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Jul 28, 2020, 04:04 AM 74 read

Guide for playing 'Buck' on 'Border'.

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[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]

Rainbow Six: Guides - Guide for playing 'Buck' on 'Border'. image 2

Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced though a slight edge may be given to attackers as the map is highly destructible.   Buck is a two armor, two speed attacking operator. His ability is known as the ‘Skeleton Key’ which is a mini shotgun attachment placed on the bottom of the operator's primary weapon. Buck is a soft-breacher and is used to destroy obstacles like un-reinforced walls and flooring as a method of providing the attacking team with dynamic angles that can be used to eliminate defenders as well as defending utility. The operator is similar to Sledge as a soft-breacher although Buck is unique in that the operator has the ability to destroy the ceilings from the ground floor. This is an incredibly valuable advantage as it provides attackers with the ability to destroy the flooring underneath defenders on certain second floor bomb sites.   If you are to be in accordance with the current meta, Buck’s loadout should be as follows: PRIMARY: C-8 ASSAULT RIFLE (Attachments to player preference) SECONDARY: MK1 9MM (Attachments to player preference) UTILITY: FLASHBANG GRENADES   ATTACKING: [2F] ARMORY(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site. Attackers will then plant the defuser in or around the breach hole made by the hard breachers. The primary responsibility of Buck will be to breach the first floor through the Main Entrance located on the westernmost side of the objective building. After establishing control inside of Bottom Metal, Vent, and Workshop, Buck will then proceed to use the Skeleton Key to breach the flooring of Armory(A) and eliminate any entry-denial placed on the reinforced wall inside of Box. This will allow the attacking teams hard breacher to breach the wall separating the second floor west balcony and Armory(B). Buck can also use his Skeleton Key to open the flooring of Archives(A) and eliminate any utility placed by defenders like Mute Jammers and Jager trophy Systems inside of the bomb site.   VALLEY SPAWN LOCATION:

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  ATTACKING: [1F] BATHROOM(A) - TELLERS(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside - located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Buck will be a vital operator for the attacking team on this bomb site. In addition to the operator being able to apply a large amount of vertical pressure onto the defenders inside of Tellers(B), Buck will also be incredibly valuable for attackers attempting to establish second floor control inside of Office. Due to defenders typically not having reinforcements on the walls separating Archives and Short Hall from Fountain and Office, Buck can provide a significant advantage to attackers by being able to quickly breach these walls and expose defenders on the second floor from a variety of dynamic angles. After establishing Office control on the second floor, Buck can then breach the ceiling of the first floor and expose defender positioning inside of Tellers(B).   EAST VEHICLE SPAWN LOCATION:

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  ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B) The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attackers will also commonly attempt to gain control over the second floor CCTV and Break Room as these positions will provide great vertical control over the two first floor bomb sites. Buck will be used very similar to the way in which the operator was used on the previously mentioned Tellers-Bathroom bomb sites. The difference on this bomb site being that, instead of establishing control inside of Office and Fountain, Buck will be prioritizing control inside of CCTV and Break Room located above the bomb site on the second floor. The optimal way to gain control over these rooms is to have multiple attackers apply pressure on CCTV and Break Room from multiple directions. Buck should establish control inside of 90 Hallway and use the operators Skeleton Key to breach the walls separating Break Room and Long Hall. Defenders will almost never anticipate this and will be forced to shift their second floor defense deeper into CCTV. This will then expose defenders to the additional attackers positioned outside of CCTV on the second floor West Balcony.   WEST VEHICLE SPAWN LOCATION:

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  ATTACKING: [1F] WORKSHOP(A) - VENT(B) The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory Desk and Archives in addition to destroying the flooring of the second floor as this will allow attackers full vertical control of the two ground floor bomb sites. Buck should breach the objective building from the second floor West Balcony and establish control over the second floor Armory and Archives. After eliminating the defensive presence inside of Armory, Buck will want to immediately breach the ceiling above the default rotation connecting Workshop(A) and Ventilation(B). This will prevent defenders from being able to safely access Vent(B) after attackers establish control over the second floor. Maintaining vertical pressure on the rotation between the two bomb sites will provide attackers with a significant advantage in that attackers will be able to keep the Ventilation(B) bomb site clear of any defensive presence. This will then give the attacking team a great opportunity to plant the defuser inside of Vent(A).   Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level. Discord - https://discord.com/invite/TjGAPdM

Twitch - https://www.twitch.tv/footwork6

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