POPULAR Thoughts on Year 4?
When Y4 first started with S1 I was absolutely hyped for the other seasons due to just how kickass the first one was. But the newer ops (besides Goyo) don’t really seem like they have a place in the meta. They just seem like novelties which really sucks because their pretty cool ops. So what are your thoughts? (Hopefully ember rise doesn’t disappoint)
Also which Y4 season did you think was the best?
POPULAR My Valkyrie elite art
My Valkyrie elite art requested by Gatorboy45. Laylalet helped with shading.
Thanks for 200 followers and for a massive support at Sledge elite drawing!
Let me know If I should continue Digital art style or should I stay with pencil.
I appreciate every like and comment.
POPULAR Gaming PC!
My parents have offered to pay for a new gaming pc for me since I am getting a new room (sister has moved out). The college I go to has an esports team that, if you make the tryouts, you get a full scholarship! That would mean I don't have to pay $60,000-$70,000. I haven't played on pc in years so I need help learning Siege, OW, and CSGO on pc. If anyone can help me out, it'd be great :) Any Advice?
POPULAR Operation Ember Rise Official Patch Notes (Y4S3)
Something new is on the horizon, and Operation Ember Rise will shed light on it. Two operators, Amaru and Goyo, were recruited from Peru and Mexico, bringing with them innovation and change to Rainbow Six, along with a thrilling rework to Kanal.
Besides that, numerous changes and new features are on their way. As you scroll through the Patch Notes below, you’ll find more information on our plans for a Battle Pass, the new Champions rank and Unranked playlist, our new Operators menu, changes to the Shop interface and Player VS AI, and which Operators are getting a price decrease.
MAP REWORK: KANAL
This season, a wind of change is blowing over Kanal. It’s been a long time coming, but we’re bringing a few things to this map that we felt were missing.
To start off, we wanted players to be able to rotate more easily. With only one path linking the eastern and western buildings, both Attackers and Defenders could find themselves cut off from the objective area. With two bridges, though, players can move more freely, and teams have to coordinate more efficiently in order to cover all entry points.
While this improves navigation, we pushed that further by adding two staircases to make vertical movement more accessible. Each building now has two each, color-coded to simplify call-outs.
Then, we increased the number of indoor playable areas and expanded some of them, like the Lounge Room. This should allow players to come up with new strategies, all while slowing down objective pushing.
Speaking of objectives, the third item is quite important: bomb site changes. The bomb on Kitchen has been moved to the Security Room, with a brand new doorway connecting it to the Map Room. The site in the Radio Room is now found in the expanded Lounge Room, across the hall from the usual Coast Guard site. Radar and Server remain unchanged, though you’ll find much of that area has been reorganized. Finally, a new pair of sites has been put in. At last, Bomb can be played on Supply Room and Kayak, although the area just outside has been turned into an indoors Diving Room. Overall, these new objectives should be more viable for all thanks to the new rotations and diminished spawnpeeking spots.
Hop on the test server and check out all the changes, big or small, for yourself! Feel free to submit your feedback on R6 Fix.
Battle Passes will soon be coming to Rainbow Six Siege. In Year 4, the Battle Pass will be deployed in 2 phases.
Operation Ember Rise will feature Phase 1 of the Battle Pass deployment: the Mini Battle Pass. Named “Call me Harry”, it centers around our Director of Rainbow, Dr. Harishva “Harry” Pandey. This Pass is completely free. As you play, you’ll earn Battle Points which in turn allow you to unlock Tiers and rewards. Completing this Pass will award the unique Harry Chibi charm. The Mini Battle Pass is a learning experience for us and we would love to receive your feedback on R6 Fix.
Phase 2 will be the Battle Pass, launching during Season 4. More information will be available then.
The Siege experience is constantly improving, and with Ember Rise we’re introducing another playlist to help with the learning curve.
Unranked is a multiplayer playlist which follows the Ranked ruleset, but doesn’t affect a player’s Rank or MMR. So whether you’re into competitive gameplay but would rather do without the pressure of a ranking system, or you want to get familiar with Pick & Ban and other associated features before heading into Ranked, this is the playlist for you.
Keep in mind, however, that Ranked policies also apply to this playlist, and any sanctions you incur in it will also apply to the Ranked playlist.
NEW CHAMPIONS RANK
As the Ranked playlist continues to evolve, so does the ranking system. For now, Diamond remains at its peak, but a new rank is taking it one step further.
