Guide to playing 'Blackbeard' in 'Kafe Dostoyevsky'Guides
Kafe Dostoyevsky is a mid-sized battlefield consisting of 1F ~ 3F. The objective locations are generated one on the 3F, two on the 2F, and the last one on the 1F. Among those locations, two of the sites on the 2F are overlapping the Fireplace Hall as the bombsite. Kafe is known as a notorious battlefield due to frequent spawn-kill attempts by the defenders as it has many windows on all sides of the building. For this reason, the attackers must check the broken barricades on the window first and approach the building slowly. However, the attackers also can use these windows as a way to check inside the building by hanging on the walls. The Balcony near the 3F Bar not only can look down the 2F Pillar Room, but some hatches lead to the 2F, making it easier for the attackers to attack in diverse routes. Due to the following reasons, there are a lot of skirmishes happening on the 3F.
▲ Kafe Dostoyevsky Objective Location Blackbeard is an operator who can equip its' dedicated equipment, the Rifle Shield, on top of the primary weapon, making him powerful in peeking fight. Because the Rifle Shield prevents sudden death by headshot, it is powerful in a situation where you check inside the building through the window. Kafe has a lot of windows on the wall, so Blackbeard can be more effective compared to the other operators. However, due to the effectiveness of the Rifle Shield, the performance of the MK17 CQB, Blackbeard's primary weapon, is quite low, and the aiming speed and movement dramatically reduce when the Rifle Shield is installed. For this reason, Blackbeard is not super advantageous in 1 on 1 fight without a cover. Rifle Shield also got nerfed several times and has only 50 durabilities, so never overdo it.
▲ Even though the MK17 CQB is an automatic weapon, the quality is low, but the SR-25 DMR has a decent function with soft breaching ability. ▣ In case, the site is located at '3F Bar ~ 3F Cocktail Lounge' If an objective location has been created on the 3F, the most common attacking route will be either the hatch drop from the rooftop or enter through the windows on the 3F. However, the defenders may attempt spawn-kill through the window, so when approaching the building, make sure you check the barricades of the window or door are broken. The Cigar Lounge on the 3F is easily accessible through windows or hatches and serves as a bridge leading to the other areas on the 3F. Therefore, the defenders also dispatch sub-anchors to block the Cigar Lounge, and if Blackbeard checks inside through the windows around the Cigar Lounge, it will be easy to overpower the enemies on the Cigar Lounge. Also, there are many windows on the Cocktail Lounge and White Corridor, enabling him to perform well. You should work together with the team by surrounding the enemies.
▲ If you use the SR-25, you can breach the rooftop hatch by shooting it.
▲ It is okay to set position on the rooftop Skylight and seize an angle, but...
▲ It would be better if you actively engage against the enemies hiding inside the bombsite.
▲ The defenders often hide on the Cocktail Balcony. If you clear this area, the team can safely attempt to drop from the rooftop.
▲ If you step up the obstacle on 2F Terrace, you can seize an angle leading to the White Corridor through a window. ▣ In case, the site is located at '2F Fireplace Hall ~ 2F Mining Room' On the 2F Fireplace Hall and Mining Room, each room has a window enable the attackers to check inside. If Blackbeard takes charge of this window, he can effectively distract the defenders, reducing the burden on the rest of the team. However, these windows are both vulnerable to run-out play, so you need to be extra careful. It is not a bad idea to enter into the 3F Cigar Lounge, clear Romer, and narrow down from the top. It is possible because the 3F allows the vertical play and there is a hatch that leads to the Train Museum. Usually, the Cigar Lounge hatch is reinforced, so you'll need a hard breacher to get through it. If Blackbeard equipped the Breach Charge, he can attempt vertical play in a limited area, but vulnerable to the enemy roamer's surprise attack. Therefore, consider the situation carefully before attempting a vertical play.
▲ The 2F Bakery Roof window that can look down the Mining Room. This place doesn't need rappelling, making it much easier to check.
▲ However, this place has three windows, enabling the attackers to attempt run-out, so you need to be super careful.
▲ Park spawn side 2F window also allows you to check inside the Fireplace Hall.
▲ Likewise, this place is also vulnerable to the enemy's run-out from the 1F Vip Corridor.
▲ You can make a hole on the 3F Cigar Lounge floor and kill the enemy hiding on the 2F Train Museum. ▣ In case, the site is located at '2F Reading Room ~ 2F Fireplace Hall' One site is placed equally in the Fireplace Hall, but the other side becomes the Reading Room, not the Mining Room. However, the patterns and the routes are not so different from the one described above. It is common to check through a 2F window or enter through the 3F. However, the Reading Room has an entrance towards the Pillar Room, which is located just right next to the Terrace barricade, making it easy for the attackers to access. For this reason, the defenders often wait on the 3F Cigar Balcony to catch the enemies trying to approach this way. I would recommend clearing that Cigar Balcony first before entering this route.
▲ If you open the 2F Terrace barricade, you can find the Reading Room entrance, but...
▲ The enemy might check here form the 3F Cigar Balcony.
▲ If a new angle is created by the team hard breacher, it is now time for Blackbeard to perform. ▣ In case, the site is located at '1F Kitchen Service ~ 1F Kitchen Cooking' When targeting the 1F, the attackers usually attempts to enter through the entrance or the windows on the first floor or clearing the defending roamers on the 2F. Therefore, quite a different style of strategy is used. In the case of Blackbeard, he can attempt vertical play limitedly with the Breach Charge, but as the aiming speed is slow, it is very disadvantageous when he encounters the roamer. It would be better to hold the 1F angle rather than staying on the 2F. The 1F surrounds the Bombsite and has long Main Corridor and VIP Corridor attaching to the bombsite. As such, if Blackbeard keeps an eye on the angle of this long corridor, the offensive team's hard breacher can safely attempt breaching work.
▲ If the team opens the Bakery entrance and breaches the Prep Room wall, you can check inside.
▲ If you use the SR-25, try to shoot this wall from the Small Bakery. You may create an angle to check the Prep Room.
▲ If you infiltrate into the Small Bakery and seize the Main Corridor angle, the team hard breacher can safely proceed breaching work.
▲ If the defenders are covering on the Dining Room or Bar, try to open the Dining Room window and check.
▲ It is possible to check the VIP Corridor from the Bar. As a result, it is important to capture the Hallway.