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Jul 12, 2020, 04:14 AM 105 read

Guide for playing 'Tachanka' on 'Consulate'.

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Rainbow Six: Guides - Guide for playing 'Tachanka' on 'Consulate'. image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]     Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.   Tachanka is a one speed, three armour, defensive operator. The operator's ability is his deployable LMG; a stationary machine gun that can be placed anywhere by the player. The machine gun is equipped with what is essentially the same as Black Beard’s ‘rifle shield’. This protects the operator’s head from bullets and other projectiles until the shield's damage threshold is met and the shield breaks. Similar to Amaru, Tachanka is a very situational operator. Tachanka’s immoble nature makes the operator's viability very low as he can only be used for very specific, niche, tasks which may or may not even occur in the match. That being said, the operator is so commonly neglected that, actually bringing him, can provide defenders with a unique advantage. I will be explaining in detail how Tachanka can be effectively used on all maps currently in the ranked map pool.   If you are to be in accordance with the current meta, Tachanka’s loadout should be as follows: PRIMARY: 9X19-SMG (Attachments to player preference) SECONDARY: PMM (Attachments to player preference) UTILITY: Deployable shield.     DEFENDING: [2F] MEETING(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Tachanka should place his LMG turret inside of Connector so that the weapon is facing into the Office(B) bomb site windows. This will provide defenders with the advantage of maintaining significant control over the Office(B) windows which play a huge role in the typical attacking strategy for this bomb site. Attackers will counter this play by gaining control over the first floor, Circle Desk, Anti-Chamber, and Piano as they can breach the ceiling of these rooms to expose the placement of your turret which will force you to reposition and make your utility obsolete so long as attackers have first floor control. However, it is common practice for defenders to have roamers like Valkyrie and Pulse on the first floor to not only prevent this from happening but to also position the players to use nitro-cell on the flooring of the second floor to prevent attackers from planting the defuser. LMG PLACEMENT: [2F] MEETING(A) - OFFICE(B)

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  DEFENDING: [1F] PRESS(A) - LOBBY(B) The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given in addition to the attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting the defuser. It is very common for defenders to have a presence inside of the second floor Meeting Room as, any defenders with the ability to open the flooring of 2F Meeting Room, can provide any defenders on the second floor a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. Tachanka should place his LMG turret inside of the Lobby(B) Circle Desk so that the weapon is looking through the Main Entrance doorway. This will slow attackers' approach to the building as they have very little cover when approaching the building from the Main Gate spawn location. Oddly enough, there isn't really a great way for attackers to counter this play. The strategy is only intended to slow the attackers approach to the building and, after they have reached the building, Tachanka will re-position off of his turret before attackers get a chance to flank. LMG PLACEMENT: [1F] PRESS(A) - LOBBY(B)

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  DEFENDING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and proceeding to gain control of Visa Office. Before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing inside of the second floor Administrators Office as this will be the defending teams primary method for defending Tellers(A) due to their ability to open the flooring of Administrator's Office and use the vertical angles against the attackers approach from either Visa Entrance or Spiral Hallway. Tachanka should place his LMG turret inside of Tellers(A) so that the weapon is looking through the Tellers(A) windows into Visa. This position will stall attacker time as they attempt to gain control over Visa and waste attackers utility as they will be forced to use flash grenades to burn Jager ADS as to allow the attacking teams Ash or Zofia to break Tachanka’s turret inside of the bomb site. LMG PLACEMENT: [1F/BSMNT] TELLERS(A) - ARCHIVES(B)

Rainbow Six: Guides - Guide for playing 'Tachanka' on 'Consulate'. image 7

  DEFENDERS: [BSMNT] CAFETERIA(A) - GARAGE(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites and will provide the attacking team with plenty of vertical angles to flush out defending anchors, as well as eliminate a Kaid or Bandit attempting to ‘trick’ the wall. Tachanka should place his LMG turret inside of Garage(B) so that the weapon is looking at the Main Exterior wall. This will provide the defending team with significant control over the outside of the breach hole after attackers have eliminated the main wall with Thermite’s Exothermic Charge. The most obvious counter to this play will be by attackers gaining control over Piano and destroying the flooring as this will expose the position of Tachanka’s turret; making the operator's utility obsolete so long as attackers have control over the first floor Piano Room. LMG PLACEMENT: [BSMNT] CAFETERIA(A) - GARAGE(B)

Rainbow Six: Guides - Guide for playing 'Tachanka' on 'Consulate'. image 9

  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6  

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