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Jul 28, 2020, 05:07 AM 70 read

Guide for playing 'Buck' on 'Theme Park'.

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[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Buck' on 'Theme Park'. image 2

  Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall pretty balanced however, some bomb sites have heavy advantages for one side.   Buck is a two armor, two speed attacking operator. His ability is known as the ‘Skeleton Key’ which is a mini shotgun attachment placed on the bottom of the operator's primary weapon. Buck is a soft-breacher and is used to destroy obstacles like un-reinforced walls and flooring as a method of providing the attacking team with dynamic angles that can be used to eliminate defenders as well as defending utility. The operator is similar to Sledge as a soft-breacher although Buck is unique in that the operator has the ability to destroy the ceilings from the ground floor. This is an incredibly valuable advantage as it provides attackers with the ability to destroy the flooring underneath defenders on certain second floor bomb sites.   If you are to be in accordance with the current meta, Buck’s loadout should be as follows: PRIMARY: C-8 ASSAULT RIFLE (Attachments to player preference) SECONDARY: MK1 9MM (Attachments to player preference) UTILITY: FLASHBANG GRENADES   ATTACKER SPAWN LOCATIONS:

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  ATTACKING: [2F] OFFICE(A) - INITIATION(B) The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) room from Control room as this will provide attackers with significant control over Initiation(B) allowing them to plant the defuser. Buck can provide value to the attacking team on this bomb site by establishing control on the first floor inside of Armory. This will position the player to use the operators Skeleton Key on the ceiling of Armory and effectively expose defenders playing inside of Office(A) as the flooring of this entire bomb site can be destroyed by any attacking soft-breacher. Buck will also be capable of eliminating any entry denial utility placed on the reinforced walls separating Office(A) from Cash and Yellow Hallway. Communicate with the attacking teammates to determine which route of attack will make the most sense based on where defenders are positioning themselves after Buck has breached the Office flooring.   BUMPER CAR SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Buck' on 'Theme Park'. image 6

  ATTACKING: [2F] DAYCARE(A) - BUNK(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway; this will provide attackers with flank protection while the attacking teams hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). Buck will provide the most amount of value to the attacking team by establishing control on the first floor inside of Drug Storage. This will enable the player to breach the flooring of Cafe and eliminate any defenders playing inside of Cafe as well as eliminate any defending utility. After Buck has assisted teammates in establishing control over Cafe and Arcade Hallway, the operator should then reposition to the first floor Barrel room and breach the ceiling. This will expose defenders playing inside of 2F Bunk(A) as well as allow the player to eliminate any defensive entry-denial utility placed on the wall separating Bunk(B) and Initiation.   TEA CUPS SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Buck' on 'Theme Park'. image 8

  ATTACKING: [1F] ARMORY(A) - THRONE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Buck will provide the most value to the attacking team by establishing control on the second floor inside of Office. This will enable the attacking team to breach the flooring of Office and eliminate any defending operators playing inside of Armory(A) as well as eliminate any entry-denial utility placed on the wall separating Armory(A) and Yellow Stairs. Buck will also most likely be needed to assist the attacking team by using his flash bang grenades to burn any of Jager’s or Wamai’s gadgets placed on the bomb site as a way of preventing attackers from using frag grenades to eliminate entry-denial utility or defending players positioned inside of Armory(A) or Throne(B).   MAIN ENTRANCE SPAWN LOCATION:

Rainbow Six: Guides - Guide for playing 'Buck' on 'Theme Park'. image 10

  ATTACKING: [1F] LAB(A) - STORAGE(B) The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites but is commonly used by defenders to defend Storage(B). Other than breaching the flooring of 2F Cafe, Buck will not be used very frequently for soft-breaching capabilities. However, Buck can still provide value to that attacking team by assisting teammates in acting as an entry fragger for the attacking team while control over the second floor is being established. After attackers have isolated all defenders to the first floor, Buck should reposition to the first floor inside of Barrels. Buck can then use the Skeleton Key to breach the soft wall separating Barrels and 1F Arcade Hallway. This will open up a new line of sight from Barrels that looks directly through the Drug Lab(A) bomb site and will allow Buck to prevent defenders from using the doorway connecting Lab(A) to Storage(B).   Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level. Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

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