Guides Guide to Playing Clash on Club House

Clubhouse is probably most iconic for the heavy emphasis on hard-breaching. It is a large map with three floors and three internal staircases. Attackers have plenty of external walls to breach which they may enter the building through. One is by Bedroom Stairs, called Jacuzzi wall. Another is in CCTV. There are also two external walls in Garage. A single panel in Construction leads out to Construction spawn, where you can find another external wall opening Dirt Tunnel in the basement. A couple external walls can be found in Strip too, but they are more commonly used by defenders to peek or run out. All of these major walls are in close proximity to the bomb sites, so they are typically reinforced to give defenders more room to play with.
 
Clash, the menacing wall of a defender, was released during Operation Grim Sky. She is a three armor, one speed operator, but with her shield out suffers an even greater speed penalty in exchange for some serious protection. Her primary function is crowd control, delaying attackers while providing incredible intel for her team. Her potential for teamplay is amazing, but in some sense can be considered a liability as her fragging capability is quite low.
 
Clash’s Crowd Control Electro Shield, or CCE Shield, is very frustrating for attackers to deal with and requires significant coordination. When equipped, Clash’s front and sides are protected, and she can zap all attackers she is facing within a 12 meter distance, but she cannot melee, or use her gun. Her zaps slows attackers significantly and deal 5 damage per tick. The charge depletes completely within 5 seconds of continuous use, and after a brief delay begins to recharge at 20% per second. If the battery drains completely, you must wait until it is full before using it again. Keep your distance, and pace your battery so you are not easily rushed when it has drained. Keep in mind, when attackers are on rappel, you can deny their entry by standing in front of the window. You can also use your shield to trigger claymores; you will take some damage, but it is not lethal
 
CLASH’S COUNTERS & COUNTERING THEM
Thatcher’s EMPs and Twitch’s drone both temporarily disable your shield’s ability to zap. Kali’s rifle, Zofia’s concussion grenades, and enemy melee hits all stagger Clash, swinging her shield to the right, leaving her feet vulnerable. When this happens, turn left. A good tactic to deal with these scenarios is to stand behind cover that protects your legs, like deployable shields. Nomad, Capitao, and Gridlock are all serious threats, along with explosives, and flash bangs. Stay on the move and near anti-projectile gadgets.
 
CLASH’S LOADOUT
Clash brings the SPSMG9, a solid machine pistol equipped with a clean reflex sight and the flash hider. Generally you want to avoid taking gun fights with Clash, but in some situations it is necessary. It is also good for shooting drones and attacker gadgets. Whenever forced to whip out your gun, preferably duck into cover, or if necessary, spin left and crouch so your shield keeps you safe meanwhile.
 
Barbed wire is always a great secondary to bring with Clash due to its synergy with the CCE, but Impact Grenades are sometimes necessary for rotates, and can also be used to impact trick hatches or certain site walls. Practice using impact grenades perfectly so you can walk through the rotate without crouching or vaulting.
 
DEFENDER BOMBSITES
 
BOMB SITE 1 – Gym (2F) and Bedroom (2F)
Gym and Bedroom are next to Construction, and each of these three rooms contains a window facing the South Balcony. Attackers mainly push from this direction and breach Jacuzzi wall to the West, at the top of Bedroom Stairs. They may also come up the stairs themselves to flank the perimeter. It is also quite common for attackers to breach the roof hatch in Logistics Office, and drop down. Or they may clear from CCTV and Garage, to push Construction.
 
Wanna help Bandit trick this wall? Have Castle put a wall in this barricade. Then crouch, and sit on ping so Zofia cannot shoot in her concussion grenades to disrupt his battery placement. Don't have a castle? Then simply stand in the doorway instead so they cannot harrass Bandit from Gym window!
 
Clash is also great for keeping attackers from pushing in through Bedroom hallway.
 
Reinforce Logistics wall so you don't get shot in your back while playing in Bedroom.
 
When playing in Bedroom, use the mattress to cover your sides from the various windows and doorways.
 
Clash is very good at stalling a Construction push. Reinforce these walls and the single external panel on ping.
 
The press offers good cover in case you are staggered while playing in Gym.
 
As a last ditch effort, fall back into Bathroom and whip out your gun.
 
 
BOMB SITE 2 - CCTV Room (2F) and Cash Room (2F)
Attackers tend to primarily focus on opening CCTV wall to obtain direct access into site. They also pressure CCTV Window and may try to take the Garage to push up to the Catwalk. Controlling Catwalk throughout the round can make a serious impact, making it easier to rotate using the staircases to bypass the the main wall once it’s breached. Flanks often come through Construction, and attackers may clear below to approach site from either of the staircases.
 
Turn around crouched, sitting on this drone hole, using your shield to keep Zofia's concussion grenades from detonating on Bandit. This strategy was originally used by GIANTS against Fanatic. It is a great counter to a popular strat.
 
Clash is an excellent operator for holding Garage rafters. Make a rotate here and reinforce the panel between the rotate and the window.
 
If a teammate places a shield on ping you can have your feet protected even when staggered.
 
