wrist which is capable of detecting electronics through any surface. IQ is most commonly used for eliminating hard to reach electronics like Bandit Batteries and Mute Jammers as the Electronic Detector allows the player to see this type of utility through walls and flooring. IQ is also used as a counter to operators like Pulse, Echo, Vigil, and Valkyrie as all of these defenders have utility that is difficult to counter with the naked eye. In fact, when operators like Vigil and Pulse are actively using their ability, IQ is able to see their electronics in use through any surface. This is also the case with any defenders that happen to be caught on their phone looking through the defending teams cameras as the phone itself is considered to be an electronic device. IQ is always a great operator choice for these reasons as well as the operator being capable of acting as a strong backup entry-fragger for the attacking team in the case of attackers losing their original entry at the beginning of the round.   If you are to be in accordance with the current meta, IQ’s loadout should be as follows: PRIMARY: G8-A1 (holo-graphic + flash hider) SECONDARY: P-12 (suppressed) UTILITY: Breach Charge x 3   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Theme Park'. image 4

  ATTACKING: [2F] OFFICE(A) - INITIATION(B) The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) from Control Room. This will provide attackers with significant control over Initiation(B) and, as a result, allow them to plant the defuser. IQ will provide value to the attacking team on this bomb site by eliminating the defending teams entry denial utility placed inside of Initiation(B). IQ should breach the objective building through the first floor inside of Barrels. After establishing control inside of Barrels, IQ will then proceed to roam clear the first floor from Barrels - eliminating defenders inside of Bottom Arcade, Split, Throne, Armory, and Dragon. This will then position the operator to go underneath the Initiation(B) bomb site and use her Electronics Detector to eliminate the defending team's entry denial utility. Thermite will then be able to breach the bomb site and plant the defuser inside the default plant spot of Initiation(B).   NOTE: It is important that IQ thoroughly clears the first floor of defenders as not doing so will leave additional second floor teammates vulnerable to defenders using nitro-cell underneath their positions inside of the Control room and Bunk.   TEACUPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Theme Park'. image 6

ATTACKING: [2F] DAYCARE(A) - BUNK(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway. This will provide attackers with flank protection while the attacking team's hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). IQ will be used identically to the way in which the operator was used on the previously mentioned Office-Initiation bomb site. The player should breach the objective building through the first floor inside of Barrels and proceed to roam clear the first floor of all defenders positioned inside of Drug Lab, Drug Storage, Bathroom, and bottom Arcade. IQ will typically be assisted in this first floor roam clear by having one or more teammates drone the route ahead of her. This will be hugely beneficial for IQ and the attacking team as a whole as it will provide IQ with intel - as opposed to forcing the player to clear the first floor with no form of support. After defenders have been isolated back up to the second floor, IQ will then use her Electronics Detector to eliminate the defending team's entry denial utility placed on the reinforced wall separating Bunk(B) and Initiation.   NOTE: Attackers will actually be opening the exact same wall as on the previous bomb site. The only difference for IQ will be that the entry denial utility will be placed on the opposite side of the wall (inside of Bunk(B)) than on the previous Initiation-Office bomb site.   BUMPER CARS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Theme Park'. image 8

  ATTACKING: [1F] ARMORY(A) - THRONE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating the two rooms is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. IQ will add the largest amount of value to the attacking team by eliminating the defending team's entry denial utility placed on the reinforced wall separating Armory(A) and Bottom Yellow Stairs. IQ should breach the objective building through the second floor Cafe and proceed to roam clear the second floor with the rest of the attacking team. IQ should NOT be used as an entry fragger on this bomb site as her utility will be highly valuable for the attacking team. IQ should instead be used as a supporting teammate by droning the second floor for the attacking teams entry fragger. After the second floor is cleared of all defensive presence and flank protection is established on Yellow, Arcade, and Dragon Stairs, IQ will then proceed into Office and use her Electronics Detector to eliminate the defending teams entry denial utility placed on the Armory(A) wall. This will then allow the attacking team's hard breacher to open the reinforced wall leading into Armory(A) from Yellow Stairs and plant the diffuser.   NOTE: For the first half of the round, IQ will not be taking any engagements. IQ’s primary responsibility on this bomb site will be to eliminate the defending teams electronics and support the attacking teams entry fragger. The player using IQ should be hyper-aware of their surroundings and try their best to not put themselves in harm's way until after the Armory(A) wall has been opened.   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Theme Park'. image 10

  ATTACKING: [1F] LAB(A) - STORAGE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites, but is commonly used by defenders to defend Storage(B). IQ will provide value to the attacking team by acting as an entry fragger. The operator should breach the objective building though the first floor Lockers so as to establish an attacker presence on the first floor inside of Lockers and Yellow Stairs Hallway. IQ will then proceed to eliminate any defenders playing inside of Showers while additional attacking teammates apply vertical pressure onto the defenders inside of Storage(B) and Showers from the second floor Cafe and Cafe Hallway. This will be a mutually supportive push for both IQ and second floor teammates as IQ will be an immediate threat for enemies inside of Storage(B) and Showers thus preventing defenders from being able to dedicate all of their attention onto second floor attackers. Second floor attackers will be able to support IQ while she applies horizontal pressure as these teammates will force on-site defenders to move position as they become exposed to vertical pressure - this will then provide IQ with the potential to capitalize on the opportunity while defenders spend time repositioning.   NOTE: This is a great example as to why it is so important to have a well-rounded attack. Having only one dimension of pressure will allow your enemy to reposition and ‘dodge’ your route of pressure. Whereas, having a multi-dimensional attack, limits the options defenders have in terms of positioning. As a result, this will either force defenders to take unfavorable engagements or abandon the bomb site all together.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 6

  • Floridabitch LV.2 Lurker Aug 27, 2020, 12:32 AM

    tree banks try his helped me a lot

  • Unlap LV.11 Myers Aug 27, 2020, 12:46 AM

    😳

  • ɢᴀʟᴀᴄᴛɪᴄᴛ0ᴀᴅ LV.24 Xbox Aug 27, 2020, 12:51 AM

    Anyone else think it’s cool that this man makes whole guides for operators

  • Dariuniverse LV.10 Nomad Aug 27, 2020, 02:49 AM

    thanks

  • Chompette^__^ ^^ LV.29 Insomniac Aug 27, 2020, 04:52 AM

    Aug a2.

  • Aggeloshitman LV.7 Nomad Aug 28, 2020, 05:51 AM

    amazing

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