RetroFlame77 verified LV.24 Good Leader
Aug 4, 2020, 05:53 PM 350 read

Guide to playing ‘Mute’ in ‘Villa’

Guides

Villa is a slightly larger battlefield consisting of a basement, 1F, and 2F. If it’s bomb-mode, the Objective Location will be located two on the 2F and two on the 1F, none in the basement. For this reason, it is rare to engage at the underground except for the Dining Room ~ Kitchen Objective Location on the 1F. The rooms and stairs are arranged irregularly on each floor, so the overall structure is quite complicated.   There are many doors and windows that lead outside around Bombsite, so the offensive team often checks the area around Bombsite through these places. Usually, while some of the offensive teams confront while keeping the Bombsite area in check from the outside, the rest of the offensive team approaches from afar of Bombsite and check Roamers. On the contrary, for the defensive team, the anchor operators confront the offensive team outside the building, while the Roamer operators try to catch the back of the offensive team that broke into the building.    

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▲ Villa's Objective Location, although it has a basement, Bombsite is not placed in the basement but two each on the 1F and 2F.     Mute's dedicated equipment is a Signal Disruptor, which is capable of installing on the floor to neutralize offensive team electronic equipment within range. Using this, Mute can neutralize the offensive team's drones, or prevent the electronic hard-breaching equipment of the hard-breacher by installing behind the reinforced wall. There are many other effects, but especially since the defensive team has only Mute and Mozzie's ability to interfere with drone reconnaissance, it would be good to install Signal Disruptor mainly on this side.   Mute can use SMG-11 Machine Pistol as a Secondary Weapon, so in some cases, the M590A1 Shotgun is used as Primary Weapon. In this case, he can also take the role of making a rotation or firing hole inside the Bombsite. You can use M590A1 shotgun at close range and SMG-11 at medium range, but be careful that SMG-11 has high recoil and it is difficult to use at long distances.    

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▲ SMG-11 has a tremendous performance of Fire Rate 1270, but it has only 16 capacity and high recoil.  

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▲ Except for a few places, it is essential to install a Signal Disruptor around the entrance or near the drone hole, which is good for drones to pass by.     ▣ In case, the site is '2F Aviator Room ~ 2F Games Room'   There is Veranda at the southern end of the building, where the offensive team can step up. It is highly likely that the offensive team will use this place to check through the doors and windows of Study, which are connected to both Bombsite. If the offensive team occupies this place, the team's hard-breacher can breach through the reinforced wall and create a new angle, so the defensive team has to defend them from entering this area. Perhaps because of this reason, this place is where Mira's Black Mirror Setup is frequently seen.   If you use the shotgun, it is recommended to make a rotation through the wall between the two Bombsites. Mute can be used as both an anchor and a Roamer with 2 Armor / 2 Speed, but he is usually an anchor because he is busy installing Signal Disruptors, reinforcing walls, and even making rotations. If you use MP5K or run out of time, you'd better ask a team member with Impact Grenade to make a rotation instead.   If Mute installs a Signal Disruptor, it may prevent the offensive team from hard breaching on the Study side, but if possible, I recommend you to leave the role to Bandit or Kaid. It would be better to install the Signal Disruptor near the gates of Aviator Room and Games Room so that the offensive team cannot use drones to check the Bombsite’s internal situation.    

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▲ If you're holding M590A1 shotgun, let's make a rotation through the wall that blocks the Bombsite.  

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▲ If possible, the Signal Disruptor should be installed around each Bombsite entrance.  

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▲ If you install a Signal Disruptor here in the Hunting Vault, you can simultaneously protect the reinforced wall and block the drone hole.  

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▲ When you defend Study, you need one person in the Aviator Room who will check this window...  

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▲ And another person at the Main Stairs to keep the offensive team in check coming from this door.  

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▲ If you chose Bulletproof Camera as your gadget, it's a good idea to install it this way.     ▣ In case, the site is '2F Trophy Room ~ 2F Statuary Room'   This place also has a Bedroom Roof outside the northeast of the building where the offensive team can step up, so the offensive team often starts attack here. Starting here, the offensive team will attempt to enter the Master Bedroom and Master Bathroom. The defensive team anchor operators would be good to defend from here because if the offensive team's hard-breacher breaks the wall at the Master Bedroom, it immediately reveals the Statuary Room Bombsite.   Overall, it looks similar to Bombsite as described above, but it will be slightly harder for the defensive team as there are more routes to infiltrate for the offensive team. As such, the Signal Disruptor needs to be placed more evenly. Particularly noteworthy are the windows and stairs of the Astronomy Room, the windows of the Trophy Entrance, and the Red Stairs in the middle of the map.    

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▲ It is convenient to make a Rotation from the Trophy Room to the Astronomy Room.  

