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Guide to Playing Alibi on Chalet

Which one’s real and which one’s a dirty trick? With Alibi as wild as she is, it’s always a dirty trick!
 
Chalet, though a bit notorious in the community for favoring aggressive window peeks and run outs, does allow for a variety of playstyles. The building is on the larger side, with three floors and three staircases, leaving plenty of room for deep roaming. But it is a bit bunched up, making it great for shallow roams as well. It has plenty of windows and external balconies, most of which attackers need to climb ladders to get onto, leaving them exposed in doing so. All sites are all easily accessible from outside, so having dependable anchors is crucial, but doing so can be tough with all the destructible floors and ceilings.
 
Alibi, the female Italian defender, is a three armor one speed with a great kit. Her loadout is flexible, allowing her to focus on helping the team,while also offering potential for a more selfish style of game play. As such she is a great operator to main, and can adapt to the player. This all makes her a great operator for solo queue.  
 
Alibi's prisma is an intel-gathering gadget, which also creates the potential to bamboozle opponents. Attackers who shoot it, touch it, or drone through it while have their position revealed through a short series of quick pings. She can place it under windows, behind shields or in commonly held positions. The base of the device can be shot out, so try to hide this from attackers. Use your prismas on-site to support your team, and play nearby off-angles to deceive your opponents. Otherwise, use them off-site in an elaborate roaming setup to be a nuisance to roam-clearing attackers. When feeling bold, throw them outside to trick attackers with a false Enemy Detected Outside warning. This is great for assisting run outs. As an added bonus, the identity of any defender outside is hidden whenever Alibi is picked.  
 
 
Alibi's Loadout
Alibi's Mx4 Storm is the obvious pick. With an amazing fire rate, and pretty controllable recoil, this SMG is a headshot machine, and shreds opponents up close. You can equip it with any attachments you'd like, or opt not to include any attachments at all if you want to mimic your clones. I recommend the flash hider, angled grip, and reflex sight for the greatest benefit, while still appearing quite similar to the attachment-free gun. Avoid using skins as it gives you away as being the real deal.  
 
Alibi has the choice between the Keratos .357 and the Bailiff 410. Both are excellent choices and it's really a pick of preference. The Keratos has serious stopping power, but bring the Bailiff if you want to make quick rotates and open hatches during setup or on-the-fly. Impact grenades are the gadget of choice for a run-and-gun playstyle, great for roam plays and run outs. Shields offer crucial utility to bring for many sights, and can be used to boost a hold of choke points.
 
 
Defender Bombsites
 
Bomb Site 1 - Master Bedroom (2F) and Office (2F)
 
This seems to be the more popular of the two third-picks, though it is rather exposed to plenty of angles that attackers can safely hold from outside at a distance. To the North attackers peek from atop the rocks by Campfire spawn; they also rappel up the balcony there to push into Master. To the East attackers like to climb the sniper tower and climb the ladder onto the balcony just outside the Master and Office windows. There is also the catwalk South of Office that looks through four windows into Great Room. You can agressively defend site from the upstairs hallway, or roam in Library protecting the flank, or roam below looking for run outs.
 
This setup is great for playing around Bathroom, but watch for attackers climbing this staircase on ping.
 
Reinforce the two walls on ping and the panel shown to make this cubby safe to position in. This shield and prisma offer cover for peeking North balcony.
 
Place a shield just inside Office so you can rotate in without vaulting. Toss a prisma below master window, and set one on ping just inside office behind printer. Reinforce the walls on either side of the door or leave them soft for wallbangs.
 
This window and door are great locations to run out on attackers, but can be risky. Bring impacts for claymores.
 
 
Bomb Site 2 - Bar (1F) and Gaming Room (1F)
 
The alternative third-pick option available, this site is typically held from above in Library and from the surrounding hallway and stairs. Playing in site can be a bit rough since attackers can open the walls between sites allowing them to peer into Bar from deep outside Gaming windows. While most teams aim to clear Library and smoke plant in Gaming, you will want to keep an eye out for flanks coming through Great Hall or up the staircases from the basement.
 
This prisma tricks attackers pushing up from Garage. You can play here to lurk near site, but be careful of this angle at the top of the staircase.
 
Watch for flanks coming through the upstairs balcony. Attackers also like to post up on the balcony outside the four windows in Great Room too to cut off rotations.
 
Reinforce the above hatches to make this hallway playable, but only if your teammates don’t want to open them for rotates. This shield makes it a safer area to play in, but break the suitcases on ping so you can still move freely.
 
Grab a teammate to help you set up the top floor. Use your prismas to grab intel and keep attackers concerned about peeks. If you’re feeling lucky, simply run out and gun them all down!
 
 
Bomb Site 3 - Wine Cellar (B) and Snowmobile Garage (B)
 
A contender for the best site, Garage and Wine can make for a solid hold. If the plant goes down however, and attackers can chill outside covering from deep angles. When they’re situated on either side of the garage door, it's very uncomfortable to retake. You can remain on site using your prismas to score some picks, or roam to waste time and shut down flanks.
 
These reinforcements and shield help deny flanking attackers coming from the back hallway. Be sure the other two reinforcements in Wine closet are reinforced or trouble with find its way in. Post a prisma in the closet with a peek hole to attract attacker fire.
 
These other prismas are quite distracting for attackers if you choose to remain in Wine.
 
Reinforce this wall and the hatch on ping to help defend garage. This shield is great, especially if you have a Mira on this reinforcement. The prismas all stand in common angles and will likely score some pings.
 
This video showcases some potential angles for early picks. You can also open the hatches in the back to stall out the push.
 
 
Bomb Site 4 - Kitchen (1F) and Trophy Room (1F)
 
Perhaps the most popular site, Kitchen and Trophy can be defended as an anchor, a lurker nearby, or you can head deep into the map for a late flank. If you choose to anchor in Dining, play the table and watch for breachers above and the drone hole behind. Pop the hatch for a rotate. You can also play the Kitchen window aggressively, peeking attackers focused on Trophy window when the time is right, but hightail it out of there when the hatch gets opened. Trophy is a great option, but beware a Buck below or a Capitao on the windows burning you out. Make sure there’s a rotate between sites and reinforcements on all the West kitchen walls, as well as the two hatches above.
 
Be sure this Trophy wall is reinforced or attackers will have quick access to site. If you anchor here, this position behind the bomb is quite safe, so long as attackers don’t know where you are.
 
Reinforce the floor hatch to provide cover from any attackers doing shady business in the garage below, prep and hop out the window to flank if they open the garage door. This shield is great to add cover as well.
 
This shield and reinforcement allow you to play in the hallway, an aggressive position. But if attackers open up above, you better be quick to vacate the area!
 
If playing Dining, break the tops of the chairs for a clear view onto the double doorway. Use your prismas to distract enemies while you prone behind the table.
 
For ya’ll who prefer to stay on the move, check out this roaming setup with off-site reinforcements. Waste plenty of time while staying elusive and alive. But if you want to hop out for picks, by all means, go right ahead!
 
For those of you who have been struggling to find success on Chalet, hopefully some of these strategies can open you up to its gameplay. But don't get too comfy... a rework is coming!

Guide to Playing Alibi on Chalet +19
Guide to Playing Alibi on Chalet
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LV.5 Looking for teammates! 1mo

Guide for playing 'Iana' on 'Coastline'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Coastline is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map gives a large advantage to the attacking team due to the ease of access attackers have to map control from the outside of the building.
 
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
 
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] BILLIARDS(A) - HOOKAH(B)
The primary route of attack on this bomb site will be by the attacking team rappelling on the double window of Billiards(A) and the single window of Hookah(B) while vertical soft destructors like Buck and Zofia gain control of the first floor Sunrise bar and proceed to destroy the ceiling of Sunrise - the flooring of Hookah(B). Iana can assist Buck and Zofia in establishing and maintaining control over the first floor Sunrise-Blue bar. Use the operators gadget to gather intel on the positions of defenders on the first floor and help teammates on the first floor by watching for defenders attempting to flank through Office or Kitchen.
 
MAIN ENTRANCE SPAWN LOCATION
 
ATTACKING: [2F] THEATER(A) - PENTHOUSE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor VIP room from the second floor balcony located on the north side of the building. After gaining control over VIP and Hall of Fame, attackers will breach the reinforced wall between VIP and Penthouse(B) as this will provide attackers with a safe and clear pathway to the default plant spot in the corner of Penthouse(B) by the master bed. Iana should act as an entry fragger for the attacking teams support operators. As an entry fragger, the player should be communicating with support teammates while clearing the building and using the intel gathered and communicated to you by support players to establish a presence inside of the building.
 
RUINS SPAWN LOCATION
 
ATTACKING: [1F] BLUE(A) - SUNRISE(B)
The primary route of attack on this bomb site will be by the attacking team entering through the Pool Entrance located on the north western corner of the building. Attackers will typically gain control of second floor Hookah as this will enable attacking soft destructors (Buck, Zofia, Ash, or Sledge) to destroy the ceiling of Sunrise and eliminate any defending anchors playing behind ‘couches’ or ‘bar’. Iana can serve as a secondary attacking force; applying pressure onto an additional defensive flank (potentially from the first floor ‘Office’ or ‘Courtyard’). This will create a chaotic environment for defenders as they will be forced to spread their attention over multiple directions.
 
POOL SIDE SPAWN LOCATION
 
ATTACKING: [1F] KITCHEN(A) - SERVICE ENTRANCE(B)
The primary route of attack on this bomb site will be by the attacking team planting the defuser inside of the doorway of Service Entrance(B) leading to the outside - located on the eastern side of the building. Attackers will also commonly attempt to gain control over the second floor VIP, Theater, and Penthouse rooms as this will allow attackers to destroy the ceiling of Kitchen(A) and Service(B). Iana can be useful on this bomb site by either acting as an entry fragger on the first floor, or by acting as a supportive intel operator for attackers establishing control over the second floor. As a support operator, your job will be to use Iana’s hologram to gather intel on the first floor and communicate this information to attacking teammates (like Buck, Zofia, Ash, Sledge) as this will greatly assist your team in effectively establishing control over the second floor.
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
 

Guide for playing 'Iana' on 'Coastline'. +3
Guide for playing 'Iana' on 'Coastline'.
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LV.17 Sage 1mo

Guide for playing 'Iana' on 'Theme Park'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall pretty balanced however, some bomb sites may have heavy advantages favoring one side over the other.
 
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
 
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] OFFICE(A) - INITIATION(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Stash, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) room from Control room as this will provide attackers with significant control over Initiation(B); allowing them to plant the defuser. Iana should act as an entry fragger for the attacking team. Communicate with support operators like Thatcher and Thermite upon entering the building as these teammates can assist you greatly in effectively clearing defenders out of the second floor ‘control room’. It will be safer to enter the building through the ‘Cash Room’ outside balcony on the second floor as you will be better situated to protect yourself from defenders in comparison to the Control Room hatch drop which leaves the player vulnerable while dropping through the hatch.
 
TEA CUPS SPAWN LOCATION
 
ATTACKING: [2F] DAYCARE(A) - BUNK(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway; this will provide attackers with flank protection while the attacking teams hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). As Iana, the player should enter the building through Cafe as this will position the operator to prevent defenders from rotating up and down the 2F Yellow Hallway while attacking hard breachers (Hibanna, Thermite, or Mav) are breaching the Initiation-Bunk(B) wall.
 
MAIN ENTRANCE SPAWN LOCATION
 
ATTACKING: [1F] ARMORY(A) - THRONE(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Iana will be most useful on this bomb site by acting as a flank watch for the attacking teams support operators namely, Thatcher and Thermite. Having one or more players dedicated to actively protecting the flanks of the attacking teams support players will allow these operators to focus solely on destroying the reinforced wall separating Barrels and Throne(B) - which can be quite the task, as it is common for defenders to bring Kaid and Bandit to trick the wall.
 
BUMPER CARS SPAWN LOCATION
 
ATTACKING: [1F] LAB(A) - STORAGE(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom, which is not one of the bomb sites but is commonly used by defenders to defend Storage(B). Iana assists in establishing an attacker presence on the second floor by utilizing the operators ability to gather intel for the attacking teams entry fraggers. As stated previously, the control over the second floor Arcade and Cafe will prove incredibly beneficial to attackers. Therefore, dedicating a significant amount of time and resources in gaining control over the second floor will prove as a good investment of resources for the attacking team.
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 

Guide for playing 'Iana' on 'Theme Park'. +3
Guide for playing 'Iana' on 'Theme Park'.
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LV.17 Sage 1mo

Guide for playing 'Iana' on 'Border'.


[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced though, a slight edge may be given to attackers as the map is highly destructible.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
 
ATTACKING: [2F] ARMORY(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site. Attackers will then plant the defuser in or around the breach hole made by the hard breachers. Iana can be useful on this bomb site by assisting in the first floor roam clear. Due to the previously stated destructibility of Border, attackers will commonly bring a vertical soft destructor like Buck to destroy the flooring of the Armory(A) bomb site as this will allow attackers to destroy any entry denial devices placed on the Armory(A) wall in the event that a Thatcher is not present. Iana can assist Buck by utilizing the operators hologram as an alternative to a drone as a way of gathering intel on any defensive positions on the first floor.
 
EAST VEHICLE SPAWN LOCATION
 
ATTACKING: [1F] BATHROOM(A) - TELLERS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside - located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Iana can be useful on this bomb site by acting as either an intel operator or as an entry fragger for the attacking team while establishing control over the second floor. It is most common for attackers to execute a second floor roam clear by starting from CCTV/Break room and using these two rooms as a beach head for the more expansive roam clear which will involve total control over the second floor including the ‘East Stairs’ and ‘Metal Stairs’.
 
WEST VEHICLE SPAWN LOCATION
 
ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attackers will also commonly attempt to gain control over the second floor CCTV and Break Room as these positions will provide great vertical control over these two first floor bomb sites. Iana should be played similar to the way in which the operator had been played on the previous bomb sites (Bathroom-Tellers). Communicate with the rest of the attacking team members who are assisting in the control over CCTV-Break room by giving attacking entry fraggers real-time intel on defensive positions on the second floor via drones or Ianas’ hologram gadget.
 
VALLEY SPAWN LOCATION
 
ATTACKING: [1F] WORKSHOP(A) - VENT(B)
The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory Desk and Archives in addition to destroying the flooring of the second floor; providing attackers with full vertical control of the two ground floor bomb sites. Iana will be most useful for attackers by gathering intel on the positions of defenders playing on the second floor. However, Iana can also be useful on this bomb site by playing a more ‘solo’ play style by dedicating the operators resources to identifying any defenders on the first floor who may potentially Nitro-Cell attackers playing on the second floor. After identifying Nitro-Ops inside of Workshop(A)-Vent(B), assist your teammates on the second floor by applying horizontal pressure on the defenders playing inside of the first floor bomb sites.
 
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
 

Guide for playing 'Iana' on 'Border'. +3
Guide for playing 'Iana' on 'Border'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Guide to playing ‘Blackbeard’ in ‘Oregon’

Oregon is a mid-sized battlefield consisting of Basement, 1F, and 2F. The Objective Locations are created two on each floor but have a special feature of overlapping the Kitchen site on the 1F. For this reason, it is important to overpower the Kitchen and its surrounding areas when targeting the 1F.
 
With the rework in the Void Edge season, there were adjustments made to balance the level. After the rework, it removed the Big Tower bombsite, which was hard to defend, and the new route added on the underground Bombsite, which gives an alternative option for the offensive team.
 
 
▲ Reworked Oregon Objective Location, Both the 1F Objective Locations include Kitchen.
 
 
Blackbeard is an operator that attaches a wide-shaped Rifle Shield on the top of the gun to protect the head in combat. Due to this ability, they are extremely powerful in a situation where they peek. However, this Rifle Shield has been nerfed several times so far, and now its durability has dropped to 50, so it is not completely invincible. It is now at the level of blocking two or three bullets.
 
Perhaps because the Rifle Shield is powerful in combat situations particularly, Blackbeard's Primary Weapon lags compared to the other offensive team's Assault Rifle. The MK17 CQB Assault Rifle has strong damage(49), but the Fire Rate is very low at 585 and has only 20 capacity. Even with the Rifle Shield, it would reduce the recoil, but also lower the aiming speed and mobility. That's why you adjust your play style to maximize the advantage of the Rifle Shield.
 
