Promotions R6 Discord Boolin

Link: https://discord.gg/zzwUzq



Join this discord to meet other players, find youtubers and streamers, tips for game play, memes, and most importantly friends :). It’s a brand new server and I am also brand new to discord! Help me grow the server into something special! No toxicity, squeakers or anything alike. Just chill people looking for a good funny time as we all know this game is much better with friends. :)

R6 Discord Boolin
Nick Cedola
Nick Cedola Nick Cedola
LV.7 Nomad 12h

Im bored

I am very bored please follow and comment on this post i want muney

Im bored
v2_BotHusk
v2_BotHusk v2_BotHusk
LV.4 Best Squadmate 24m

need 2 ppl for ranked g1 and up please give calls and help out I’m sick of losing Elo

need 2 ppl for ranked g1 and up please give calls and help out I’m sick of losing Elo
iiowxn
iiowxn iiowxn
LV.4 Lurker 2h

Who’s trying to 1v1

1v1

Who’s trying to 1v1
gamer808356687
gamer808356687 gamer808356687
LV.2 Lurker 3h

they need to add the ability to change your FOV on console

I got back into the game after a couple of months and I was used to playing games with different FOVS and it was so hard to get used to

they need to add the ability to change your FOV on console
AIvvy
AIvvy AIvvy
LV.17 Rootin Tootin 3h

Promotions Discord bool for R6

I’ve been trying for a few days now to launch my own server when I stumbled across one further along than mine! The members are extremely nice to be around and you can use the server to learn new strats, find new YouTubers and streamers, find a squad or friend, and take in some memes. No toxicity, squeakers or anything alike! Just people looking for a fun experience and new friends to play with! R6 is better with buddies! The link is: https://discord.gg/DNXnURv

Discord bool for R6
Nick Cedola
Nick Cedola Nick Cedola
LV.7 Nomad 4h

Why mozzie is so small

Why mozzie is so small
Why mozzie is so small
TVHStone
TVHStone TVHStone
LV.7 Nomad 8h

Need players for ranked xbox bronze to silver

Must be at least bronze 5 to silver 1 callouts and dint be toxic

Need players for ranked xbox bronze to silver
Misted23
Misted23 Misted23
LV.2 Lurker 9h

Streaming rainbow

Come drop in streaming on twitch at ynot_anon

Streaming rainbow
Streaming rainbow
YNot_Anon
YNot_Anon YNot_Anon
LV.18 Sage 10h

High golds or plat

High golds or plat
E2 ace.
E2 ace. E2 ace.
LV.12 Chief 19m

Need 3 good bronze must have a .7 or higher KD

Need 3 good bronze must have a .7 or higher KD
bruv
bruv bruv
LV.2 Lurker 1h

Live streaming on YouTube iceyerror

Live streaming on YouTube iceyerror
pancakemix_
pancakemix_ pancakemix_
LV.3 Lurker 1h

Need a profile picture?!

Faster way: Go to instagram and search @free_custom_pfps_and_logos
Slower way if you dont have instagram: Message me what you would like. (Slower because the I might not see the message as fast) I do gaming and other logos just let me know!

Need a profile picture?!
IAmQuackHed
IAmQuackHed IAmQuackHed
LV.14 Chief 1h

R6

Ranked

R6
Jalivia Thompson
Jalivia Thompson Jalivia Thompson
LV.2 Lurker 2h

Join The R6 Discord Server

https://discord.gg/yXfsE6A

Join The R6 Discord Server
PureInferno
PureInferno PureInferno
LV.11 Walked the Plank 2h

Shiz and giggles

I'm looking for people to have fun with and do dumb shit with

Shiz and giggles
gamer982325043
gamer982325043 gamer982325043
LV.1 Mootie 3h

Uhhh idk just looking for people to waffle but win some games with

Uhhh idk just looking for people to waffle but win some games with
Publar69
Publar69 Publar69
LV.2 Lurker 3h

R6 need one person

R6 need one person
Jacobjjbean
Jacobjjbean Jacobjjbean
LV.2 Lurker 8h

The new gamemode in siege is kinda sus because the defenders camp in an area for you to teleport

It also makes you wonder why the teleporting thing is kinda bad

The new gamemode in siege is kinda sus because the defenders camp in an area for you to teleport
FaZeNi_Citrine
FaZeNi_Citrine FaZeNi_Citrine
LV.3 Lurker 8h

Join

I'm live on Twitch, come hang out! http://www.twitch.tv/okwatermellon?sr=a

Join
gamer869910573
gamer869910573 gamer869910573
LV.2 Lurker 9h

is anyone recruiting free agent

hello i am pleza and i am hoping to be recruited if anyone would loke to recruit me for siege i would appreciate it im level 68 and ye contact me on discord @ pleza#3628

is anyone recruiting free agent
pleza
pleza pleza
LV.3 Lurker 9h

Discord https://discord.gg/AKJr2C

https://discord.gg/AKJr2C

Discord https://discord.gg/AKJr2C
pinocchio_HD
pinocchio_HD pinocchio_HD
LV.9 Nomad 9h

