Guide to playing ‘Thermite’ in ‘Theme Park’Guides
Theme Park is a mid-sized battlefield consisting of 1F and 2F. During the Shifting Tides season, map rework has been proceeded, resulting in the reduction of the map size and significant change in internal configuration. Since then, defenders can attempt spawn-peek from diverse angles, and attackers become harder to approach to the building. Theme Park’s objective locations are generated in four different places, two on the 1F, ‘Armory ~ Throne Room’ / ‘Lab ~ Storage’, and another two on the 2F, ‘Initiation Room ~ Office’ / ‘Bunk ~ Day Care’. Based on the building, the two objective locations in the west have not changed much even after the rework, while many changes have occurred in the east of the building. Now, approaching the east side objective location, ‘Armor ~ Throne Room’ / ‘Initiation Room ~ Office’, becomes even harder to approach to the bombsite, making defenders prefer the most.
▲ Theme Park Objective Location, 1F Armory ~ Throne Room is the most preferred defending objective location. Thermite is one of a few hard breachers on the offensive team using dedicated equipment, Exothermic Charge to break through the reinforced wall. If the Exothermic Charge can breach the wall around the bomb site, the attackers can get a new angle and driveway that leads inside the bombsite, giving an advantageous situation to achieve victory. Theme Park has few entrances leading to the bombsite and defenders have many angles to find attackers approaching, so it is highly important to make a new angle by breaching the wall. As such, Thermite’s ability is almost essential here, but if countered by a defender roamer, it could be very disadvantageous. Therefore, if you successfully enter the building, make sure you accompany the team. Thermite can choose either the 556XI assault rifle or M1014 shotgun as the primary weapon but usually carry the 556XI assault rifle. Since Theme Park has a high probability of the enemy attempting spawn-kill, ACOG sight equipped 556XI assault rifle, which can engage with the long-distance enemy, will be more functional. If you worry about defender roamer’s outplaying, choose the Claymore Mine or want to focus on clearing the inside after breaching the wall, choose Stun grenade.
▲ 556XI has low recoil with decent RPM. It also can equip ACOG sight, making players prefer the most. ▣ In case, the site is located at '2F Initiation Room ~ 2F Office' If the objective location is deployed on the 2F, the attackers can attempt to enter inside via hatch on the rooftop, or through the Terrace outside the building. However, there is a risk of being spawn-killed or roamer’s outplay. Therefore, whenever you approach the building, you should always check with the aim to see if the barricade at the entrance, window, or terrace is broken. Some of the places where Thermite can install the Exothermic Charge include the ‘Yellow Corridor ~ Office’ wall, ‘Bunk ~ Initiation Room’ wall, and ‘Control Room ~ Initiation Room’ wall. All can create a new angle leading to the bombsite, but while installing the Exothermic Charge, Thermite is exposed to roamer. For this reason, Thatcher usually removes defending equipment behind the reinforced wall and watch Thermite’s back.
▲ Eastside 2F Castle Entrance Balcony causes roamer’s frequent outplay. Keep in check.
▲ If you open up the east-side hatch on the rooftop, you can drop into the Control Room next to the Initiation Room.
▲ If you breach the Yellow Corridor reinforced wall next to the Yellow Stairs, you can get a new angle leading to the Office.
▲ From the 2F Bunk, you can get a new angle leading to the Initiation Room. ▣ In case, the site is located at '2F Bunk ~ 2F Day Care' In case, the site is located at the ‘Bunk ~ Day Care’, in addition to using the previously described 2F Terrace or hatch, approaching through the Break Room window is also considerable. However, it is not only dangerous that the defender roamer often tries outplaying to catch the rappelling attackers, but also not suitable for Thermite to operate his ability. If you respawn on Teacup and move up to the Café Terrace to enter the Café, you would be able to work on breaching the Day Care reinforced wall at the Café Corridor. However, the Café Corridor has stairs leading to 1F on both sides, so the roamer often hides here. Before attempt breaching, seize the safety with the team first. Breaching the Initiation Room towards the Bunk is also a good idea. If you successfully breach this wall, you can get a new angle that can disturb defenders from both front and back. Due to the following reason, a defender roamer often hides around this place, so check inside with a drone first before entering.
▲ Move up to the 2F external Cafe Terrace and enter through the Café is typical.
▲ Next to the Terrace, there is a window that can check the Upper Arcade.
▲ If you enter through the Café, seize the safety first, and breach the Cafe Corridor wall.
▲ Breaching the Initiation Room wall towards the Bunk is also a good idea.
▲ It would be good to have one person to Rappel from the Main Entrance and check inside the Break Room window.
▲ Watch out for the roamer’s outplay coming out from the 1F window. ▣ In case, the site is located at '1F Armory ~ 1F Throne Room' ‘Armory ~ Throne Room’ is a newly updated objective location after the rework, featuring a large interior of the site and sharing the same entrance, which reduces the attacker’s approaching route. For this reason, it is likely that the defender anchor set position around the bombsite and aiming at the attackers from various angles. As such, the role of hard breacher like Thermite is important here. The effective places to use the Exothermic Charge are the Barrel Room, Maintenance, and Yellow Corridor. Like other places, rather than trying alone, work with the team by covering each other’s blindside. ‘Armory ~ Throne Room’ has many rooms around and sometimes the enemy moves down from the 2F, so use the drone recon frequently to check the location.
▲ From the Barrel Room, you can breach the wall leading to the Throne Room. Watch out for the roamer surprise from the back.
▲ From the opposite side of the Maintenance, you can also make a hole and find the Throne Room angle.
▲ From the Yellow Corridor, breaching the wall leading to the Armory is also a good point.
▲ On the 2F, there is a hatch leading to the Blue Room, but not providing a useful angle. ▣ In case, the site is located at '1F Lab ~ 1F Storage' Unlike the other 1F objective location, ‘Lab ~ Storage’ is placed on the west of the building and the area is not that large. Also, there are many windows leading to the bombsite and 2F destructive floor makes possible for attackers to try vertical from the top. Therefore, the defenders will try to minimize the number of anchors and operate multiple roamers. However, due to the small-sized objective location, there are not many places where Thermite can use the Exothermic Charge. If you are willing to use the Exothermic Charge, get inside the building and breach the Joint Corridor wall. Unfortunately, this wall is placed in the middle of the building and takes a high risk, so try only if the safety is secured.
▲ There is a window where you can check inside the Storage, but risky to enter right away.
▲ There also is a window leading to the Arcade Toilet. If the defenders are not there, you can try moving in.
▲ It would be great to breach the wall from the Joint Corridor, but it takes a high risk. It requires the team’s back up.
▲ Breaching the Barrel Room wall towards the Lab direction is also not a bad idea. If you want to see more of the guides of Thermite,
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