 
▲ Maybe due to the advantage of the Rifle Shield, the quality of MK17 CQB lags compares to the other offensive operator’s assault rifle.
 
 
 
▣ In case, the site is located at '2F Kids' Dorms ~ 2F Dorm Main Hall'
 
As the only objective location placed on the second floor, it is a good place to operate the Blackbeard. You can break window barricades and check inside the Bombsite by climbing on the Hall Roof or with the rappelling position. The Rifle Shield equipped Blackbeard would be able to limit the movement of the defense team just by hiding himself and looking inside the Bombsite.
 
The Dining Hall Roof is a place where the attackers frequently locate, and Blackbeard is a suitable operator to sit here because most of the Dorm Main Hall can be covered from this window. However, sometimes the defense team roamer waits in the Small Tower Office to attempt run-out. Therefore, if possible, I recommend clearing the Small Tower Office first and then move up to the Dining Hall Roof.
 
If another operator already located here, you can also check the enemy from the Kids' Dorms north window. This site provides an angle where it is invisible from the Dining Hall Roof, so it is possible to limit the defender’s position by checking both places. However, this rappelling play has a disadvantage that it is vulnerable to the Big Tower ~ Attic side attack.
 
 
▲ If you open the 2F Dining Hall Roof window, you can achieve an angle that can check most of the Dorm Main Hall.
 
▲ However, this place might have a defending roamer waiting at the Small Tower Office, so watch out for the roamer’s run-out.
 
▲ You can look inside the bombsite from the Kids' Dorms north window.
 
▲ However, the enemy can peek this place from the Big Tower and Attic window.
 
▲ Rappelling on the Game Room window can also have a good angle to shoot.
 
 
 
▣ In case, the site is located at '1F Kitchen ~ 1F Dining Hall'
 
When the objective location is generated on the 1F, it is convenient for the attackers to carry out the attack by pressing the enemies from two sides. Some of the attackers will spawn on Junkyard to clear the Small Tower and move on to the Dining Hall, while the other operators spawn on Street or Construction Site to narrow down to the Meeting Hall or Kitchen.
 
Unlike the 2F Bombsite, there are no angles to check inside safe from the outside, making it difficult for Blackbeard to perform. However, once the Small Tower is cleared and the hard breacher pierces the reinforcement wall towards the Dining Hall, the attackers will be able to check inside of the Dining Hall from the Small Tower. Therefore, just be careful of the defenders approaching the Shower Corridor to block this happening.
 
 
▲ An angle you must check before entering the Small Tower window. The defender might set a position on the Dining Hall and wait.
 
▲ If you cleared the Small Tower and breached Dining Hall reinforced wall, you can have an angle all the way to the Kitchen.
 
▲ But, watch out for the defending roamer approaching from the right Shower Corridor.
 
▲ Or you can approach from the opposite side with the team hard breacher, occupy the Meeting Hall, and press the Kitchen.
 
 
 
▣ In case, the site is located at '1F Meeting Hall ~ 1F Kitchen'
 
Like above, the overall attack route is similar, because the Bombsite is created in the Kitchen. After clearing the Small Tower, the attackers can either push the Kitchen through the Dining Hall or enter the Big Tower or the Lobby side and aim for the Meeting Hall. Especially, this is a place where the range of defense has widened due to the Meeting Hall and there are plenty of rooms for the offensive team to create a new angle, so it is good to operate a hard breacher.
 
Although the situation could be different depending on the defense team's setup, it is possible to assume that the defenders might skip reinforcing the Dining Room due to the limited number of reinforcement tool. If Blackbeard carried a Branch Charge as a gadget or brought the SR-25, it is possible to create its own angle here. This angle will allow you to check from the Dining Room ~ Kitchen.
 
Or it's a good idea to attack the Big Tower with team members. The Meeting Hall is in contact with the Big Tower, so if the hard breacher pierces this side of the reinforced wall, Blackbeard will be able to check inside the Meeting Hall. If the team breaks through the Attic hatch on the 2F, it will be impossible for the defenders to hide within the Meeting Hall.
 
 
▲ Because the defense team doesn’t have enough reinforcement tools to reinforce major walls around the Dining Hall, use the Breach Charge on the unreinforced wall to make a new angle.
 
▲ If you cleared the Big Tower, the team now can breach the Meeting Hall reinforced wall and check inside the site.
 
▲ If you enter through the 2F Attic, you can open the hatch and look down the Meeting Hall.
 
▲ If you seize the Big Tower, the rest of the team should open the Lobby barricade and press through the Meeting Hall Spilt.
 
 
 
▣ In case, the site is located at 'B Laundry Room ~ B Supply Room'
 
After the rework, the pattern of attack has changed dramatically. The main attack route is almost the same as before, but with the creation of a new stairway on the freezer side, it has become possible to launch attacks in different directions.
 
However, since the objective location has been generated in the basement, there are no windows or doors that lead to the outside, making Blackbeard not very functional. But still, the advantage of being able to prevent headshots with the Rifle Shield makes him able to play the role of Entry Fraggers.
 
It's also a good idea to accompanying the team hard breacher. Blackbeard is vulnerable to sudden encounters against the defending roamer inside the building as his Rifle Shield reduces the aiming speed. Since the underground Bombsite inevitably has no one-sided angle from the outside, it would be enough to play supporting the hard breacher and checking the inside of the Bombsite through the newly opened angle.
 
 
▲ Approach to the Bunker with the team hard breacher, pierce the circled wall and check inside.
 
▲ Laundry, which was the attacker’s major approaching route before rework. Defending operator, Mira, often installs the Black Mirror at this point.
 
▲ Because the defense team often installs Mira’s Black Mirror and hide, you must check inside with a drone before moving in.
 
▲ A newly created route, Freezer, is also a good option to try.
 

Guide to playing ‘Blackbeard’ in ‘Oregon’ +18
Guide to playing ‘Blackbeard’ in ‘Oregon’
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Guide to playing ‘Castle’ in ‘Bank’

The Bank is a slightly large-sized battlefield consisting of basement, 1F, and 2F. In Bank, the objective locations are generated one on the 2F, two on the 1F, and the last one in the basement. Since there are many windows on the second floor, the attackers often can check the inside the bombsite with rappelling. The 1F bombsite allows the offensive team to play vertical from the top floor. However, the basement doesn’t have a single-window leading inside the building, and there is no risk of being vertical. Due to the following reasons, the basement objective location is the most favored by the defense team.
 
Unlike the basement or the 2F, the 1F of the Bank has Lobby, which is larger than the other floors. For this reason, there is a lot of room for the defensive Roamer to hide, so if the offensive team spawned on the north and attempt entering the Main Entrance, they should use a drone recon carefully. On the other hand, the basement and the 2F have relatively less number of rooms for the defenders to hide, but still, there are limited routes for the offensive team to approach. Therefore, the game appearance often changes depending on how the defenders set up around Bombsite.
 
 
▲ Bank Objective Location, 1F is larger compared to the other floors, making roamers perform well.
 
 
Castle is an operator with the ability to install the Bulletproof Panel that is not pierced with bullets on windows or door barricades. It is impossible to block the movement of the attackers because the Bulletproof Panel gets destroyed by the explosives such as Breach Charge or 12 times of close-range attack. However, considering the fact that delaying the attacker’s time and limiting the angles, it can be helpful equipment for the defenders.
 
The Bulletproof Panel’s purpose is not just only blocking the shooting angle, but also making attackers consume explosives. The Bulletproof Panel can make attackers consume long-range explosives such as Frag grenade, Ash's Breaching Round, and Zofia's KS79 Lifeline, and prevent them from destroying other defense teams' main gadgets afterward. For this reason, it has a good synergy effect with other defensive gadgets such as Barbed Wire, Deployable Shield, Evil Eye, and Volcán Shield.
 
 
▲ Super Shorty shotgun can be used as opening the hatch or making the rotation.
 
 
 
▣ In case, the site is located at '2F Executive Lounge ~ 2F CEO Office'
 
A 2F bombsite is a place where the attacking team has a lot of angles to check inside from the outside, so the defenders have to settle down well. Usually, the attackers often stick to the outer wall of the building and attack through the window. If Castle installs the Bulletproof Panels around the Bombsite, it can block few angles.
 
In addition to the windows around the CEO Office and Executive Lounge, the attacker occasionally attacks from the western Lobby exterior wall or on the Exterior Parking rooftop next to the bank. Because the Exterior parking is quite far, sniper operators such as Glaz and Kali usually set position there. If the offensive team snipers undiscriminatingly attack across, defenders will be stuck, so players usually pick Castle to prevent this happening.
 
If the offensive team runs the hard breacher, it will try to breach the CEO Office side reinforced wall from the Skylight Stairwell. To prevent this, it is also good to use Bandit or Kaid, but without them, Castle can use the impact grenade to interfere with the breaching work. Make a hole with a shotgun at the top of the reinforced wall, hear the attack team's breaching work, and throw an impact grenade on the ceiling across the reinforced wall.
 
 
▲ If you set up the Bulletproof Panel at this point, it blocks the angle leading to the Executive Lounge.
 
▲ The offensive team Kali or Glaz often attempt sniping from the west Exterior Parking.
 
▲ If you set up the Bulletproof Panel here, you can block the angle from the Exterior Parking.
 
▲ Make sure you pierce the upper wall of the CEO Office reinforced wall with a shotgun.
 
▲ Because, if you hear the hard breaching should from the opposite side, you can throw the impact grenade on the ceiling and destroy it.
 
▲ Make the rotation in between the Conference Room and the Janitor Closet.
 
▲ It is also a good idea to install the Bulletproof Camera showing the whole 2F.
 
 
 
▣ In case, the site is located at '1F Staff Room ~ 1F Open Area'
 
One of the two places where the objective location is created on the first floor, and it’s quite large with three hatches leading from the 2F, which requires more attention when defending. Especially, the 2F Stock Trading Room and Janitor Closet, except for the Hallway, need a defending roamer because the floor is made of destructible material.
 
There is a window that leads to the Bombsite from the outside, so it is good for Castle to install the bulletproof panel here, but except for that, there is no other place else to install. If you block the door between the Staff Room and Open Area could disrupt the team's passage, so it might be better to move up to the 2F and use the reinforcement tool to block the Stock Tracking Room or the Janitor Closet side where the offensive team often tries to break in.
 
 
▲ Because of the window leading to the Printer Room, you must block it with the Bulletproof Panel.
 
▲ You should pierce this wall with the shotgun and check, in case the attacker breaches the Bulletproof Panel and enter.
 
▲ If you make the rotation leading to the Admin Office, it will be useful.
 
▲ Make sure you reinforce the 2F hatches.
 
▲ To protect those hatches, installing the Bulletproof Panel on the Stock Trading Room window is a good idea.
 
 
 
▣ In case, the site is located at '1F Tellers' Office ~ 1F Archives'
 
This place is quite a closed area because there is no window from outside to the Bombsite, and there is no hatch directly connected to the Bombsite. Because the Tellers' Offices and Archives are both narrow, defenders purposely break the walls leading to the Admin Office and use a wide space to defend.
 
Although there seems to be no place for installing the Bulletproof Panel, there still has a way to utilize it depending on the setup. As this objective location is vulnerable to vertical play, it would be good to install the Bulletproof Panel on the 2F CEO Office, Executive Lounge, and Conference Room hallway. Also, you can install one on the Tellers' Office entrances to restrict the attacking route or block the Archives window to block the angle from the Skylight Stairwell.
 
 
▲ Install the Bulletproof Panel on the Archives window to block the enemy checking inside the Archives from the Skylight Stairwell.
 
▲ Block either of the entrance leading to the Tellers' Office to limit the attacker’s route.
 
▲ Like always, it is good to make the rotation in between the A site and B site.
 
▲ The Bulletproof Panel installation point blocking the driveway between the Lobby and Office Hallway.
 
▲ An example of a 2F Janitor Closet Setup. Open the hatch and wait for the enemy approaching the Admin Office.
 
 
 
▣ In case, the site is located at 'B Lockers ~ B CCTV Room'
 
The basement has no windows and even the 1F floor is made of non-destructive material, so it is impossible to play vertical. However, there are many separate routes to enter near the basement Bombsite, such as the Sewer and Bank Garage, and attackers often come through here. For this reason, the defense team also prepares various setups, including the installation of Mira's Black Mirror in this direction.
 
Since there is no suitable place to install the Castle's Bulletproof Panel, Castle recommends playing a sub-anchor protecting the hatch of Open Area on the 1F. In this case, Castle should block the windows and doors that lead to the Open Area and wait for the attackers to approach. However, because Castle's primary weapon, UMP45, has low RPM, it is better to avoid a 1-on-1 match against the enemy and try to catch back.
 
 
▲ If the 1F Open Area and Admin Office’s hatch is pierced, the defenders will set in danger.
 
▲ Block all the windows leading to the 1F Open Area with the Bulletproof Panel and protect the hatch.
 
▲ Checking the Admin Office hatch from the 2F Janitor Closet hatch is also a good strategy.
 

Guide to playing ‘Castle’ in ‘Bank’ +21
Guide to playing ‘Castle’ in ‘Bank’
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How to Play Buck on Chalet in Rainbow Six Siege

One of the few winter maps in Rainbow Six Siege, Chalet has been around since the game was released, and it hasn’t seen many changes since then. This makes Chalet a map where veteran players tend to dominate, as most strategies have already been cemented, and good players know all the peeks.
 
However, if you’re trying to get better at Chalet, it won’t be impossible. All you need is some extra map knowledge. In this guide, we’re going to explore some of the most common strategies for playing Buck on Chalet. Added in Operation Black Ice, Buck was one of the two first DLC operators for Rainbow Six Siege.
 
Buck has often been compared to Sledge, as they both share the role of master soft breachers. Where Sledge uses a hammer to break down cover, Buck is instead equipped with an underbarrel shotgun: the Skeleton Key. This allows Buck to destroy ceilings, which is something that Sledge is incapable of.
 
 
 
To get the most out of Buck, you should choose the C8-SFW as his primary weapon. While he also has access to the CAMRS, its lack of automatic fire makes it less effective than the C8. Unfortunately, the Skeleton Key takes up the weapon’s underbarrel slot, meaning you can’t equip a vertical grip to reduce recoil.
 
To minimize the effects of recoil, we’d recommend a holographic sight instead of an ACOG. You should also attach a muzzle brake to help mitigate vertical recoil. Using a stun grenade as a secondary gadget allows Buck to breach rooms a little more safely by blinding surprised enemies.
 
▲ This is where attackers can spawn on Chalet.
 
Site 1 - Wine Cellar (B) and Snowmobile Garage (B)
With the bombs at site 1, you should spawn at the cliffside, as this will allow you to access the rear entrance as soon as possible. Before you move towards the building, turn to your right and destroy the camera that’s located next to the cliffside spawn point.
 
▲ Use your drone to scout out the great room before entering the building.
 
Move up to the door to the chalet and take cover by the side of the window. Drop a drone and drive it into the great room to see if there are any opponents waiting for you. If you’re sure that the coast is clear, break your way through the barricade and have a teammate cover you while you work on the floor.
 
 
▲ The angle on the snowmobile garage from the great room.
 
Position yourself near the sofa and start breaking open the floor with the Skeleton Key. You can open up the floor so that you can fire down on both the garage and the wine cellar. When your team is moving into the bottom floor, advance down the stairs and trap the defenders in a pincer.
 
 
▲ You can also fire down at the wine cellar from here.
 
Site 2 - Bar (1F) and Gaming Room (1F)
Starting at the cliffside, move your way over to the entrance of the building. Once again, destroy the camera that’s to the right of the spawn point and then begin your approach. As you get closer, watch for spawn peekers by the windows, as they have a good angle on you.
 
▲ Be careful while you move up the stairs, as enemies may be waiting.
 
Move to the left of the building once you’ve made sure there are no enemies waiting around on the bottom floor. Go up the stairs and destroy the camera behind you to ensure that you don’t get spotted as you move further into the building.
 