Join the discord

You can join it if you want

https://discord.gg/8pT9FGr

Join the discord
ClarkSpielt
ClarkSpielt ClarkSpielt
LV.18 Best Squadmate 10h

Fellow streamers

Let's help each other out

Fellow streamers
YNot_Anon
YNot_Anon YNot_Anon
LV.18 Sage 11h

Streaming

Come join my stream twitch.tv/ypcques

Streaming
Ypcx Ques
Ypcx Ques Ypcx Ques
LV.2 Lurker 11h

Coppper and bronze

Coppper and bronze
G3N Bazza
G3N Bazza G3N Bazza
LV.5 Lurker 11h

Rainbow 6 Siege

Me and my friend recently made a clan. We’re looking for silver-golds with a positive K/D. Mic required and call outs. Lmk if you would like to try out. Age doesn’t matter.

Rainbow 6 Siege
gamer833054463
gamer833054463 gamer833054463
LV.2 Lurker 12h

R6 Event Twitch stream

Come and join my Twitch stream to see the new limit time event !!

https://m.twitch.tv/wiill_fletch

R6 Event Twitch stream
Wiill_fletch
Wiill_fletch Wiill_fletch
LV.6 Nomad 12h

Twitch

Twitch.tv/p1ainaim
I play siege and Valorant either daily or every other day. Depends on when I work.
Also rn seems the Valorant servers are down so I’ll be playing siege until they’re up again.

Twitch
P1ainAim
P1ainAim P1ainAim
LV.5 Lurker 12h

Getting plat!!!?

Need 4 for 5 stack be golds don't care if plat 3 no above quick join

Getting plat!!!?
Iliketoes_hehe
Iliketoes_hehe Iliketoes_hehe
LV.3 Lurker 13h

Looking 4 players to go on tournament

Contact me pls if u want to join me and play with me in a tournament.
Phone: +32499173038
I search serious players if we win, we will play a tournament 4 money.

Looking 4 players to go on tournament
Ego_
Ego_ Ego_
LV.4 Lurker 13h

Looking to make a ranked team on Xbox

You need to be in the silver 1 to gold one area looking for 2 flex and 2 fraggers

Looking to make a ranked team on Xbox
SFHollowz
SFHollowz SFHollowz
LV.2 Lurker 1h

Promotions Discord Bool

I’ve been trying to get my own server off the ground when I stumbled across another server that’s a little father along than mine. You can use it to find youtubers, learn new strats, enjoy memes, squad up and meet friends! Everyone I’ve met in it so far is really cool and the server is free of toxicity.
The link is: https://discord.gg/DNXnURv
Help us get this server all the way off the ground! Six is better with friends!!

Discord Bool
Nick Cedola
Nick Cedola Nick Cedola
LV.7 Nomad 9h

Promotions Live ATM streaming R6! !spamMarshy

So the Internet is back, so why not stream!
Let's have fun softies!
twitch.tv/marshedmellow_

Live ATM streaming R6! !spamMarshy
MarshEdmellow
MarshEdmellow MarshEdmellow
LV.19 Sage 9h

I was so excited for the new game mode...

Wtf

I was so excited for the new game mode...
I was so excited for the new game mode...
Blamedthunder67
Blamedthunder67 Blamedthunder67
LV.16 Professional Noob 9m

Promotions Is any YouTubers interested in doing a collab?

If so please dm me if so.

Is any YouTubers interested in doing a collab?
LGI Magma YT
LGI Magma YT LGI Magma YT
LV.16 Sage 2h

Whays up guys

Whays up guys
Mrspiggiesbacon
Mrspiggiesbacon Mrspiggiesbacon
LV.2 Lurker Now

Memes #Teamwork

#Teamwork
#Teamwork
SASORI
SASORI SASORI
LV.22 Pathfinder Main 3d

Guides Guide for playing 'Ash' on 'Theme Park'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Theme Park is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is overall fairly balanced however, some bomb sites have heavy advantages for either side.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] OFFICE(A) - INITIATION(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Dragon Stairs, Cash Room, and Control Room. After establishing control over the eastern most rooms of the second floor, the attacking team will breach the reinforced wall separating Initiation(B) from Control Room. This will provide attackers with significant control over Initiation(B) and, as a result, allow them to plant the defuser. Ash will be used primarily as an entry fragger for the attacking team. Attacking support players like Thatcher, Kali, and Thermite should use their drones to gather intel on the positions of defenders playing inside of Cash and Control room. Ash should communicate with these teammates while applying pressure into the objective building from the 2F Cash Room Balcony. After Ash has established a beachhead for the attacking team inside of Dragon, Control, and Cash, the operator should reposition into the Cash Bathroom and apply horizontal pressure onto defenders inside of Office(A) while the primary assault is being carried out inside of the Control Room. A multi pronged attack will oftentimes yield more opportunities for attackers to act on over exposed flanks by defenders due to the multiple fronts in which defenders need to maintain manpower and resources.
 
