Guide to playing ‘Jackal’ in ‘Outback’Guides
Outback is a mid-sized battlefield consisting of 1F and 2F. Due to the multiple windows and doors leading to the building, attackers can attempt to approach from diverse routes, but the defenders also have many rooms inside the building and complicatedly structured interior makes it possible to counter attackers. Therefore, the attackers should prepare for the surprise attack. Outback’s objective locations are generated four in total, each floor has two. If the bomb site has located on the 1F, defenders should worry about the attacker’s vertical play or hatch drop. Therefore, the defenders prefer defending the 2F bombsite. However, the attackers can try sniping from the Motel Balcony through the window, so be careful from it.
▲ Outback Objective Location, each floor has two objective locations. Jackal can track the footsteps of the defender using his dedicated equipment ‘Eyenox Tracker’, acting mainly as a counter-roamer to track and annihilates the defender roamer. Since the ability of Jackal is too annoying, players start to ban Jackal in a recently ranked match. If not banned, I highly recommend picking Jackal when you are playing an offensive team. Outback has a unique style of the internal structure and Jackal’s ability will perform even better. Jackal can choose the C7E assault rifle and PDW9 SMG as a primary weapon. The C7E has strong damage among other assault rifles, but has high recoil, making necessary to attach the vertical grip or Barrel to control. On the other hand, PDW9 has 50 rounds, decent recoil, and high RPM, but has low damage. Pick either one depending on your preference.
▲ C7E and PDW9 both have the same Fire Rate (800), but different in damage and capacity, making players choose depends on their taste. ▣ In case, the site is located at '2F Laundry ~ 2F Games Room' If the bombsite is generated at ‘Laundry ~ Games Room’, attackers can move up through the Motel Back stairs and check the window from the Balcony, or approach to the 2F Mechanical Bull and cut down to the Games Room. Jackal can play any position, but since the ability is tracking the defender roamer’s footsteps with the Eyenox Tracker, he should actively move into the building and cut roamers around the bomb site. If the team is approaching the 2F Mechanical Bull to occupy the Games room, they may worry about the roamer coming from the back. If Jackal finds the roamer’s footsteps and track, this would be really helpful for the team. If you successfully catch the defender roamer, you will have a chance to press the defenders from back and front. At this moment, Jackal’s ability can also be used to track the anchor’s footsteps.
▲ You can check inside through the Balcony window, but the defenders also frequently attempt outplaying through this window. So you may need a claymore mine installed under this window.
▲ If you break the circled barricade from the other side Balcony window, you can have a new angle all the way to the Back Stairs.
▲ It is a good strategy to approach form the Mechanical Bull to the Games Room.
▲ You may move in from the North Terrace, but be careful if you find the footstep. ▣ In case, the site is located at '2F Party Room ~ 2F Office' Likewise, it is a good place for the attackers to press the objective location is in various directions. It would be nice if few units climb up to the Motor Balcony and Convenience Store roof and try to get into the Garage-side window, while the other team approach from the far side, clearing the roamer and narrowing it down to the Mechanical Bull. If you want to enter through the window around the bombsite, make sure you first check with a drone whether someone is aiming at this window or the trap is installed. On the other hand, if Jackal is working as a counter-roamer, try to enter from the far-distance. If you waste too much time tracking down the roamer, friendly forces may suffer, so make sure you don’t spend too much time on it. While you are moving, you should install the Claymore Mine in a location where the roamer might appear.
▲ If you rappel, many windows lead you to the Garage Lounge.
▲ If you successfully enter, you can check the Office side right away, but the enemy might set in position in advance.
▲ North Terrace window leading to the Mezzanine stairs. If you safely move in, you can check the Mechanical Bull side.
▲ A route, approaching through the Games Room and press the Mechanical Bull, is also useful.
▲ Mechanical Bull window. If you enter, there is the Office on the right side, but the enemy usually in check. ▣ In case, the site is located at '1F Nature Room ~ 1F Bushranger Room' If the objective location is generated on the 1F, in addition to the usual route, there is an option to play vertical on the 2F or hatch drop. Outback’s 2F floor is usually made of destructible material, Jackal is able to use an IT12S shotgun as a secondary weapon and can scan the 1F footsteps from the 2F, making super effective to detect the enemy. If the offensive team operates a hard breacher, you should move into to Motel Back Entrance and help to breach the Bushranger Room reinforced wall. However, the defenders usually cover this area to prevent this from happening. In this case, Jackal should use his ability to locate the defending enemy’s position and kill if possible.
▲ If the team operates a hard breacher, I would recommend breaching this wall. But…
▲ If a roamer is waiting on the 2F like this, it would be very dangerous.
▲ In this case, It would be great if Jackal tracks the roamer’s footsteps and make a kill.
▲ You also can clear behind the reinforced wall from the 2F Motel Hallway, making a hole with the shotgun.
▲ If you want to target the Nature Room and play Vertical, make a hole of the Piano Room. ▣ In case, the site is located at '1F Compressor Room ~ 1F Gear Store' The objective location, Compressor Room ~ Gear Store, is not only located in the middle of the building, but it also features two long horizontally connected rooms side by side, making it easy to pressure in various directions. In addition, attackers can play vertical from the top of the site, making defenders have fewer places to hide. As such, defenders use multiple gadgets to remodel the bombsite or operate more than three roamers to cover. If you attempt a vertical play on the 2F, you can proceed from the Office ~ Office Supplies. Of course, rather than trying it alone, I recommend that you work with the team to cover each other’s back. If you intend to escort and support the hard breacher, try to find the defender’s footsteps around the reinforced wall, such as the Kitchen, Restaurant, Convenience Store, and etc… If would be best if you could catch the roamer who stands nearby, but just scanning and driving out the enemy would be good enough to help breaching.
▲ Since the Objective Location is placed in the middle of the building, there are various routes to enter.
▲ If the team hard breacher breaks the Kitchen wall, you will have a new angle and the attackers will take the advantage.
▲ Clear behind the reinforced wall from the 2F Office and scan 1F footsteps to located defenders.
▲ Defenders often move around the 1F Restaurant and close to the Gear Store. Faster you clear, more the chance of winning.
▲ If you try vertical from the 2F Office Supplies, you can check the Gear Store bombsite. If you want to check Jackal playing on a different map,
Or if you want to see other operator playing in Outback,