▲ Be sure to knock out this camera before it detects you.
 
Head into the library hallway and start destroying the floor with the Skeleton Key. This will allow you to fire down on any opponents who are anchoring in the bar. When the rest of your team moves in, head back down the stairs and join them in a frontal assault of the bar.
 
▲ Here’s where you can fire down on the bar from the library hallway.
 
Site 3 - Kitchen (1F) and Trophy Room (1F)
If the bombs are at site 3, Buck’s best decision would be to spawn at the campfire. This will allow him to get to the balcony outside of the main bedroom as soon as possible. Once you’re up at the balcony, deploy a drone to scout out the interior and avoid any roamers.
 
 
▲ Rappel up the wall by the backyard.
 
Advance into the master bedroom, and have an ally cover the entrances to ensure that a roamer doesn’t sneak up on you while you work. You’ll be able to shoot down at the enemies in the kitchen through the holes that you make in the floor.
 
 
▲ You can see into the kitchen through the floor of the master bedroom.
 
When you’re done firing at the enemies through the floor, coordinate with your teammates to rush the kitchen at the same time. While they come in through the bottom floor, destroy the hatch in the master bedroom and throw a flash grenade into the kitchen before you drop down.
 
 
▲ Destroy the hatch and drop down on the objective.
 
Site 4 - Master Bedroom (2F) and Office (2F)
Start off at the front yard and move towards the building, your objective should be the ladder to the balcony. Before you make a move for the ladder, advance to the left of the helipad and destroy the camera that’s positioned there.
 
▲ Get up to the second floor using this ladder.
 
Quickly climb up the ladder, avoiding spawn peekers, and move down the balcony, breaking into the library and walking out into the corridor that connects it to the office and the master bedroom.
 
 
▲ Move through the library and enter the hallway, watch for roamers.
 
As you advance through the hallway, watch your corners for roamers. Your team should be moving up the opposite stairs while you’re approaching the office and the bedroom. Use your Skeleton Key to break down all unreinforced walls, shoot the opposition through them and rush the weaker objective, planting the defuser.
 
 
▲ You can also break down any non-reinforced walls around the objective.

How to Play Buck on Chalet in Rainbow Six Siege +13
How to Play Buck on Chalet in Rainbow Six Siege
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How to Play IQ on Coastline in Rainbow Six Siege

With a setting like a beach resort in Ibiza, it would be immensely disappointing if Coastline wasn’t a fun map. Thankfully, we enjoy our matches on Coastline, though the community is often divided about it, though this is the case for a lot of maps in Rainbow Six Siege.
 
To make the most of your matches on Coastline, you’ll need to know a little bit about the map and the positioning of the objectives. If you’re not that well-acquainted with Coastline, this guide should be able to help you out, as we’ll be exploring the strategies you should use while playing as IQ.
 
IQ is a GSG9 attacker that focuses on collecting intel for her team and then fragging enemies with her high speed and her lethal weapon loadout. With a selection of three different weapons, you can build IQ as a close-range rusher, a midrange brawler, and a long range machine gunner.

 
Most players will choose either the AUG or the 552 Commando when playing as IQ, and we prefer the latter. This gun features a relatively low rate of fire, high damage, and moderately unpredictable recoil. Equip the 552 Commando with a holographic sight, a muzzle brake, and an angled grip to maximize its effectiveness when rushing.
 
IQ’s P12 secondary should be equipped with a laser sight and a suppressor, as that will allow her to destroy enemy equipment silently while using her primary gadget. While IQ used to be equipped with frag grenades, they have since been taken away, so you’ll have to settle for a breaching charge as a secondary gadget.
 
▲ IQ can spawn at these points on Coastline, along with the other attackers.
 
Bomb Site 1 - Blue Bar (1F) and Sunrise Bar (1F)
Spawn at the ruins and head toward the resort. Your goal is to engage as many defenders as possible while pointing out the enemy gadgets for the rest of your team. The first thing to destroy is the camera near the ruins spawn, as it may reveal the location of your team and your chosen operators.
 
▲ IQ can also use her equipment to detect the bombs if they weren’t located during the prep phase.
 
Approach the window to the blue bar and check it for any traps before breaking it and engaging the enemies in there. Use one of your breaching charges to get through the barrier, as you’ll be able to fire through the window from a safer distance.
 
 
▲ Don’t stick around this window for too long, since the enemies will return fire.
 
Once you’ve created a diversion by the blue bar, move to your left and break through the window to the sunrise bar. Check for any defender electronics before vaulting through the window, and rush the defenders in the sunrise bar while they think you’re still attacking blue bar.
 
 
▲ Rushing into sunrise bar while the defenders are distracted.
 
Bomb Site 2 - Kitchen (1F) and Service Entrance (1F)
Since IQ is fast enough to rush, you should spawn at the main entrance and make a run for the front doors. Get one of your teammates to destroy the cameras, as you won’t have time if you’re trying to make your rush as quick as possible. Use your drone to scout out the lobby before breaching into it.
 
 
▲ Be sure to knock out this camera while you move in.
 
If the main lobby is clear, move to the right and look down the hallway to ensure that a roamer isn’t peeking the angle. Once you’re sure you’re safe, get a teammate to cover your back while you place a breaching charge on the wall between the main lobby and the service entrance.
 
 
▲ Detonating the breaching charge before the push.
 
Blow up the breaching charge and head right through the wall. Don’t give the defenders time to react, and use your superior speed to make it harder for them to get a good shot at you. At the same time, the rest of your team should be moving up through the service entrance.
 
 
▲ If any defenders are left, they may be holed up in the kitchen. Eliminate them to end the round.
 
Bomb Site 3 - Penthouse (2F) and Theater (2F)
IQ can approach the penthouse in a few different ways, but our favorite approach is to enter the building from one of the windows on the west side. Spawn at the ruins and run over to the window that’s halfway between the aquarium and the stairs by the main entrance, rappel up to the window.
 
▲ Destroy this camera before it has a chance to spot you.
 
Move to the right and clear the hallway. Ensure that you destroy the camera before it spots you, but scan for opponents first, as bullets will be more deadly than getting pinged by a camera. Use your electronics detector to see what kind of traps the enemies have set up inside of the theater room.
 
 
▲ Confirming that the theater is clear of electronics.
 
Check the theater walls for weak points, and place your breaching charge somewhere that’s lacking a reinforcement. You can either go through the hole that you made with your breaching charge, or you can use the charge as a distraction and enter the room through the door instead. With the help of your squad, neutralize all defenders that remain.
 
 
▲ Advance through the hole that you created with the breaching charge.
 
Bomb Site 4 - Hookah Lounge (2F) and Billiards Room (2F)
At bomb site 4, IQ gets to make full use of her fragging capabilities. Spawn at the ruins, quickly destroy the camera and move over to the building’s western wall. Attach your rappel and get up to the window of the billiards room.
 
▲ This is where the camera is located near the ruins.
 
Place a breaching charge on the window to the billiards room and flip your stance so that you’ll be harder for opponents to hit. Rappel further above the window and detonate the breaching charge, giving a moment for the smoke to clear before peeking into the room.
 
 
▲ Shooting upside-down may be tough for you, but it’s harder for the enemy to hit you.
 
Make sure that you have the rest of your team advancing through the building while you keep the opponents in the billiards room distracted. When they start flanking the opponents, drop down and enter through the window. Keep moving so you don’t get shot, and finish off the enemy team.
 
 
▲ Watch for enemies hiding in this corner of the billiards room.

How to Play IQ on Coastline in Rainbow Six Siege +13
How to Play IQ on Coastline in Rainbow Six Siege
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How to Play Ash on Clubhouse in Rainbow Six Siege

In a game known for its excellent map design, Clubhouse stands out as one of the favorites. Though Clubhouse has changed since Rainbow Six Siege was released, many players will argue that the rework improved the gameplay and refreshed a map that had grown somewhat stale.
 
However, none of this changes the fact that Clubhouse can be a challenging map to learn, particularly if you’re starting out this late into Siege’s life cycle. To make things easier on beginners and to refresh returning veterans, we’ve put together this guide to playing Ash on Clubhouse.
 
Ash is an FBI HRT attacker (alongside Thermite), and she used to be the most overpowered operator in the game thanks to her excellent gun, useful gadget, small hitbox, and high mobility. While Ash may not be quite as powerful as she once was, she’s still a solid attacker who can hold her own.
 
 
While both of Ash’s assault rifles are effective, we prefer the R4-C because of its high rate of fire and its recoil that kicks your shots right into your opponent’s head. Equip this gun with a holographic sight, a flash hider, and a vertical grip so you can take full advantage of Ash’s high mobility and rush the defenders.
 
Ash’s ideal secondary weapon is a matter of preference, though we like the 5.7 USG because it has a higher magazine capacity and we mostly aim for the head when using pistols. For a secondary gadget, you have a choice between breaching charges and stun grenades, and we prefer the latter.
 
▲ Here’s where you can expect to spawn as Ash on Clubhouse.
 
Bomb Site 1 - Church (B) and Arsenal Room (B)
Ash should rush the bomb sites when they’re located at site A, so the best spot to spawn is at the main gate. Be careful as you approach the building from this angle, as enemies like to stack up on the upstairs windows and spawn peek the attackers, so use the vehicles for cover.
 
▲ Be sure to destroy this camera before you advance any further.
 
Move to the right, just by the garage doors, and use one of your breaching rounds to break them down. Take cover and use your drone to assess whether there are any enemies waiting for you in the garage before entering it. Move to the hole in the floor and drop down to the oil pit.
 
 
▲ Breaking down the garage door with a breaching round.
 
Take cover by each of the pillars in case an enemy is watching the hallway from the utility room. If you’re fighting with an enemy, use your stun grenades to give you the upper hand in the fight. Enter the utility room and group up with your team to prepare for the final push.
 
 
▲ Use your stun grenades and then advance into the arsenal room.
 
Be sure to toss a couple of stun grenades into the room before you decide to push. If one of the walls is unreinforced, you can even use your remaining breaching round to create a diversion while you enter through a different door.
 
Bomb Site 2 - Bar (1F) and Stock Room (1F)
As Ash, you can take a less common path to the bar thanks to your high speed loadout. Spawn at the construction site and make your way over to the trash area. Here, you’ll be greeted by two doors, one of which leads to the stock room, while the other leads to the bar.
 
▲ These two doors will lead you to either of the objectives.
 
If you take the door to the left, you will likely run into some instant fighting, so destroy the barricade with a breaching round and toss in a stun grenade. When the enemies are blinded, rush into the room and eliminate them, but watch for enemies aiming through the door from the bar.
 
 
▲ Getting ready to plant the defuser in the stock room.
 
The second approach is to take a right and rush over to the bar. Be sure to check for any defenders hiding in the kitchen or the main staircase to your right, as they can give you a nasty surprise when you’re on the way over to the bar.
 
 
▲ Peeking the bar from the toilets.
 
Bomb Site 3 - CCTV Room (2F) and Cash Room (2F)
Ash can use her superior speed to take some unexpected approaches to the bombs when they’re at site 3. Spawning at the main gate, leap-frog your way over to the main entrance, and break down the barricade. Make sure to sweep each corner for roamers, as there may be one located on the ground floor.
 
▲ Carefully advancing up the central stairs.
 
Move through the bar into the hallway outside of the toilets and make your way up the central stairs. Stop to listen for footsteps (or use a drone if you still have one), and if you hear any enemies up above you, use one of your stun grenades to blind them before you advance.
 
 
▲ Pushing through the logistic office into the construction site.
 
Quickly advance into the logistic office and break down the wall separating it from the construction site using a breaching round. Rush into the construction site and throw a stun grenade around the corner into the cash room, making the final push right after it goes off.
 
 
▲ Advancing into the cash room.
 
Bomb Site 4 - Gym (2F) and Bedroom (2F)
Ash’s strategy for site 4 is relatively simple: rush the bedroom and kill as many enemies as possible. Start at the main gate and make a run for the wall to the building. Attach your rappel and make your way up to the central subroof.
 
▲ Rappel up the wall to the left of the front door.
 
Use a breaching round to destroy the window to the bedroom and throw a stun grenade in there. Be sure to neutralize any opponents that didn’t get into cover fast enough and then move out of sight before the opponents return fire.
 
 
▲ Preparing to throw a stun grenade into the bedroom.
 
Keep an eye on the window to your left, as a smart defender will circle around and fire at you from your flank. When the enemies have been sufficiently suppressed, throw in another stun grenade, use your final breaching round as a distraction, and push.
 
 
▲ Watch for enemies in the construction site when you vault the window.

How to Play Ash on Clubhouse in Rainbow Six Siege +13
How to Play Ash on Clubhouse in Rainbow Six Siege
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How to use maverick gadget

https://youtu.be/FwarMZOfvFY

How to use maverick gadget
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How to Play Blitz on Coastline in Rainbow Six Siege

Coastline’s tight corridors make it one of the better maps in Siege for engaging in some close quarters fighting. On this map, knowing where to peek is half the battle, as the first player who sees the other is typically the one who wins the gunfight, all other things being equal.
 
If you want to know where to look, you’ll need to practice the map, but there are a few quicker ways to learn more about Coastline. Today, we’re going to explore the best strategies for Blitz players on Coastline. Blitz is a GSG9 attacker, and one of three shield operators on the attacking side.
 
What sets Blitz apart from other shield users is that his shield is equipped with a bar of lights that can blind your enemies. Keep in mind that Blitz will have to be relatively close to the opponents to blind then. Another feature unique to Blitz is that he can sprint while keeping his shield in front of him.
 
 
Since Blitz’s only primary weapon is his G52 tactical shield, you won’t have to worry about setting it up with the ideal attachments. The only secondary weapon that Blitz has available is the P12, which combines high magazine capacity with relatively good damage for a pistol, making it one of the more lethal shield operator weapons.
 
To get the most out of the P12, you should equip it with a muzzle brake to counter recoil and a laser sight to improve your accuracy while blind firing. Blitz is also more self-sufficient than shield operators like Montagne, as he can equip breaching charges in his secondary gadget slot.
 
▲ This is where Blitz and the other attackers can spawn on Coastline.
 
Bomb Site 1 - Blue Bar (1F) and Sunrise Bar (1F)
The ruins are the best point for Blitz to spawn at if he wants to get to the bombs at site 1 as soon as possible. Sprint through the ruins, but stop for a moment to destroy the camera that’s overlooking the approach to the building, this will keep your team composition and position secret.
 
▲ Here is the camera to destroy by the ruins spawn point.
 
Turn toward the building and sprint to one of the windows to the blue bar. Keep in mind that Blitz can stay protected while sprinting, so feel free to rush the enemies. Break down the barricade to the blue bar and use your position to harass any opponents defending the area.
 
 
▲ Firing at enemies in the blue bar from the cover of the window.
 
Don’t stay at this window for too long, as a smart enemy will try and flank you from the window to your left. If you feel like a flanking maneuver is coming from the defenders, sprint over to the window leading to sunrise bar and advance before they do so you can catch them by surprise. Make a push to block the door, so your teammates can defuse the bomb.
 
 
▲ Watch this angle for advancing enemies before pushing.
 
Bomb Site 2 - Kitchen (1F) and Service Entrance (1F)
With the bomb at the second site, Blitz’s best option is to spawn at the pool side and make his way over the window just outside of the kitchen. Before you engage with the opponents, head towards the outbuilding near the main entrance and destroy the camera on it, as it can spot you from there.
 
▲ The camera is small at this range, but you can just make it out above the pistol’s sights.
 
Ideally, you should have a teammate nearby who can watch your back as you engage the enemies in the kitchen. The biggest threat is a window to your right that the defenders can break out and use to flank you while you’re occupied at the kitchen window.
 
 
▲ If possible, get a teammate to cover this window.
 
Break down the window to the kitchen and start firing at the enemies who are anchoring. They will likely hide in the corners, so if you can coordinate with a teammate who has grenades, you’ll be able to flush them out and fire at them from the safety of the window and your shield.
 
 
▲ If any enemies try to return fire, flash them and blind them with your shield.
 
