footwork. verified LV.26 Hero
Aug 3, 2020, 07:19 PM 448 read

Guide for playing 'Ash' on 'Theme Park'.

Guides

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Ash' on 'Theme Park'. image 2

  Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall fairly balanced however, some bomb sites have heavy advantages for either side.   Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.   If you are to be in accordance with the current meta, Ash’s loadout should be as follows: PRIMARY: R4-C Assault Rifle (Attachments to player preference) SECONDARY: M45 MEUSOC (Attachments to player preference) UTILITY: FLASHBANG GRENADES   ATTACKER SPAWN LOCATIONS:

Rainbow Six: Guides - Guide for playing 'Ash' on 'Theme Park'. image 4

  ATTACKING: [2F] OFFICE(A) - INITIATION(B) The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) from Control Room. This will provide attackers with significant control over Initiation(B) and, as a result, allow them to plant the defuser. Ash will be used primarily as an entry fragger for the attacking team. Attacking support players like Thatcher, Kali, and Thermite should use their drones to gather intel on the positions of defenders playing inside of Cash and Control room. Ash should communicate with these teammates while applying pressure into the objective building from the 2F Cash Room Balcony. After Ash has established a beachhead for the attacking team inside of Dragon, Control, and Cash, the operator should reposition into the Cash Bathroom and apply horizontal pressure onto defenders inside of Office(A) while the primary assault is being carried out inside of the Control Room. A multi pronged attack will oftentimes yield more opportunities for attackers to act on over exposed flanks by defenders due to the multiple fronts in which defenders need to maintain manpower and resources.   TEACUPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Ash' on 'Theme Park'. image 6

  ATTACKING: [2F] DAYCARE(A) - BUNK(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway. This will provide attackers with flank protection while the attacking team's hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). Ash should breach the first floor inside of Showers and proceed to clear the western portion of the first floor of any defending roamers. This is because defenders like Valkyrie, Pulse, and Bandit will commonly play underneath the bomb site and use nitro-cell on the flooring of attackers who have positioned themselves inside of Cafe and 2F Arcade.   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Ash' on 'Theme Park'. image 8

  ATTACKING: [1F] ARMORY(A) - THRONE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating the two rooms is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Ash will primarily be used as a flank watch on this bomb site due to solo-entering being very difficult to accomplish inside of Throne(B). In addition to this, the operator will also need to use flashbang grenades to burn any anti-projectile utility placed by defenders. Attackers can then use frag grenades over the Barrel wall. This will destroy entry-denial utility placed on the main wall and allow the attacking teams hard breachers to breach the Throne(B)-Barrel wall. After your team has breached the site wall, Ash can then start applying pressure inside of Split as defenders will commonly use this room to prevent attackers from entering the bomb site through the breach hole.   BUMPER CAR SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Ash' on 'Theme Park'. image 10

  ATTACKING: [1F] LAB(A) - STORAGE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites, but is commonly used by defenders to defend Storage(B). Ash will be used as an entry fragger on the second floor inside of Cafe and Arcade as it is common for defenders to dedicate a large amount of resources and manpower to the defense of the second floor. Ash’s primary goal on this bomb site is to successfully eliminate these defenders and maintain attacker pressure on the multiple flank routes through Yellow Stairs, Arcade Stairs, and Carpet Hallway. On a more general level, attackers should be highly cautious of defenders on the second floor using nitro-cell on the ceiling of the bomb site as a way of eliminating attackers inside of Arcade and Cafe. Although the only real counter to this is IQ, attackers can still mitigate the risk by not spending a reckless amount of time in the same spot while operating on the second floor.     Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.   Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

Comment 19

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