Once a player reaches 5000 MMR, they’ll enter the Champions rank. While it mostly functions like other ranks, it has something that ups the ante: individual rank numbers. The top 9999 players with the highest MMR within the Champions rank will have their standing displayed on their rank, which means that whichever player has the highest MMR in the game will be recognized as the #1 Champion.
This doesn’t mean, however, that Champions who aren’t currently in the top 9999 will be taken down to Diamond. As long as you remain above 5000 MMR, you are a Champion.
Operation Ember Rise also brings a few modifications to the map pools of various playlists. Casual will be reduced from 20 maps to 14, while Ranked and Unranked are down to 12, from 14. To start off the season, the maps that are being cycled out of Casual are: House, Presidential Plane, Yacht, Favela, Theme Park and Tower.
The Casual playlist will also have a new rotation system, cycling 3 maps in and out every month. The reduced number of maps will give players the opportunity to familiarize themselves more with the map pool, while the rotation will allow for more diversity. The first monthly rotation will take out Skyscraper, Fortress and Oregon, and replace them with Tower, Presidential Plane, and House.
On the side of Ranked and Unranked: Hereford, Theme Park and Fortress are being removed, while the brand new rework of Kanal will be added.
The biggest change to the map pool, however, is that night mode will no longer be available in the Casual and Newcomer playlists. It will only be playable through Custom Game. Also, Theme Park will be removed from all playlists in preparation for its rework with Season 4.
PLAYER BEHAVIOR UPDATES
The work we do to improve the community never stops, and a few new things are coming out during Ember Rise to help with that.
The first thing we’re changing pertains to the sanctions a player receives for leaving a Ranked (or Unranked) match in progress. Repeat offenders will now get increased suspension durations for every time they leave a match in those two playlists. Additionally, when a player leaves a Ranked or Unranked match, other playlists will be locked while the match they quit is ongoing.
Second, we’ve been working to make idle players less of an annoyance. When an automatic idle kick is incoming, the idle player will receive an onscreen warning and countdown. Also, if a player remains idle for the duration of the preparation phase, they’ll automatically drop the defuser, if they have it, when the action phase begins.
Last but not least, a new update to Reverse Friendly Fire will arrive during Operation Ember Rise. It takes into consideration a squad’s overall level of toxicity, with the possibility of activating Reverse Friendly Fire for that entire squad if they are consistently hurting their teammates.
For this new facet of the feature, we will also count whether the friendly fire and/or team kills were intentional or not, as indicated by the players on the receiving end of the damage. More information will be available when this Reverse Friendly Fire is released later during Operation Ember Rise.
NEW OPERATORS MENU
More improvements are on the way, and our revamped Operators menu is one of them. The new Operators page showcases an Attacker and a Defender either at random or chosen by you. Three buttons will lead you to three different pages.
“ATTACKERS” and “DEFENDERS” are your two access points for the separated Operator albums, which are redesigned to fit more Operators than the previous iteration. Each Operator button features their face and icon, and when hovering over them you’ll see their gadget name and icon. Click on one to go through to the usual Operator page.
The third button, “PREVIOUS YEARS’ OPERATORS”, takes you to a page made specifically for our yearly Operator Packages. You can then purchase all the Operators of a single year, as indicated in the Package descriptions.
Additionally, when consulting an Operator’s page, you’ll be able to cycle Operators forward and backward using the arrow keys or the left stick.
SHOP INTERFACE CHANGES
Speaking of improving the in-game menus, additional changes are on the way for the Shop. These will improve your browsing experience and help you in deciding what you would like to purchase.
When previewing an Elite set, you will now be able to see its victory animation before you decide to purchase it. Also, when you want to inspect a Bundle’s contents, you’ll have the option to look at and select each item with the new “View Bundle Content” button.
STREAMLINED PLAYER VS AI
Players have long used the Player VS AI game modes as a warmup. Whether it’s to practice your aim, to get yourself in the mindset for your next match, or simply to get used to the game’s controls as a newcomer, Terrorist Hunt and Situations remain available to you. Now, a few tweaks will essentially change them into something more reliable and simple.
In order to make Terrorist Hunt more representative of Multiplayer gameplay, a few things have been removed. Bombers will no longer appear, and both Nitro Cells and Barbed Wire will no longer fill entire rooms, though they’ll still be found scattered throughout the maps.
On the other hand, Situations have been reordered from easiest to hardest, and their progression will no longer be locked, so you can play and complete them in any order you want.
