footwork. verified LV.27 Hero
Aug 23, 2020, 08:50 PM 164 read

Guide for playing 'IQ' on 'Kanal'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'IQ' on 'Kanal'. image 2

  Kanal is a triple-level map (consisting of three floors) currently only found in ranked play though that may be subject to change as the developers could add the map to the pro-league map roster after observing how the map plays now. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.   ‘IQ’ is a 1 armour, 3 speed attacker. The operators’ ability is known as the Electronics Detector; a portable electronic gadget worn on the operators wrist which is capable of detecting electronics through any surface. IQ is most commonly used for eliminating hard to reach electronics like Bandit Batteries and Mute Jammers as the Electronic Detector allows the player to see this type of utility through walls and flooring. IQ is also used as a counter to operators like Pulse, Echo, Vigil, and Valkyrie as all of these defenders have utility that is difficult to counter with the naked eye. In fact, when operators like Vigil and Pulse are actively using their ability, IQ is able to see their electronics in use through any surface. This is also the case with any defenders that happen to be caught on their phone looking through the defending teams cameras as the phone itself is considered to be an electronic device. IQ is always a great operator choice for these reasons as well as the operator being capable of acting as a strong backup entry-fragger for the attacking team in the case of attackers losing their original entry at the beginning of the round.   If you are to be in accordance with the current meta, IQ’s loadout should be as follows: PRIMARY: G8-A1 (holo-graphic + flash hider) SECONDARY: P-12 (suppressed) UTILITY: Breach Charge x 3   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Kanal'. image 4

  ATTACKING: [2F] SERVER(A) - RADAR(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’ as this will provide the attackers with clear lines of sight directly into Radar(B) in addition to direct access to the bomb site to plant the defuser. IQ will provide value to the attacking team by eliminating the defending teams entry denial utility placed inside of Renovations. To do this, the operator will need to breach the objective building through the first floor and establish an attacker presence inside of Kitchen and Maps. This is done most effectively when supported by additional attacking teammates. IQ should communicate with the attacking teams entry fragger (Ash or Zofia) and drone the first floor so as to eliminate any off-site defenders playing inside of Security and Maps. After eliminating these defenders, IQ will then be able to maintain positioning on the first floor and use her Electronic Detector to eliminate all defenders electronics through the ceiling of the first floor. This will then allow the attacking teams hard breaches to open the reinforced wall inside of Renovations as well as the walls separating Server(A) from Green and Red hall.   NOTE: Having a player positioned on the first floor for the entirety of the round will be highly advantageous for attackers as it will prevent defenders like Pulse and Valkyrie from being able to counter the attacking teams plant with a nitro-cell. It is typically common practice for players positioned on the first floor to set up some sort of flank protection on 1F Sky Bridge to eliminate the potential for a late flank from Reception.   SAILBOATS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Kanal'. image 6

  ATTACKING: [1F] COAST GUARD(A) - LOUNGE(B) The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will completely expose the Lounge(B) bomb site as well as position attackers to plant the defuser in a variety of different safe plant spots inside of the B bombsite. IQ will provide value to the attacking team on this bomb site by eliminating the defending teams electronic utility through the flooring of the bomb site. IQ should breach the objective building through the basement inside of Scuba and Diving. After establishing an attacker presence inside of Scuba, IQ should proceed to clear the entirety of the basement of any additional defenders. This will accomplish two important tasks: 1) IQ will be positioned to eliminate the defending teams electronic utility placed inside of Lounge(B), 2) As long as IQ maintains control over the basement, defenders will not be able to use nitro-cell from underneath the bomb site as a means of preventing attackers from planting the defuser inside of Lounge(B).   NOTE: IQ’s primary responsibility will be to eliminate the defending team's entry denial utility placed on the reinforced wall separating Lounge(B) and Printer Stairs. It is highly important that IQ does not get eliminated while attempting to clear the basement of defenders. In order to roam clear the basement more safely, it is recommended that IQ drone the basement for defender positions and relay this information to the attacking teams dedicated entry fragger so as to not run the risk of losing IQ early on in the round.   FLOATING DOCKS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Kanal'. image 8