Clash is also great for holding Red Stairs.
 
Reinforce all walls in Construction, have a teammate pop hatch, place barbed wire here and in the doorway. Now hold this entire room down all by yourself.
 
 
BOMB SITE 3 - Bar (1F) and Stock Room (1F)
Bar and Stock don't really see too much play, arguably because they make up the worst site in the ranked map pool, but practicing a pocket strat to surprise your opponents could be fun. Attackers will almost certainly go for a smoke plant in Stock Room, but may otherwise push Bar, clearing through the Strip Club and Bathroom or flanking from Bedroom Stairs.
 
Clash can play Stage, using the Stage and tables as cover in case staggered. Reinforce the hatch on ping and this wall to keep you safe while you watch Stock.
 
Clash is also great for holding the flank, watching Strip Hall and Bathroom.
 
Swing around to cover Bedroom Stairs and Kitchen Hallway.
 
On the other end of the map play Red Stairs to support anyone playing in Garage or Lounge.
 
Lounge is a super impactful area to play and Clash is a great operator to defend it as she can withstand all the pressure. The safest position is behind the black carpet between Vending Machine and Armchair.
 
If you have someone else playing Lounge, you can still support them by remaining nearby.
 
 
BOMB SITE 4 - Church (B) and Arsenal Room (B)
Most of the ceiling in Arsenal is soft, whereas Church’s is entirely indestructible. Attackers will frequently clear a portion of first floor and work on opening hatches. There is also the treacherous route of Dirt Tunnel which is commonly pushed. Other than that, Attackers are left with Blue hall and Main Stairs.
 
Dirt is perhaps the best area for Clash to delay when defending basement.
 
Main Stairs and the surrounding hallways are also great positions to delay with Clash. Just be careful if attackers start breaching above.
 
From here you can defend Church wall so long as the hatch above remains shut.
 
Blue Hall also serves as an ideal position for Clash. But again, be sure the hatch is closed.
 
These reinforcements and rotates keep you safe while playing in here and offer escapes, or angles for your teammates to shoot approaching attackers

Guide to Playing Clash on Club House +26
Guide to Playing Clash on Club House
drTaperdown
drTaperdown drTaperdown
verified LV.12 Big Chungus 2d

Memes Daily meme

Playing as hibanas elite be like

Daily meme
Daily meme
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.25 Let’s play R6! 3d

Memes .

.
.
Josh Fry
Josh Fry Josh Fry
LV.17 Sage 2d

Guides Guide for playing 'Ash' on 'Kafe'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Kafe is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the building is fairly balanced since the rework of the map.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [3F] BAR(A) - COCKTAIL(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Cigar. This will allow attackers to breach the reinforced wall separating Cigar and Freezer and, in turn, flush out any defenders playing inside of Freezer. After eliminating defenders inside of the Freezer, attackers will attempt to plant the defuser under the cover of smoke behind one of the wooden counters inside of Bar(A). Ash will provide value to the attacking team by acting as an entry fragger for attacking teammates inside of Cigar. Communicate with support players on your team and use your drones diligently to determine the defender positions inside of Cigar. After Ash has successfully eliminated the defensive presence inside of Cigar and Red Stairs, the player should maintain pressure near White Hallway. This will provide the attacking teams hard breacher with the needed flank watch in order to safely breach the Cigar-Freezer wall. After the Freezer wall has been breached, Ash should keep the initiative for attackers by establishing pressure inside of White Hall, near the top of White Stairs. This will oftentimes provide the entry fragger with an opportunity to completely clear the Cocktail(B) bomb site if done in tandem with the attacking teams primary route of assault inside of Freezer.
 
RIVER DOCK SPAWN LOCATION:
 
ATTACKING: [2F] FIREPLACE(A) - MINING(B) + [2F] READING(A) - FIREPLACE(B)
Due to these two bomb sites being so similar in nature, both bomb sites will be covered in one section of the guide.
 
Attackers will begin the round by establishing control over the third floor (similar to the way in which attackers played on the previous bomb site). After the attacking team has isolated all defensive presence to the second floor, Ash will maintain horizontal pressure near the Pillar Stairs. The Pillar room will be a highly valuable position for either team to have control over. Due to these two bomb sites being so vulnerable to vertical pressure, defenders will commonly remedy this situation by defending the bomb site from adjacent rooms like Pillar and 90 Hallway.
 
Ash’s primary responsibility will be to maintain control inside of Pillar while also applying horizontal pressure into either Reading or Mining while attacking teammates like Buck and Sledge are applying the vertical pressure from the third floor. Ash will want to focus horizontal pressure onto whichever one of these two rooms are being played as a bomb site.
 