Bomb Site 3 - Penthouse (2F) and Theater (2F)
As Blitz, you can take a relatively simple approach to the penthouse, starting at the main entrance. Advance toward the front doors of the resort, making sure to destroy the camera that’s positioned on the building to your right before it can spot you or your teammates.
 
▲ Here is the camera inside the main lobby.
 
Move into the main lobby and destroy the camera to the left by the stairs. Take the stairs up after droning the area to ensure that no enemies are waiting for you. Advance into the hallway and destroy the camera at the end of the hall before taking cover and reloading.
 
 
▲ Here is where the hallway camera is located.
 
Take a look at the walls to the theater, and if you notice that any of them are unreinforced, use one of your breaching charges to surprise the defenders. If not, you can also use a breaching charge on the barricaded doorway and advance through there.
 
 
▲ Place a breaching charge and push into the theater.
 
Bomb Site 4 - Hookah Lounge (2F) and Billiards Room (2F)
Finally, with the bombs at site 4, Blitz should spawn at the ruins and work through the bar to get to the central staircase. As you advance through the ruins, be sure to destroy the camera before it spots you. Break down the barricade to either the blue bar or the sunrise bar and head to the stairs.
 
▲ Destroy this camera inside of the blue bar.
 
Once on the stairs, advance slowly and ensure that enemies aren’t flanking you. Stay crouched so your shield can protect your whole body, and check the walls to the hookah room for breachable points. If the hookah room is fully reinforced, assault the billiards room instead.
 
 
▲ Advance slowly and watch for flankers while on the stairs.
 
With one or two teammates covering your back, rush into the billiards room and use your flash shield to blind any enemies firing at you. Take advantage of your protected sprint to get up close to enemies, and keep in mind that Blitz is also lethal in melee.
 
 
▲ Charge in and clear out the billiards room.

How to Play Blitz on Coastline in Rainbow Six Siege +13
How to Play Blitz on Coastline in Rainbow Six Siege
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How to Play Sledge on Consulate in Rainbow Six Siege

Consulate is one of the more iconic maps in Rainbow Six Siege, as it’s been around since the game was released. While Consulate hasn’t seen a full rework, it has been on the receiving end of a “map buff” in which the art style was upgraded and an extra bomb site was added.
 
Despite these changes, Consulate still has a similar flow to before, and it can be a challenging map to wrap your head around. To make it easier, we’ve put together a guide to playing Sledge on Consulate. Sledge is one of two SAS attackers, and he is one of the most straightforward operators in the game.
 
As his name suggests, Sledge is equipped with a hammer that allows him to breach unreinforced walls, floors, and hatches. The hammer is faster than a breaching charge, but if an enemy is prepared for you to breach, you may end up exposed after you hit the wall, so using the hammer is a strategic decision.
 
 
To get the most out of Sledge, you’ll want to use his L85A2 assault rifle instead of his shotgun as a primary weapon. The additional breaching capability offered by the shotgun is unnecessary, as Sledge has his hammer. The L85A2 should have an ACOG scope, a flash hider, and a vertical grip mounted to it.
 
As a secondary weapon, Sledge should use the P226 over the SMG-11, as the latter weapon has been nerfed to the point that its recoil is nearly uncontrollable. Sledge can also bring along frag grenades, which are some of the most powerful secondary gadgets in the game, so you should always equip them.
 
▲ These are the attacker spawn points on Consulate.
 
Site 1 - Cafeteria (B) and Garage (B)
With the bomb at site 1, we recommend starting off at the police line, as this will allow you to get close to the main entrance. Unlike the rest of the team, you won’t want to go towards the garage itself, because you’ll be working from the ground floor and not the basement.
 
▲ Be sure to destroy this camera to the immediate left of the gate.
 
Destroy the camera to the left of the main gate and advance through the front door of the building, preferably with a teammate to cover you. Break up the floor in the antechamber and the press room to open up firing angles on both the cafeteria and the garage.
 
 
▲ Fire down on the cafeteria through the antechamber floor.
 
Suppress the enemies and make it impossible for them to Bandit trick in the garage through the floor. When the garage door is breached, move over to the yellow stairs and start firing at the enemies from multiple angles with the rest of your team coming through the garage door.
 
 
▲ The press room allows you to get some angles into the garage.
 
Site 2 - Archives (B) and Tellers (1F)
 
From the riot barricade or the side entrance, you can make your way over to the visa office without any trouble. However, Sledge wants to avoid the visa office, as he should instead rappel up the side of the building and make his way into the administration room.
 
▲ Rappel up the eastern side of the building to get to the administration office.
 
Break open the floor of the administration office, and you’ll be able to shoot at the enemies in the visa office, but watch out for return fire. Once again, you’ll be safer if you have at least one teammate who can watch the halls and doors for roamers.
 
 
▲ You can make defenders really uncomfortable through this floor.
 
Head over to the hatch and break through it, dropping down as your teammates advance into the visa office. Throw your frag grenades into the tellers office and advance over to it, shooting through the windows to finish off any defenders before you begin planting the defuser.
 
 
▲ Make your final move on the tellers room by dropping through the hatch.
 
Site 3 - Lobby (1F) and Press Room (1F)
Starting at the police line, first destroy the camera that’s located right next to the front gate of the consulate. While you do this, watch out for spawn peekers that are watching through the windows and waiting for any attackers to expose themselves. Never stray too far from cover.
 
▲ Climb up the left side of the building’s main entrance.
 
Rush over to the main entrance of the building, and rappel up the left side of it so you can get to the meeting room balcony. Break into the meeting room and start destroying the floor with a hammer to expose the enemies who are waiting in the main lobby.
 
 
▲ Open up the floor in the meeting room to fire down at the main lobby.
 
If you want to fire at the enemies in the press room, go into the consul office and break the floor there. When you’re ready to join your teammates in assaulting the ground floor, head down the yellow stairs and start pushing the enemies in the press room.
 
 
▲ Head into the consul office to expose the press room.
 
Site 4 - Consul Office (2F) and Meeting Room (2F)
 
With the bomb at site 4 on the second floor, you’ll want to get started at the gas station, as you’ll be able to quickly make your way over to the yellow stairs. Drone them out to ensure that no enemies are waiting for you and then break in and start moving up the stairs.
 
 
▲ Enter the building through the yellow stairs.
 
When you reach the top of the stairs, peak out of the door and throw one of your frag grenades into the consul office, stirring up any defenders who may be waiting in there. Take note of how many sets of footsteps you can hear.
 
 
▲ Throw a frag grenade into the consul’s office before advancing.
 
With the rest of your team backing you up, throw your last frag grenade into the other side of the office, break down the barricade with your hammer, and push in with your teammates. Neutralize the opponents, and make sure there are no anchors set up in the corner closet before arming the defuser.
 
 
▲ Be sure to check for any anchors waiting in this corner.

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How to Play Sledge on Consulate in Rainbow Six Siege
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How to Play Capitão on Chalet in Rainbow Six Siege

Chalet is a map set in the French Alps, and it’s one of the best-looking places in Rainbow Six Siege. Of course, a map’s gameplay and its looks are two separate matters, and Chalet is a bit of a divisive one. Some players love that the map has remained unchanged since it was released, while others clamor for a rework.
 
As with any other map in Rainbow Six Siege, to get good at Chalet, you have to know it well, and that isn’t easy if you’re always dying. Today, we’re going to take a look at the strategies to use when playing as Capitão on Chalet. Capitão is one of two Brazilian BOPE operators who was introduced in Operation Skull Rain.
 
Capitão’s defining characteristics are his hard-hitting weapons and his high speed, coupled with a versatile crossbow that has two separate firing modes. His primary gadget allows Capitão to fire damaging asphyxiating bolts to clear out confined spaces, and he can also fire smoke bolts to cover advances or retreats.
 
 
Out of Capitão’s two primary weapons, we prefer the Para-308 thanks to its high damage for an assault rifle. However, this level of stopping power is offset by the gun’s intense recoil, making it challenging to control. To help mitigate this downside, we recommend equipping the gun with a holographic sight, a muzzle brake, and a vertical grip.
 
Capitão’s only choice of secondary is the PRB92, and we like to use stun grenades as a secondary gadget, as they compliment his rushing playstyle. In the past, Capitão used to have access to frag grenades, and they were removed in a questionable nerf to an already weak (at the time) operator.
 
▲ There are the spawn points for Capitão and other attackers.
 
Site 1 - Wine Cellar (B) and Snowmobile Garage (B)
With the bomb at site 1, you should spawn at the lakeside so you can get to the objective as soon as possible. While you advance on the chalet, be sure to check the windows for spawn peekers, as you can easily get caught out of position and killed by an enemy with good timing.
 
▲ Make sure that you don’t get spawn peeked from these windows.
 
Move over to the garage door, and keep an eye on the windows up above. Also, listen for any opponents breaking through barricades, as that will give you a hint that they’re about to run out on you. There should always be one or two members of the team covering the breach.
 
 
▲ Fire an asphyxiating bolt through this hole to stop the bandit trick.
 
You can also help counter the Bandit trick by firing an asphyxiating bolt through the drone hole. When the garage door gets breached, Capitão should make full use of his speed and be one of the first operators through the hole. Always keep moving and take advantage of your short-range holographic sight.
 
 
▲ Use a smoke bolt to cover your entrance into the garage.
 
Site 2 - Bar (1F) and Gaming Room (1F)
Starting at the cliffside, immediately look to your right to destroy the camera before it spots your team. Move towards the building and fully use your speed to get there before the enemies are prepared. Deploy your drone and scout around the main room to see enemy dispositions.
 
▲ Destroy this camera as soon as you spawn.
 
Move your drone over to the top of the stairs to check if any enemies are waiting to fire down at you. Once you’re done with that, move the drone to the bar to see how many people are anchoring. Break down the barricaded door and fire a smoke bolt at the doorway to the bar to hide your team’s advance.
 
 
▲ Use your drone to scout out the great room before you enter.
 
Group up with the rest of your squad and rush into the bar, neutralizing enemies as you go. Fire an asphyxiating bolt over the top of the bar to flush out any waiting enemies. Kill the last few defenders to end the round.
 
 
▲ Be sure to use your smoke bolts to surprise the enemy with your approach.
 
Site 3 - Kitchen (1F) and Trophy Room (1F)
Once again, for site 3, you should spawn near the cliffside and destroy the camera to the right of the spawn point. Rush over to the back door of the chalet and break your way in, using your drone if you think any enemies are waiting for you.
 
▲ Watch for enemies on the second floor as you enter.
 
Be sure to check the upper floor when you go into the great room, as roamers like to wait up there and fire down on attackers who are infiltrating the building. Move to your right once you’ve secured the area and move into the dining room.
 
 
▲ Throw a stun grenade into the kitchen before advancing.
 
Throw a stun grenade into the kitchen and dining room to surprise any enemies who may be lying in wait for you. Advance up to the dining room table and use it for cover as you engage the remaining enemies in the kitchen. Arm the defuser and force the rest of the defenders to push.
 
 
▲ Take cover by the dining room table and return fire.
 
Site 4 - Master Bedroom (2F) and Office (2F)
With the bomb at site 4, you’ll want to advance through the main entrance of the building and up the stairs to get to the objective. Before you move fully up the stairs use your drone to spot any opposition that may be waiting for you.
 
 
▲ Watch for enemies on top of the stairs when you move in.
 
Move your drone into the office to check the anchors in there, and then drone your way over to the bedroom to see how many enemies you can expect to deal with.
 
 
▲ Drone the top of the staircase to ensure that nobody’s waiting for you.
 
When you’re ready to advance up the stairs, shoot a smoke bolt at the top of them, and move through it with your teammates. Fire an asphyxiation bolt into the office to flush out the opposition and get your teammates to secure the entrances while you or someone else arms the defuser.
 
 
▲ Fire an asphyxiating bolt into the office to make the enemies panic before you push.

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How to Play Capitão on Chalet in Rainbow Six Siege
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How to Play Buck on Coastline in Rainbow Six Siege

Since its release, Coastline has been a bit of a polarizing map with the community. Some Rainbow Six Siege players love Coastline and swear by its hectic layout. On the other hand, some players decry the lack of long ranged combat, and there have been a few calls for a rework of this map.
 
However, unless the map is reworked, you’ll have to get to know it better in its current incarnation if you want to succeed. We put together this guide so we could show our readers our favorite strategies when playing Buck on Coastline. Buck is one of two Canadian JTF2 operators, and one of the game’s best soft breachers.
 
In some ways, Buck is a lot like Sledge, with a focus on soft breaching and an effective set of weapons. Buck’s primary gadget is his Skeleton Key shotgun, which he can use to tear open floors, ceilings, walls, and any other breakable object that hasn’t been reinforced by the defenders.
 
 
Buck can choose between an assault rifle and a semi-automatic marksman’s rifle, depending on the preferred range of engagement. Most of the time, the C8-SFW assault rifle is the best choice, as it can be effective at close to medium range, though it has a unique drawback that other assault rifles don’t.
 
Since the C8-SFW has the Skeleton Key mounted under its barrel, the C8 can’t be equipped with a vertical grip to reduce recoil. This results in a weapon that has much higher recoil than nearly any other assault rifle, and it makes a muzzle brake a near-necessity. As a secondary gadget, we’d recommend equipping stun grenades.
 
▲ This is where Buck and the other attackers spawn on Coastline.
 
Bomb Site 1 - Blue Bar (1F) and Sunrise Bar (1F)
With the bomb on site 1, you can do some damage from the upper floor with Buck as your operator. Spawn at the ruins and destroy the cameras around you before advancing to the wall of the resort. Once you’re at the western wall, attach your rappel and head up to the window of the billiards room.
 
▲ Break down the window and enter the billiards room.
 
Once the window is destroyed and you’ve entered the building, take a short look around to ensure that roamers aren’t coming to surprise you. For added protection, we’d recommend having a single teammate around to watch your back while you use your Skeleton Key to destroy the floor.
 
 
▲ You can’t see it too well from this angle, but that’s the blue bar under the floor.
 
When you’re done keeping your opponents suppressed in the blue bar, you can move over to the hookah lounge and do the same thing to engage the enemies in the sunrise bar. When you’re done, head out of the room and down the stairs to your left and make the final push on the weaker objective.
 
 
▲ The angle on sunrise bar from the hookah lounge.
 
Bomb Site 2 - Kitchen (1F) and Service Entrance (1F)
Buck should usually spawn at the pool side to get to site 2, but you can also start off at the ruins, as they’re both equidistant from the DJ booth. Advance toward the building, and destroy the two cameras at the spawns. Run over to the northern wall of the resort and attach your rope so that you can ascend to the DJ booth.
 
▲ Get up to the second level by rappelling up the wall.
 
When you’re by the DJ booth, break through the barricade to the VIP lounge and clear out any enemies from the room. If you want to be safe, use your drone before you break the window, as that will let you know if there’s a defender hiding in a corner on the other side of the barricade.
 
 
▲ From the VIP lounge, you can fire directly into the kitchen.
 
Destroy the floor of the VIP lounge and fire at any anchors that you see. They will likely scatter, so if you have teammates downstairs, give them the go-ahead to charge the enemies in the kitchen. Once you’re done, regroup with your allies downstairs and throw a stun grenade in the room before the final push.
 
 
▲ Moving into the kitchen during the final push.
 
Bomb Site 3 - Penthouse (2F) and Theater (2F)
With the bomb at site 3, spawn at the main entrance and make your way over to the left side of the building’s front. Take out the nearby cameras before attaching your rappel and heading up to the second-story window. Break open a hole in the window, position yourself out of sight, and throw a drone through it.
 
▲ Get in cover and throw a drone through here to scout out the area.
 
When you’ve determined that the coast is clear, enter through the window, taking cover by the wall next to you. Peek into the hallway and take out the camera that is watching down the corridor before you advance.
 
 
▲ Here is the camera you need to destroy.
 
Walk up to the door that leads to the theater and throw in a stun grenade before breaking it down. Advance into the room, eliminate the remaining opponents with the help of your squad and plant the defuser if there are any defenders remaining.
 
 
▲ Preparing to storm the theater room.
 
Bomb Site 4 - Hookah Lounge (2F) and Billiards Room (2F)
When the bomb is at site 4, and you’re playing as Buck, you’ll want to spawn at the pool side and move towards the two bars. Destroy the camera near the pool side spawn as you advance, and break one of the barricades to either the blue bar or the sunrise bar.
 