TEACUPS SPAWN LOCATION:
 
ATTACKING: [2F] DAYCARE(A) - BUNK(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the hatch located on the roof of the Control Room. Attackers will then proceed to establish control over all second floor rooms east of the second floor yellow hall doorway. This will provide attackers with flank protection while the attacking team's hard breacher opens the reinforced wall separating Initiation room and Bunk(B). Attackers may also commonly enter the building through the second floor Cafe located directly across the hall from Daycare(A). Ash should breach the first floor inside of Showers and proceed to clear the western portion of the first floor of any defending roamers. This is because defenders like Valkyrie, Pulse, and Bandit will commonly play underneath the bomb site and use nitro-cell on the flooring of attackers who have positioned themselves inside of Cafe and 2F Arcade.
 
MAIN ENTRANCE SPAWN LOCATION:
 
ATTACKING: [1F] ARMORY(A) - THRONE(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over bottom Arcade and Barrels as the reinforced wall separating the two rooms is a common access point for attackers to breach and plant the defuser. Control over lower Arcade is important for attackers to have as it will provide a buffer zone for the attacking teams flank watch to use to protect friendly hard breachers from the defending teams roamers. Ash will primarily be used as a flank watch on this bomb site due to solo-entering being very difficult to accomplish inside of Throne(B). In addition to this, the operator will also need to use flashbang grenades to burn any anti-projectile utility placed by defenders. Attackers can then use frag grenades over the Barrel wall. This will destroy entry-denial utility placed on the main wall and allow the attacking teams hard breachers to breach the Throne(B)-Barrel wall. After your team has breached the site wall, Ash can then start applying pressure inside of Split as defenders will commonly use this room to prevent attackers from entering the bomb site through the breach hole.
 
BUMPER CAR SPAWN LOCATION:
 
ATTACKING: [1F] LAB(A) - STORAGE(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Upper Arcade, Cafe, and Yellow Hallway as the flooring inside of these rooms can be destroyed in order to open up lines of sight down onto the two bomb sites as well as the first floor bathroom which is not one of the bomb sites, but is commonly used by defenders to defend Storage(B). Ash will be used as an entry fragger on the second floor inside of Cafe and Arcade as it is common for defenders to dedicate a large amount of resources and manpower to the defense of the second floor. Ash’s primary goal on this bomb site is to successfully eliminate these defenders and maintain attacker pressure on the multiple flank routes through Yellow Stairs, Arcade Stairs, and Carpet Hallway. On a more general level, attackers should be highly cautious of defenders on the second floor using nitro-cell on the ceiling of the bomb site as a way of eliminating attackers inside of Arcade and Cafe. Although the only real counter to this is IQ, attackers can still mitigate the risk by not spending a reckless amount of time in the same spot while operating on the second floor.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Theme Park'. +4
Guide for playing 'Ash' on 'Theme Park'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Memes Who will your main be

Who will your main be
Who will your main be
Adam walsh
Adam walsh Adam walsh
LV.20 S 2d

Hello 😅

So random 🤣🤣

Hello 😅
Hello 😅
AyeeGaabs
AyeeGaabs AyeeGaabs
LV.24 Professional Noob 2d

Guides Guide for playing 'Ash' on 'Coastline'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Coastline is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map gives a large advantage to the attacking team due to the ease of access attackers have to map control from the outside of the objective building.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] HOOKAH(A) - BILLIARDS(B)
The primary route of attack on this bomb site will be by the attackers entering the building through the first floor Sunrise Bar to apply vertical pressure from the first floor in addition to applying pressure onto Hookah(A) from the outside second floor Hookah Balcony and Hookah(A) window. Ash should be used to establish the initial attacker presence inside of V.I.P. The player should breach the objective building through the VIP Balcony using the Hall Of Fame doorway. After Ash has eliminated the defender presence inside of V.I.P. and Master Bedroom the operator should drone the remainder of the second floor inside of the bomb site and inside of Luggage to determine the positions of defenders as well as to deduce the optimal route of attack. Generally speaking, Ash will want to look for the route of least resistance and apply pressure there. Always consider all of your options before acting as there is usually an easier way to accomplish the same job.
 
POOL SIDE SPAWN LOCATION:
 
ATTACKING: [2F] THEATER(A) - PENTHOUSE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor VIP room from the second floor balcony located on the north side of the building. After gaining control over VIP and Hall of Fame, attackers will breach the reinforced wall between VIP and Penthouse(B) as this will provide attackers with a safe and clear pathway to the default plant spot in the corner of Penthouse(B) by the master bed. Ash’s primary responsibilities will be very similar to that of the previously mentioned Hookah-Billiards bomb sites. After the operator has successfully helped establish the bulk of the attacking team inside of VIP, the operator should reposition towards 90 and Vase hallway outside of Theater(A). This will help attacking teammates inside of Penthouse(B) while they attempt to plant the defuser. Ash’s goal here will be to apply as much pressure onto Theater(A) as possible as this will make it much more challenging for your opponents to prevent your attacking teammates from planting inside of Penthouse(B).
 