CHRISTMAS SPAWN LOCATION:
 
ATTACKING: [1F] SERVICE(A) - COOKING(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of Large and Small Bakery. This will allow attacking hard breachers like Thermite and HIbanna to breach the reinforced wall between Cooking(B) and Large Bakery. It is common for defenders like Kaid or Bandit to trick the Bakery-Cooking wall due to Cooking(B) being nearly impossible to defend after the wall has been breached. Ash will primarily be used as an entry fragger for attackers while establishing control inside of Large Bakery. The operator can use flashbang grenades to effectively eliminate defender utility inside of Large Bakery and provide teammates like Maverick and Sledge with the opportunity to use frag grenades on defenders playing behind the Bakery Counter. Ash may also be needed as a vertical soft-destructor inside of the second floor Mining Room if Sledge and Buck are not brought by attackers. If this is the case, Ash should not focus on control inside of Large Bakery and should instead eliminate defenders playing on the second floor as Mining and Train will need to be under attacker control in order for Ash to eliminate the defending teams entry-denial operator.
 
PARK SPAWN LOCATION:
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Kafe'. +4
Guide for playing 'Ash' on 'Kafe'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Memes MORE MEMEZ

MORE MEMEZ
MORE MEMEZ
GNL R6
GNL R6 GNL R6
LV.17 Bamboozled 2d

Guides Guide for playing 'Ash' on 'Kanal'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
 
Kanal is a triple-level map (consisting of three floors) currently only found in ranked play. Although, that may be subject to change as the developers may add the map to the pro-league map roster after observing how the map plays in a competitive setting. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] SERVER(A) - RADAR(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’. This will provide the attackers with clear lines of sight directly into Radar(B) in addition to a direct route to the bomb site and opportunity to plant the defuser. Ash will primarily be used on this bomb site to establish a beachhead for attackers to carry out a more thorough site execution from. As the attacking teams Thatcher and Thermite are breaching the Renovations wall, Ash should be establishing control inside of Red Hallway and Green hallway. This will not only apply pressure onto the Server(A) and Radar(B) bomb sites but will also prevent first floor roamers from being able to use Red and Green stairs as a way of returning to the bomb site. Ash can then use this positioning to further establish control inside of Server(A) and effectively flank on-site defenders playing inside of Radar(B) and SkyBridge.
 
CONSTRUCTION SPAWN:
 
ATTACKING: [1F] COAST GUARD(A) - LOUNGE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will completely expose the Lounge(B) bomb site as well as position attackers to plant the defuser in a variety of different safe plant spots inside of the B bombsite. As attackers are maintaining the primary route of attack on this bomb site, Ash should apply additional horizontal pressure onto defenders inside of Coast Guard(A) from Reception. This will force the defending team to split their attention and resources over multiple lines of attack and effectively open themselves up to potential flank routes like that of Main Stairs and Lower Bridge.
 
FLOATING DOCK SPAWN:
 
ATTACKING: [BSMNT] KAYAKS(A) - SUPPLY(B)
The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge. The hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers as they are located directly across the hall from the bomb sites and offer great adjacent positioning to the objective rooms. Ash will be used by the attacking team to establish control inside of Scuba. Ash should breach the building through the double window connecting Scuba to the outside. From this position the operator will be able to effectively prevent defenders from being able to use the Diving stairs as a rotation route back to the bomb site from the first floor. Ash will also be able to apply a great amount of horizontal pressure onto the bomb site from this position while additional attacking teammates are applying vertical pressure from the first floor inside of Coast Guard and Lounge.
 
SAILBOATS SPAWN:
 
ATTACKING: [1F] SECURITY(A) - MAP(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Server and Radar rooms located directly above the bomb site. The ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor. Ash will be primarily valuable on this bomb site due to the operators ability to be able to establish a large amount of control inside of Kitchen by themselves. This will provide the attacking team with a huge advantage due to attackers being able to dedicate almost all of their resources to establishing control of the second floor inside of Radar and Server. After attackers have breached the ceiling of the bomb site and eliminated defenders inside of Map(B) and Security(A), they will be able to rotate to the first floor quickly and safely to link up with Ash inside of Kitchen and carry out their final push onto the Map(B) bomb site without having to worry about any defensive presence inside of Kitchen due to Ash’s entry fragging earlier in the round.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Kanal'. +4
Guide for playing 'Ash' on 'Kanal'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Memes MEMESS

MEMESS
MEMESS
GNL R6
GNL R6 GNL R6
LV.17 Bamboozled 2d

Memes PUSSY LIPS

PUSSY LIPS
PUSSY LIPS
Adam walsh
Adam walsh Adam walsh
LV.20 S 2d

wtf 😭💀

wtf 😭💀
wtf 😭💀
CuriosityCass
CuriosityCass CuriosityCass
LV.23 Rare Candy 2d

i’m constantly practicing on siege so i can play with my bf and not lose ☁️✨

i know it’s valorant in the video, but it applies to me except it’s for r6

i’m constantly practicing on siege so i can play with my bf and not lose ☁️✨
i’m constantly practicing on siege so i can play with my bf and not lose ☁️✨
liane ツ
liane ツ liane ツ
verified LV.29 I'm a Bot 1d

I’m not toxic 💀

I thought it was quite cool

I’m not toxic 💀
I’m not toxic 💀
ItsTodd
ItsTodd ItsTodd
LV.22 Deadeye 2d

Rainbow Six Siege: Brutal buffs!

Hey there, Operators!
 
