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Jul 4, 2020, 06:00 AM 82 read

Guide for playing 'Amaru' on 'Oregon'.

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Rainbow Six: Guides - Guide for playing 'Amaru' on 'Oregon'. image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]     Oregon is a triple-level map (consisting of three floors) currently only found in ranked play. Although, this is subject to change as the map has recently undergone a rework by Ubisoft and will be left in ranked to see how viable the map is for high-level competitive play.   Amaru is a two-speed, two-armour attacking operator. Her ability is a “high-tensile grappling gun” which can be used to quickly access entry points on the objective building as well as vault up open hatches. Unfortunately, Amaru is an entirely useless operator - the utility the operator brings is not impactful at all for the whole of the attacking team and is overall considered to be a highly situational operator (situational; meaning that the operator has almost zero versatility and is only useful in select situations which rarely occur.) That being said, I will still be writing a guide for the operator on all ranked maps. However, these guides will be used to offer a more comprehensive overview of how entry fragging should be carried out for new players looking to improve.   If you are to be in accordance with the current meta, Amaru’s loadout should be as follows; - PRIMARY: G8-LMG (Attachments to player preference) - SECONDARY: SMG-11 (Attachments to player preference) - UTILITY: FLASH BANG GRENADES (This can actually be useful for the attacking team as it will allow you to assist teammates in burning Jager’s ADS.)   ATTACKING: [2F] KIDS(A) - DORMS(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the north side of the building. After establishing control over all of Big Tower, attackers will breach the reinforced wall on the second floor level of Big Tower separating Attic and Big Tower. This will then provide attackers with a clear pathway through the Attic to get into the Kids(A) bomb site and plant the defuser. Amaru should be used as an entry fragger at the beginning of the round while control over Big Tower is being carried out. Use the operators grapple-hook to quickly breach one of the ‘T3’ windows (T3 is an abbreviation for the third level of Big Tower; other levels of Big Tower are represented similarly with respect to the floor level (T2, T1, and T0)). After establishing full control over Big Tower, Amaru should then reposition to the second floor double window looking into Dorms(B). This will benefit the attacking team as a whole by establishing multi-pronged assault (that is, Dorms(B) window and Attic).   JUNKYARD SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Oregon'. image 3

  ATTACKING: [1F] KITCHEN(A) - DINING(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Small tower located on the western most part of the building. After establishing control over Small Tower, attackers will attempt to breach the reinforced wall inside of 1F Small tower which separates the first floor Small Tower and Kitchen(A) bomb site. Amaru will be most useful on this bomb site by being played in the same way the operator was played on Kids-Dorms. However, instead of breaching T3, Amaru will want to entry through the second floor of the Small tower. It is common for support players to preemptively establish angles across the ground level of Small Tower at the beginning of the round. That being said, having an entry fragger actually enter the building through the second floor of Small Tower as a proactive roam clear from the top down will either force the roamers in Small Tower to run back to the bomb site (in which case, the aforementioned support players will be able to catch them before escaping) or stand their ground and take their gun fight (in which case, if you have multiple entry fraggers inside of Small Tower, your teammate can grab your re-frag). Establishing full control over the Small Tower will then provide the attacking teams hard breacher to make an alternative route to the bomb site to plant the defuser.   PARKING SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Oregon'. image 5

  ATTACKING: [1F] MEETING(A) - KITCHEN(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the northernmost side of the building. After establishing control over the first floor Big Tower (T1), attackers will proceed to breach the reinforced wall separating the first floor level of Big Tower and the Meeting(A) bomb site. Amaru can play almost identical to the way the operator was played on Kids-Dorms while attackers are establishing control over the Big Tower. Use the operators grapple-hook to hot breach one of the T3 windows and communicate with teammates to flush out any defensive presence inside of the Big Tower. After establishing control over Big Tower, Amaru can then reposition to the Main Lobby and pressure the Meeting(A) bomb site from ‘Split’ (the triple-door entryway leading into Meeting(A) from the Main Lobby). Conceptually, this attack will be similar to Kids-Dorms in that, at the beginning of the round, you will focus time and resources to gain control over the primary route of assault and then reposition to the opposite end of the primary assault’s direction to create a kind of pincer assault.   CONSTRUCTION SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Oregon'. image 7

  ATTACKING: [BSMNT] LAUNDRY(A) - SUPPLY(B) The primary route of attack on this bomb site will be by the attacking team entering the building through Barrel/Construction rooms located on the northwestern side of the building inside of the basement. After establishing control over Construction, attackers will breach the reinforced wall separating Construction and Supply(B). The key to a successful attacking round in the basement is to have a multi-directional assault while also having a really heavy primary assault. Attackers will almost invariably have their primary assault inside of Barrels-Construction. Amaru can be most useful on this bomb site by acting as a solo-entry down through the Main Lobby stairs. Additional entry fraggers will commonly push from either the Big Tower Stairs or Freezer. If the attackers can establish a coordinated and well communicated multi-pronged attack on the basement, defenders will then be forced to play reactively (as opposed to proactively) this will then give the attacking team the initiative to where all that is left to do is decide exactly how they want to execute the defuser plant.   Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6    

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