footwork. verified LV.28 Hero
Jul 8, 2020, 07:54 AM 84 read

Guide for playing 'Kapkan' on 'Outback'.

Guides
Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Outback'. image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]     Outback is a double-level map (consisting of two floors) found only in ranked play. The current architecture gives a significant advantage to the defenders due to there being limited second floor access points. Although, an argument could be made for this being mitigated by the vertical advantages given to the attackers on the ground floor bomb sites.   Kapkan is a two speed, two armor, defending trap operator. His ability is the ‘entry denial device’ (commonly referred to as an EDD) which consists of a booby-trap-like explosive device which can be anchored on doorways and windows and then later triggered by unassuming attackers walking through these doorways. Kapkan is similar to Frost in so far as the operator pick will be much more effective if attackers don’t know that defenders brought him/her. This is because, if attackers know there are trap operators like Frost or Kapkan, they will be much more cautious when maneuvering throughout the objective building so as to not trigger the traps. Generally, Kapkan will be most useful for defenders by dealing damage over the course of the round while the attacking team executes a full roam clear of the objective building due to the traps only dealing about 50HP each. However, this will provide Kapkan with the maximum number of doorways to place EDD’s - allowing the player to place them randomly throughout the building instead of all in one central location.   If you are to be in accordance with current meta, Kapkan’s loadout should be as follows: PRIMARY: 9X19-SMG (Attachments to player preference) SECONDARY: PMM (Attachments to player preference) UTILITY: NITRO-CELL (This will be commonly used for plant denial)     DEFENDING: [2F] LAUNDRY(A) - GAMES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of Garage and the Shark Stairs second floor window. After establishing control over all second floor rooms east of Games(B), the attacking team will proceed to breach the reinforced wall between Mechanical Bull (Bull) and Games(B) as this will provide attackers with a direct route to plant the defuser inside of the Games(B) bomb site. Kapkan should place EDD’s throughout the easter portion of the second floor. This will help slow the attacking teams' roam clear of 2F-Office, 2F-Party, and 2F-Mechanical Bull. Kapkan could also place a few EDD’s on the first floor; the more random the places that attackers find EDD’s the more cautious they will be inside of the entire building. In other words - if one attacker triggers a trap on the first floor and one of their teammates triggers another trap on the second floor, across the map, attackers will then be forced to assume that EDD’s can be anywhere inside of the map. EDD PLACEMENT: [2F] LAUNDRY(A) - GAMES(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Outback'. image 3

  DEFENDING: [2F] PARTY(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team essentially executing the inverse attack plan used on the previous bomb site; the only difference here being over which rooms attackers need to establish control over. To ensure protection from any possible flanks, attackers should clear all second floor rooms west of Mechanical Bull and Shark Stairs and place some type of flank protection on Shark and Yellow Stairs. Kapkan should place EDD’s throughout the western portion of the second floor, inside of Laundry, Bathroom, Dorms, and Piano. This will serve the same purpose as on the previously mentioned Laundry-Games bomb sites. Kapkan could also be used effectively on the first floor, underneath the bomb site, with a nitro-cell. Communicate with teammates to also bring a Pulse to play on the first floor with you as he will be able to communicate precise locations to throw a nitro-cell to gain the largest man advantage. EDD PLACEMENT: [2F] PARTY(A) - OFFICE(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Outback'. image 5

  DEFENDING: [1F] NATURE(A) - BUSHRANGER(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Yellow Stair doorway located on the west of the building near the ‘Camping’ spawn location. After establishing control over the Nature Hallway and top of Yellow Stairs, attackers will breach the reinforced wall separating Nature Hallway and BushRanger room. Attackers will commonly send a few soft destructors like Buck, Sledge, or Zofia to the second floor to destroy the flooring of of Laundry and the adjacent hallways as this will expose defending anchors inside of Bushranger(B) and Nature(A) to vertical angles. Kapkan can use the attacking teams plan to gain control over the second floor against them. Place EDD’s throughout the rooms which will be primarily sought after by attackers as not only will this provide defenders with an HP advantage over attackers, but defenders will also have a general idea of where attackers are on the second floor as Kapkan’s entry denial devices are triggered. This intel can be highly valuable for accurately using nitro-cell on the ceiling of the bomb site as a counter to attacking operators attempting to breach the ceiling above you. EDD PLACEMENT: [1F] NATURE(A) - BUSHRANGER(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Outback'. image 7

  DEFENDING: [1F] COMPRESSOR(A) - GEAR(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the top of the 2F Garage (accessed through the west and east single windows) and through the 1F Main Entrance (accessed through the mud room double-doorways on the east of the building). After establishing the necessary control over Restaurant and Kitchen, attackers will breach the reinforced wall separating Kitchen and Compressor(A). Kapkan should be used in the exact same way the operator was used on the previously mentioned Bushranger-Nature bomb site. The only difference on this bomb site being the particular placements of the EDD’s. Kapkan will want to place entry denial devices on the second floor, inside of Office, Party, Electrical, and Mechanical Bull. Kapkan can also be an effective first floor roamer inside of the Kitchen as attackers will consider the defensive nitro-cell threat to be highest directly above the bomb site. For this reason, Attackers will commonly use Mechanical Bull as a sort of safe-haven from a nitro-cell attack. Use the attacking team's lack of caution against them and use nitro-cell underneath them in places in which they believe to be safe. EDD PLACEMENT: [1F] COMPRESSOR(A) - GEAR(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Outback'. image 9

  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6  

Comment 1

  • Illumi.R6 LV.17 Epic Jul 8, 2020, 05:34 PM

    so helpful

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