We’re coming in from a week of buffs and I wanted to get you guys a simple, quick breakdown of the details and how they might affect your specific operator choices. Not to waste any time, we’re going to kick off with Gridlock! Starting off, her caltrop deployment time period has been reduced from 13 seconds, to a slick 9 seconds, giving you far more freedom to toss your gadget and relocate before someone can take a pot-shot at you while you’re trying to work. Trust me, I speak from experience. The individual deployment of the caltrops has also been reduced to 0.45 seconds, down from 0.7. This may sound like a very minimal change and it is, but that smoothness of the individual usages allows Gridlock to not feel smooth and suddenly clunky with her kit over-all and helps the flow from one caltrop to the next. A more minor change is lowering her random deployment variation, from 0.1 to a a slightly more forgiving 0.05 and added a 0.45 second delay before the official deployment sequence begins.
 
 
As much fun as it is to throw out Gridlock’s Legos of Doom, it can still be a risk if you wish to run out and do it in the middle of combat, so that very faint delay can maybe save your life if you suddenly wish to reconsider last second. Charging on ahead, we’ve got Oryx, whose simple changes really help him rush ahead of his previous performance without getting a concussion and a trip to see Doc in the process. His first buff is a major game-changer, allowing Oryx to smash through a soft-category wall without expending every charge of his dash in the process. If timed correctly, this allows Oryx to go through a wall and almost immediately send all that power and bodily force into an enemy operator, stunning them for either Oryx to finish off or a teammate.
 
 
On that note, while he does have his charges more readily available, being forced to expend them will now take an extra four seconds for them to recover a charge. This isn’t a huge difference, but it’s certainly one to take note of if you’re used to Oryx’s cooldowns being a bit shorter. Hopefully having charges more readily available will help with this tweak. To further help with being able to dash and combo a weapon attack right after, the recovery time has been standardized to 0.5 seconds, down from the solid 1 second of hitting a wall and 0.7 second of hitting an enemy operator.
 
I think this is the biggest change when it comes to Oryx’s buff, allowing you to do a deadly one-two punch of SLAM and SHOOT with only a very minor delay in between. Anyone caught in the range of this charging Operator is going to get the horns if they aren’t careful!
 
 
Lastly, a tiny change to Fuze that gives his gadget one more charge of his cluster explosives. Hey, more of a thing is never bad, so watch yourselves out there, Operators! Over-all, I’m extremely happy with these changes, especially to Oryx. A man who spends a large chunk of his time slamming through walls should have the endurance to immediately recover and not stand there like a goat in headlights. These changes really help with that, as well as the tweak’s to Gridlock’s caltrops allowing for smarter, more smooth deployment. What do you guys think? Solid buff or still need some work?
 
Let me know in the comments!

Rainbow Six Siege: Brutal buffs! +2
Rainbow Six Siege: Brutal buffs!
Rowan
Rowan Rowan
verified LV.15 Fearless 4d

i used to hate playing dokkabei 😂

i used to hate playing dokkabei 😂
i used to hate playing dokkabei 😂
CuriosityCass
CuriosityCass CuriosityCass
LV.23 Rare Candy 2d

Guides Guide for playing 'Ash' on 'Consulate'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Consulate is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a significant advantage to the attacking team due to the high amount of exposure each bomb site is vulnerable to from the outside.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] MEETING(A) - OFFICE(B)
The primary route of attack on this bomb site will be by the attacking team rappelling on the second floor windows of Office(B), Meeting(A), Conector, and Bathroom. The attackers have a huge advantage on this bomb site due to the amount of control which can be had by just rappelling on the windows, attackers can cut off any and all rotates between Office(A), Meeting(B), Long Desk, and Yellow Stairs without even coming inside the building. Due to the amount of control which can be had from the outside, attackers can dedicate the majority of their personnel and resources safely from the outside while only having a few attackers actually enter the building. Ash will most commonly be used on this bomb site to establish an in-building presence for the attacking team. Ash should breach the objective building from either Garage or first floor Yellow Stairs doorway. This will allow the player to apply pressure onto defenders positioned at the top of Yellow Stairs. Ash should use her flashbang grenades to help eliminate any ADS placed by Jager at the top of Yellow Stairs. After attackers have eliminated the defending team's anti-projectile utility on Yellow Stairs, Ash should communicate with teammates like Maverick or Sledge so that they can use their frag grenades to eliminate players at the top of Yellow. After defenders have either fallen back to the bomb site or have been eliminated, Ash should then establish control over the top of Yellow Stairs and use this positioning to prevent defenders from entering the Office(B) bomb site while teammates plant the defuser.
 
