footwork. verified LV.28 Hero
Aug 7, 2020, 09:17 AM 186 read

Guide for playing 'Montagne' on 'Border'.


[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Montagne' on 'Border'. image 2

  Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced, although a slight edge may be given to attackers as the map is highly destructible.   ‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.   If you are to be in accordance with the current meta, Montagne’s loadout should be as follows: SECONDARY: P9 Hand-gun UTILITY: Smoke Grenades x 2   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Montagne' on 'Border'. image 4

    ATTACKING: [2F] ARMORY(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site. Attackers will then plant the defuser in or around the breach hole. Montagne will act as the head of the attacking teams push into Armory(A) after the ‘Box Wall’ has been opened. Monty should try to position himself as deeply into Armory(A) as possible. The more established the player can be inside of the bomb site, the more of a buffer zone there will be between the on-site defenders and the attacking teammate planting the defuser inside of Box. Montagne should be quick to communicate the defending teams positions inside of Armory(A) and Archives(B). The player should be on the lookout for defenders leaving the bomb site through Archives(B) or Metal Stairs as this means defenders are attempting to flank CCTV and Break room.   VALLEY SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Montagne' on 'Border'. image 6

    ATTACKING: [1F] BATHROOM(A) - TELLERS(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside - located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Montagne should help the attacking team in establishing full control of the second floor Office and Archives. The best way for attackers to do this is by mimicking the attacking strategy used on the Armory-Archives bomb site. The difference on this bomb site is that Monty will not stop inside of Armory, but will instead maintain pressure from Armory all the way into Archives and Fountain. Attacking teammates should follow your lead and act on the intel you gather on defending players positioned on the second floor. This will not only streamline the attacking teams second floor roam clear, but will also ensure a much more reliable intel-stream as Monty essentially acts as an infinite source of information so long as the player can maintain smart positioning.   WEST VEHICLE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Montagne' on 'Border'. image 8

    ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B) The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attackers will also commonly attempt to gain control over the second floor CCTV and Break Room as these positions will provide great vertical control over the two first floor bomb sites. Montagne should help soft-breaching teammates like Buck and Sledge in establishing second floor control inside of CCTV and Break Room. The player should spawn at Valley and establish a presence inside of the Break Room doorway leading to the outside. Monty should then communicate the positions of second floor defenders inside of Break and CCTV so as to provide your teammates with crucial intel that will assist them in safely eliminating the off-site defenders. After attackers have established control of the second floor CCTV and Break Room, Montagne should act as flank protection for the teammates breaching the ceiling of the bomb site. Montagne will be perfect for this role as the operator can literally block the defending team's primary flank route by standing in the Break Room doorway with his shield fully extended.   EAST VEHICLE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Montagne' on 'Border'. image 10

    ATTACKING: [1F] WORKSHOP(A) - VENT(B) The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory and Archives in addition to destroying the flooring of the second floor as this will allow attackers full vertical control of the two ground floor bomb sites. Montagne should focus attention on maintaining horizontal pressure onto Ventilation(B). The player should breach the objective building through the Front Door and spend the first 30-45 seconds of the round determining the defenders' set-up inside of Workshop(A) and Ventilation(B). The player should be careful in doing this as defenders will have an abundance of ways in which they can flank you - most notably of which being through the bottom of Metal Stairs (also known as Construction Stairs). However, if Montagne can manage to position himself in the north western corner of Ventilation(B), attackers will have a huge intel advantage over defenders. This is because Monty will be able to see both the entirety of Vent(B) as well as alongside the northern wall of Workshop(A) through the rotation hole.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level. Discord -

Twitch -

Comment 5

  • HeyItsMx LV.9 Dub Collector Aug 10, 2020, 01:52 AM


  • PCForza LV.16 Genius Aug 7, 2020, 11:04 AM


  • LDCS Fragz LV.14 Let’s play R6! Aug 8, 2020, 05:03 AM


  • The PotatoMan LV.5 Shadow Aug 8, 2020, 10:27 AM

    i hate this map

  • The_Russian_Pyro LV.13 Chief Aug 11, 2020, 06:33 AM