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May 22, 2020, 10:15 PM 60 read

Guide for playing 'Kali' on 'Villa'

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Rainbow Six: Guides - Guide for playing 'Kali' on 'Villa' image 1

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]   ATTACKING SPAWN LOCATIONS

Rainbow Six: Guides - Guide for playing 'Kali' on 'Villa' image 3

  Villa is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a slight advantage to the defending team due to there being few routes into the primary bomb sites forcing attackers to bottle neck. In addition to this, Villa is a very large map which makes roam control very difficult for the attacking team. Kali is an attacking two speed operator equipped with a sniper rifle, SMG pistol, and a gadget capable of destroying any defensive utility placed within the radius of her explosive micro charge. Kali will most commonly be used as an alternative to Thatcher as her ability is capable of destroying the defensive teams entry denial utility (Bandits’ batteries, Mutes’ jammers, and Kaids’ electro-claws). The operator is also useful for flank watch and holding long angles as her sniper rifle is incredibly powerful and capable of downing defenders with one bullet. If you are to be in accordance with the current meta, Kali’s loadout should be as follows: PRIMARY - CSRX 300 (Attachments are unavailable on this weapon.) SECONDARY - C75 Auto (No attachments) UTILITY - Claymore     ATTACKING: [2F] AVIATOR(A) - GAMES(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the outdoor Study Balcony located on the second floor of the south side of the building. After establishing control over Study and the top of Main Stairs, attackers will proceed to breach the reinforced wall separating Study and Games(B) (being the westward facing reinforced wall inside of Study). This will allow the attacking team to plant the defuser inside of Games(B) behind the bar; providing attackers with a safe place to plant the defuser. Kali will be needed on this bomb site to assist the attacking teams hard breacher in opening the wall separating Study and Games(B). If Mira is not present, it is common for defenders to attempt Bandit or Kaid ‘tricking’ the Games(B) wall as a defensive countermeasure to prevent attackers from gaining access to the Games(B) bomb site.   RUINS SPAWN LOCATION

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  ATTACKING: [2F] TROPHY(A) - STATUARY(B) The primary route of attack on this bomb site will be by the attacking team entering the building from the north eastern roof access points leading into the second floor Bathroom and Master Bedroom. After establishing control over Master Bed and Bath, attackers will proceed to breach the reinforced wall separating Master Bedroom from Statuary(B) as this will expose both Statuary(B) and Trophy(A) as well as providing attackers with a more open route into Statuary(B) to plant the defuser. Kali will be used similar to the way the operator was used on the previous bomb site. The Statuary(B)-Master Bedroom wall will have entry denial utility placed on it which will need to be destroyed by Kali to allow the attacking hard breacher to do their job. After the Stat(B) wall is destroyed, Kali can still be useful by playing on the Master Bedroom balcony as there are numerous angles given to attackers that look directly through the two upstairs bomb sites.   MAIN ROAD SPAWN LOCATION

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  ATTACKING: [1F] LIBRARY(A) - LIVING ROOM(B) The primary route of attack on this bomb site will be by the attacking team entering the building from the south and gaining control over the Main Stairs, Art Storage, and Main Hall. After establishing the necessary control over the first floor needed to move the attacking round forward, attackers will commonly attempt to plant the defuser inside of the Library(A)-Main Entrance doorway. Attackers will also want to gain control over Games and 90 (in addition to 90’s subsequent hallways) as the flooring of these rooms can be destroyed to provide attackers with vertical angles down onto the first floor bomb sites. If attackers can successfully maintain control over the bottom of the first floor Main Stairs, Kali will have powerful positioning in the Main Lobby allowing the operator to shut down defenders as the attempt to rotate through Library(A) as well as provide cover for any attacker inside of the bomb site attempting to plant the defuser in the corner of Library(A).   FOUNTAIN SPAWN LOCATION

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  ATTACKING: [1F] DINING(A) - KITCHEN(B) The primary route of attack on this bomb site will be by the attacking team entering the building through the Basement and first floor Laundry. The primary force of attackers will be focused on the reinforced wall separating Laundry room and Dining as well as control over the second floor for vertical control. Having control over the top of Pantry Stairs will limit defenders ability to rotate throughout the two bomb sites as the Pantry Doorway provides anybody inside of Pantry with a clear line of sight through Kitchen(B). Kali will be needed on this bomb site to help the attacking teams Thermite or Hibanna with breaching the Laundry-Dining(A) wall. Other than countering the defending team's entry denial, Kali’s role will be very supportive. The structure of this bomb site is not very long range and this usually works against this operator.  

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