MAIN ENTRANCE SPAWN LOCATION:
 
ATTACKING: [1F] BLUE(A) - SUNRISE(B)
The primary route of attack on this bomb site will be by the attacking team entering through the Pool Entrance located on the north western corner of the building. Attackers will also typically gain control of second floor Hookah as this will enable attacking soft destructors (Buck, Zofia, Ash, or Sledge) to destroy the ceiling of Sunrise and eliminate any defending anchors playing behind ‘couches’ or ‘bar’. Ash can provide value to the attacking team by applying horizontal pressure onto the Blue(A) bomb site from Office. After Ash has successfully eliminated attackers inside of Office and Security, the operator will need to maintain control of Office and use the positioning to catch defenders trying to rotate back into Blue(A) from Sunrise(B) while additional attackers on the second floor breach the ceiling of Sunrise(B). Ash will commonly be presented with the opportunity to take control of Blue(A) after eliminating these defenders as defending teams typically have very few anchors on this bomb site.
 
RUINS SPAWN LOCATION:
 
ATTACKING: [1F] KITCHEN(A) - SERVICE ENTRANCE(B)
The primary route of attack on this bomb site will be by the attacking team planting the defuser inside of the doorway of service entrance leading to the outside exit - located on the eastern side of the building. Attackers will also commonly attempt control of the second floor VIP, Theater, and Penthouse rooms as this will allow attackers to destroy the ceiling of Kitchen(A) and Service(B). Ash can provide value to the attacking team by establishing control inside of Sunrise Bar as this will offer the attacking team great positioning to isolate roamers inside of Kitchen(A), Blue Bar, and Cool Vibe Stairs. Ash should then maintain pressure onto Kitchen(A) and communicate with teammates while they drone the bomb site and determine the viability of a solo site push. Typically speaking, if Ash can collapse on the bomb site with only two on-site defenders then the player should act. This is because the two defenders are both defending their individual site (for example, one defender inside of Kitchen and one inside of Service). The player shouldn't see this as one gunfight in which they are outnumbered but instead should see this as two separate gunfights. Apart from this being a good mental exercise for entry-fraggers, it is also typically the case for a bomb site with a low anchor count. This is because any bomb site with less than three anchors becomes increasingly difficult to defend from mutually supportive positions.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Coastline'. +4
Guide for playing 'Ash' on 'Coastline'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Memes Daily meme

Every doc main ever

Daily meme
Daily meme
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.25 Let’s play R6! 2d

Guides Guide for playing 'Ash' on 'Border'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced, although a slight edge may be given to attackers as the map is highly destructible.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] ARMORY(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site. Attackers will then plant the defuser in or around the breach hole made by the hard breachers. Ash’s primary responsibility on this bomb site will be to establish attacker control on the first floor inside of Ventilation, Bottom Metal, Front Door and Workshop. These rooms will be incredibly important for the attacking team for two primary reasons: 1) Ash will need to use her Breaching Round to eliminate the entry-denial utility placed on the Box Wall, 2)Defenders like Pulse will commonly be positioned on the first floor to either nitro-cell attackers from below the bomb site as well as to runout on attackers repealed on the sandwich window and Server Balcony. After first floor roamers are eliminated and the Box Wall has been breached, Ash should reposition to either the top of Metal stairs or inside of Office to help create a multi-pronged attack while your teammates plant the diffuser in Box.
 
VALLEY SPAWN LOCATION:
 
ATTACKING: [1F] BATHROOM(A) - TELLERS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside - located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Ash should be used as a solo-entry on this bomb site inside of Workshop. The player should breach the objective building similar to the way in which the operator breached on the previous bomb site through the Main Entrance. Ash should then establish control inside of Workshop as it is common for defenders to not reinforce all of the walls separating Workshop and Bathroom(A). If this is the case, Ash can provide attackers with a huge advantage by breaching the Bathroom(A) wall from Workshop as defenders will only be able to regain Bathroom(A) control horizontally through Workshop and the Tellers(B) hallway.
 
EAST VEHICLE SPAWN LOCATION:
 
ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attackers will also commonly attempt to gain control over the second floor CCTV and Break Room as these positions will provide great vertical control over the two first floor bomb sites. Ash should be used as an entry fragger on the second floor inside of CCTV and Break Room. After attackers have established control on the second floor inside of CCTV and Break Room, Ash should reposition to the bottom of Metal Stairs and apply horizontal pressure onto the bomb site while additional attackers like Buck and Sledge maintain vertical pressure from CCTV. This will commonly provide Ash with a great opportunity to establish control inside of Customs(B) as defenders will be forced to leave the bomb site and reposition into Detention or Supply(A).
 