RIOT BARRICADE SPAWN LOCATION:
 
ATTACKING: [1F] PRESS(A) - LOBBY(B)
The primary route of attack on this bomb site will be by the attacking team attempting to plant the defuser inside of the outside double door leading into Lobby(B) from the south of the bomb site. This is the most common strategy due to the safe and direct route to the bomb site the attacking team is given in addition to the attackers not needing too much map control in order to successfully plant the defuser. That being said, some map control is still required by attackers before planting. It is very common for defenders to have a presence inside of the second floor Meeting Room as any defenders with the ability to open the flooring of 2F Meeting can provide additional defenders on the second floor with a clear line of sight to the default plant spot inside of Lobby(B) without over exposing themselves to the outside. Ash will assist the attacking team by acting as an entry fragger while gaining control over the second floor. Attackers should breach the objective building through the Yellow Stairs window and Office windows and use these rooms as a beachhead to carry out a more thorough second floor roam clear. Ash should communicate with support teammates like Glaz and Thatcher while they drone the second floor Meeting Room and Conector Room for defender positions. Ash will be most effective as an entry fragger when the operator is supported by teammates droning the path ahead of them. This is because the more intel a player has on their opponent, the more accurately and intelligently they can deal with the situation.
 
POLICE LINE SPAWN LOCATION:
 
ATTACKING: [1F/BSMNT] TELLERS(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Visa Entrance on the eastern side of the building and then proceed to gain control of Visa Office. However, before gaining control over Visa Office, the attacker must first deduce whether or not the defenders are playing on the second floor inside of Administrators Office as this will be the defending teams primary method for defending Tellers(A) due to their ability to open the flooring of Administrator's Office and use the vertical angles against the attackers approach from either Visa Entrance or Spiral Hallway. Ash will typically be needed by the attacking team to act as an entry fragger for clearing the second floor of the objective building. Ash should breach the building through the Office windows and diligently clear the entirety of the second floor of any defensive presence. It is common for attacking teams to position additional players on the windows of Administrator as this will generate an incredible amount of pressure onto defenders playing on the second floor. This will also provide Ash with the support that is typically required in order to safely and successfully isolate roamers to the first floor. Always remember that your team can maintain a man advantage at all times so long as attackers play calmly and intelligently when dealing with issues.
 
SIDE ENTRANCE SPAWN LOCATION:
 
ATTACKING: [BSMNT] CAFETERIA(A) - GARAGE(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall located on the west of the Garage(B) and planting the defuser in front of ‘White Van’. However, before breaching the reinforced wall, the attackers will need to gain control over the first floor Press Room and Lobby as these two rooms are located directly above the basement bombsites and provide attackers with the potential for a huge amount of vertical pressure. Ash should be used as an entry fragger for establishing control over the Press Room, AntiChamber, and Main Lobby located on the first floor. Similar to how the operator was supported on the previous bomb sites, Ash will be most effective when supported by teammates gathering intel as the operator is applying pressure. Ash should breach the objective building through the Main Lobby double door and diligently work their way through AntiChamber and the Press Room. After defenders have been isolated to the basement, Ash can then use her gadget to breach the flooring inside the Press Room near the Piano. This will expose on-site defenders like Bandit who are attempting to ‘trick’ the garage wall and destroy the attacking teams hard breaching capabilities. Ash can easily prevent this by maintaining vertical pressure through her breach hole made in the flooring until your team's hard breacher successfully opens the garage wall and plants the defuser.
 
GAS STATION SPAWN LOCATION:
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Consulate'. +5
Guide for playing 'Ash' on 'Consulate'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Guides Guide to Playing Clash on Oregon

Oregon is on the larger side, but has some very direct avenues to site with quite tight choke points. Its three floors are a bit spread out and feature many destructible floors and ceilings. Three major staircases connect the map together, creating plenty of flank routes. The lobby in the East contains a set of stairs, as does the Security Corridor in the South, and the Big Tower in the North.
 
Clash, the menacing wall of a defender, was released during Operation Grim Sky. She is a three armor, one speed operator, but with her shield out suffers an even greater speed penalty in exchange for some serious protection. Her primary function is crowd control, delaying attackers while providing incredible intel for her team. Her potential for teamplay is amazing, but in some sense can be considered a liability as her fragging capability is quite low.
 
Clash’s Crowd Control Electro Shield, or CCE Shield, is very frustrating for attackers to deal with and requires significant coordination. When equipped, Clash’s front and sides are protected, and she can zap all attackers she is facing within a 12 meter distance, but she cannot melee, or use her gun. Her zaps slows attackers significantly and deal 5 damage per tick. The charge depletes completely within 5 seconds of continuous use, and after a brief delay begins to recharge at 20% per second. If the battery drains completely, you must wait until it is full before using it again. Keep your distance, and pace your battery so you are not easily rushed when it has drained. Keep in mind, when attackers are on rappel, you can deny their entry by standing in front of the window. You can also use your shield to trigger claymores; you will take some damage, but it is not lethal
 
CLASH’S COUNTERS & COUNTERING THEM
Thatcher’s EMPs and Twitch’s drone both temporarily disable your shield’s ability to zap. Kali’s rifle, Zofia’s concussion grenades, and enemy melee hits all stagger Clash, swinging her shield to the right, leaving her feet vulnerable. When this happens, turn left. A good tactic to deal with these scenarios is to stand behind cover that protects your legs, like deployable shields. Nomad, Capitao, and Gridlock are all serious threats, along with explosives, and flash bangs. Stay on the move and near anti-projectile gadgets.
 
