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Jul 7, 2020, 04:51 AM 73 read

Guide for playing 'Kapkan' on 'Consulate'.

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Consulate'. image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]   Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.   Kapkan is a two speed, two armor, defending trap operator. His ability is the ‘entry denial device’ (commonly referred to as an EDD) which consists of a booby-trap-like explosive device which can be anchored on doorways and windows and then later triggered by unassuming attackers walking through these doorways. Kapkan is similar to Frost in so far as the operator pick will be much more effective if attackers don’t know that defenders brought him/her. This is because, if attackers know there are trap operators like Frost or Kapkan, they will be much more cautious when maneuvering throughout the objective building so as to not trigger the traps. Generally, Kapkan will be most useful for defenders by dealing damage over the course of the round while the attacking team executes a full roam clear of the objective building due to the traps only dealing about 50HP each. However, this will provide Kapkan with the maximum number of doorways to place EDD’s - allowing the player to place them randomly throughout the building instead of all in one central location.   If you are to be in accordance with current meta, Kapkan’s loadout should be as follows: PRIMARY: 9X19-SMG (Attachments to player preference) SECONDARY: PMM (Attachments to player preference) UTILITY: NITRO-CELL (This will be commonly used for plant denial)     DEFENDING: [2F] MEETING(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Kapkan can be most useful on this bomb site by placing EDD’s throughout the second floor. Due to attackers not having to have a huge presence inside of the building, Kapkan can use this to his advantage by placing EDD’s in what might be considered ‘obvious’ locations and still successfully trigger the trap. Occasionally attackers will prioritize control inside of the 2F Admin Office. In this case, having centrally located EDD’s can still help deteriorate the attacking teams HP. EDD PLACEMENT: [2F] MEETING(A) - OFFICE(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Consulate'. image 3

  DEFENDING: [1F] PRESS(A) - LOBBY(B) The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given in addition to the attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting the defuser. It is very common for defenders to have a presence inside of the second floor Meeting Room as, any defenders with the ability to open the flooring of 2F Meeting Room, can provide any defenders on the second floor a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. Kapkan can place EDD’s throughout the second floor (primarily in and around the top of Yellow Stairs, Bathroom, and CEO). This will provide off-site anchors like Smoke and Castle with an audible que that attackers have entered the second floor as well as provide teammates with an HP advantage against immediate attackers. EDD PLACEMENT: [1F] PRESS(A) - LOBBY(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Consulate'. image 5

  DEFENDING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and proceeding to gain control of Visa Office. Before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing inside of the second floor Administrators Office as this will be the defending teams primary method for defending Tellers(A) due to their ability to open the flooring of Administrator's Office and use the vertical angles against the attackers approach from either Visa Entrance or Spiral Hallway. Kapkan should place EDD’s throughout the second floor, primarily around the Administrators Office and Printer. In addition to the second floor, Kapkan should also place a few EDD’s in the basement near the Big Garage and Kitchen. This is because some attackers will commonly attempt to rush the Archives(B) bomb site early into the start of the round. Kapkan can help prevent this by offering an audible que for defenders inside of the basement. EDD PLACEMENT: [1F/BSMNT] TELLERS(A) - ARCHIVES(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Consulate'. image 7

  DEFENDERS: [BSMNT] CAFETERIA(A) - GARAGE(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites and will provide the attacking team with plenty of vertical angles to flush out defending anchors, as well as eliminate a Kaid or Bandit attempting to ‘trick’ the wall. Kapkan should place EDD’s throughout the first floor Press room, anti chamber, and Piano rooms. This will not only offer an HP advantage against attackers but can also help identify the positions of attackers on the first floor. This will then provide any defender with a nitro-cell with a clear indicator as to where to place a nitro. Kapkan will also allow for a larger margin of error when using nitro-cell on the flooring of Piano and Anti Chamber as his traps will already bring attacker HP down to 50 - eliminating the necessity for defenders to be exactly on target to successfully eliminate attackers. EDD PLACEMENT: [BSMNT] CAFETERIA(A) - GARAGE(B)

Rainbow Six: Guides - Guide for playing 'Kapkan' on 'Consulate'. image 9

  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6    

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