WEST VEHICLE SPAWN LOCATION:
 
ATTACKING: [1F] WORKSHOP(A) - VENT(B)
The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory Desk and Archives in addition to destroying the flooring of the second floor as this will allow attackers full vertical control of the two ground floor bomb sites. Ash will begin the round by assisting teammates in establishing control inside of Armory and Archives. After attackers have successfully eliminated the defender presence on the second floor, Ash should reposition to the first floor by the Ventilation window/ Front door. This is because defenders will commonly defend both bomb sites from within Workshop(A); providing an attacking operator like Ash with a perfect opportunity to rush the front door and establish attacker control inside of Ventilation(B).
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Border'. +4
Guide for playing 'Ash' on 'Border'.
footwork.
footwork. footwork.
verified LV.20 S 2d

Memes Doc mains are a different breed istg

Then theres me that plays doc bc i wanna use the acog on defense

Doc mains are a different breed istg
Doc mains are a different breed istg
marieannfred
marieannfred marieannfred
LV.23 Dragon 2d

Guides Guide to Playing Clash on Consulate

Consulate is one of those maps that really favors playing for picks and fragging out so it sees plenty of spawn peeks and run outs, especially if Valkyrie is on the board or Nomad is banned. With three large floors, three staircases, and plenty of hatches, a full roam-clear on attack can be pretty tedious.
 
Clash, the menacing wall of a defender, was released during Operation Grim Sky. She is a three armor, one speed operator, but with her shield out suffers an even greater speed penalty in exchange for some serious protection. Her primary function is crowd control, delaying attackers while providing incredible intel for her team. Her potential for teamplay is amazing, but in some sense can be considered a liability as her fragging capability is quite low.
 
Clash’s Crowd Control Electro Shield, or CCE Shield, is very frustrating for attackers to deal with and requires significant coordination. When equipped, Clash’s front and sides are protected, and she can zap all attackers she is facing within a 12 meter distance, but she cannot melee, or use her gun. Her zaps slows attackers significantly and deal 5 damage per tick. The charge depletes completely within 5 seconds of continuous use, and after a brief delay begins to recharge at 20% per second. If the battery drains completely, you must wait until it is full before using it again. Keep your distance, and pace your battery so you are not easily rushed when it has drained. Keep in mind, when attackers are on rappel, you can deny their entry by standing in front of the window. You can also use your shield to trigger claymores; you will take some damage, but it is not lethal
 
CLASH’S COUNTERS & COUNTERING THEM
Thatcher’s EMPs and Twitch’s drone both temporarily disable your shield’s ability to zap. Kali’s rifle, Zofia’s concussion grenades, and enemy melee hits all stagger Clash, swinging her shield to the right, leaving her feet vulnerable. When this happens, turn left. A good tactic to deal with these scenarios is to stand behind cover that protects your legs, like deployable shields. Nomad, Capitao, and Gridlock are all serious threats, along with explosives, and flash bangs. Stay on the move and near anti-projectile gadgets.
 
CLASH’S LOADOUT
Clash brings the SPSMG9, a solid machine pistol equipped with a clean reflex sight and the flash hider. Generally you want to avoid taking gun fights with Clash, but in some situations it is necessary. It is also good for shooting drones and attacker gadgets. Whenever forced to whip out your gun, preferably duck into cover, or if necessary, spin left and crouch so your shield keeps you safe meanwhile.
 
Barbed wire is always a great secondary to bring with Clash due to its synergy with the CCE, but Impact Grenades are sometimes necessary for rotates, and can also be used to impact trick hatches or certain site walls. Practice using impact grenades perfectly so you can walk through the rotate without crouching or vaulting.
 
DEFENDER BOMBSITES
 
BOMB SITE 1 – Consul Office (2F) & Meeting Room (2F)
This site on the top floor tends to be the preferred site for most teams. The most difficult part of defending the site is when attackers establish multiple rappels on the many windows surrounding site, cutting off site rotations. The glass on the windows can be shot out to better hear rappels and respond early. Waiting Room, the connector, is the strongest window for attackers to rappel on, but they also rappel on the site windows and other nearby windows. Attackers pushing into the building may push primarily from Administration Office or Yellow Stairs, but may also flank either Visa or Spiral Stairs.
 
Administration is popular for attackers to focus. Clash can stall this out and protect Visa Stairs. Reinforce the single wall on Printer by Vending Machine too.
 
Long desk can be partially reinforced and partially opened up for defenders to rotate around and help you while you hold off this long hallway.
 
Clash can safely get intel on windows. These reinforcements make Connector more playable.
 
From Consul Desk Clash can support defenders playing Yellow Stairs and stall out attackers pushing up Long Desk hallway.
 