  ATTACKING: [BSMNT] KAYAKS(A) - SUPPLY(B) The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge as the hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers, located directly across the hall from the bomb sites in the basement. IQ will provide value to the attacking team on this bomb site by acting as the dedicated entry fragger. IQ’s primary responsibility will be to reliably act on the intel provided to you by supporting teammates. This means that IQ will be directly responsible for establishing and maintaining attacker map control. IQ should breach the objective building though the first floor Reception and steadily eliminate all defenders playing on the first floor. After isolating defenders back into the basement, IQ will then want to maintain the attacking teams primary horizontal pressure onto defenders by establishing a presence inside of Scuba Stairs and Diving. This will then position the player to apply further horizontal pressure onto Kayaks(A) while additional teammates are maintaining vertical pressure onto both bomb sites from inside Reception and Radio.   NOTE: All attacking players need to be cautious of defenders using nitro-cell on the flooring of the first floor as this will be the defending teams primary counter to the attacking teams vertical pressure. The optimal way to prevent this from happening is by having a significant amount of horizontal pressure on defenders while vertical pressure is being applied. This is because defenders inside of the bomb site will be forced to deal with the immediate threat coming from Diving instead of attempting to precisely deploy nitro-cell underneath first floor attackers.   CONSTRUCTION SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'IQ' on 'Kanal'. image 10

  ATTACKING: [1F] SECURITY(A) - MAP(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Server and Radar rooms located directly above the bomb site. The ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor. IQ will provide value to the attacking team on this bomb site by eliminating the defending teams electronic utility. IQ should breach the objective building with the rest of the attacking team through the second floor Renovations and Green Hall. IQ will then be used as a support player by droning the second floor for defenders positioned inside of Radar, Server, and Sky Bridge. IQ will then want to reposition into Radar and Sky Bridge so as to eliminate all defender electronics placed on the first floor through the flooring of Radar, Sky Bridge, and Server. This will then allow the attacking teams hard breacher to breach the reinforced wall at the bottom of Green Stairs and establish an attacker presence inside of Kitchen. IQ should maintain positioning on the second floor throughout the duration of the round as the operator will be capable of protecting the defuser from defenders trying to disable in a post-plant scenario.   NOTE: It is sometimes recommended to bring claymores on this bomb site instead of breach charges. This is because IQ will then be equipped to assist attackers in maintaining reliable flask protection - particularly from Printer Stairs and Sky Bridge.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 14

  • Tabularpig796 LV.9 Professional Noob Aug 24, 2020, 07:37 AM

    e

  • R6SChampion LV.20 Pathfinder Main Aug 23, 2020, 09:30 PM

    u

  • TONIC YxNg66 LV.6 Nomad Aug 24, 2020, 02:09 AM

    Nice

  • NoPeesh LV.16 Enderman Aug 24, 2020, 07:14 AM

    This comment is for my goals

  • NoPeesh LV.16 Enderman Aug 24, 2020, 07:14 AM

    This comment is for my goals

  • NoPeesh LV.16 Enderman Aug 24, 2020, 07:14 AM

    This comment is for my goals

  • NoPeesh LV.16 Enderman Aug 24, 2020, 07:15 AM

    This comment is for my goals

  • NoPeesh LV.16 Enderman Aug 24, 2020, 07:15 AM

    This comment is for my goals

  • Kirito_asuna_007 LV.14 Zelda Aug 24, 2020, 08:03 AM

    Woo

  • genuinelobster LV.4 JUST SEND IT Aug 24, 2020, 05:46 PM

    I don't play iq much but love seeing determination from others to provide info for the people who do!

  • GameZedd LV.22 Beast Aug 27, 2020, 06:18 AM

    splendid

  • TheMiniMunch LV.5 Lurker Aug 27, 2020, 09:40 AM

    Pretty in depth I like it

  • ZergiaTTV LV.20 Sharpshooter Aug 28, 2020, 02:30 PM

    helped heaps

  • SaladMan LV.14 Chief Aug 30, 2020, 12:48 AM

    thanks

1
Home