Guide for playing 'Kali' on 'Border'Guides
[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.] Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced though a slight edge may be given to attackers as the map is highly destructible. Kali is an attacking two speed operator equipped with a sniper rifle, SMG pistol, and a gadget capable of destroying any defensive utility placed within the radius of her explosive micro charge. Kali will most commonly be used as an alternative to Thatcher as her ability is capable of destroying the defensive teams entry denial utility (Bandits’ batteries, Mutes’ jammers, and Kaids’ electro-claws). The operator is also useful for flank watch and holding long angles as her sniper rifle is incredibly powerful and capable of downing defenders with one bullet. If you are to be in accordance with the current meta, Kali’s loadout should be as follows: PRIMARY - CSRX 300 (Attachments are unavailable on this weapon.) SECONDARY - C75 Auto (No attachments) UTILITY - Claymore ATTACKING: [2F] ARMORY(A) - ARCHIVES(B) The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site; attackers will then plant the defuser in or around the breach hole made by the hard breachers. Attackers should be careful of a pulse playing underneath the bomb site inside of Vent or Workshop (1F) as it is very common for defenders to nitro attackers as they attempt to plant the defuser. Kali can be useful on this bomb site by acting as a Thatcher alternative as is common for defenders to use Kaid or Bandit to ‘trick’ the reinforced wall while attacking hard breachers attempt to detonate exothermic charges. VALLEY SPAWN LOCATION
ATTACKING: [1F] BATHROOM(A) - TELLERS(B) The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Kali may be needed on this bomb site in order to breach the 2F Office exterior wall as it is common for defenders to place entry denial devices like that of a Bandit Battery or Mute Jammer in order to prevent the attacking teams hard breacher from destroying the second floor east balcony Office wall. EAST VEHICLE SPAWN LOCATION
ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B) The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attacking on this bomb site is very similar to attacking Bathroom-Tellers and is essentially just the inverse of the previous bomb site; Kali and Thermite will breach the 1F Detention wall while soft destructors gain control over the second floor. CCTV will be the primary room of contention on the second floor as the entire floor of CCTV can be destroyed; providing attackers with additional lines of sight into the Customs(B) bomb site. Kali’s gadget may also be needed on the second floor if the defenders reinforce and Electro-Claw the CCTV hatches although this is typically only done if defenders decide not to have an upstairs presence inside of CCTV-Break Room. WEST VEHICLE SPAWN LOCATION
ATTACKING: [1F] WORKSHOP(A) - VENT(B) The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory Desk and Archives in addition to destroying the flooring of the second floor as this will allow attackers full vertical control of the two ground floor bomb sites. Kali will be needed as a Thatcher alternative on this bomb site as defenders will invariably reinforce the 2F Archives-Armory hatches even if defenders decide to have an upstairs presence. The only circumstance in which the hatches are opened intentionally by defenders is when the majority of the defending teams roster is organized and positioned on the second floor as a way of defending the first floor Workshop(A)-Vent(B) bomb sites vertically. Thank you for reading and I hope this was helpful for you guys. If you are interested in more content or want to ask me questions, you can always find me on my social media accounts TikTok - FTWRK Twitch - footwork6 Instagram - footwork.R6 Thanks!