These reinforcements and this rotate are great for playing Yellow Stairs. Just be careful of a Capitao playing Skylight.
 
 
BOMB SITE 2 – Lobby (1F) & Press Room (1F)
Lobby & Press Room are best defended with aggressive peeking to waste time and eventually plant denial. Attackers mostly just need to make sure roamers aren’t watching from above before attempting a smoke plant in Lobby, but if Press Room is caught unattended, they may instead swing in there to plant, or rush from Yellow Stairs.
 
Reinforce the hatch below Circle Desk in Lobby so you can peek front door while protecting your feet.
 
Do the same with Lobby Closet, and stack some barbed wire on Lobby doorway.
 
Place a shield on ping to protect your feet in case you are staggered as well. Now you have plenty of positions available to rotate between!
 
Reinforce this panel so attackers cannot wallbang defenders from Yellow Stairs. Clash can play here to stall out attackers flanking around Spiral Stairs.
 
Reinforce this panel and barricade next to it so defenders can move around Statue more safely. Some barbed wire here is good for sound cues and this hatch should be shotgunned open.
 
 
BOMB SITE 3 – Archives (B) & Tellers (1F)
This split site rarely sees play, so if you have a full squad build a pocket strat for it and you can probably grab some easy rounds. It requires a coordinated team that can spread out between floors effectively, which can be difficult to achieve. You will need to maintain control over Visa stairs, and Admin hatch plus the hallway hatch by Tellers. Attackers like to push into Lobby and Consul, looking to flank Tellers. They also may push Archives from Garage and Cafe through Lockers and Red hallway.
 
This site can be held by extending into Garage. Reinforce the entire main wall and this hatch on ping.
 
Back into Security Hall as needed to continue to delay.
 
You can continue backing up into Archives to stall out attackers as they push Lockers hall. By now you should have wasted plenty of time.
 
Reinforce this hatch and the wall in Blue. In case attackers push through Cafe, stand on Blue reinforcement to slow attackers in Red. Stand here to slow attackers in Blue.
 
You can also use Clash to protect Spiral Stairs, especially if you do not extend fully into Garage.
 
If you get early intel that attackers are focusing on pushing Tellers instead, rotate to here to slow them as they push near Spiral. These reinforcements and this barricade are essential, and the hatch on ping should be opened to use to rotate.
 
 
BOMB SITE 4 – Cafeteria (B) & Garage (B) This site has been popular in the past, but may become less so with the addition of Ace. Reinforce Garage wall, Lobby and Bathroom hatches , and Visa hatches as well. Someone should play Pipes to keep an eye on Yellow Stairs and Locker Hallway. Someone should play in Café to deny flanks coming through Red Hall. And a roamer should be ready to pounce on attackers should they play vertically in Piano.
 
Clash can help hold Yellow Stairs to protect Bandit or Kaid while they trick the wall.
 
Black Car can be used to protect your feet as you gain intel even after Garage wall is opened.
 
Dance on over to Pipes to delay attackers pushing Security hall. This becomes more risky if hatch on ping is opened up.
 
Setup Cafe to enable Clash to play on ping while protecting the flank.
 
From here you can safely stall out attackers flanking through Red hall.

Guide to Playing Clash on Consulate +24
Guide to Playing Clash on Consulate
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Guides Guide to Playing Clash on Club House

Clubhouse is probably most iconic for the heavy emphasis on hard-breaching. It is a large map with three floors and three internal staircases. Attackers have plenty of external walls to breach which they may enter the building through. One is by Bedroom Stairs, called Jacuzzi wall. Another is in CCTV. There are also two external walls in Garage. A single panel in Construction leads out to Construction spawn, where you can find another external wall opening Dirt Tunnel in the basement. A couple external walls can be found in Strip too, but they are more commonly used by defenders to peek or run out. All of these major walls are in close proximity to the bomb sites, so they are typically reinforced to give defenders more room to play with.
 
Clash, the menacing wall of a defender, was released during Operation Grim Sky. She is a three armor, one speed operator, but with her shield out suffers an even greater speed penalty in exchange for some serious protection. Her primary function is crowd control, delaying attackers while providing incredible intel for her team. Her potential for teamplay is amazing, but in some sense can be considered a liability as her fragging capability is quite low.
 
Clash’s Crowd Control Electro Shield, or CCE Shield, is very frustrating for attackers to deal with and requires significant coordination. When equipped, Clash’s front and sides are protected, and she can zap all attackers she is facing within a 12 meter distance, but she cannot melee, or use her gun. Her zaps slows attackers significantly and deal 5 damage per tick. The charge depletes completely within 5 seconds of continuous use, and after a brief delay begins to recharge at 20% per second. If the battery drains completely, you must wait until it is full before using it again. Keep your distance, and pace your battery so you are not easily rushed when it has drained. Keep in mind, when attackers are on rappel, you can deny their entry by standing in front of the window. You can also use your shield to trigger claymores; you will take some damage, but it is not lethal
 
CLASH’S COUNTERS & COUNTERING THEM
Thatcher’s EMPs and Twitch’s drone both temporarily disable your shield’s ability to zap. Kali’s rifle, Zofia’s concussion grenades, and enemy melee hits all stagger Clash, swinging her shield to the right, leaving her feet vulnerable. When this happens, turn left. A good tactic to deal with these scenarios is to stand behind cover that protects your legs, like deployable shields. Nomad, Capitao, and Gridlock are all serious threats, along with explosives, and flash bangs. Stay on the move and near anti-projectile gadgets.
 