▲ Here is the camera next to the spawn.
 
Enter the bar through the barricade, and then make your way to the hallway leading to the main stairs. Throw a flash grenade up the stairs to disorient any opponents that may be watching the angle. If you have support, push them further, but if you’re alone, stay back near the stairs.
 
 
▲ Be careful near the stairs, as there are multiple angles you can be engaged from.
 
If the wall to the hookah lounge hasn’t been reinforced, use your Skeleton Key to surprise the defenders. If it has been, regroup with your teammates and throw a flash grenade into the billiards room before moving in for the final push.
 
 
▲ Watch for enemies hiding behind the pool table.

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How to Play Buck on Coastline in Rainbow Six Siege
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How to Play Dokkaebi on Consulate in Rainbow Six Siege

Consulate has been around since the start of Rainbow Six Siege, and it has been a pretty controversial map. Players aren’t too fond of attacking on this map because it features many windows that defenders can spawn peek, and there are also several doors that allow for key runouts.
 
To learn to counter both of these things, you need to get to know Consulate better as a map, but that can be challenging when it’s already frustrating to play. To make things easier, we’ve assembled this guide to playing Dokkaebi on Consulate. Dokkaebi is a Korean 707th SMB operator who specializes in detecting defenders.
 
Dokkaebi is distinguished from the other attackers by her long-range weaponry and her Logic Bomb, which makes all of the defenders’ phones start vibrating so they can be located. This makes Dokkaebi extremely useful for pushing, as you can temporarily distract and reveal defenders at crucial moments.
 
 
Dokkaebi is different in that she doesn’t have an assault rifle, like many other attackers. Instead, she has to choose between a DMR and a long-ranged double barreled shotgun. We prefer the Mk 14 EBR because it is more forgiving than the shotgun. Equip it with an ACOG scope, a muzzle brake, and a vertical grip to maximize its effectiveness.
 
As a secondary weapon, the SMG-12 used to be a popular choice before its recoil nerf, but the C75 Auto is now our preferred choice. As a secondary gadget, we’d recommend using stun grenades to make it safer to make the final push on the defenders, further increasing the confusion of your logic bomb.
 
▲ This is where the attackers (including Dokkaebi) spawn on Consulate.
 
Site 1 - Cafeteria (B) and Garage (B)
With the bomb at site 1, Dokkaebi should support the rest of her team in breaching the garage door. First, spawn at the police line and move over to the left side of the building. Destroy the camera that’s located just outside of the garage doors before it can spot you.
 
▲ Always destroy this camera before your team starts breaching the door.
 
Allow your hard breacher and EMP operator to do their work at the garage door. When you think that a bandit trick is coming, you can use a Logic Bomb to potentially confuse the enemies, but if the defending Bandit is experienced, they likely won’t be foiled by this. You can also throw stun grenades through the drone hole to blind them.
 
 
▲ Use your Logic Bomb to keep the enemies distracted during the breach.
 
When your team is ready to push through the breached garage door, move over to the yellow stairs and start engaging the enemies. Be sure to use the rest of your stun grenades to blind the enemies and prevent them from killing your teammates as they move through the breach.
 
 
▲ Make the final push through yellow stairs while your team moves through the breach.
 
Site 2 - Archives (B) and Tellers (1F)
Beginning at the riot barricade, move over to the northern side of the building and position yourself near the window to the visa office. Before you break the window, activate one of your Logic Bombs to distract the enemies and give you an idea of how many of them are positioned on the ground floor.
 
 
▲ Use your Logic Bomb before you peek the window.
 
Break down the barricade to the visa office and throw a stun grenade in there. Take cover so you don’t blind yourself and peek the window again when you hear your stun grenade go off. You can even take advantage of your scope and fire from a longer range.
 
 
▲ Throw a stun grenade to further your enemies’ confusion.
 
Enter the building through the broken window at the same time your team moves through the side entrance to the visa office. As soon as you enter the window, throw a stun grenade into the teller office and drop your second Logic Bomb. Use the sound of the phones vibrating to locate and kill any remaining enemies.
 
 
▲ Move into the tellers office through the east corridor.
 
Site 3 - Lobby (1F) and Press Room (1F)
Starting off at the police line, you should head to the main gate and destroy the camera just to the left of it, as it is able to spot your team almost immediately. When this camera has been destroyed, take up a position at medium to long range from the front door.
 
▲ Destroy the camera that is just to the left of the main gate to the Consulate.
 
Have one of your squadmates breach the door or shoot it out with your rifle and use your ACOG and accuracy to dispatch any opponents that you can see through the door. If none are to be found, take cover next to the door and activate your Logic Bomb to hear the enemies’ positions.
 
 
▲ Take advantage of your long-range accuracy by keeping your distance from the main door.
 
If you can’t hear any nearby enemies, push into the main lobby and begin arming the defuser. Get your team to take up positions around the room and block entry to any remaining defenders.
 
 
▲ Use a Logic Bomb to unsettle and reveal the enemies before your final push.
 
Site 4 - Consul Office (2F) and Meeting Room (2F)
When the bomb is at the final site, Dokkaebi should spawn at the side entrance and rappel up the eastern side of the building. Make your way into the administration office and make sure that it’s clear of roamers before you decide to move into the hallway.
 
▲ Rappel up the eastern wall of the building and get to the second floor.
 
Use your drone to spot any opponents that are positioned in the hallway and then advance if you see that nothing is amiss. You should regroup with your team around the main staircase. At this point, use one of your Logic Bombs to hunt down any opponents on the top floor.
 
 
▲ Move down the hallway and listen for roamers sneaking up behind you.
 
When you’re rooted out the roamers, deploy your second Logic Bomb and get ready to push on the last few opponents. Based on the number of vibrations you hear, either push the meeting room or the consul office.
 
 
▲ Always use a Logic Bomb before you make your final move on the enemies.

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How to Play Dokkaebi on Consulate in Rainbow Six Siege
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How to Play Montagne on Consulate in Rainbow Six Siege

As the name may suggest, the setting for this map is a Consulate is a former French colony in Africa. While Consulate has been around since Rainbow Six Siege was released, many players have never really liked this map because of the large number of windows that the defenders can spawn peek.
 
Of course, avoiding hazards like spawn peeks and runouts is often a matter of knowing the map, and we’ve put together this guide to help out. Today, we’re going to focus on the strategies you should use when playing as Montagne on Consulate. Montagne is a French GIGN operator, and he’s considered the best-protected attacker in the game.
 
Montagne’s shield is what sets him apart from other shield operators, as it has the special ability to fully deploy and cover his whole body from the front. This allows Montagne to push enemies back while remaining frontally impervious, but it also means that he can’t return fire, and it leaves him extremely vulnerable to flanking.
 
 
Since Montagne is a shield operator, you won’t have to worry about his primary weapon, as his Le Roc shield is the only one he has access to, and he can’t mount any attachments on it. Much more crucial is Montagne’s pistol selection. We highly recommend using the P9, as the LPF357 simply doesn’t have enough ammo to potentially hit an enemy while blind firing.
 
As for his piece of secondary equipment, Montagne has to choose between smoke grenades and stun grenades, both of which are effective options. We prefer to use stun grenades, as Montagne doesn’t really need the extra protection that smoke grenades offer while advancing into a hostile room.
 
▲ Here are the spawn points for Montagne on Consulate.
 
Site 1 - Cafeteria (B) and Garage (B)
Montagne can be key when the bomb is located at site 1, as he can push the breach that’s created. As you advance toward the garage doors, be sure to destroy the camera that’s right outside, as it can detect your team and show the opponents where you’re positioned.
▲ Take out this camera before you start breaching the garage door.
 
While the rest of your team is working on breaching the garage door, distract the enemies by throwing stun grenades at them from the yellow stairs. Be sure to deploy your shield immediately after throwing them to shield yourself from any return fire coming your way.
 
 
▲ A stun grenade can make a Bandit trick nearly impossible.
 
When you’ve been able to disrupt the Bandit trick and your team is ready to push through the breach, head back around and be the first through the breach. Keep your shield deployed and draw enemy fire, allowing your teammates to neutralize all of the threats in the garage.
 
 
▲ Push further into the garage to pressure the defenders.
 
Site 2 - Archives (B) and Tellers (1F)
With the bombs at site 2, Montagne should spawn at the side entrance and rush for the visa office. Get a teammate to shoot out the barrier on the door and throw a stun grenade inside before you deploy your shield and advance. Be sure no enemies are watching through the ceiling, as they’ll easily be able to kill you.
 
▲ From the visa entrance, throw a stun grenade in before you advance.
 
Get a squadmate to patrol the administration office upstairs and stop defenders from opening up murder holes. Move over to the teller windows and drop your shield, blind firing at any enemies inside while still behind cover. Move to the side, reload your pistol, and group up for a push.
 
 
▲ Keep the enemies on their toes as the rest of your team backs you up.
 
Use your last stun grenade and push into the hallway, pressuring the enemies in the teller office through the door. With the help of your teammates arm the defuser and block the entrance to the teller office. This will help ensure that enemies can’t come and destroy the defuser unless they circle around through the teller windows.
 
 
▲ Push the door to the tellers office to trap any enemies inside.
 
Site 3 - Lobby (1F) and Press Room (1F)
With the bomb at site 3, you should spawn at the police line and head toward the main entrance of the consulate. Destroy the camera that’s right next to the main gate before it can spot you and then deploy your shield, pushing closer to the main entrance.
 
▲ This camera should be destroyed as soon as you see it.
 
When you’re close to the building’s front door, get a teammate to shoot it down and push into the building. Watch your flanks for enemies trying to get around you, and mark enemies for your teammates, allowing them to sweep through after you and kill them.
 
 
▲ Move into the main lobby and point out enemies for your teammates.
 
When the enemies in the main lobby are down, push through the antechamber into the press office. Have your teammates back you up and kill all the opponents in this room before you begin planting the defuser at either of the bombs.
 
 
▲ Moving through the antechamber, keep the rest of the defenders on the run.
 
Site 4 - Consul Office (2F) and Meeting Room (2F)
 
Finally, at site 4, you should once again spawn at the police line near the front of the building. Destroy the camera and rush inside, heading towards the main stairs. Have teammates fan out behind you to watch for roamers, as a flanking maneuver can get you killed.
 
▲ Move through the main entrance to the main stairs.
 
As you advance up the stairs, get a teammate to destroy the camera before it spots you, as this will allow you to keep your shield deployed as you move toward the bombs.
 
 
▲ You can either turn right to the consul office or left to get to the meeting room.
 
When you get to the top of the stairs, you can either turn left to get to the meeting room or you can rush right and push the enemies in the consul office. The meeting room may be a little safer, but it will be easier for your team to trap the enemies in a pincer if you move to the consul office.
 
 
▲ Watch for enemies on your flanks and rotation holes.

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How to Play Montagne on Consulate in Rainbow Six Siege
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How to Play Ying on Consulate in Rainbow Six Siege

While Consulate used to be notorious for its spawn peeks, the map was slightly improved with its “map buff,” but that doesn’t stop the community from demanding a rework of the map. While Consulate may not be universally-praised, we think that it’s a solid map with a good mix of gameplay.
 
No matter your thoughts on Consulate, to get better at it, you’ll need to get to know the map. We’re going to focus on the strategies you should use when you’re playing as Ying on Consulate. A member of Hong Kong’s SDU, Ying was added back in Operation Blood Orchid, and she wasn’t well-received upon release.
 
After several buffs, Ying has been made more playable, but she still isn’t considered one of the best attackers. Her primary equipment is the Candela device, which is a hybrid between a super-powered flash grenade and a non-lethal version of Fuze’s gadget. The Candela can either be thrown, or it can be mounted to soft cover and fire through the wall.
 
 
Out of Ying’s two primary weapons, the more workable option is the T-95 LSW. This LMG boasts high damage per bullet, but its low rate of fire and surprisingly high recoil reduce its effectiveness. To get more out of this gun, you’ll need to equip it with an ACOG scope, a compensator, and a vertical grip.
 
Ying’s only choice of sidearm is the Q-929, which is a middling semi-automatic pistol without any notable features, though it’s a solid backup weapon. As a secondary gadget, we like to use breaching charges on Ying, as it allows her to open up her own rotation holes and be a little more independent.
 
▲ This is where the attackers can spawn on Consulate.
 
Site 1 - Cafeteria (B) and Garage (B)
Ying’s ability to deploy her Candela on walls and floors means that she can often operate a floor above the action. While the rest of your team moves up to breach the garage door, head to the press office and deploy a Candela on the floor. This will make it detonate in the garage.
 
▲ Rappel up the front of the building into the press room.
 
While the opponents are blinded, they likely won’t be able to Bandit trick the garage door. This gives your team an opportunity to move in from their angle. Work your way over to the yellow stairs, watching out for any roamers that are on your level.
 
 
▲ Place a Candela on the floor to stun enemies in the garage.
 
Moving through the yellow stairs, peek the garage door and move in at the same time as your team. Attacking from multiple angles will improve your odds of success and add some confusion to the mix. Throw another Candela and finish off any enemies that remain while the defuser gets planted.
 
 
▲ Move down the yellow stairs and engage the remaining enemies.
 
Site 2 - Archives (B) and Tellers (1F)
Spawn at the side entrance and make your way over to the entrance to the visa office. Be sure to tell your squadmates not to destroy the barrier, as it will allow you to deploy your Candela directly. Once the Candela goes off, break a hole in the barrier and fire at the defenders in the visa office.
 
 
▲ Place a Candela on the barrier to the visa office.
 
Regroup with your teammates and move into the visa office in force, watching for defenders who are firing through murder holes in the ceiling. Throw another Candela into the teller office to blind any defenders who are holed up in there before you move closer.
 
 
▲ Break a hole in the door and fire at the enemies you blinded.
 
Get closer to the teller office windows and use your large magazine to suppress any opponents who are lying in wait. When they’re dead, move into the teller office and deploy the defuser to pressure any remaining opponents to come into the teller office.
 
 
▲ Throw a Candela into the tellers office before pushing.
 
Site 3 - Lobby (1F) and Press Room (1F)
Spawning at either the police line or the side entrance will make it easier for you to get to the bombs at site 3. First, move toward the main gate of the consulate and destroy the camera to the left so it can’t spot your team and reveal your team composition.
 
 
▲ Destroy this camera at the front of the consulate.
 
If there are any opponents waiting in the main lobby, you can deploy a Candela on the front door and stun them before you move in. Either break down the barrier or use a breaching charge to get inside, and quickly dispatch any blinded enemies who are defending the main lobby.
 
 
▲ You can stun the enemies in the lobby through the front door with a Candela.
 
Throw a Candela near the staircase and one into the antechamber to blind any enemies planning a counter attack. Arm the defuser, and set up defensive positions to push back any opponents who try to destroy it.
 
 
▲ Push into the main lobby, watch for enemies coming from the press room to your left.
 
Site 4 - Consul Office (2F) and Meeting Room (2F)
Finally, with the bomb at the fourth site, Ying will want to spawn at the police line and work her way over to the western side of the building. When you’re nearly in sight of the garage, destroy the camera that is located outside and begin rappelling up the side of the building.
 
▲ Always destroy this camera before entering the building.
 
When you make it to the barricaded window of the consul office, deploy a Candela on it and move away, as the enemies will likely fire at the barricade when the Candela goes off. While rappelling, fire into the room to neutralize any threats.
 
 
▲ Climb up to the window of the consul’s office and place a Candela on the barrier.
 
Get ready to throw a Candela into the office and enter through the window while they’re blinded. At the same time, the rest of your team should be moving up the stairs to flank the enemies and trap them between both of your attacks.
 
 
▲ Enter the office and finish off any stragglers to secure the win.

How to Play Ying on Consulate in Rainbow Six Siege +13
How to Play Ying on Consulate in Rainbow Six Siege
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How to Play Blitz on Chalet in Rainbow Six Siege

Chalet has been around since the start of Rainbow Six Siege, and it hasn’t seen any changes since it was first implemented. While some players have called for a rework, others believe that the map’s gameplay already flows smoothly enough and that a rework could potentially disrupt it.
 
