Guide to playing ‘Thermite’ in ‘Outback’Guides
Outback is a medium-sized battlefield consisting only of 1F and 2F. The Objective Location is located two each on the 1F and 2F, and there are windows connected to the outside anywhere, giving the offensive team some advantage to check around Bombsite from the outside. However, after entering the building, they need to be careful because there are many rooms here and the structure is quite complicated, making it easy to be attacked by the defensive team. Even if you clear the defensive team roamer and approached Bombsite, many structures are difficult to enter inside, but there are many good places for the offensive team to create a new angle by using a hard-breacher. If Bombsite is located on the 1F, it is also a good idea to find a way out doing Vertical Play or Hatch Drop.
▲ Outback's Objective Location, has two locations on the 1F and two on the 2F. Thermite is a representative operator of a hard-breacher that can breach walls reinforced by defensive teams with his dedicated equipment, Exothermic Charge. For this reason, rather than actively engaging in combat, it is important to work with team members and move safely to the main breaching point of the battlefield. In particular, when playing Outback, the offensive team will be able to gain a great advantage if Thermite makes another entry except for the entrance when entering Bombsite. Thermite can choose 556XI Assault Rifle and M1014 Shotgun as Primary Weapon, but because he has to act a role of a hard-breacher, players usually choose 556XI, a low-risk auto weapon. The 556XI is able to equip the ACOG sight and able to perform properly under any circumstances.
▲ 556XI is a gun with a moderate Recoil and both Vertical and Angled grip have similar selection rates. ▣ In case, the site is '2F Laundry ~ 2F Games Room' On the 2F of the building, there is a Motel Balcony where the offensive team can step up, where it is good to start the attack by checking the inside through the windows around Bombsite. As these windows are connected each to the Dorms, Showers, and Mechanical Bulls, its basic strategy is to check in here or to enter and move to Bombsite according to the situation. Besides, there is another route going up from the northern Terrace, breaking the barricades, and entering the Piano Room. Breaching work is not necessary as the offensive team can keep most Bombsite areas in check from outside the building, but if Thermite does, it would be better to breach the reinforced wall of the Games Room at the Mechanical Bull. Games Room, in particular, entering inside without completely clearing would be easy to be attacked by a defensive team hiding inside. It would be a great help if Thermite can make a new angle here.
▲ I recommend using this window, which can check some of the Dorms and Showers at the Motel Balcony.
▲ The window you can check the Showers from the Motel Balcony, if you shoot down the marked wall, you can get an angle to the 2F Back Stairs.
▲ The window from Motel Balcony to Mechanical Bull, this side is used mainly for entry rather than check.
▲ From Mechanical Bull, you can create a new angle on the Games Room wall.
▲ After entering the Piano Room from the northern Terrace, you can also breach this wall of the Games Room.
▲ Likewise, you can also breach the Laundry wall at the Piano Room.
▲ If you've taken control of the Dorms or climbed the Back Stairs, you can breach this wall of the Laundry. ▣ In case, the site is '2F Party Room ~ 2F Office' There are also many ways for the offensive team to check and enter through the windows outside the building. If you want to infiltrate into the Office, you can enter through both windows of the Garage Lounge on both sides, and if you want to penetrate into the Party Room, you can use the windows of the Electrical Room, Mezzanine, and Mechanical Bull. It is also a good idea to infiltrate the opposite side of Bombsite, the Dorms or Showers, and then approach through the Games Room. However, there is nowhere more to breach than Dorms ~ Games Room. If you must, you can reach the Mechanical Room and breach the Party Room reinforced wall, but it will be hard to breach because it is a good place to be attacked in all directions. If breaching is considered difficult, let’s just try to attack in a new direction according to the team’s position or assist the allies.
▲ The window that can enter the Garage Lounge, there is a blockage in the marked area, so you can enter safely.
▲ If you enter through that window, you can check the Office right away.
▲ You can enter through the Mezzanine window opposite the Garage.
▲ The window that can enter the Electronic Room, which is just behind the Party Room. A useful route for making the defensive team’s defense direction confused.
▲ You could come all the way to the mechanical Bulls and use Exothermic Charge, but it's too dangerous as there are many angles to be attacked.
▲ If you have to use Exothermic Charge, it's better to breach the Office wall at the Garage Stairs. ▣ In case, the site is '1F Nature Room ~ 1F Bushranger Room' There is a Bathroom that connects the Nature Room and the Bushranger Room, where there is a window that leads outside and a hatch connected to the 2F Laundry, which has a chance for the offensive team. However, there is a bit of a danger in entering the Bathroom without confirming how the defensive team is playing defense. Since Bombsite is located on the 1F, you can also do vertical play on the 2F. There are many places where Thermite can use pyrotechnic explosives. In particular, if you enter the western Back Entrance of the building and breach the Bushranger Room wall, the offensive team will be able to gain a huge advantage. However, it is highly likely that the defensive team will also use Bandit or Kaid to prevent the breaching here. In addition, we recommend that you first use drones to check the 2F and then try to breach the 2F, as it is likely for the defensive team to make a hole on the Back Stairs on the 2F and aim for Thermite. Besides, there is a way to enter the Restaurant and then proceed to the Reptile Hallway and breach the Nature Room wall. Otherwise, as explained above, there is a way to go up to the Laundry on the 2F and open the hatch leading to the Bathroom. Let's consider the circumstances and choose where to breach.
▲ If there is a hard-breacher, breaching the Bushranger Room wall at the Back Entrance is the fastest and most certain route.
▲ However, the defensive team may be making holes and aiming at the 2F, so clear the 2F first and try the breaching.
▲ On the 2F, there is a hatch that is connected to the Bathroom, the relay site of both Bombsite, so it's not a bad idea to use it.
▲ It is also a good idea to enter from the opposite side and breach the Nature Room wall.
▲ If you pierce the floor from the 2F Piano Room, you can do vertical play to the Nature Room. ▣ In case, the site is '1F Compressor Room ~ 1F Gear Store' The two Bombsites are lined up side by side and are located in the middle of the building, so there are many points for hard breaching. In other words, it is safe to start an attack anywhere. It is good to enter the Motor Recession and go to Bombsite, or enter the Garage Lounge window on the 2F and proceed with the attack downwards. It's not bad to do vertical plays at the Office ~ Office Supplies on the 2F, but there's no hatch directly leading to Bombsite, so let's keep that in mind. There are many walls that hard breacher can breach, so it would be good to enter the Restaurant, breach the Gear Store wall, or move to the Kitchen and then breach the Compressor Room wall. Of course, there could be a surprise attack by the defensive team Roamer during this process, so let's be as careful as possible while moving to the destination.
▲ You can breach the Gear Store wall at the Restaurant, but it is an open area, so you must keep an alert during the work.
▲ The kitchen is a closed area, so you can try to breach it more safely.
▲ If you spawn at the Gas Pump and enter through this window...
▲ You can enter the Convenience Store right next to the Gear Store, a route that the offensive team uses quite often.
▲ Vertical play is available at the office on the 2F, but there is no hatch directly to Bombsite.