CLASH’S LOADOUT
Clash brings the SPSMG9, a solid machine pistol equipped with a clean reflex sight and the flash hider. Generally you want to avoid taking gun fights with Clash, but in some situations it is necessary. It is also good for shooting drones and attacker gadgets. Whenever forced to whip out your gun, preferably duck into cover, or if necessary, spin left and crouch so your shield keeps you safe meanwhile.
 
Barbed wire is always a great secondary to bring with Clash due to its synergy with the CCE, but Impact Grenades are sometimes necessary for rotates, and can also be used to impact trick hatches or certain site walls. Practice using impact grenades perfectly so you can walk through the rotate without crouching or vaulting.
 
DEFENDER BOMBSITES
 
BOMB SITE 1 – Kids' Dorms (2F) & Dorms Main Hall (2F)
Attackers will have two major pushes available to them. One involves pushing from Master Bedroom and Armory to breach Games Room wall. The other involves taking control of Big Tower and breaching Attic to push. Often you will see an attempt to breach both of these. But be on the lookout for attackers pressuring windows surrounding site or flanking either of the nearby staircases.
 
An ADS on ping can help you delay an Attic push. This half wall protects your feet if you get staggered.
 
Open a rotate here, and reinforce the adjacent wall, as well as Games wall on ping.
 
Clash can ward off attackers flanking White Stairs.
 
Reinforce Trophy wall. Play over here to delay the Master Bedroom push if attackers focus this side.
 
 
BOMB SITE 2 – Kitchen (1F) and Dining Hall (1F)
Kitchen and Dining is a tricky site to hold. Attackers tend to push Small Tower and breach Dining wall. Otherwise they may push through Meeting Room to breach Kitchen wall. Be on the lookout for flanks coming through the surrounding hallways and Security Room. Kitchen is vulnerable to soft destruction breachers above, but the ceiling in Dining is largely indestructible. Extend into Showers to control the perimeter and delay the Small Tower push. *This site can be played by extending into Meeting Hall using some of the strategies covered in the next site.*
 
Clash is great for holding Kitchen Hallway.
 
Reinforce this Kitchen wall and open up a rotate to Security here.
 
Position aggressively in the hallway to control site perimeter.
 
The Showers Hallway is important to control as well.
 
Reinforce the main wall in Dining and open a rotate to Showers here.
 
If attackers ignore the perimeter and focus on vertical play, you can still be useful by impact tricking the hatch.
 
 
BOMB SITE 3 – Meeting Hall (1F) and Kitchen (1F)
Attackers like to focus on taking control of Big Tower to breach Attic and Meeting Hall, enabling a plant on the Stage. If they do focus Kitchen, they may push from Small Tower and above, and flank through Security, breaching Kitchen wall and hatch. Due to the overlap with the above site, much of the same information applies here as well. *This site could be played by extending into Dining using some of the strategies covered in the previous site*
 
Attackers will have a rough time flanking Meeting with Clash playing Split.
 
Fall back to here while your teammate sets up a crossfire on the other side of Split.
 
Set up a rotate here and use these reinforcements to keep attackers from splitting site in half.
 
Clash is also good at gathering intel on attackers while they try to take control of Stage. Reinforce hatch if nobody is playing Attic or open it if a defender is holding from above.
 
Clash can also be used to hold off Kitchen flanks, protecting Security and Kitchen Hall.
 
 
BOMB SITE 4 – Laundry Room (B) and Supply Room (B)
The basement has seen a major overhaul since the map rework. Attackers frequently push Blue Bunker to breach, and head into Meeting to open the hatch. This push can be defended by playing the Pillar in Boiler Room, and playing the Elbow connecting Supply to Bunker. They also like to push Small Tower to breach Freezer wall. Watch for attackers flanking Laundry via Lobby Stairs.
 
Clash is excellent at holding off the blue push while a teammate plays the Elbow on ping.
 
Freezer also has a long corridor which is great for Clash to delay.
 
Pipes Hallway is a good place to fall back to and still hold the perimeter with Clash.
 
Reinforce Laundry hatch to funnel attackers through Lobby Stairs and you can really slow down their push.
 
Make sure there are some rotates in site here and leading to Elbow.

Guide to Playing Clash on Oregon +23
Guide to Playing Clash on Oregon
drTaperdown
drTaperdown drTaperdown
verified LV.12 Big Chungus 2d

Memes What are you choosing

What are you choosing
What are you choosing
Adam walsh
Adam walsh Adam walsh
LV.20 S 2d

Guides Guide for playing 'Ash' on 'Bank'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Bank is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture gives a slight advantage to the attackers being able to have control over large portions of the map without entering the building.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] CEO(A) - EXECUTIVE(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the second floor ‘Terrace’ located to the south east of the map. After gaining control over square stairs, the attackers will proceed to open the reinforced wall separating CEO(A) from Square. This will provide attackers with a direct route to the bomb site to plant the defuser. Ash should be used by the attacking team as an entry fragger. After attackers have breached the objective building and established a presence on the second floor portion of the Square Stairs, Ash should use her utility to eliminate any defensive presence inside of the Janitor Closet. Ash can use her flash bang grenades to eliminate Jager ADS which are commonly used by defenders to prevent attackers from being able to destroy the deployable shield typically placed inside of Janitor. After Ash uses her Breaching round to destroy the deployable shield, the operator will be able to effectively eliminate defenders inside of the Janitor Closet and force attackers to focus attention on the rotation hole made between the CEO(A) bomb site and Janitor closet. This strategy will prove to be most effective when in combination with Thermite and Thatcher breaching the reinforced wall separating Square Stairs and CEO(A).
 