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▲ The Master Bedroom has many windows that can be checked from the Bedroom Roof.  

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▲ There are three reinforced walls to the Master Bedroom, so it requires two Signal Disruptors to defend completely, which is not efficient.  

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▲ The Astronomy Room has an exterior window and a stair leading to the 1F, so you have to be careful.  

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▲ Offensive teams approach the Trophy Room frequently, so it's good to install a Signal Disruptor.     ▣ In case, the site is '1F Living Room ~ 1F Library'   Both Bombsite areas are large and there are many exterior windows directly connected to the Bombsite. Since it is 1F, there is also a risk that the offensive team can do hatch drops or vertical plays from the 2F, so there are many things that the defensive team should pay attention to.   This place has plenty of room for offensive team drones even if all four of Mute's Signal Disruptors are used. Therefore, it is difficult to completely block the information inside Bombsite, so it is recommended to install them around the entrance where drones and offensive teams are likely to enter. Without Bandit and Kaid, it is also advisable to install behind the three walls of the Living Room or the two reinforced walls of the Gallery.    

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▲ If you have Shotgun, it would be good to make a hole to check the Toilet side exterior window.  

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▲ The Mudroom next to the Living Room also has an exterior window, so we need a member to catch the offensive team entering here.  

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▲ It is also recommended to create a rotation that leads from the Gallery to the Living Room to secure another route that connects both Bombsite.  

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▲ It is recommended that you install the Signal Disruptor around the door, but it will be difficult to completely block the drone.  

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▲ If the reinforced wall has to be strengthened, it is okay to install a Signal Disruptor on a two-sided wall at the Gallery.  

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▲ But the three walls in the Living Room require two Signal Disruptors, which is not efficient.     As above, the Bombsite is placed on the 1F but the Bombsite area is much smaller. However, it is the same that there are windows and doors to check the Bombsite area from the outside, and there is a risk of being attacked by hatch drop or vertical play on the 2F. To make matters worse, the Kitchen has a staircase that leads to the basement right next to the Pantry, which even has the possibility of the offensive team using it. Due to this reason, despite the small area to defend, it requires personnel distribution.   Offensive teams may enter the Laundry on the 1F and try to breach through the Dining Room reinforced wall by using hard-breachers. If there is no Bandit or Kaid, it is good to install a Signal Disruptor behind this reinforced wall, but there is also a way to defend by simply using the Signal Disruptor for drone interference and opening the hatch at the Master Bedroom on the 2F to catch the offensive team breaking into the 1F.    

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▲ It is not bad to install at least one Signal Disruptor at the Laundry wall as hard-breachers sometimes try to breach it.  

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▲ Or you can open the hatch at the Master Bedroom on the 2F and aim the offensive team entering through here.  

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▲ Please be aware that the offensive team may enter the Memorial Room from this Bicycle Storage window.  

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▲ If they come from the basement, there is a possibility of breaking walls at the Garage or penetrating underground through the Old Office and climbing up the stairs.  

Comment 16

  • Burner Account LV.2 Lurker Aug 4, 2020, 09:03 PM

    Yeah

  • Mrm1lkdud9450 LV.8 Nomad Aug 5, 2020, 02:28 AM

    a

  • Nonce LV.14 Epic Aug 5, 2020, 05:26 AM

    thanks

  • tundra LV.14 Carry Me Aug 5, 2020, 05:44 AM

    Good guide!

  • ITZ_Aqua LV.6 Nomad Aug 5, 2020, 06:45 AM

    thx

  • ITZ_Aqua LV.6 Nomad Aug 5, 2020, 06:45 AM

    cool c

  • ITZ_Aqua LV.6 Nomad Aug 5, 2020, 06:45 AM

    cool

  • ITZ_Aqua LV.6 Nomad Aug 5, 2020, 06:45 AM

    cool

  • WanTheKing LV.6 PlayStation Aug 5, 2020, 07:36 AM

    XD

  • Phelexy LV.15 Chief Aug 5, 2020, 10:32 AM

    Thanks for the help!

  • SlacX LV.10 Nomad Aug 6, 2020, 07:47 PM

    Thanks for the guide

  • I anchor sight LV.5 Lurker Aug 7, 2020, 10:08 AM

    mute is easy

  • I anchor sight LV.5 Lurker Aug 7, 2020, 10:08 AM

    place them on site and on walls

  • hforth LV.6 Nomad Aug 8, 2020, 08:35 AM

    Thank you for this! I got black ice on mute so I like to flex it on randoms/friends and this told me how to also play good at it too.

  • TZ JAKOB LV.3 Lurker Aug 10, 2020, 05:40 AM

    cool

  • Aqua13_ LV.1 Mootie Aug 10, 2020, 08:48 PM

    thanks for the tip

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