Of course, as with any other map in Rainbow Six Siege, you’ll need a lot of map knowledge about Chalet to have the best results. Today, we’re going to focus on how you should play Blitz on Chalet. Blitz is one of three shield attackers, and he is the most mobile out of each of them.
 
Along with his mobility, Blitz is defined by his primary equipment, which is integrated into his shield. The light bar on his shield can blind enemies at close ranges, and to get nearer to them, Blitz can keep his shield up while he sprints. This makes Blitz’s gameplay risky but rewarding.
 
 
Unlike other operators, Blitz can’t equip any attachments on his primary weapon since it’s a shield. However, the attachments on his secondary weapon are far more crucial. The P12 is one of the best pistols available to shield operators, and we’d recommend using a muzzle brake and a laser sight on it.
 
To ensure that you can navigate the map without the help of your teammates, we’d recommend using breaching charges as a secondary gadget. This is one of the main contrasts between Blitz and Montagne, as the French shield operator has to rely on the people around him to get through soft cover.
 
▲ This is where Blitz can spawn on Chalet, along with the other attackers.
 
Site 1 - Wine Cellar (B) and Snowmobile Garage (B)
The best point for a Blitz player to spawn at when the bomb is at site 1 is the lakeside. This will allow you to quickly make your way to the garage door so you can support your teammates in their breaching efforts. While Blitz won’t be able to help with the breaching itself, he can be a useful distraction.
 
▲ Make sure to destroy this camera before you advance.
 
Before making a move, approach the camera near the helipad and destroy it so it can’t reveal your team’s composition or position. Next, move towards the snowmobile garage door on the side of the building, but be careful for defenders who are peeking out of the top floor windows.
 
 
▲ Watch for enemies breaking these windows to shoot down at your team.
 
You also need to take care to avoid enemies who are trying to kill your team while you’re distracted breaching. Let your breachers perform their task and set yourself up in front of the portion of the wall that will be breached. Run through the hole, use your flash ability to blind the enemies, and take them out with the support of your team.
 
 
▲ Blitz should be the first one through the breach when it’s made.
 
Site 2 - Bar (1F) and Gaming Room (1F)
With the bomb at site 2, Blitz should spawn at the cliffside, as it provides easy access to the back entrance of the building. When you first spawn, turn to your right and destroy the camera that is located next to your spawn before a defender has an opportunity to catch your team.
 
▲ This is where the camera next to spawn is located.
 
Next, move over to the window next to the back entrance of the Chalet and break it down. From here, you will be able to fire at enemies inside without worrying about them shooting you back, provided you stay behind your shield while blind firing and your teammates don’t let you get flanked.
 
 
▲ You can suppress enemies in the great room through the windows.
 
With the enemies softened up, you should be able to move through the rear entrance of the building. Make sure that there are no enemies upstairs and charge into the bar, flashing enemies as you go. Kill the blinded enemies and have your teammates flank them to finish the round.
 
 
▲ Blitz should draw the fire for his teammates during the final push.
 
Site 3 - Kitchen (1F) and Trophy Room (1F)
Spawn at the front yard to make your way to the kitchen as soon as possible. Destroy the cameras as you approach the building and watch out for spawn peeks. Attackers are very vulnerable when they approach from the front yard, as the defenders have plenty of angles to shoot from.
 
 
▲ Watch for enemies spawn peeking through these windows.
 
Fire at any enemies you see through the windows and move through the entrance barricade when you’re sure that no enemies remain to cause you trouble. As you enter the building, look to your right and make sure there are no enemies waiting for you at the top of the staircase.
 
 
▲ Make sure nobody’s hiding at the top of this staircase.
 
When the main entrance to the chalet has been cleared, make your way over to the wall to your left. If it isn’t reinforced, bring it down with a breaching charge and rush the enemies in the trophy room before they can react. Finish off any stragglers and end the round.
 
 
▲ Breach the adjacent wall and rush the defenders before they can regroup.
 
Site 4 - Master Bedroom (2F) and Office (2F)
Start at either the backyard or the cliffside and make your way over to the ladder leading up to the office balcony. While you’re up here, destroy some of the barricaded windows and check inside of the main room and upstairs to see if any roamers are out of cover.
 
▲ Climb up this ladder to get to the objective.
 
Once you’ve suppressed any roamers, move over to the barricade on the office doorway and throw your drone inside to see the enemy’s positions.
 
 
▲ You can fire down at enemies nearly unhindered from this angle.
 
Use one of your breaching charges on the door and detonate it before charging in. Flash enemies and melee any that are close to you, allowing your teammates to storm in behind you and kill any remaining defenders.
 
 
▲ Break through the barricade and push the defenders out of the objective.

How to Play Blitz on Chalet in Rainbow Six Siege +13
How to Play Blitz on Chalet in Rainbow Six Siege
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How to Play Capitão on Clubhouse in Rainbow Six Siege

Rainbow Six Siege is a game that takes practice to master. There are countless operators with various abilities, and each of the maps has its own unique quirks. Clubhouse, for example, is known for its good spawn peeking angles for defenders and its reworked upper level that results in tense rounds fought to the last minute.
 
Of course, beginners can’t expect to have the same level of map knowledge as veteran players, but we can help you hit the ground running. In this guide, we’ll share our favorite Capitão strategies for Clubhouse. Capitão is one of two BOPE operators, and he’s seen as an effective flanker with a relatively versatile loadout.
 
As a primary gadget, Capitão is equipped with a crossbow that can fire non-lethal smoke bolts as well as lethal asphyxiating bolts. He is equipped with two of each of these types of bolts, and he combines it with a three-speed loadout that allows him to get in position far faster than many other attackers.
 
 
Capitão has access to a light machine gun as well as an assault rifle in his primary weapon slot, and we prefer the Para-308 with its combination of high damage and high recoil. Since Capitão is often played as a rusher, relatively harsh recoil won’t affect his performance as badly as it would a mid-ranged operator.
 
We’ve equipped the Para-308 with a holographic sight, as the recoil will typically throw off your aim with an ACOG. Along with that, we’ve opted for a muzzle brake and vertical grip to reduce the recoil as much as possible. As a secondary, we prefer stun grenades over claymores, but both are solid choices.
 
▲ Capitão and the other attackers’ spawns on Clubhouse.
 
Bomb Site 1 - Church (B) and Arsenal Room (B)
With the bomb located downstairs, Capitão should spawn at the warehouse, which grants him easy access to the garage, and therefore downstairs. As you move toward the building, make sure that you destroy the camera to your left, as it can detect you and reveal your position and team composition.
 
▲ This is the camera you’ll want to destroy.
 
Move to the barricade blocking the door to the garage, and either shoot it out or break it down. Before advancing into the garage, you may want to throw a drone in to ensure that there isn’t a roamer waiting for you on the upper balcony or in one of the corners of the garage.
 
 
▲ Take cover by this pillar as soon as you drop down.
 
Move into the garage and drop down through the hole in the floor where the ladder is located. As soon as you drop, strafe to the right or left in case an enemy is watching the angle. This will put you behind one of the two pillars in the oil pit and it will allow you to return fire from cover.
 
 
▲ Use your smoke bolt before the final push.
 
Advance toward the utility room, and use your asphyxiating bolts to smoke any opponents out of the corners in the area. Form up with your squad and get ready for the final push. You can use one of your crossbow’s smoke bolts on the entry point to the room so that you don’t get shot while entering.
 
Bomb Site 2 - Bar (1F) and Stock Room (1F)
With the bomb at site 2, you should spawn at the shipping dock with Capitão. Despite being slightly further away than a spawn like the main gate, Capitão’s speed makes up for it and allows you to strike the defenders from a more unexpected direction.
 
▲ Note the camera just above the fence.
 
Advance into the building and secure the strip club. Feel free to use a drone to recon the area, as there may be roamers waiting for you to advance toward the bar. Head up to the pool table and fire some of your crossbow bolts into the bar area to distract the enemies before heading back to the strip club.
 
 
▲ Capitão causing a diversion before the final push.
 
Head through the hallway to the left of the strip club and advance through there, turning right into the bar. The enemies will likely still be fixated on the pool room entrance and you can surprise the defenders.
 
 
▲ Flanking from the toilets.
 
Bomb Site 3 - CCTV Room (2F) and Cash Room (2F)
With the bomb at site 3, you should spawn at the warehouse. Don’t forget the camera to the left of the spawn point as you advance toward the garage. When you get to the garage entrance, make a left and head to the barricaded window to the garage storage room.
 
▲ Break into the garage storage room and head toward the eastern stairs.
 
Break down the barrier and enter the room, quickly making your way out the other door and taking a right up the eastern stairs. Fire a smoke bolt at the top of the stairs and sprint into it, as you won’t have much cover when you make it up there.
 
 
▲ Use your bolts and grenades on the enemies in the CCTV room.
 
Take cover by one of the walls and start lobbing grenades and shooting bolts into the CCTV room to keep the enemies suppressed. This tactic will work a lot better if you have a teammate who is advancing toward the CCTV room from the upper floor of the garage at the same time.
 
 
▲ Use your asphyxiating bolts to keep enemies from entering through the cash room when you push.
 
Bomb Site 4 - Gym (2F) and Bedroom (2F)
With the bomb at the final site, you should spawn at the loading dock and then move through the trash area to get to the building. Break down the barricade to the hall outside of the toilets and work your way to the main stairs.
 
▲ Breaching and entering the building.
 
Make a left and head up the stairs, but fire a smoke bolt up at the top of them before you ascend. Quickly make your way through the smoke and take cover at the wall next to the bedroom door, firing at enemies on the objective.
 
▲ Asphyxiating bolts can keep enemies from pushing you.
 
When you feel like the enemies are weak, use your final smoke bolt and push your way into the bedroom. Keep an eye out for any anchors waiting in the bathroom, and flush them out with an asphyxiating bolt.

How to Play Capitão on Clubhouse in Rainbow Six Siege +12
How to Play Capitão on Clubhouse in Rainbow Six Siege
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Guide to playing ‘Fuze’ in ‘Outback’

The Outback is a mid-sized battlefield consisting of 1F and 2F. The map added with the Burnt Horizon season and has been well balanced between the offensive and defense teams. Therefore, it has often appeared on the Rank so far. The Objective Locations are generated two on the 1F and another two on the 2F. However, because of the risk of being vertical or hatch drop, the defense team prefers defending the 2F.
 
On the 2F, there is a Balcony where the attackers can stand, and there are many doors and windows that allow attackers to penetrate the building from the outside, so the attackers have many options. However, the structure of the building is quite complicated, so if the drone is not used for reconnaissance, the attackers will easily be exposed to the defending roamer.
 
 
▲ Outback’s Objective Location. Each floor has two objective locations.
 
 
Fuze is an operator who can use dedicated equipment, the Cluster Charge, to carry out extensive bombing across walls, windows, and floors. With this ability, the defensive gadgets across the wall can be removed in one shot, and if lucky, it can also give fatal damage to the defense team operators. However, the Cluster Charge can only be attached to the surface of a destructive material, and it can be vulnerable while install and operate gadgets.
 
Fuze is a 1 Speed / 3 Armor Operator that doesn't seem to fit the current meta, but because the Primary Weapon can all project enormous firepower, Fuze can act as an Entry Fragger, who actively engages on the team's front line. Especially, considering the fact that the AK-12 has the fastest time to kill (TTK) among the Assault Rifle, it is an operator that can be selected even considering the disadvantage of 1 Speed.
 
 
▲ AK-12 is a powerful assault rifle carrying strong damage(45) with high RPM(850).
 
 
 
▣ In case, the site is located at '2F Laundry ~ 2F Games Room'
 
When the Objective Location is placed on the 2F, the attackers usually try to get on the outside Balcony or Terrace and break either the window or door barricade to enter. Likewise, when the attackers are targeting the ‘Laundry ~ Games Room’, they climb up to the Motel Balcony or Terrace in the north, break windows around Bombsite, check the inside, and enter if the threat is eliminated.
 
The only place where the Cluster Charge can be installed is outside windows or unreinforced walls around the Bombsite. However, the defensive traps or gadgets are often installed near the windows, so if you haven't broken the window barricade, you'd better use the Cluster Charge before entering. In this case, your position will be exposed due to noise creation, so extra caution is needed.
 
It is also a good idea to enter the building far from the bombsite and push in. However, if the defending roamer detoured, it could easily catch the attacker’s back. Therefore, I would recommend accompanying with the team members.
 
 
▲ If the bombsite is located on the 2F, the only place where you can use the Cluster Charge is on the window barricade.
 
▲ If the Cluster Charge successfully fires, it can scorch inside the building. Of course, it can also destroy the installed defending gadgets.
 
▲ If you install the Cluster Charge before entering the Piano Room,
 
▲ Two explosives will drop at this point and can drive away the defenders positioned at the stairs.
 
▲ When pushing the enemies from the Mechanical Bull to the Games Room, be careful of the defending roamer’s surprise attack.
 
 
 
▣ In case, the site is located at '2F Party Room ~ 2F Office'
 
Since both the Party Room and the Office are located in the middle of the building, it is better to carry out the attack by surrounding the Bombsite in various directions. Try entering through the window leading to the Garage Lounge on the 2F, from the 2F Terrace to the Mezzanine, or from the Games Room to the Mechanical Bull, to press the defensive team.
 
Like the Objective Location described earlier, the 2F does not have a suitable place to use the Cluster Charge. Although you can use it as clearing the window before entering, it not only generates noise but also reveals the location, so considers using it carefully. Smoke Grenade might be more effective if the defense team is holding this angle when trying to enter through the window.
 
 
▲ The Mechanical Bull has a window, but the defenders can check this window from diverse angles. It is risky to enter through this window.
 
▲ The window, which you an approach to the Mezzanine side. Use a drone recon in advance to check the enemy hiding on the window, stairs, and Mechanical Bull.
 
▲ If you safely move in, you may now press the enemies towards the Mechanical Bull and Party Room.
 
▲ Convenience Store Roof window leading to the Garage Lounge. Because there is an obstacle covering, you can enter relatively safer.
 
▲ If you move in, cover your body and check inside the Office.
 
▲ The opposite side of the Garage Lounge has a similar window, so you can try it from here as well.
 
▲ Convenience Store Roof window leading to the Electrical Room. The defenders often sit here and watch this angle, so be cautious.
 
 
 
▣ In case, the site is located at '1F Nature Room ~ 1F Bushranger Room'
 
If the Objective Location is placed on the first floor, the option to attempt vertical from the top is added. The 2F has two hatches leading to the 1F, and most of the floors are made of destructive materials, so it is not only possible to play vertically, but also able to install Fuze's Cluster Charge on the floor.
 
If the offensive team operates a hard breacher, it would usually try to pierce the outer wall of the Bushranger Room. However, if there is a defending roamer positioned on the 2F Back Stairs with the floor opened, the entry itself will be difficult. For this reason, another team member is needed to clear the 2F Back Stairs side, which would be nice if Fuze takes this role and proceeds vertical play.
 
You should install the Cluster Charge on the 2F Piano Room, Laundry, or Motel Hallway, and fire up to remove the defensive gadgets around the Bombsite. But as always, the defense team will try to stop Fuze from devastating the Bombsite with the Cluster Charge. For this reason, I would recommend accompanying with other teammates when trying vertical.
 
 
▲ If the team hard breacher pierces this wall, it would be the best, but…
 
▲ If the defender anchor drills a hole on the Back Stairs and waits, the hard breacher may not able to work on breaching.
 
▲ If you open the 2F Showers window and shoots this wall, you can have an angle showing a defensive roamer positioned at the Back Stairs.
 
▲ From the 2F Piano Room, you can play vertical facing the Nature Room.
 
▲ From the window connected to the Bathroom, you can either blow up the Cluster Charge or rush in.
 
 
 
▣ In case, the site is located at '1F Compressor Room ~ 1F Gear Store'
 
This site is not only located in the middle of the building, but it also has two long rooms that are horizontally connected side by side. Simply, this objective location is similarly structured as the ‘Office ~ Party Room’ on the 2F. Due to these characteristics, the offensive team can press the enemy by surrounding the Bombsite from various directions, and also possible to play vertical from the top floor.
 
