Guide to playing ‘Fuze’ in ‘Bank’Guides
The bank is a slightly large-sized battlefield consisting of the basement, 1F, and 2F. Since the fact that the 1F has the largest area compared to the other two floors, attackers should approach through a certain route to reach the objective location. Due to the following reason, defender roamer usually hides on the 1F and attempt surprise attack. However, the attackers should approach to objective location, clearing the roamers. Bank has four objective locations which are located one on the 2F, ‘Executive Lounge ~ CEO Office’, two on the 1F, ‘Staff Room ~ Open Area’ / ‘Tellers’ Office ~ Archives’, and the last one on the basement, ‘Lockers ~ CCTV Room’. 2F has windows from the outside that allows one to peek inside with rappelling, 1F allows attackers to play vertical from the 2F, but the basement has no window leading to the bombsite and even vertical is invalid, making the most favored objective location by the defenders.
▲ Bank Objective Location, 1F has the Lobby, making larger compared to the other floors. Fuze’s special equipment is the Cluster Charge which can attach on the destructive wall, floor, or barricade to destroy the defender’s gadgets and drive them away. Unless you are super lucky, it’s difficult to catch the defending operator with the Cluster Charge, but still enough to drive them away from the bomb site. If coordinate with the team, you may kill the enemy falling back. In the case of Bank, most of the sites are eligible to use the Cluster Charge, except the basement, where it has no windows and indestructible floor. Especially, if the objective location is placed on the 1F, you can install the Cluster Charge on the 2F (facing down), and bomb to scorch inside the bombsite. However, defenders may operate roamer to prevent this from happening, make sure you check around carefully with the team and accompany all the way to the installation point. Fuze has a wide choice of primary weapons due to the weapon’s excellent performance. Players usually choose the AK-12 assault rifle or 6P41 light machine gun which can equip ACOG sight, but sometimes pick ballistic shield because the secondary weapon, PMM pistol, has strong damage (61).
▲ The only Fuze can use the AK-12 (45 Damage, 850 Fire Rate) ▣ In case, the site is located at '2F Executive Lounge ~ 2F CEO Office' If the attackers operate a hard breacher, he/she will move up to 2F Terrace, enter the Skylight Stairwell, then try to breach the CEO Office reinforced wall. If the defender has installed Bandit’s Shock Wire or Kaid’s Electroclaw behind the wall, you can remove it through the CEO Office window. If the Fuze installs the Cluster Charge on this window, it can safely remove the gadgets inside the site without breaking the window barricade. However, while the installation is in progress, it causes the sound, and noise is generated when firing. Therefore, try not to expose the body as possible when you working on it. Cluster Charge can also be used in a variety of places, including removing the defender gadgets under the window before entering the Stock Trading Room and clearing the CEO Office by installing them on a connected wall after occupying the Janitor Closet.
▲ Attackers must back up the hard breacher to successfully breach the Skylight Well.
▲ You can rappel the CEO Office window and clear behind the reinforced wall.
▲ If you prefer to be safer, set the Cluster Charge on the window. Set yourself in revers rappelling position and install the Cluster Charge on the very top.
▲ From the end of the hallway, the defender roamer can approach to check the friendly hard breacher breaching the Skylight Well.
▲ You also can enter the Stock Trading Room. Before you enter, make sure you use the Cluster Charge to drive away the defender roamer.
▲ If you successfully cleared the Hallway, you can either capture the CEO Office from the Janitor Closet or install the defuser. ▣ In case, the site is located at '1F Staff Room ~ 1F Open Area' There are no suitable windows or barricades around the bombsite, so in order to take advantage of the Cluster Charge, Fuze should move up to the 2F and set it on the floor. However, the 2F Hallway is made of non-destructible materials, which cannot install the Cluster Charge. Therefore, you should try vertical from the Stock Trading Room, Janitor Closet, or Stairwell. If possible, I recommend clearing these sites with the team in advance. If your team, hard breacher, tries to breach the Admin Office wall in Archives, you can try vertical from the Janitor Closet. If you successfully drive away defending anchors and destroy the gadgets with the Cluster Charge, friendly hard breacher will work more comfortably.
▲ If you open up the 2F Hallway hatch, you can see the whole view of Open Area, but usually reinforced. So you might need a hard breacher.
▲ If you breach the 1F Archives reinforced wall, you can find an angle showing the Admin Office side.
▲ If you use the Cluster Charge from the 2F Janitor Closet, you can clear the defender’s gadgets installed in the Admin Office.
▲ From the Stock Trading Room, you can try vertical towards the Open Area. ▣ In case, the site is located at '1F Tellers' Office ~ 1F Archives' Likewise, there is no window from the outside leading to the bombsite, but it is a place where it can play vertical at 2F. Therefore, infiltrate into the 2F first, clear the roamer, and try vertical using the Cluster Charge and Breach Charge. One big difference from the ‘Staff Room ~ Open Area’ is that there is no hatch from 2F to the bombsite. In order to penetrate, attackers must try to break through the entrance to the 1F Lobby or Skylight Stairwell side or operate a hard breacher to break through the reinforced wall and create new access. Places to pierce the reinforced wall with hard breachers are the Admin Office reinforced wall in Open Area or the wall leading from the Office Hallway to Tellers’ Office. If the defender has installed the Shock Wire, Electroclaw, and Signal Disruptor here, you can easily remove them from the 2F with the vertical play. If the reinforced wall is successfully breached, you should either keep playing vertical to stop the enemy hiding or move down to the 1F and cover a friendly blindside.
▲ This time, breach the Admin Office wall in Open Area towards the Archives.
▲ Likewise, you can clear the enemy standing behind the reinforced wall from the Janitor Closet.
▲ Also, recommend piercing the Tellers’ Office reinforced wall from the Office Hallway.
▲ From the 2F Conference Room, you can check the enemy or gadgets behind the wall.
▲ If you play vertical near the CEO Office table, you can find the enemy hiding around the Archives bombsite. ▣ In case, the site is located at 'B Lockers ~ B CCTV Room' Since the objective location is generated in the basement, there are no windows leading to the bomb site, and even the 1F floors are non-destructive material, which doesn’t allow vertical play. In order to reach the bombsite, attackers have to use some access routes leading underground or move down from the 1F, which are not that simple due to the existence of the defender roamer. Virtually, there is no place for Fuze to install the Cluster Charge. If you have to pick one, there is a hatch leading from the 1F, but usually reinforced. Therefore, instead of taking advantage of the Cluster Charge or Breach Charge, use the powerful weapon and work as an Entry Fragger (play the role of seeking first blood).
▲ 1F hatch is the only place to try Vertical but usually reinforced. Virtually, there is no place to use the Cluster Charge.
▲ If you spawn on the Jewelry Front, you can reach all the way to the CCTV Room through the Sewer Tunnel.
▲ At this point, you can through Smoke Grenade and install defuser, but the defenders will resist hard.
▲ You can approach through the Bank Garage and catch defenders waiting at the CCTV Room.
▲ 1F Tellers or Elevator hatches are sometimes not reinforced. So recommend checking these points. If you want to see Fuze playing on a different map,
Or if you want to see the different operator playing in Bank,