CLASH’S LOADOUT
Clash brings the SPSMG9, a solid machine pistol equipped with a clean reflex sight and the flash hider. Generally you want to avoid taking gun fights with Clash, but in some situations it is necessary. It is also good for shooting drones and attacker gadgets. Whenever forced to whip out your gun, preferably duck into cover, or if necessary, spin left and crouch so your shield keeps you safe meanwhile.
 
Barbed wire is always a great secondary to bring with Clash due to its synergy with the CCE, but Impact Grenades are sometimes necessary for rotates, and can also be used to impact trick hatches or certain site walls. Practice using impact grenades perfectly so you can walk through the rotate without crouching or vaulting.
 
DEFENDER BOMBSITES
 
BOMB SITE 1 – Gym (2F) and Bedroom (2F)
Gym and Bedroom are next to Construction, and each of these three rooms contains a window facing the South Balcony. Attackers mainly push from this direction and breach Jacuzzi wall to the West, at the top of Bedroom Stairs. They may also come up the stairs themselves to flank the perimeter. It is also quite common for attackers to breach the roof hatch in Logistics Office, and drop down. Or they may clear from CCTV and Garage, to push Construction.
 
Wanna help Bandit trick this wall? Have Castle put a wall in this barricade. Then crouch, and sit on ping so Zofia cannot shoot in her concussion grenades to disrupt his battery placement. Don't have a castle? Then simply stand in the doorway instead so they cannot harrass Bandit from Gym window!
 
Clash is also great for keeping attackers from pushing in through Bedroom hallway.
 
Reinforce Logistics wall so you don't get shot in your back while playing in Bedroom.
 
When playing in Bedroom, use the mattress to cover your sides from the various windows and doorways.
 
Clash is very good at stalling a Construction push. Reinforce these walls and the single external panel on ping.
 
The press offers good cover in case you are staggered while playing in Gym.
 
As a last ditch effort, fall back into Bathroom and whip out your gun.
 
 
BOMB SITE 2 - CCTV Room (2F) and Cash Room (2F)
Attackers tend to primarily focus on opening CCTV wall to obtain direct access into site. They also pressure CCTV Window and may try to take the Garage to push up to the Catwalk. Controlling Catwalk throughout the round can make a serious impact, making it easier to rotate using the staircases to bypass the the main wall once it’s breached. Flanks often come through Construction, and attackers may clear below to approach site from either of the staircases.
 
Turn around crouched, sitting on this drone hole, using your shield to keep Zofia's concussion grenades from detonating on Bandit. This strategy was originally used by GIANTS against Fanatic. It is a great counter to a popular strat.
 
Clash is an excellent operator for holding Garage rafters. Make a rotate here and reinforce the panel between the rotate and the window.
 
If a teammate places a shield on ping you can have your feet protected even when staggered.
 
Clash is also great for holding Red Stairs.
 
Reinforce all walls in Construction, have a teammate pop hatch, place barbed wire here and in the doorway. Now hold this entire room down all by yourself.
 
 
BOMB SITE 3 - Bar (1F) and Stock Room (1F)
Bar and Stock don't really see too much play, arguably because they make up the worst site in the ranked map pool, but practicing a pocket strat to surprise your opponents could be fun. Attackers will almost certainly go for a smoke plant in Stock Room, but may otherwise push Bar, clearing through the Strip Club and Bathroom or flanking from Bedroom Stairs.
 
Clash can play Stage, using the Stage and tables as cover in case staggered. Reinforce the hatch on ping and this wall to keep you safe while you watch Stock.
 
Clash is also great for holding the flank, watching Strip Hall and Bathroom.
 
Swing around to cover Bedroom Stairs and Kitchen Hallway.
 
On the other end of the map play Red Stairs to support anyone playing in Garage or Lounge.
 
Lounge is a super impactful area to play and Clash is a great operator to defend it as she can withstand all the pressure. The safest position is behind the black carpet between Vending Machine and Armchair.
 
If you have someone else playing Lounge, you can still support them by remaining nearby.
 
 
BOMB SITE 4 - Church (B) and Arsenal Room (B)
Most of the ceiling in Arsenal is soft, whereas Church’s is entirely indestructible. Attackers will frequently clear a portion of first floor and work on opening hatches. There is also the treacherous route of Dirt Tunnel which is commonly pushed. Other than that, Attackers are left with Blue hall and Main Stairs.
 