MIRA ELITE SET
Mira’s family has a long history of fighting for what they believe in. As an important member of Rainbow Six, she’s continued that tradition. This new set of hers is an homage to her grandmother’s service in hard times. She wears it with pride to honor her duty and that of those who came before her.
Slip on the Inspiración uniform, victory animation, gadget skin for her Black Mirrors and weapon skins for the Vector .45 ACP, ITA12L, USP40 and ITA12S, as well as the Elite Mira Chibi charm, all of which will be available soon after the launch of Operation Ember Rise.
EMBER RISE WEAPON SKINS
Inspired by the rich culture of South America, we have two incredible weapon skins for this season that all are bound to love.
The alluring Eternal Wind design draws inspiration from the Aztecs, with carved stone and teal mosaic tiles.
The bright Eternal Sun design illustrates the beauty of the Inca, with shining gold and semi-precious accents.
Seasonal weapon skins are released upon season launch and can be purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory indefinitely.
OPERATORS PRICE DECREASE
Following the pattern from last season, a new batch of Operators will see a price decrease in Season 3. Capitão and Caveira’s prices will now be 10,000 Renown or 240 R6 Credits. Ying, Lesion and Ela’s will come down to 15,000 Renown or 360 R6 Credits, while Maverick and Clash’s prices will decrease to 20,000 Renown or 480 R6 Credits.
Shotguns will now destroy wooden beams more reliably.
SIDE ARM DESTRUCTION
Rhino-40 (Alibi and Maestro’s Revolver) and the LFP 586 (GIGN Revolver) will have the same destruction output as the D-50.
SECONDARY GADGET CHANGES
Smoke: Impacts replaced with a Deployable Shield
Rook: Deployable Shield replaced with Barbed Wire
Jager: Deployable Shield replaced with Bulletproof Camera
Frost: Barbed Wire replaced with Deployable Shield
Mira: Deployable Shield replaced with Barbed Wire
Lesion: Deployable Shield replaced with Bulletproof Camera
Maestro: Deployable Shield replaced with Impact Grenades
Warden: Impact Grenade replaced with Deployable Shield
Dokkaebi: Stun Grenades replaced with Frag Grenades
Glaz: Claymore replaced with Frag Grenades
Nokk: Stun Grenades replaced with Claymore
ADS time increased from 0.4s to 0.6s.
PDW will now properly lose damage over distance.
Base damage: 38
Damage at 18m: 38
Damage at 28m: 26
TWITCH AND LION
The 417 will now have 10 additional rounds per magazine.
Deployment time for Cluster Charge reduced from 2 seconds to 1.6 seconds.
Aug A3 Damage increased from 33 to 36.
Duration increased from 8 to 10 seconds.
We have made the movement penalty when looking through smoke less punishing, so you now reach your final opacity level more quickly, and suffer less opacity restriction when making small movements.
DEPLOYABLE SHIELD V2
We will be releasing the new Deployable Shield that has been on the Test Server for the past few months. We are looking forward to your feedback!
ELECTRONIC GADGET DISABLE STATE
We are implementing Thatcher’s debuff icon when Defenders are under the effect of Thatcher's EMP grenades, and will extend to gadgets that are attempting to be deployed while in the disabled state.
Asphyxiating bolts are no more! In conjunction with an updated propagation and visual effects system, Capitao has replaced his Asphyxiating bolts with Fire bolts.
We will be implementing a limit to the MMR gap between party members. There cannot be a bigger gap than 1000 MMR between the players with highest and lowest MMR in the squad in order to play Ranked. Players can check their squad members' MMR in the Side Panel Profile.
For players above 4400 MMR (Diamonds), you are able to group with any player above 3400 MMR (Platinum). Players below 1200 MMR can group with players below 2200 MMR.
Vault Distance has been reduced from 2.5m to 2m.
The parameters for surrender being available have also been adjusted. It will now require a unanimous vote, and only become available at the start of the third round. For it to become available, the surrendering team will be required to have lost the previous two rounds.
FIRST PERSON ANIMATION TREE REFACTOR
In an effort to ensure scalability for the future of Rainbow Six Siege, we refactored the First Person Animation Tree. This means that we are re-organising and simplifying the structure “under the hood” of how our First Person Animations are integrated in our game engine.
These changes have no impact on game play, and only affect animations that your Operator does on your own screen, locally. That said, this is the final step in correcting weapon sights, as they are now “code driven” under this new structure.
For info on the bug fixes coming with this season, be sure to view this link: https://rainbow6.ubisoft.com/siege/en-ca/game-info/seasons/emberrise/index.aspx