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Jul 7, 2020, 05:23 AM 89 read

Guide for playing 'Kapkan' on 'Kanal'.

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Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Kanal'. image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]   Kanal is a triple-level map (consisting of three floors) currently only found in ranked play though that may be subject to change as the developers could add the map to the pro-league map roster after observing how the map plays now. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.   Kapkan is a two speed, two armor, defending trap operator. His ability is the ‘entry denial device’ (commonly referred to as an EDD) which consists of a booby-trap-like explosive device which can be anchored on doorways and windows and then later triggered by unassuming attackers walking through these doorways. Kapkan is similar to Frost in so far as the operator pick will be much more effective if attackers don’t know that defenders brought him/her. This is because, if attackers know there are trap operators like Frost or Kapkan, they will be much more cautious when maneuvering throughout the objective building so as to not trigger the traps. Generally, Kapkan will be most useful for defenders by dealing damage over the course of the round while the attacking team executes a full roam clear of the objective building due to the traps only dealing about 50HP each. However, this will provide Kapkan with the maximum number of doorways to place EDD’s - allowing the player to place them randomly throughout the building instead of all in one central location.   If you are to be in accordance with current meta, Kapkan’s loadout should be as follows: PRIMARY: 9X19-SMG (Attachments to player preference) SECONDARY: PMM (Attachments to player preference) UTILITY: NITRO-CELL (This will be commonly used for plant denial)     DEFENDING: [2F] SERVER(A) - RADAR(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’ as this will provide the attackers with clear lines of sight directly into Radar(B) as well as direct access to the bomb site to plant the defuser. Kapkan should place EDD’s throughout the first floor as it is common for attackers to go underneath the bomb site and destroy the flooring inside of Renovations to eliminate any breach denial placed by defenders. Kapkan can also be a great operator to roam the first floor inside of Maps as the operator is equipped with a nitro-cell which can be used to eliminate attackers inside of Renovations as well as prevent attackers from planting the defuser inside of Radar(B). EDD PLACEMENT: [2F] SERVER(A) - RADAR(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Kanal'. image 3

  DEFENDING: [1F] COAST GUARD(A) - LOUNGE(B) The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will provide attackers with completely exposing the Lounge(B) bomb site as well as position attackers to plant the defuser in a variety of different safe plant spots inside of the B bombsite. Kapkan should place EDD’s throughout the two first floor bomb sites. It is recommended to place the traps inside of the bomb sites due to attackers typically having a less cautious attitude towards off-meta bomb sites. This will provide defenders with the not-so-obvious advantage of being able to place things like Frost Matt’s and Kapkan EDD’s in obvious locations and have them work successfully. EDD PLACEMENT: [1F] COAST GUARD(A) - LOUNGE(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Kanal'. image 5

    DEFENDING: [BSMNT] KAYAKS(A) - SUPPLY(B) The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge as the hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers, located directly across the hall from the bomb sites in the basement. Kapkan should place EDD’s throughout the first floor inside of Coast Guard and Lounge. This is because attackers will spend a large amount of time and resources in establishing control over the first floor which will, in turn, open attackers up to potentially unforeseen traps like Kapkan’s Entry Denial Device. Kapkan should play downstairs on the bomb site and use nitro-cell on the ceiling where EDD’s are detonated as this will help eliminate attackers as they are clearing the first floor. EDD PLACEMENT: [BSMNT] KAYAKS(A) - SUPPLY(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Kanal'. image 7

  DEFENDING: [1F] SECURITY(A) - MAP(B) The primary route of attack on this bomb site will be by the attacking team gaining control of the second floor east building as the ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor. This will make the final push on to the bomb site much easier. Kapkan should place EDD’s throughout the second floor inside of Server and Radar. This will help deal damage to attacker HP while they are clearing the second floor of defenders. Kapkan should play inside of the bomb site and use nitro-cell to eliminate attackers as the trigger EDD’s on the second floor. You can usually identify where the EDD was triggered because the flooring where the trap was placed will be partially destroyed from the explosion. Remember that after an attacker has hit an entry denial device, that attacker will be much more vulnerable to a nitro-cell attack due to their low HP. EDD PLACEMENT: [1F] SECURITY(A) - MAP(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Kanal'. image 9

  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6    

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