Guide to playing ‘Rook’ in ‘Chalet’
GuidesChalet is a three-story battlefield consisting of a basement, 1F, and 2F. The Objective Location is located one on the 2F, two on the 1F, and one in the basement. All Bombsite except the basement has windows connected to the outside, so the offensive team plays by keeping Bombsite in check safely outside the building. On the other hand, the defensive team often reacts by doing Remodel work to use the map wider or doing run-out plays. The size of each floor inside the building is not that big, but there are many rooms to hide and stairs to go up and down on each floor, making it a good battleground for defensive team Roamer. Usually, while anchors confront the offensive team outside the building, Roamers often raids the offensive team trying to infiltrate the building.

▲ Chalet's Objective Location, except for the basement, the offensive team can check Bombsite from the outside. Since the offensive team checks outside the building through windows and doors, the ability of Rook’s long-distance engagement is particularly brilliant. Rook is one of the few operators on the defensive team that can attach ACOG sights, and usually serves as a sniper for the defensive team by mounting ACOGs on MP5s and P90s, except for the SG-CQB Shotgun. For this reason, it would be very profitable to set up defensive gadgets around Bombsite in advance and to counteract the entry of the offensive team. Rook can also serve as a supporter within the team by distributing his dedicated equipment, Armor Packs. Wearing Armor Packs not only increases defense by 20 percent and reduces damage, but also makes injured except headshots and close attacks even if the offensive team kills you. This greatly helps increase the duration of Rook's battle who is in charge of long-distance engagements.

▲ MP5 and P90 are guns with no major features, but they are worth using just because they can attach ACOG Sights.

▲ When the game starts, let's put the bulletproof pack on the floor first for the Roamers. ▣ In case, the site is '2F Master Bedroom ~ 2F Office' Each Bombsite on the 2F has Terrace and Balcony, where the offensive team can step on, allowing them to attack from various angles. If the offensive team attacks from multiple angles, there is virtually no safe cover in Bombsite, so the defensive team usually plays defense on the Bedroom Hallway or the Master Bedroom. In the meantime, if the offensive team penetrates into the Library and hold the opposite side, the defensive team will be in big danger, so if possible, they should use the entire 2F to defend themselves. With his ability to long-distance engagement, it would be good for Rook to prevent the offensive team from attempting to enter the building. Depending on how you remodel around the Bombsite, there will be a large number of angles that you can use, so use Impact Grenade if necessary. If you're lucky, you can easily kill an offensive team who doesn’t know your (Rook’s) position, but if the offensive team finds out where you are, try not to engage too much. Usually, the offensive team uses the same ACOG sights and uses the Assault Rifle, so unless you hit a headshot first, you will be at a disadvantage.

▲ First of all, let's create a rotation that can pass by the Master Bathroom with Impact Grenade.

▲ Using Rotation at the Master Bedroom, you can counteract attacks from the Bedroom Balcony windows in this way.

▲ You can also break the wall between Bombsite and create a cover to keep the offensive team on Bedroom Terrace in check.

▲ A good angle to keep an eye on when playing defense at the Master Bathroom.

▲ The angle that can target the offensive team using the Office Balcony ladder and the point is to break the barricade’s lower part slightly.

▲ If there's an offensive team on the Office Balcony, it can be used through multiple windows to attack the defensive team on the Library Hallway side, so be careful. ▣ In case, the site is '1F Bar ~ 1F Gaming Room' This is also, where the offensive team can safely check the inside of Bombsite from the outside. In particular, the Gaming Room has many windows and doors that lead to the outside, so there is no room to hide inside the Bombsite. That's why it's common to break the wall between the Bar and Gaming Room and defend the Gaming Room at the Bar. If an operator like Mira is in the team, you will be able to protect the Game Room by installing a Black Mirror on this wall and taking charge of it by Rook. Since Bombsite is located on the 1F, there is also the possibility that the offensive team will infiltrate the 2F and narrow it downwards. Even on the 2F of the Library, there are two hatches that lead to each Bombsite on the 1F, so allowing the offensive team to use them would be a big disadvantage. For this reason, it is necessary to have defensive members on the 2F. Occasionally, defensive teams defend by opening the Library hatch on the 2F and catching an offensive team that penetrates into the Gaming Room through it, which would be good if the player in charge takes charge of the 2F defense.