PARKING SPAWN LOCATION:
 
ATTACKING: [1F] OPEN(A) - STAFF(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor as the entire ceiling of 1F Open(A)-Staff(B) is able to be destroyed in order to gain a vertical advantage onto the first floor bomb sites. Ash will be used by the attacking team to establish second floor control at the beginning of the round. Ash should communicate with support teammates while they drone the second floor for defender positions inside of Stock Trading and Janitor Closet as these rooms will most likely be defended by enemy players. After attackers have isolated defenders to the first floor, Ash should then reposition to the first floor portion of Main Stairs and apply horizontal pressure onto the Open(A) bomb site from Metal. This will be the optimal way to clear the bomb site as it will force defenders to reposition from Open(A) into Staff(B) due to the multiple lines of pressure being applied from both the first and second floor.
 
JEWELRY SPAWN LOCATION:
 
ATTACKING: [1F] TELLERS(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the second floor CEO Office as this will enable attackers to destroy the ceiling of the Tellers-Archives bomb site. Attackers will also focus on control of Kitchen and Open Area as this will enable attacking hard breachers like Hibanna and Thermite to breach the reinforced wall between Admin Office and Archives(B). Ash should be used as an entry fragger in establishing control over the first floor portion of Square Stairs and inside of Kitchen. This will position the player to effectively apply horizontal pressure onto the Archives(B) bomb site from the first floor. In addition to this, Ash will also be able to prevent defenders from being able to rotate back onto the bomb site from the second floor Square Stairs and Blue Stairs leading up from the basement.
 
ALLY SPAWN LOCATION:
 
ATTACKING: [BSMNT] CCTV(A) - LOCKERS(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of the first floor Open Area and Kitchen as the hatches located on the floors are crucial in cutting off defenders rotating throughout the basement and two bomb sites. Ash will play an incredibly important role on this bomb site inside of Server and Blue Stairs. Due to attackers commonly wanting to breach the Server wall, Ash will need to assist teammates in this strategy by eliminating the defensive presence inside of Blue Stairs and Server. Ash should use flashbang grenades to eliminate anti-projective utility placed by defenders at the top of Blue Stairs. Jager ADS and Wamai Disc’s are commonly accompanied by a deployable shield placed inside of Blue Stairs with an operator like Mute or Smoke positioned behind it as this makes it incredibly difficult for attackers to challenge the gun fight in a close range environment. Ash will counter this by eliminating the deployable shield using the operators breaching round and then prefire the position of the defender playing on Blue Stairs. This will then provide attackers with the ability to close in on additional defenders playing inside of Server and breach the reinforced wall separating Server and CCTV(A).
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Bank'. +4
Guide for playing 'Ash' on 'Bank'.
footwork.
footwork. footwork.
verified LV.20 S 2d

When u knock doc and he stims his self and kills u doc be like

When u knock doc and he stims his self and kills u doc be like
When u knock doc and he stims his self and kills u doc be like
Yousef the gammer
Yousef the gammer Yousef the gammer
LV.13 Chief 2d

Memes Same goes for well placed drones asw😭

Same goes for well placed drones asw😭
Same goes for well placed drones asw😭
marieannfred
marieannfred marieannfred
LV.23 Dragon 1d

Memes .

.
.
Josh Fry
Josh Fry Josh Fry
LV.17 Sage 2d

Memes Common achievement as always......

Common achievement as always......
Common achievement as always......
SEANMI670
SEANMI670 SEANMI670
LV.15 Chief 2d

Look at this mean girl

Look at this mean girl +1
Look at this mean girl
F my life
F my life F my life
LV.20 S 2d

can someone play with me please? 🥺

i suck at this game but i’m trying to play it more and get better!

i’m on xbox. my gamertag is IzKayla. please comment your gamertag too if you wanna play :)

can someone play with me please? 🥺
who’s kayla?
who’s kayla? who’s kayla?
verified LV.28 Try Hard 20h

Who knows the feeling ?

