Guide to playing ‘Fuze’ in ‘Outback’Guides
The Outback is a mid-sized battlefield consisting of 1F and 2F. The map added with the Burnt Horizon season and has been well balanced between the offensive and defense teams. Therefore, it has often appeared on the Rank so far. The Objective Locations are generated two on the 1F and another two on the 2F. However, because of the risk of being vertical or hatch drop, the defense team prefers defending the 2F. On the 2F, there is a Balcony where the attackers can stand, and there are many doors and windows that allow attackers to penetrate the building from the outside, so the attackers have many options. However, the structure of the building is quite complicated, so if the drone is not used for reconnaissance, the attackers will easily be exposed to the defending roamer.
▲ Outback’s Objective Location. Each floor has two objective locations. Fuze is an operator who can use dedicated equipment, the Cluster Charge, to carry out extensive bombing across walls, windows, and floors. With this ability, the defensive gadgets across the wall can be removed in one shot, and if lucky, it can also give fatal damage to the defense team operators. However, the Cluster Charge can only be attached to the surface of a destructive material, and it can be vulnerable while install and operate gadgets. Fuze is a 1 Speed / 3 Armor Operator that doesn't seem to fit the current meta, but because the Primary Weapon can all project enormous firepower, Fuze can act as an Entry Fragger, who actively engages on the team's front line. Especially, considering the fact that the AK-12 has the fastest time to kill (TTK) among the Assault Rifle, it is an operator that can be selected even considering the disadvantage of 1 Speed.
▲ AK-12 is a powerful assault rifle carrying strong damage(45) with high RPM(850). ▣ In case, the site is located at '2F Laundry ~ 2F Games Room' When the Objective Location is placed on the 2F, the attackers usually try to get on the outside Balcony or Terrace and break either the window or door barricade to enter. Likewise, when the attackers are targeting the ‘Laundry ~ Games Room’, they climb up to the Motel Balcony or Terrace in the north, break windows around Bombsite, check the inside, and enter if the threat is eliminated. The only place where the Cluster Charge can be installed is outside windows or unreinforced walls around the Bombsite. However, the defensive traps or gadgets are often installed near the windows, so if you haven't broken the window barricade, you'd better use the Cluster Charge before entering. In this case, your position will be exposed due to noise creation, so extra caution is needed. It is also a good idea to enter the building far from the bombsite and push in. However, if the defending roamer detoured, it could easily catch the attacker’s back. Therefore, I would recommend accompanying with the team members.
▲ If the bombsite is located on the 2F, the only place where you can use the Cluster Charge is on the window barricade.
▲ If the Cluster Charge successfully fires, it can scorch inside the building. Of course, it can also destroy the installed defending gadgets.
▲ If you install the Cluster Charge before entering the Piano Room,
▲ Two explosives will drop at this point and can drive away the defenders positioned at the stairs.
▲ When pushing the enemies from the Mechanical Bull to the Games Room, be careful of the defending roamer’s surprise attack. ▣ In case, the site is located at '2F Party Room ~ 2F Office' Since both the Party Room and the Office are located in the middle of the building, it is better to carry out the attack by surrounding the Bombsite in various directions. Try entering through the window leading to the Garage Lounge on the 2F, from the 2F Terrace to the Mezzanine, or from the Games Room to the Mechanical Bull, to press the defensive team. Like the Objective Location described earlier, the 2F does not have a suitable place to use the Cluster Charge. Although you can use it as clearing the window before entering, it not only generates noise but also reveals the location, so considers using it carefully. Smoke Grenade might be more effective if the defense team is holding this angle when trying to enter through the window.
▲ The Mechanical Bull has a window, but the defenders can check this window from diverse angles. It is risky to enter through this window.
▲ The window, which you an approach to the Mezzanine side. Use a drone recon in advance to check the enemy hiding on the window, stairs, and Mechanical Bull.
▲ If you safely move in, you may now press the enemies towards the Mechanical Bull and Party Room.
▲ Convenience Store Roof window leading to the Garage Lounge. Because there is an obstacle covering, you can enter relatively safer.
▲ If you move in, cover your body and check inside the Office.
▲ The opposite side of the Garage Lounge has a similar window, so you can try it from here as well.
▲ Convenience Store Roof window leading to the Electrical Room. The defenders often sit here and watch this angle, so be cautious. ▣ In case, the site is located at '1F Nature Room ~ 1F Bushranger Room' If the Objective Location is placed on the first floor, the option to attempt vertical from the top is added. The 2F has two hatches leading to the 1F, and most of the floors are made of destructive materials, so it is not only possible to play vertically, but also able to install Fuze's Cluster Charge on the floor. If the offensive team operates a hard breacher, it would usually try to pierce the outer wall of the Bushranger Room. However, if there is a defending roamer positioned on the 2F Back Stairs with the floor opened, the entry itself will be difficult. For this reason, another team member is needed to clear the 2F Back Stairs side, which would be nice if Fuze takes this role and proceeds vertical play. You should install the Cluster Charge on the 2F Piano Room, Laundry, or Motel Hallway, and fire up to remove the defensive gadgets around the Bombsite. But as always, the defense team will try to stop Fuze from devastating the Bombsite with the Cluster Charge. For this reason, I would recommend accompanying with other teammates when trying vertical.
▲ If the team hard breacher pierces this wall, it would be the best, but…
▲ If the defender anchor drills a hole on the Back Stairs and waits, the hard breacher may not able to work on breaching.
▲ If you open the 2F Showers window and shoots this wall, you can have an angle showing a defensive roamer positioned at the Back Stairs.
▲ From the 2F Piano Room, you can play vertical facing the Nature Room.
▲ From the window connected to the Bathroom, you can either blow up the Cluster Charge or rush in. ▣ In case, the site is located at '1F Compressor Room ~ 1F Gear Store' This site is not only located in the middle of the building, but it also has two long rooms that are horizontally connected side by side. Simply, this objective location is similarly structured as the ‘Office ~ Party Room’ on the 2F. Due to these characteristics, the offensive team can press the enemy by surrounding the Bombsite from various directions, and also possible to play vertical from the top floor. If you want to fire up the Cluster Charge on the Bombsite from the 2F, you can proceed from the ‘Office ~ Office Supplies’. If the offensive team operates a hard breacher, it will try to break through the reinforced walls around the Kitchen or the Restaurant. In this case, you can support the hard breacher by clearing up defensive gadgets behind the reinforced wall with the Cluster Charge or destroy the 2F floor with the breach charge and shoot down the Shock Wire or Electroclaw installed behind the reinforced wall. However, as always, while proceeding vertical, be cautious against the defending roamers approaching from the Mechanical Bull or Garage Lounge.
▲ In case, you spawn on Gas Pumps, be careful of the enemy attempting spawn-peek through the Garage window.
▲ If you enter through the Restaurant Lobby, you may try entering the Gear Store, or...
▲ breach the Kitchen reinforced wall with the hard breacher.
▲ If you use the Cluster Charge at this point on the 2F Office, you may destroy the defensive gadgets installed behind the reinforced wall.
▲ If you blow the Cluster Charge on the Office Supplies floor, you can destroy the defensive gadgets installed on the Gear Store entrance.