If you want to fire up the Cluster Charge on the Bombsite from the 2F, you can proceed from the ‘Office ~ Office Supplies’. If the offensive team operates a hard breacher, it will try to break through the reinforced walls around the Kitchen or the Restaurant. In this case, you can support the hard breacher by clearing up defensive gadgets behind the reinforced wall with the Cluster Charge or destroy the 2F floor with the breach charge and shoot down the Shock Wire or Electroclaw installed behind the reinforced wall. However, as always, while proceeding vertical, be cautious against the defending roamers approaching from the Mechanical Bull or Garage Lounge.
 
 
▲ In case, you spawn on Gas Pumps, be careful of the enemy attempting spawn-peek through the Garage window.
 
▲ If you enter through the Restaurant Lobby, you may try entering the Gear Store, or...
 
▲ breach the Kitchen reinforced wall with the hard breacher.
 
▲ If you use the Cluster Charge at this point on the 2F Office, you may destroy the defensive gadgets installed behind the reinforced wall.
 
▲ If you blow the Cluster Charge on the Office Supplies floor, you can destroy the defensive gadgets installed on the Gear Store entrance.
 

Guide to playing ‘Fuze’ in ‘Outback’ +23
Guide to playing ‘Fuze’ in ‘Outback’
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Guide to playing ‘Jackal’ in ‘Theme Park’

Theme Park is a mid-sized battlefield consisting of 1F and 2F. During the Shifting Tides season, the map has been reworked, making the size of the battlefield slightly reduced and changing the structure of the building. The objective locations are generated two on each floor, ‘2F Bunk ~ Day Care’ / ‘1F Lab ~ Storage’ staid same, while the ‘1F Armory ~ Throne Room’ / ‘2F Initiation Room ~ Office’ has been newly created.
 
Through windows and doors all over the building, defenders often attempt spawn-kill or run-out. For this reason, the attackers must be extremely careful from the very beginning of the round. Also, when you hanging on the wall and trying to check inside the building, make sure you install the Claymore Mine on the door where the defensive roamer cam run-out.
 
 
▲ The objective location 1F ‘Armory ~ Throne Room’ is notorious for its advantage over the defense team.
 
 
Jackal is an operator who can detect the enemy footsteps using its dedicated equipment, the Eyenox Tracker, known as the best counter roamer of the offensive team. For this reason, Jackal is one of the most banned operators in ranked mode.
 
Jackal can detect the enemy footsteps with the Eyenox Tracker to find the existence of the enemy or when it has passed. Also, scanning the footstep allows Jackal to notice the location of the owner in real-time. This ability is fatal to the defense team Roamers because if they got detected by the Eyenox Tracker, they should stop roaming and retreat to a safe area.
 
Jackal is also an operator who can carry the IT12L shotguns as a secondary Weapon, allowing him soft breaching. So, he can break down unreinforced walls or hatches or floors to play vertical from the 2F. Especially, Jackal's Eyenox Tracker can scan the enemy footsteps on the 1F from the 2F, enabling diverse strategy.
 
 
▲ ITA12S allows soft breaching, but not very functional against shooting players.
 
 
 
▣ In case, the site is located at '2F Initiation Room ~ 2F Office'
 
Initiation Room ~ Office is where the Bombsite is placed in the center of the 2F, and it would be advantageous for the attackers to enter from both sides of the building and surround. If you spawn on Teacups or Main Entrance, enter through the Cafe or Arcade Stairs, or if you spawn on Bumper Cars, to climb up to the Castle Entrance and approach the Cash Stash. However, when approaching the building, keep an eye on the windows around the building to prevent any spawn-kill happening.
 
There are many major walls around the Bombsite that are good to be pierced, and if Jackal accompanying the team hard breacher with using the Eyenox Tracker, the team may approach to the location safely. It would be much better if you scan the roamer’s footsteps and cut him, but driving him away is still good enough.
 
 
▲ If you spawn on Bumper Cars, recommend attacking from the Castle Entrance.
 
▲ Opening the rooftop hatch with the shotgun and dropping into the Control Room can be one option.
 
▲ Control Room window has an angle towards the Initiation Room.
 
▲ Support the team hard breacher and make him breach the Yellow Corridor wall leading to the Office.
 
▲ It is also a good idea to breach the Bunk wall leading to the Initiation Room.
 
 
 
▣ In case, the site is located at '2F Bunk ~ 2F Day Care'
 
In 2F Bunk ~ Day Care, it is also valid to use the Terrace on both sides of the building to narrow down the Bombsite. Usually, while some of the attackers enter the Cafe or Upper Arcade and confront the defenders, others should approach from the east side of the building and clear the defending roamers.
 
Because there are many rooms and complicatedly structured around the Dragon Stairs, it has a high chance of a roamer hiding. Therefore, it would be nice if Jackal, who has strong counter roaming capability, enters from here. In addition to tracking footsteps, actively utilize drone reconnaissance and Claymore Mine to drive out roamer safely and move forward to the Bombsite.
 
One you need to keep in mind while tracking the roamer is that the use of C7E primary Weapon may result in the exposure of guns at corners due to the length. It seems to be a minor problem, but it's actually not, so always be aware of this when you enter the door or turn the corner.
 
 
▲ Mostly the attackers move up to 2F Cafe Terrace and start attacking from the Café.
 
▲ Or you just can enter through the opposite side of the building and use the Eyenox Tracker to catch the defending roamer.
 
▲ This rooftop also has a hatch but needs a drone recon in advance due to the sight limitation.
 
▲ From the 2F Break Room window, you can have an angle looking towards the Bunk.
 
▲ If you breach the right window barricade, you can have an angle showing all the way to the Yellow Corridor.
 
▲ However, the defenders often attempt run-out to catch the attackers rappelling on the window, so install the Claymore Mine near the 1F entrance in advance.
 
 
 
▣ In case, the site is located at '1F Armory ~ 1F Throne Room'
 
The ‘Armor ~ Throne Room’ has a large interior space, but there are no exterior windows or hatches, making attackers have a few options to enter the Bombsite. It's not easy to get in because the ‘Armor ~ Throne Room’ are both connected to the Blue Room and sharing the entrance. This is why the offensive team has to build a new driveway operating a hard breacher.
 
There are three major places where you can attempt breaching, Barrel Room, Maintenance, and Yellow Corridor. Among these places, the Barrel Room and Maintenance are relatively safer, so the attackers often try here. Jackal can play the role of escorting the hard breacher all the way here and start tracking down the roamers.
 
It's also a good idea to break down the floor of the ‘Office ~ Waiting Room’ on the 2F attempt vertical Play near the Armory. As mentioned earlier, Jackal can scan the 1F footsteps from the 2F, so he can play more effectively. If you co-operate with the team members on the 1F, you will be able to catch the defense team operators hiding inside.
 
 
▲ While the team hard breacher is breaching the Barrel Room wall, cover his back.
 
▲ Same on the Maintenance wall. Watch the team hard breacher’s back while he is working on breaching.
 
▲ If you pierce the Yellow Corridor reinforced wall, you can cover yourself on the Yellow Stairs and check inside the Armory.
 
▲ With the shotgun, you can breach the 2F ‘Office ~ Waiting Room’ floor and play vertical.
 
▲ However, the Initiation Room floor is made of non-destructive material, so you can’t play vertical here.
 
▲ Because the defenders often move around the Blue Room, it is a good place to use the Eyenox Tracker from the upper floor hatch.
 
 
 
▣ In case, the site is located at '1F Lab ~ 1F Storage'
 
Because the overall size of the ‘Lab ~ Storage’ is small and has a window leading inside, the attackers have multiple options to approach. Also, it is possible to play vertical from the 2F Cafe, making the attackers able to bully the defenders in various ways. However, due to these characteristics, the defense team also minimizes the number of anchors and operates multiple roamers to attempt a surprise attack.
 
Through Terrace, you can safely move up to the 2F Café. The Café allows you to play vertical by breaking the floor. You not only can look down at parts of Storage but also can disturb defenders covering inside the bombsite. Therefore, the roamers often hide here to prevent vertical playing. However, if Jackal could scan their footsteps and track the location, it would be very helpful to drive them out from the Café. Find out the location of the roamer with the Eyenox Tracker and simultaneously attack the bombsite from various angles.
 
 
▲ Because it has a window leading to the Storage, checking this window constantly is still helpful for the team.
 
▲ Arcade Toilet window next to the Storage. If possible, you can attempt to enter through here.
 
▲ If you play vertical from the 2F Café, you can look down the Storage and Arcade Toilet.
 
▲ You can also try the vertical from the Upper Arcade to look down the Lab, but because this place is too widely exposed, you can easily get attacked by the defending roamer.
 
▲ You can break the 1F Barrel Room wall and create a new shooting angle.
 
 
 
More guides are posted on the Moot Wiki! So please visit the link below
https://moot.us/wiki/Rainbow%20Six%20Siege

Guide to playing ‘Jackal’ in ‘Theme Park’ +23
Guide to playing ‘Jackal’ in ‘Theme Park’
RetroFlame77
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LV.22 Good Leader 1mo

Who Can Help Me Get Better At Rainbow ?

I'm trash at the game like really trash 😂

Who Can Help Me Get Better At Rainbow ?
Who Can Help Me Get Better At Rainbow ?
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Is goyo good

Comment yes or no

Is goyo good
Jamierty11
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LV.2 Lurker 1mo

Intrested in joining my clan

https://youtu.be/x0OnRC-LE9Q

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Wanna Play Ranked? Xbox

I'm Bronze 5 and Need People To Carry Me My Gamertag Is Th3Doodle

Wanna Play Ranked? Xbox
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LV.2 Lurker 1mo

Guide for playing 'Iana' on 'Bank'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Bank is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture gives a slight advantage to the attackers being able to have control over large portions of the map without entering the building.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] CEO(A) - EXECUTIVE(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the second floor ‘Terrace’ located to the south east of the map. After gaining control over the square stairs, the attackers will proceed to open the reinforced wall separating CEO(A) from Square as this will provide attackers with a direct route to the bomb site to plant the defuser. Iana should act as a supporting operator for the attacking teams entry fraggers. Use the remote controlled hologram similar to how one would use a drone for friendly teammates - gather intel on the positions of defenders inside of the main building and communicate this intel to teammates establishing control of the rooms adjacent to the bomb sites.
 
JEWELRY SPAWN LOCATION
 
ATTACKING: [1F] OPEN(A) - STAFF(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor as the entire ceiling of Open(A)-Staff(B) is able to be destroyed in order to gain dynamic angles into the bomb site. Iana could be most useful to the attacking team if able to efficiently execute a solo roam clear starting from ‘Dirt Tunnel’ and ending at the top of ‘Blue Stairs’ (which will also be the first floor section of ‘Square Stairs’ and located directly adjacent to Staff(B)). This will be advantageous to attackers as having teammates positioned horizontally while pressure is being applied vertically allows for the horizontal push into the bomb site to be much more viable than if pressure were being applied from only one direction. Iana should act as one of the few attacking operators ready to execute a horizontal attack whilst the majority of the attacking team is located on the second floor; pressuring defenders through the ceiling.
 
PARKING SPAWN LOCATION
 
ATTACKING: [1F] TELLERS(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the second floor CEO Office as this will enable attackers to destroy the ceiling of the Tellers-Archives bomb site. Attackers will also focus on control of Kitchen and Open Area as this will enable attacking hard breachers like Hibanna and Thermite to breach the reinforced wall between Admin Office and Archives(B). Iana should be oriented towards assisting in the control of Kitchen and Open Area as these rooms will play an important role for the attacking teams hard breachers in moving the round forward. Act as an entry fragger for your teams Thermite and Thatcher and clear these initial first floor rooms by acting on the intel gathered by supporting teammates (Thatcher, Thermite, Hibanna).
 
BACK ALLY SPAWN LOCATION
 
ATTACKING: [BSMNT] CCTV(A) - LOCKERS(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the first floor Open Area and Kitchen as the hatches located on the floors are crucial in cutting off defenders rotating throughout the basement and between the two bomb sites. Iana can provide attacking entry fraggers with a sometimes much needed distraction to use against enemy off-site anchors. Defenders commonly have a very heavy presence inside of the Server Rack room as the loss of this rooms to the attacking team will almost inevitably result in attackers winning the round (this is due to attackers being able to plant the defuser in an inverted way, such that the player planting is completely behind cover and slightly outside of the CCTV(A) bomb site). For this reason, attackers should dedicate a heavy amount of resources in gaining control of the Server Rack room. Use Iana’s ability as a faux-rush to cover the actual approach of attacking entry fraggers. This should involve clear communication as Iana to your teams Ash or Zofia as the timing will be crucial in having teammates successfully capitalize on your gathered intel.
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
Thanks

Guide for playing 'Iana' on 'Bank'. +3
Guide for playing 'Iana' on 'Bank'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Ranked boosted

Join if you want out of copper, bronze, or silver

Ranked boosted
Jeremyr96
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LV.2 Lurker 1mo

Guide for playing 'Iana' on 'Kafe'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Kafe is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture leaves the map fairly balanced since the rework of the map.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [3F] BAR(A) - COCKTAIL(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Cigar as this will allow attackers to breach the reinforced wall separating Cigar and Freezer and in turn flush out any defenders playing inside of Freezer. After eliminating defenders inside of the Freezer, attackers will attempt to plant the defuser under the cover of smoke behind one of the wooden counters inside of Bar(A). Iana can be very useful on this bomb site with the operator's ability to use the hologram to execute a solo roam clear. Whilst the majority of attackers are establishing control inside of ‘Cigar’, Iana can be used to clear the second floor rooms including ‘Pillars’, ‘Train’, and ‘Mining’ - primarily, looking for defenders potentially wanting to use Nitro-Cell from the second floor on attackers moving throughout the third floor. Being able to dedicate one attacking operator with this task is advantageous to attackers as it allows the attacking team to dedicate more players and resources to their primary assault on the third floor.
 
RIVER DOCKS SPAWN LOCATION
 
ATTACKING: [2F] FIREPLACE(A) - MINING(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the third floor as the entirety of the ceiling of Fireplace(A)-Mining(B) is able to be destroyed by attacking soft destructors. Iana should use her hologram ability to quickly gather intel on the state of the third floor. The player should be looking for enemy defenders positioned on the top of White Stairs or around Mini-Cocktail 9located opposite of Red hatch and new Hatch). The advantage of using Iana for this job instead of just basic droning (which can be performed by any operator) is that the holograms brough by Iana can be regenerated (similar to how Lesion regenerates Gu Mines). This allows attackers to not have to put as hard of an emphasis on drone economy which, in turn, allows attackers to be much more efficient in gaining map control during the round.
 
BACK ALLY SPAWN LOCATION
 
ATTACKING: [2F] READING(A) - FIREPLACE(B)
The primary route of attack on this bomb site will be almost identical to attacking Fireplace and Mining. Attackers will prioritize control over the third floor as this will allow for vertical pressure on the defending anchors. Iana can also be played similar to the way in which she was played on the previous bomb site. However, the player could also use Iana in a more aggressive play-style which would entail asserting a presence at the top of the second floor Pillar Stairs without the support of the rest of the attacking team. This can prove beneficial to attackers if executed successfully as having teammates positioned inside of 2F Pillar will significantly limit the places in which defenders can reposition to after the bulk of attacking forces begin opening up the flooring on the third floor - exposing defenders to vertical pressure.
 
CHRISTMAS MARKET SPAWN LOCATION
 
ATTACKING: [1F] SERVICE(A) - COOKING(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of large and small Bakery. This will allow attacking hard breachers like Thermite and HIbanna to breach the reinforced wall between Cooking(B) and large Bakery. It is common for defenders to Kaid or Bandit trick the bakery-cooking wall as defending Cooking(B) is almost impossible to do after the wall has been opened. Due to the Bandit Tricking which is likely to take place, control over the second floor Train and Mining rooms will be essential for attackers in order to breach the Bakery wall. Use Iana as a supporting intel operator to support the attacking teams soft destructor like Buck or Sledge while control over the second floor is being carried out. As stated previously, roam clearing and floor control can easily backfire on attackers if done haphazardly. For this reason, support your teammates by providing them with a steady stream of real-time intel on the whereabouts of defending roamers. This is the best way to ensure a successful roam clear.
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
Thanks!

