Operation Steel Wave Update PreviewGuides
On May 19, detailed updates of Operation Steel Wave, Y5S2 (Second season of the fifth year), were released. According to the patch notes, new operators "Ace" and "Melusi" will be added, as well as the battlefield ‘House’ rework, the addition of the new defense team's gadget ‘Proxy Alarm’, balancing operators, Echo's new Elite Skin, other changes, and bug fixes. There were bound to be new changes every season, but overall, there seem to be a lot of big changes that can affect the gameplay this season. So this time, let's take a look at what's new or changing inside the game through the Operation Steel Wave season update.
▣ The Addition of New Operator "Ace" and "Melusi" Whenever the new season comes, the thing that draws the most attention will be the part of who the new operators and what skills do they use. The newly joined operators in the Rainbow team is named "Ace" and "Melusi," both of which use unique and powerful special skills.
Håvard "Ace" Haugland is an emergency services operator from NIGHTHAVEN, where Kali and Wamai etc. belong, and can breach the reinforced wall using a special technology S.E.L.M.A. AQUA BREACHER (*S.E.L.M.A. Breacher). In other words, hard breacher like Thermite and Hibana has been newly added to the offensive team. The S.E.L.M.A. Breacher is a breaching tool that blows up the attached point horizontally. Once it makes a hole, it automatically unfolds and rolls down and again drills a hole with the same size. Three consecutive explosions will be carried out and will create a hole in the size of which people can pass. Ace has three S.E.L.M.A. breachers, which can be thrown from a distance and attach to the reinforced wall like the Trax Stingers of Gridlock. Further details on the S.E.L.M.A. Breachers are as follows.
▲ S.E.L.M.A explodes horizontally where it was originally attached, then unfolds downward, breaching two more identical holes. · It can be removed by the Shock Wire from Bandit or the Electroclaw from Kaid during deployment. · Mute's Signal Disruptor can make S.E.L.M.A. inoperative. · It can be removed by Jager's ADS or Wamai's Mag-NET during the throw. · In addition to the reinforced walls, it is also possible to destroy defense team gadgets attached to a specific location, such as Deployable Shield or Volcan Shield of Goyo. · If attached to a floor, ceiling, hatch, etc., it will explode only once, and two S.E.L.M.A.s will be required to completely destroy the reinforced hatch. Ace is a 2 Speed / 2 Armor Operator and can equip AK-12 as a Primary Weapon. Before the update, Fuze was the only operator who has used AK-12, but as Ace, a 2 speed operator, can pick, I am expecting that it will be perfect for the role of an entry-fragger (a role that actively engages and raises kills on the front line) as well.
▲ If you attach the S.E.L.M.A breacher on the Deployable Shield, you can destroy the enemy gadgets.
▲ However, in order to break the hatch, it requires two S.E.L.M.A breachers, which is inefficient.
▲ The AK-12 Assault Rifle, which the only Fuze has been able to use, is now sharing with ACE, expecting strong firepower.
Thandiwe "Melushi" Ndlovu, a member of the South African National Defense Force, is a 3 Speed / 1 Armor Operator and uses a deployable tool called BANSHEE SONIC DEFENSE (*BANSHEE) as a special ability. BANSHEE is a deployable tool that continuously slows down the offensive team operators approaching within the range, and has a bulletproof effect that can only be destroyed by the explosives or close-range attacks. Melusi is a 3 Speed / 1 Armor Operator, who can use BANSHEE well to slow the opponent and make herself moving faster. Also, if the offensive team comes within range, it emits sound waves and causes noise, so if it is set up on the main road, other team members can listen to it.
▲ No matter the direction, if the offensive team is within the range of BANSHEE, they will slow down and cause noise. · More you move close to the BANSHEE, the slow effect becomes stronger, so it is not easy to break it down with a close attack. · While within the range of BANSHEE, it is not further slowed down by other factors such as the Clash’s CCE Shield electric shock. · Even within the range of BANSHEE, it does not work without visibility, so we cannot slow the enemy beyond the wall. · With THATCHER's EMP Granade or Switch's Shock Drone Taser, BANSHEE can be disabled for a certain period of time. · Finka ‘s Adrenal Surge can ignore the certain level of slow effect of BANSHEE. Melusi uses the T-5 SMG as a primary Weapon. Originally, the T-5 SMG was the weapon used only by Lesion, but now, Melusi can also carry it. The T-5 SMG is a fairly powerful weapon among defensive guns, and Melusi, the 3-Speed / 1 Armor, is expected to show strong firepower among the team.
▲ Even though NØKK uses her special ability, HEL Presence Reduction (Which removes moving sound and does not detect by the camera), BANSHEE can find and slow her down.
