Guide to playing ‘Jackal’ in ‘Kafe Dostoyevsky’Guides
The cafe is a battlefield consisting of 1F ~ 3F with a single building shaped like a large square. Objective Locations are generated one on the 3F, two on the 2F, and the last one on the 1F. The 2F objective locations are characterized by overlapping the Fireplace Hall Bombsite. As the Bar and Lounge on the 3F provide an angle down the 2F, the battle on the 2F/3F is usually held on the 3F. If the offensive team occupied the 3F, it would make it easier to seize the 2F. Therefore, the attackers first use a rappel to move to the rooftop, and attempt either the hatch drop or enter through the window. On the other hand, the defenders will try to use windows all over the place to block the offensive team from entering the 3F.
▲ Kafe Dostoyevsky Objective Location, Usually, the engagement often occurs on the 3F. Jackal is an operator that can check the enemy footsteps using the special equipment Eyenox Tracker, which enables real-time tracking. With the color of the footsteps, you can check when the defender passes, the owner of the footprints, and where they are located now. Because of this, he plays the role of counter roamer in most battlefields. Jackal can use C7E as the primary Weapon, which shows the highest performance among the Assault Rifles. The C7E has a damage of 46 with a high Fire rate (800), so except for having a strong recoil, it is a very nice weapon to use. Because of this, Jackal can also play the role of Entry Fragger.
▲ C7E with a Damage of 46 with high Fire Rate (800). However, it has quite a strong recoil and the length of the weapon is long. ▣ In case, the site is located at '3F Bar ~ 3F Cocktail Lounge' There are many ways to enter the 3F of the building, but the most frequently used method is to drop through two hatches located on the rooftop. However, in order to enter the rooftop, you should rappel near the building. In the process, you have to pay attention to the defender’s spawn-peek. Kafe has a lot of windows around the walls, enable defenders to attempt spawn-kill. Therefore, don't jump right into the building as soon as the action phase starts, but approach slowly. Of course, the defensive team will also be keeping an eye on the hatch, so the attackers must use the drone in advance before entering to identify the defender’s location. It is also a good way to check the inside through the Skylight Window on the roof. If you have entered the building somehow, Jackal must operate the Eyenox Tracker to check the footsteps first, and if necessary, locate the defenders and give pressure in various angles with the team members.
▲ Because multiple barricades are allowing the defenders to attempt spawn-peek, the attackers need extra care from the beginning of the action phase.
▲ If you move up to the rooftop, break the hatch with a shotgun. In this process, be careful from the defenders positioned under the stairs.
▲ If you carried the Claymore Mine, it would be nice to install it in the middle of the stairs.
▲ It is possible to scan the defender’s footsteps marked on the Bar from the Skylight Window.
▲ If a defender is waiting to catch the enemy dropping from the Cocktail Balcony, you may check it through this window.
▲ If you entered the Cigar Lounge, watch out the White Corridor entrance, because the defender roamer often passes there.
▲ From the exterior Terrace, you may seize an angle showing the 3F White Corridor. ▣ In case, the site is located at '2F Fireplace Hall ~ 2F Mining Room' As explained earlier, Kafe's 2F allows the attackers to look down from the Bar or the Lounge on the 3F, so it would be better to set a position on the 3F first. Especially, the 3F Cigar Lounge has a hatch leading to the 2F Train Museum, which is located between the two Bomb sites and is an important place where defensive team anchors usually hide. Therefore, if possible, it is better to occupy the 3F Cigar Lounge first. Jackal can equip the ITA12S shotgun as a secondary weapon, allowing him to play vertical alone. Jackal can even scan the footsteps on the downstairs through holes drilled on the floor. With this advantage, it could drive away the defenders hiding on the bombsite.
▲ Through the Bakery Roof, you can check inside the Mining Room. Due to the following reason, the defenders usually hide at the Train Museum.
▲ Cigar Lounge hatch is usually reinforced by the defenders. Therefore, the offensive team hard breacher takes charge of this.
▲ Even without the hatch, you may play vertical from the Cigar Lounge looking down the Train Room.
▲ You may also create holes on the wall with the shotgun and check inside the bombsite from the Stairs. ▣ In case, the site is located at '2F Reading Room ~ 2F Fireplace Hall' Of the Objective Location described earlier, the Bombsite will be placed equally in the Fireplace Hall, but the other will be placed in the Reading Room instead of the Mining Room. However, because the floor has not been changed, the pattern is not so different from the one described earlier. The 3F Cocktail Lounge has a hatch leading to the Laundry Room, right next to the Reading Room. It would be a good idea to drop to the Laundry Room through this hatch and then launch an attack into the Reading Room and the Fireplace Hall. However, if this hatch is been reinforced, Jackal cannot pierce it alone, so the team hard breacher is needed. While the team hard breacher is working, Jackal should assist by using the Eyenox Tracker.
▲ If you breach the exterior Terrace barricade, it directly leads to the Reading Room, but…
▲ it can easily be blocked from the 3F Cigar Balcony, so it is necessary to clear the 3F first.
▲ The 3FCocktail Lounge has a hatch leading to the 2F Laundry.
▲ From the 2F Laundry, you can break the wall leading to the Reading Room.
▲ Or you can move out to this place and break the wall leading to the Fireplace Hall. If it is reinforced, you should ask your team hard breacher to breach this wall. ▣ In case, the site is located at '1F Kitchen Service ~ 1F Kitchen Cooking' In the case of the site located on the 1F, the pattern of attack becomes totally different from the previous ones. The offensive team can enter through the 1F door or the 2F windows without moving up to the roof or 3F. Usually, the team hard breachers, such as Thermite, Hibana, and Thatcher are in charge of breaching the 1F walls, and soft breaching operators, such as Sledge, Buck, and Fuze move up to the 2F to play vertical. There are Main Corridor and VIP Corridor around Bombsite and these Corridors have many reinforced walls leading inside the bombsite. To breach these reinforced walls safely, it is necessary to clear the hiding roamers near the Corridor. If Jackal uses the Eyenox Tracker, it would be helpful for the team. It is also a good idea to enter the 2F, catch the roamer, and use a shotgun to play vertical. Usually, the roamers are waiting near the Red Stairs and White Stairs, so if you've entered the 2F, check the footsteps around here first.
▲ Freezer side wall, where the hard breachers usually work. However, there might be a roamer waiting from the upstairs or opposite side of the Corridor.
▲ In order to catch the defenders positioned in 1F ‘Bar ~ Dining Room’, it is good to check from this window.
▲ If you break this wall with a shotgun from the Small Bakery window, it provides an angle from the Bakery to the Prep Room entrance.
▲ If you entered inside the building, start scanning the roamer’s footsteps focusing the Corridor.
▲ You can drop into the Freezer from the 2F Fireplace Hall hatch.
▲ Fireplace Hall ~ Train Museum ~ Mining Room allows vertical play.
▲ If you break the floor, it provides an angle behind the reinforced wall, allowing you to destroy the Shock Wire or Electroclaw.