Who knows the feeling ?
Who knows the feeling ?
coffeebacon4967
coffeebacon4967 coffeebacon4967
LV.23 Clearly Hacking 1d

Fuck

Fuck
Fuck
940 celx YT
940 celx YT 940 celx YT
LV.13 Let’s play R6! 2d

I’m about to rage

I’m about to rage +1
I’m about to rage
F my life
F my life F my life
LV.20 S 2d

I was surprised I did that tbh

I was surprised I did that tbh
I was surprised I did that tbh
ItsTodd
ItsTodd ItsTodd
LV.22 Deadeye 2d

Amaru 4k🥴

Amaru 4k🥴
Amaru 4k🥴
v e x i a
v e x i a v e x i a
LV.23 I'm a Bot 2d

Every doc main ever 😂

Every doc main ever 😂
Every doc main ever 😂
V3n0mCrusadr
V3n0mCrusadr V3n0mCrusadr
LV.20 Clearly Hacking 2d

Memes You will never get an ace again

And here's why

You will never get an ace again
You will never get an ace again
Moodzzy
Moodzzy Moodzzy
LV.26 Let's Party! 1d

3 pistol headshots 🥵

3 pistol headshots 🥵
3 pistol headshots 🥵
CuriosityCass
CuriosityCass CuriosityCass
LV.23 Rare Candy 2d

Fuze 1v3

Nothing too crazy

Fuze 1v3
Fuze 1v3
OmaroPancake
OmaroPancake OmaroPancake
LV.17 Best Squadmate 2d

That felt good 😂

That felt good 😂
That felt good 😂
MiddleFoot
MiddleFoot MiddleFoot
LV.19 Beast 2d

Ok

https://vm.tiktok.com/J2Ev487/

Ok
MonsterTyzilla
MonsterTyzilla MonsterTyzilla
LV.5 Lurker 2d

People could look like they were adopted

People could look like they were adopted +2
People could look like they were adopted
F my life
F my life F my life
LV.20 S 20h

XBOX

Any xbox champions that can smurf and help me get to gold, i am currently silver v

XBOX
LilHuzee
LilHuzee LilHuzee
LV.2 Lurker 2d

Looking for good r6 player to tutor me

Looking for good r6 player to tutor me
Lilcheesba
Lilcheesba Lilcheesba
LV.10 Nomad 2d

I need someone to play with I’m 12 can I get someone around my age?

Please join if u could and I have a squeaker voice

I need someone to play with I’m 12 can I get someone around my age?
QU1NZ3L
QU1NZ3L QU1NZ3L
LV.2 Lurker 2d

Y’all should join my r6 discord link in the description

Y’all should join my r6 discord link in the description
Y’all should join my r6 discord link in the description
ZombieSlayed32
ZombieSlayed32 ZombieSlayed32
LV.11 Beast 2d

Promotions Free game!

Hello, I shouldn't post this game in this lounge because it doesn't have anything to do with it but here you go


You can get Valiant Hearts for free rn, it's not free in the American version, but you can get it for free in the Chinese store, here's the link to save you time: https://t.co/aznXwgndM7

Free game!
Free game!
VanixAffix
VanixAffix VanixAffix
LV.11 Outlaw 2d

Come watch me n00b and follow for the upcomming giveaway 😇

Im doing a Corsair Vengeance LPX 16gb RAM giveaway when i reach 100 followers on Twitch, so come follow me there to help me get it going faster ✌🏼

www.twitch.tv/nordicn00b

Come watch me n00b and follow for the upcomming giveaway 😇
Come watch me n00b and follow for the upcomming giveaway 😇
n0rdicN00b
n0rdicN00b n0rdicN00b
LV.19 Professional Noob 2d

Memes Who thinks that Buck should get back his granades?

Like if you think Buck should get back his granades.

Who thinks that Buck should get back his granades?
Who thinks that Buck should get back his granades?
Slenderman ツ
Slenderman ツ Slenderman ツ
LV.7 Team ORYX Wins! 21h

gamer girls . 😌

if you would like to be in a gc with girls and only girls add or message my insta @xoxjan_ and lemme know you would like to be in the gc . ☺️ ( handle are crack head moments and we joke around a lot so please don’t be sensitive ❤️ )

gamer girls . 😌
jenny<3
jenny<3 jenny<3
LV.15 Chief 2d

Hey guys, I’m a diamond player looking for a new eu team Just moved to Germany for USA so big change

Hey guys, I’m a diamond player looking for a new eu team Just moved to Germany for USA so big change
Jxnesr6
Jxnesr6 Jxnesr6
LV.6 Beast 2d

Memes pulled a sneaky on you

pulled a sneaky on you
pulled a sneaky on you
taken
taken taken
LV.13 OPFOR 1d

Which one is yours

I posted this like a year ago and some peope still do he finding it, so here ya go peeps

Which one is yours
Which one is yours
rayydar
rayydar rayydar
LV.23 Good Leader 1d

Please join need friends have none on pc

Need some 10-13 I’m 12 allow swearing

Please join need friends have none on pc
QU1NZ3L
QU1NZ3L QU1NZ3L
LV.2 Lurker 2d

Memes True?😂

True?😂
True?😂
MendedLeopard
MendedLeopard MendedLeopard
LV.21 Clearly Hacking 1d

Memes The real MVP

The real MVP
The real MVP
YaBoiiiSven
YaBoiiiSven YaBoiiiSven
LV.7 Best Squadmate 1d

OP Attack operators🤔

Poll
OP Attack operators🤔
SASORI
SASORI SASORI
LV.22 Pathfinder Main 1d
12345678910
Home