Dirt is perhaps the best area for Clash to delay when defending basement.
 
Main Stairs and the surrounding hallways are also great positions to delay with Clash. Just be careful if attackers start breaching above.
 
From here you can defend Church wall so long as the hatch above remains shut.
 
Blue Hall also serves as an ideal position for Clash. But again, be sure the hatch is closed.
 
These reinforcements and rotates keep you safe while playing in here and offer escapes, or angles for your teammates to shoot approaching attackers

Guide to Playing Clash on Club House +26
Guide to Playing Clash on Club House
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Guides Guide for playing 'Ash' on 'Kafe'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Kafe is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the building is fairly balanced since the rework of the map.
 
Ash is a one armor, three speed attacking operator. Her gadget is the Breaching round: a hand-held grenade launcher which shoots an explosive breaching round that is capable of destroying soft surfaces like walls, flooring, barricades, and deployable shields. Ash is also a very valuable operator for eliminating a large amount of defending utility placed inside of bottlenecks like doorways and windows. Although Ash brings valuable utility for the attacking team, the operator is classified as an entry fragger. This means that it is Ash's job to eliminate defending players positioned inside of strategic locations needed by attackers in order to move the round forward. If you are confident in your ability to win gunfights, Ash will be one of the best operators to choose from in order to support an aggressive play style.
 
If you are to be in accordance with the current meta, Ash’s loadout should be as follows:
PRIMARY: R4-C Assault Rifle (Attachments to player preference)
SECONDARY: M45 MEUSOC (Attachments to player preference)
UTILITY: FLASHBANG GRENADES
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [3F] BAR(A) - COCKTAIL(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Cigar. This will allow attackers to breach the reinforced wall separating Cigar and Freezer and, in turn, flush out any defenders playing inside of Freezer. After eliminating defenders inside of the Freezer, attackers will attempt to plant the defuser under the cover of smoke behind one of the wooden counters inside of Bar(A). Ash will provide value to the attacking team by acting as an entry fragger for attacking teammates inside of Cigar. Communicate with support players on your team and use your drones diligently to determine the defender positions inside of Cigar. After Ash has successfully eliminated the defensive presence inside of Cigar and Red Stairs, the player should maintain pressure near White Hallway. This will provide the attacking teams hard breacher with the needed flank watch in order to safely breach the Cigar-Freezer wall. After the Freezer wall has been breached, Ash should keep the initiative for attackers by establishing pressure inside of White Hall, near the top of White Stairs. This will oftentimes provide the entry fragger with an opportunity to completely clear the Cocktail(B) bomb site if done in tandem with the attacking teams primary route of assault inside of Freezer.
 
RIVER DOCK SPAWN LOCATION:
 
ATTACKING: [2F] FIREPLACE(A) - MINING(B) + [2F] READING(A) - FIREPLACE(B)
Due to these two bomb sites being so similar in nature, both bomb sites will be covered in one section of the guide.
 
Attackers will begin the round by establishing control over the third floor (similar to the way in which attackers played on the previous bomb site). After the attacking team has isolated all defensive presence to the second floor, Ash will maintain horizontal pressure near the Pillar Stairs. The Pillar room will be a highly valuable position for either team to have control over. Due to these two bomb sites being so vulnerable to vertical pressure, defenders will commonly remedy this situation by defending the bomb site from adjacent rooms like Pillar and 90 Hallway.
 
Ash’s primary responsibility will be to maintain control inside of Pillar while also applying horizontal pressure into either Reading or Mining while attacking teammates like Buck and Sledge are applying the vertical pressure from the third floor. Ash will want to focus horizontal pressure onto whichever one of these two rooms are being played as a bomb site.
 
CHRISTMAS SPAWN LOCATION:
 
ATTACKING: [1F] SERVICE(A) - COOKING(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of Large and Small Bakery. This will allow attacking hard breachers like Thermite and HIbanna to breach the reinforced wall between Cooking(B) and Large Bakery. It is common for defenders like Kaid or Bandit to trick the Bakery-Cooking wall due to Cooking(B) being nearly impossible to defend after the wall has been breached. Ash will primarily be used as an entry fragger for attackers while establishing control inside of Large Bakery. The operator can use flashbang grenades to effectively eliminate defender utility inside of Large Bakery and provide teammates like Maverick and Sledge with the opportunity to use frag grenades on defenders playing behind the Bakery Counter. Ash may also be needed as a vertical soft-destructor inside of the second floor Mining Room if Sledge and Buck are not brought by attackers. If this is the case, Ash should not focus on control inside of Large Bakery and should instead eliminate defenders playing on the second floor as Mining and Train will need to be under attacker control in order for Ash to eliminate the defending teams entry-denial operator.
 
PARK SPAWN LOCATION:
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Ash' on 'Kafe'. +4
Guide for playing 'Ash' on 'Kafe'.
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