▲ The T-5 SMG, which the only Lesion has been able to use, is now sharing with Melusi, expecting faster-paced gameplay. ▣ Map Rework: House
The Map, House, has long been loved by the SIEGE players, designed to have fun, but the battlefield itself was very small and had an unbalanced aspect. Due to the following reasons, House did not show in Rank and could only play in Quick Match. Through the rework, the House became larger and many elements were added to make the balance, but the overall frame was maintained, making it a familiar but new battlefield. For example, Garage, which is placed in the basement, is now able to reinforce only one side of the wall, instead, a new entrance has been added, creating a completely different style of battle. In addition, the 2F workshop, which was under construction, is changed to Girls' Room, resulting in changes in objective location. The reworked House will still not appear in Rank, but please look forward to it as it plans to provide a separate map guide when the Steel Wave season is officially applied.
▲ The 2F workshop, which had been under construction, was finally completed and transformed into the Girls' Room.
▲ Reworked basement. Before rework, defenders had difficulty with stopping the attacker’s hard breaching. ▣ New Secondary Gadget: Proximity Alarm
A new gadget, Proximity Alarm, has been added to the defense team. The Proximity Alarm is a gadget that sounds an alarm when the offensive team operator approaches within range. A Total of two are given and can throw and attach. Operators, who can equip the Proximity Alarm, are as follows. ㆍCastle – Instead of the Impact Grenade ㆍCaveira - Instead of the Bulletproof Camera ㆍGoyo - Instead of the Impact Grenade ㆍRook - Instead of the Barbed Wire ㆍWamai - Instead of the Barbed Wire ㆍTachaka - Instead of the Deployable Shield ㆍMira - Instead of the Barbed Wire ㆍOryx - Instead of the Bulletproof Camera ㆍRecruit – Can choose as a Primary Gadget The Proximity Alarm not only makes an alarm sound when the attacking team gets close but also has the advantage of locating the attackers even if the installed person is not near the Proximity Alarm because the owner of the Proximity Alarm gets five points at the moment the alert rings. Although the Proximity Alarm has the potential to be changed, I think it is a very useful tool in case it is used like Lesion's GU Mine.
▲ It can be broken simply by shooting, but it be thrown and installed, and it is quite useful because it has a wide range. ▣ Operator Balance This season, several operators have been balanced. In a way, it is also the most important part of the update, and interesting, this season's update Designer's Notes introduced each change and specified the topic "Population targeted by the change."
This has enabled the production team to understand the intent of each user group to apply these changes. The details of the changes are as follows. ▶ Amaru ㆍAfter using the Garra Hook, the loading weapon gets faster. ㆍThe moment the Garra Hook is attached, it does not destroy the Barricade right away, but brakes at the moment she passed through. ㆍGarra can use the Hook without destroying the hatch of the ceiling in advance. ▶ Clash ㆍClash's SMG will switch from having a red dot to using the reflex's green triangle. ▶ Echo ㆍRemoved the camera shake effect from Yokai's concussion effects. ㆍLength of concussion effect is no longer affected by movement. Now has a fixed duration of 10s and the intensity of the vision disruption stays fixed throughout the effect. ㆍReplaced the Deployable Shield with Impact Grenades. ▶ Finka ㆍIncreased base hp to 30 (from 5) for teammates revived by Finka's Nanoboost. DBNO Players will stand up with 50 hp (30 from own base hp + 20 from Finka boost). ▶ Kaid ㆍAdded LFP586 secondary to a loadout. ▶ Kali ㆍReduced LV Explosive Lance's fuse time to 1.5s (down from 2.5s). ㆍImproved CSRX 300 recoil through reduced weapon climb after each shot. ㆍReplaced P22 Mk5 with SPSMG9 in a loadout.
▲ Amaru is now able to use its ability as a ceiling hatch without breaking the hatch in advance, making it easier to surprise attack.
▲ Kali can use the PSPMG9, which has the lowest recoil out of the Machine Pistol, as a Secondary Weapon. ▶ Nomad ㆍAdded PR892 secondary weapon to loadout. ▶ Oryx ㆍReduced damage taken when dashing through walls to 5 (down from 10). ㆍBulletproof Camera replaced with new Proximity Alarm secondary gadget. ㆍAdded angled grip option to Oryx's MP5. ▶ Ela, Zofia ㆍEliminated the mouse sensibility modifier from the concussion effect of the Bosak sisters' gadgets. ▶ Ying ㆍRemoved a Candela to bring it down to 3 (from 4 Candelas). – In PC version, already fixed on 04-30-2020. ▶ ACS12 Shotgun ㆍ Existing shotgun was found to load the server and modified to shoot sluggers.
▲ It is also noticeable that the mouse sensibility modifier is deleted from the Concussion of Ela and Zofia, which had been too powerful.
▲ Oryx’s Remah Dash piercing damage has been reduced to 5 and can attach an Angled Grip on the MP5.