▲ Gaming Room has a lot of windows, so it's basic to play defense outside the Bombsite.

▲ The typical setup when you block the gaming room at the bar. If your team has Mira, you can install a Black Mirror on the side of the reinforced wall.

▲ There is also a way to open and look down at the Library hatch on the 2F and target the offensive team coming in.

▲ When an attack is made towards the bar, use the reinforcement wall as a cover, and engage in a long-distance using ACOG sights. ▣ In case, the site is '1F Kitchen ~ 1F Trophy Room' Similar to other places, there are windows here that can be checked from the outside, so care must be taken. However, since one of the Trophy Room windows can't penetrate unless it is Amaru's Garra Hook, and Kitchen's window is a window that can't be vaulted, there is virtually only one window on the north side of the Trophy Room where the offensive team can enter. Therefore, various traps and gadgets such as Jager's ADS are often equipped on this window. However, since Bombsite is also located on the 1F, there is a risk of vertical play at the Master Bedroom and Office on the 2F. There is even a hatch directly connected to the Kitchen in the Master Bedroom, which risks a major collapse of the defensive line if the offensive team occupies here. Therefore, 1F and 2F need to be defended at the same time.

▲ The only Trophy Room window that can vault over, let's make a hole between the two Bombsite so you can check this window from the Kitchen.

▲ The offensive team cannot do rappelling on the opposite side of the window, so it is impossible for them to enter, so it is only used to snipe from the outside occasionally.

▲ At the corner of the Dining Room, you can aim for the offensive team peeking from the Kitchen window.

▲ Occasionally, the offensive team hard breacher may try to breach this wall of the Trophy Room, but it can be easily blocked from the stairs.

▲ The 2F defense is important because if the 2F Master Bedroom hatch is opened, the offensive team can drop to the Kitchen immediately. ▣ In case, the site is 'B Wine Cellar ~ B Snowmobile Garage' Unlike the Bombsite that has been described so far, the basement has no windows or door barricades for the offensive team to keep Bombsite in check from the outside. However, there are two exterior-connected walls in the Snowmobile Garage, which should be reinforced and defended because if breached, the Snowmobile Garage Bombsite will be greatly exposed. On the contrary, the offensive team will try to use a hard breacher to breach it. For this reason, Bandit or Kaid is often used here. Even if this wall is breached, if the Bombsite internal setup is perfectly done, the defensive team can prevent the offensive team from entering Bombsite. As elsewhere, if Mira's Black Mirror is installed and Rook is in charge of it, the offensive team will not be able to enter easily although they have breached the reinforced wall. Even without Mira, it would be possible to stop the offensive team to some extent by using the bomb as a cover and attacking through the gap. The problem is that while the confrontation continues, the rest of the offensive team may infiltrate in different directions and attack on the opposite side. For Rook, who usually acts as an anchor within Bombsite, there is no choice but to wait for the Roamers to come.

▲ A common setup when defending the Snowmobile Garage, and if your team has Mira, it would be good to install a Black Mirror on the reinforced wall.

▲ If the Snowmobile Garage wall is breached, you can defend it in this way by making a hole with an Impact Grenade.

▲ It is possible to use the bomb as a cover and check the outside team through the gap.


▲ The small angle to catch the offensive team coming down to the Snowmobile Garage Corridor, which is also known as the Blue Stairs. You will be able to defend more safely if you install a Deployable Shield.

▲ The angle to catch the offensive team trying to enter the opposite side of the Wine Cellar, it is important to hide as much as possible above the stairs.
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