Guide for playing 'Iana' on 'Kafe'. +3
Guide for playing 'Iana' on 'Kafe'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Guide for playing 'Iana' on 'Kanal'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Kanal is a triple-level map (consisting of three floors) currently only found in ranked play though that may be subject to change as the developers could add the map to the pro-league map roster after observing how the map plays now. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] SERVER(A) - RADAR(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’ as this will provide the attackers with clear lines of sight directly into the Radar(B) as well as access to the bomb site to plant the defuser. Iana should be used as an intel gathering operator on this bomb site for attackers reliant on reliable information in order to safely and efficiently do their job. Iana should assist an operator like IQ or Buck in safely acquiring control over the first floor ‘Map Room’ as it is common for defenders to use Bandit or Kaid to trick the ‘Renovations’ wall. The use of vertical pressuring coming from ‘Map Room’ can allow attackers to eliminate any defenders inside of ‘Renovations’ - allowing attackers to breach the reinforced exterior wall on the second floor.
 
SAIL BOATS SPAWN LOCATION
 
ATTACKING: [1F] COAST GUARD(A) - LOUNGE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will allow attackers to completely expose the Lounge(B) bomb site as well as position themselves to plant the defuser in a variety of different plant spots. Iana should act as an entry fragger or as a support operator for entry fraggers. Use the operators hologram to gather real-time intel on the positions of defenders inside of the building. When operators like Ash and Zofia have up-to-date information on the positions of hostile players, entry fragging and map control will be much more efficient and time effective.
 
FLOATING DOCKS SPAWN LOCATION
 
ATTACKING: [BSMNT] KAYAKS(A) - SUPPLY(B)
The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge as the hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers, so any pressure which can be applied from the second floor down into the basement can be used advantageously by attackers. Under cover of the vertical pressure as a distraction, Iana will be well supported to maintain control over Scuba by vaulting the Scuba double window from the outside. After positioned adjacent to the bomb site inside of Scuba, communicate with the rest of the attacking team to know when to execute a final push into Kayaks(A)-Supply(B) as a well coordinated vertical-horizontal site push is almost unstoppable by defenders.
 
CONSTRUCTION SPAWN LOCATION
 
ATTACKING: [1F] SECURITY(A) - MAP(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the second floor east building as the ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor as it will make a final push on to the bomb site much easier. Iana should act as an entry fragger for the attacking team; communicate with attacking teammates while they drone the second floor to limit the instances of missed opportunities for a man advantage. Entry fragging should be done with a man addvantage in mind. In most cases, when players drone a particular area of a map, the drone is shot by a defender and the enemy player runs away after having their position revealed. However, If an attackers drone is followed by an attacking entry fragger, the likely hood of the defender being able to reposition safely is incredibly low as they will be forced into a gun fight with the attacking teams entries.
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
Thanks!

Guide for playing 'Iana' on 'Kanal'. +3
Guide for playing 'Iana' on 'Kanal'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Monty and blitz are bad

Pls only if your good play as them

Monty and blitz are bad
Jamierty11
Jamierty11 Jamierty11
LV.2 Lurker 1mo

Need a low plat

Need 1 gold plus east us

Need a low plat
Cooper Mccearley
Cooper Mccearley Cooper Mccearley
LV.2 Lurker 1mo

Want to play?

Want to play?
Eyesystic
Eyesystic Eyesystic
LV.3 Lurker 1mo

New Season?

Yo fr does any1 like know when the new season is gonna drop?

New Season?
Kineticzombie
Kineticzombie Kineticzombie
LV.3 Lurker 1mo

Guide for playing 'Iana' on 'Clubhouse'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Clubhouse is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map can favor either attackers or defenders depending upon which team wins the ban phase and which site is being played.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] CASH(A) - CCTV(B)
The primary route of attack on this bomb site will be by the attacking team breaching the east reinforced wall inside of CCTV(B) (also known as ‘Platform wall’) as this will provide a direct route for attackers to plant the defuser behind ‘Server Rack’ located inside of the CCTV bomb site. Iana will be most useful on this bomb site by gathering intel on the first floor inside of Lounge by use of the holograms available to the operator. After establishing control inside of the 1F Stock Room, activate Ianas’ hologram to press deeper into the first floor and gather information on defending player positions in and around ‘Lounge’. The ceiling of these first floor rooms can be destroyed by attackers and provide vertical angles which can be used to prevent defending operators like Bandit from tricking the ‘Platform’ wall.
 
WAREHOUSE SPAWN LOCATION
 
ATTACKING: [2F] BEDROOM(A) - GYM(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall between outside ‘jacuzzi’ and the bedroom/gym hallway (commonly known as Jacuzzi wall). After breaching the Jacuzzi wall, attackers will attempt to plant the defuser inside of Gym(B). Iana can be used to gather intel on the exact set up from defenders by using the operators hologram to infiltrate the second floor Construction Room. After gaining access to Construction, Iana can either press into the Cash Room to determine whether or not defenders have allocated a significant amount of manpower and resources. In the case that defenders do not have a strong presence on the eastern side of the second floor, consider communicating this to the rest of your team as a Construction push may be the better route of attack for the attacking team.
 
SHIPPING DOCKS SPAWN LOCATION
 
ATTACKING: [1F] BAR(A) - STOCK(B)
The primary route of attack on this bomb site will be by the attacking team planting the defuser inside of one of the two doorways located inside of Stock(B). Although the attackers have a very direct route to the bomb site from the outside, successfully planting the defuser inside of Stock(B) can be difficult due the exposure attackers are under from ‘stage’ (located inside of Bar(A)) while planting the defuser. Contrary to the way in which almost every other bomb site in Rainbow Six: Siege is played, Bar(A)-Stock(B) on Clubhouse is not heavily reliant on the attacking teams operator roster. For this reason, it is important for the player to be aware that there is no good way to play Iana on this bomb site. Due to this bomb site being an off-meta pick, the victors here will most commonly be determined by whichever side sets and maintains the initiative of this bomb site - meaning, who can get and keep the man advantage while in addition to maintaining proper map control.
 
MAIN GATE SPAWN LOCATION
 
ATTACKING: [BSMNT] CHURCH(A) - ARSENAL (B)
The primary route of attack on this bomb site will be by attackers establishing vertical control over the bomb sites by opening the hatches located on the ceiling of ‘Moto connector’ and ‘Arsenal(B)’. To do this, attackers will first need to gain control of the first floor. Iana can be incredibly helpful in gaining full control over the first floor as she serves the attacking team as a form of regenerating drone. The optimal way to use Iana on this bomb site will be by using the operators hologram similar to the way in which a support player would use their drone and gather intel for the attacking teams entry fraggers. Always remember that entry fraggers will be most effective when given a steady stream of real-time intel on the positions of defenders throughout the building.
 
CONSTRUCTION SPAWN LOCATION
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
Thanks!

Guide for playing 'Iana' on 'Clubhouse'. +4
Guide for playing 'Iana' on 'Clubhouse'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Quick mozzie tip:

Shoot all prep phase drones, then use the pests to prevent mid match intel

Quick mozzie tip:
Maelstrom615
Maelstrom615 Maelstrom615
LV.4 Let’s play R6! 1mo

New Username

Looking for a new username and am struggling to think of anything please let me know if you can think of anything

New Username
Jacob__
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LV.2 Lurker 1mo

Guide for playing 'Iana' on 'Consulate'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [2F] MEETING(A) - OFFICE(B)
The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Iana is an interesting operator on this particular bomb site in that she can position both inside and outside of the building simultaneously with the use of the remote controlled hologram. Use Iana by repelling on the Office(B) windows while controlling the operators hologram up the Yellow Stairs as a way of intel gathering for attacking teammates inside of the building. After assisting your teams entry fraggers gain control of the Yellow Stairs, get off the Iana’s hologram and assist friendlies inside of the building by pressuring defenders from the Office(B) window reppel.
 
POLICE LINE SPAWN LOCATION
 
ATTACKING: [1F] PRESS(A) - LOBBY(B)
The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given as well as attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting the defuser. It is very common for defenders to have a presence inside of the second floor Meeting Room as any defenders with the ability to open the flooring of 2F Meeting Room can provide themselves with a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. If Iana is brought, it is recommended to use her as an intel gathering operator for attacking entry fraggers involved in gaining control over the second floor. Personally, I would use Iana almost identically to the way in which she was used on the previous bomb site as this will keep the player in an actionable position in the event that teammates on the second floor are eliminated and need to be re-fragged. This will keep the attacker:defender man count even.
 
GAS STATION SPAWN LOCATION
 
ATTACKING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and proceeding to gain control of Visa Office. Before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing inside of the second floor Administrators Office as this will be the defending teams primary method for defending Tellers(A) due their ability to open the flooring of Administrator's Office and play the vertical angles against attackers approach from either Visa Entrance or Spiral Hallway. The attacking team should use operators like Iana to enter the building from the second floor Office windows and proceed to clear the entirety of the second floor - starting from the west and concluding their second floor roam clear on the eastern most side of the building inside of Admin. Second floor control will provide attackers with the necessary map control needed to successfully plant the defuser inside of the 1F Tellers(A).
 
SIDE ENTRANCE SPAWN LOCATION
 
ATTACKING: [BSMNT] CAFETERIA(A) - GARAGE(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites and will provide the attacking team with plenty of vertical angles to flush out defending anchors, as well as eliminate a Kaid or Bandit attempting to ‘trick’ the wall. Iana’s primary responsibility on this bomb site will be assisting attackers in gaining control over the first floor Lobby and Piano rooms. Use the holograms available to the operator as a way of gathering intel on the positions of defenders playing on the first floor inside of ‘zig’, ‘benches’, or Lobby as a steady stream of real time intel on defender positions will drastically help the attacking teams entry fraggers in establishing control over the first floor.
 
RIOT BARRICADE SPAWN LOCATION
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
TikTok - FTWRK
Twitch - footwork6
Instagram - footwork.R6
 
Thanks!

Guide for playing 'Iana' on 'Consulate'. +4
Guide for playing 'Iana' on 'Consulate'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Anyone having trouble playing siege lately?

Am I the only one who just is getting frustrated with the game lately. The amount of defensive utility, headshots inconsistencies, sound bugs, getting walbanged in the head without the enemy even knowing you're there. All of these are making my plat push even more difficult than even playing against diamonds. What your guys' thoughts?

Anyone having trouble playing siege lately?
Hazem Mhanna
Hazem Mhanna Hazem Mhanna
LV.2 Lurker 1mo

Ranked

Can anyone get me to silver i am bronze 4

Ranked
Cfindlay1690
Cfindlay1690 Cfindlay1690
LV.2 Lurker 1mo

Guide for playing 'Iana' on 'Chalet'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Chalet is a triple-level map (consisting of three floors) found only in Ranked play. The current architecture of the map gives a significant advantage to the attackers due to the vertical destruction found on all four bomb sites.
‘Iana’ is a two speed, two armor attacking Operator. Her ability is a remote controlled hologram of herself which can be shot and destroyed by defenders. However, this ability is unique in that the operator's hologram can be regenerated and be used again (similar to the way in which Lesion’s ‘Gu Mines’ regenerate throughout the round.) This classifies Iana as an intel operator as her ability essentially acts as a secondary drone capable of regenerating.
If you are to be in accordance with the current meta, Iana’s operator loadout should be as follows;
PRIMARY: G36-C ASSAULT RIFLE (Attachments to player preference.)
SECONDARY: MK1 9MM (Attachments to player preference.)
UTILITY: FRAG GRENADES
 
ATTACKING: [1F] KITCHEN(A) - TROPHY(B)
The primary route of attack on this bomb site will be by attackers establishing vertical control over and under Kitchen(A)-Trophy(B) by gaining control over 2F Master Bedroom, 2F Office, and B Car Garage. Iana can be very useful on this bomb site as there will need to be a steady stream of intel for the attacking entry fraggers to use as a presence is established inside of the second floor Office and Master Bedroom. As Iana, you should use the operators hologram to gather intel on defending roamer positions on the second floor and communicate these positions to the rest of the attacking team.
CAMPFIRE SPAWN LOCATION
 
ATTACKING: [1F] GAMING(A) - BAR(B)
The primary route of attack on this bomb site will be by the attacking team entering and clearing the building from 2F Master Bedroom on the west side of the building all the way to the east of the building, concluding their roam clear after establishing control inside of the Library. If Iana is brought on this bomb site, it is recommended to use the operator as a lone-wolf roam clear on the first floor. The idea of a lone-wolf roam clear is just in reference to a player executing a roam clear solo. Since Iana is not commonly played on this bomb site, the player could most effectively use this off-meta operator pick as a way of preserving the attacking teams time and resources by accomplishing a large task with the minimal amount of attacker resources.
FRONT YARD SPAWN LOCATION
 
ATTACKING: [2F] OFFICE(A) - MASTER BEDROOM(B)
The primary route of attack on this bomb site will essentially just be the inverse of Gaming-Bar. Entering through the Library and moving from east to west inside of the building is a much safer route to the second floor bomb sites as attackers can be easily shot if caught trying to repel directly onto the Master Bedroom balcony or climb the Front Yard ladder to the second floor. Similar to the primary route of attack being the inverse of the previous bomb site, Iana should also be played in the rooms opposite of the previous bomb site. Use Iana as a solo roam clear on the first floor to rid the defending team of a potential Pulse or Valkyrie playing underneath the second floor as it is common for defenders to use Nitro-Cell on the ceiling of the first floor - eliminating any attackers within the radius of the explosion on the second floor.
LAKE SIDE SPAWN LOCATION
 
ATTACKING: [BSMNT] WINE(A) - SNOWMOBILE(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced exterior wall leading from the buildings southern basement exterior wall into Snowmobile(B). Iana can be used on this bomb site as a way of assisting the attacking teams Thermite in breaching the reinforced wall by utilization of the operators frag grenades. If attackers bring an operator like Zofia, Buck, or Ash, any of Jager’s Active Defense Systems’ can be eliminated for Iana by burning the ADS’s with spare flashbang grenades. After the ADS have been neutralized, Iana can cook frag grenades to throw through the Snowmobile drone hole. This will eliminate a defending Kaid or Bandit as they are attempting to trick the exterior wall from an Exothermic Charge.
CLIFF SIDE SPAWN LOCATION
 
Thank you for reading and I hope this was helpful for you guys.
If you are interested in more content or want to ask me questions, you can always find me on my social media accounts
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Thanks!

Guide for playing 'Iana' on 'Chalet'. +4
Guide for playing 'Iana' on 'Chalet'.
footwork.
footwork. footwork.
LV.17 Sage 1mo

Need 3 players gold 3 or above (English)

I’m gold 2 and my friend is gold 3

Need 3 players gold 3 or above (English)
Sahand Mzuri
Sahand Mzuri Sahand Mzuri
LV.2 Lurker 1mo

Yo i wanna play ranked with silvers EU servers

Hello im 14 and im from belgium i can speak English and i need a squad

Yo i wanna play ranked with silvers EU servers
ak47mgun
ak47mgun ak47mgun
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Excited for steel wave

Like if excited to see no ops dislike if you just don’t (ง'̀-'́)(ง'̀-'́)ง

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Sneaky Macaw
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LV.3 Lurker 1mo

Kapkan guide on any map

Make sure when placing Entry Denials to look at the bottom of the door while crouched dont put it while standing up because most enemies will crouch walk into sight and if they don’t it’s still not in their line of sight so they probably won’t see it. Make sure you place your Entry Denials at a side of the window or door that you wouldn’t think your enemies would see.

Kapkan guide on any map
TS Specs YT
TS Specs YT TS Specs YT
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Alibi trick

Alibi trick
Alibi trick
Nokk. Kid
Nokk. Kid Nokk. Kid
LV.2 Lurker 1mo

who you think is the best attacker and best deffender

comment down below

who you think is the best attacker and best deffender
プロ いらっしゃい
プロ いらっしゃい プロ いらっしゃい
LV.2 Let’s play R6! 1mo
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