footwork. LV.17 Sage
Jun 25, 2020, 11:56 PM 34 read

Guide for playing 'Amaru' on 'Consulate'.

Guides
Rainbow Six: Guides - Guide for playing 'Amaru' on 'Consulate'. image 1

  [DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]   Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.   Amaru is a two-speed, two-armour attacking operator. Her ability is a “high-tensile grappling gun” which can be used to quickly access entry points on the objective building as well as vault up open hatches. Unfortunately, Amaru is an entirely useless operator - the utility the operator brings is not impactful at all for the whole of the attacking team and is overall considered to be a highly situational operator (situational; meaning that the operator has almost zero versatility and is only useful in select situations which rarely occur.) That being said, I will still be writing a guide for the operator on all ranked maps. However, these guides will be used to offer a more comprehensive overview of how entry fragging should be carried out for new players looking to improve.   If you are to be in accordance with the current meta, Amaru’s loadout should be as follows; - PRIMARY: G8-LMG (Attachments to player preference) - SECONDARY: SMG-11 (Attachments to player preference) - UTILITY: FLASH BANG GRENADES (This can actually be useful for the attacking team as it will allow you to assist teammates in burning Jager’s ADS.)   ATTACKING: [2F] MEETING(A) - OFFICE(B) The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Use Amaru as a flank watch for teammates who are repelled on the building; having someone off the reppel and on the look-out outside can prove very useful in protecting teammates who are applying pressure on the bomb sites from the 2F windows - especially if Nomad is banned. Amaru in particular is a good operator for this role because when your team discovers that the bomb site is clear of enemies, you can very quickly act on that intel and grab the site more efficiently than any other player on the outside.   POLICE LINE SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Consulate'. image 3

  ATTACKING: [1F] PRESS(A) - LOBBY(B) The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given in addition to the attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting the defuser. It is very common for defenders to have a presence inside of the second floor Meeting Room as, any defenders with the ability to open the flooring of 2F Meeting Room, can provide any defenders on the second floor a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. Amaru can be a useful operator on this bomb site by using the operators grapple-hook to access the second floor quickly. This can be beneficial for attackers because if the attacking team can establish a foothold on the second floor without going onto the first floor it will make clearing the second floor go much more smoothly. This is because of the time that can be saved from not having to enter through the first floor and work your way upwards to the second. In short, you will give yourself much more time to work with to execute a second floor roam clear.   RIOT BARRICADE SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Consulate'. image 5

  ATTACKING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and proceeding to gain control of Visa Office. Before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing inside of the second floor Administrators Office as this will be the defending teams primary method for defending Tellers(A) due to their ability to open the flooring of Administrator's Office and use the vertical angles against the attackers approach from either Visa Entrance or Spiral Hallway. Amaru should act as an entry fragger for the attacking team while clearing the second floor of any defensive presence. The optimal way to clear the second floor will be by entering the building through the 2F Yellow Stairs window and CEO Office window. This will provide the attacking team with a strong beach head on the second floor to thoroughly clear defenders from any offsite second floor positions.   SIDE ENTRANCE SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Consulate'. image 7

  ATTACKING: [BSMNT] CAFETERIA(A) - GARAGE(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites and will provide the attacking team with plenty of vertical angles to flush out defending anchors, as well as eliminate a Kaid or Bandit attempting to ‘trick’ the wall. Amaru will, once again, be used as an entry fragger for the attacking team. Defenders will commonly break the second floor CEO windows while attackers are breaching the main wall. For this reason, it is recommended to use the operators grabbel-hook on the CEO windows from the outside to immediately establish an authoritative position on the second floor to prevent defending roamers from peeking here.   GAS STATION SPAWN LOCATION

Rainbow Six: Guides - Guide for playing 'Amaru' on 'Consulate'. image 9

  Thank you for reading and I hope this was helpful for you guys.   If you are interested in more content or want to ask me questions, you can always find me on my social media accounts: TikTok - FTWRK Twitch - footwork6    

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