Memes True tho 🤣

#anti-ash-gang

True tho 🤣
True tho 🤣
ItsMitch04
ItsMitch04 ItsMitch04
verified LV.24 Professional Noob 1d

Come watch me lose:)

And scream...


https://www.twitch.tv/foxyraee

Come watch me lose:)
Lola❦
Lola❦ Lola❦
verified LV.31 Rare Candy 19h

My biggest whiff yet

It was contested for 3mins 😭

My biggest whiff yet
My biggest whiff yet
ItsTodd
ItsTodd ItsTodd
LV.22 Deadeye 1d

best game ive ever played. the fun thing is that we lost

best game ive ever played. the fun thing is that we lost
best game ive ever played. the fun thing is that we lost
Mobyvg22
Mobyvg22 Mobyvg22
LV.2 Lurker 1d

That is, unlucky:

That is, unlucky:
That is, unlucky:
footwork.
footwork. footwork.
verified LV.22 S 2d

Guides Guide for playing 'Montagne' on 'Coastline'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Coastline is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map gives a large advantage to the attacking team due to the ease of access attackers have to map control from the outside of the objective building.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
 
ATTACKING: [2F] HOOKAH(A) - BILLIARDS(B)
The primary route of attack on this bomb site will be by the attackers entering the building through the first floor Sunrise Bar to apply vertical pressure from the first floor in addition to applying pressure onto Hookah(A) from the outside second floor Hookah Balcony and Hookah(A) window. Montagne will act as the head of the attacking teams primary assault into Hookah(A). The operator should spawn at either Poolside or Ruins. From here, Montagne should establish the attacking teams presence at the doorway of Hookah(A) which lead to the outside Hookah Balcony. Attacking teammates will establish control inside of Sunrise Bar and eliminate defenders playing underneath the bomb site. After attackers have control over Sunrise, Montagne should start applying pressure inside of Hookah(A) to the top of Cool Vibes Stairs. After doing so, Monty should communicate with additional teammates to eliminate and maintain the positions of defenders that were playing on Cool Vibe so that Montagne can safely plant the defuser inside of Hookah(A).
 
RUINS SPAWN LOCATION:
 
 
ATTACKING: [2F] THEATER(A) - PENTHOUSE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over the second floor VIP room from the second floor balcony located on the north side of the building. After gaining control over VIP and Hall of Fame, attackers will breach the reinforced wall between VIP and Penthouse(B) as this will provide attackers with a safe and clear pathway to the default plant spot in the corner of Penthouse(B) by the master bed. Montagne will provide value to the attacking team by assisting teammates in gaining control over V.I.P. and Hall of Fame. After the attacking team is established inside of V.I.P., Monty will spend the rest of the round as the acting flank protection for attackers. Although this role may seem boring and irrelevant, it will provide your teammates with an incredible amount of protection while the VIP wall is being breached by Thermite. This is because defenders have only one route through which they can flank - that being through the VIP doorway connecting the room to Plant Hallway.
 
POOLSIDE SPAWN LOCATION:
 
 
ATTACKING: [1F] BLUE(A) - SUNRISE(B)
The primary route of attack on this bomb site will be by the attacking team entering through the Pool Entrance located on the north western corner of the building. Attackers will also typically gain control of second floor Hookah as this will enable attacking soft destructors (Buck, Zofia, Ash, or Sledge) to destroy the ceiling of Sunrise and eliminate any defending anchors playing behind ‘couches’ or ‘bar’. Although Montagne is traditionally used by attackers to establish control inside of Sunrise, I will be covering the operators utility in establishing control inside of Office. Office has only one route in which defenders can flank attackers through, Montagne’s responsibility will be to emphasize this advantage for the attacking team. After attackers have established control inside of Office, Montagne will maintain flank watch inside the doorway connecting ‘Red Carpet’ and ‘Security’. Although this seems irrelevant, the value from this positioning is almost impossible to overstate. This is because defenders no longer have a way to flank attackers inside of Office. As a result the attacking team has a ton of free-space to plant the defuser on the bomb site as all that is needed by attackers is to breach the reinforced wall separating Office and Blue Bar(A).
 
NOTE: I intentionally left out the potential for defenders flanking through the 2F Aqua hatch as I believe it is in no way ever a viable counter to an Office-take - consider it a counter-measure but never a full counter.
 
MAIN ENTRANCE SPAWN LOCATION:
 
 
ATTACKING: [1F] KITCHEN(A) - SERVICE ENTRANCE(B)
The primary route of attack on this bomb site will be by the attacking team planting the defuser inside of the doorway of service entrance leading to the outside exit - located on the eastern side of the building. Attackers will also commonly attempt control of the second floor VIP, Theater, and Penthouse rooms as this will allow attackers to destroy the ceiling of Kitchen(A) and Service(B). Montagne will be used very simply on this bomb site by acting with the rest of the attacking team to execute a smoke-plant. The player should spawn at Main Entrance with the rest of the attacking team. Monty will then be used by the attacking team to successfully plant the defuser inside of the Service Entrance(B) doorway. Communicate with attackers so that you have a teammate repelled, up-side-down, on the Service Entrance doorway. This will be the optimal positioning for teammates to safely cover you while you backwards-plant the defuser. Speed is going to be the winning characteristic of this strategy. Attackers should waste no time in burning ADS’s and deploying smoke grenades as quickly as possible to cover you while you plant. Typically speaking, the faster the attacking team can do this the lower the amount of defending man-power there will be on the bomb site to prevent it.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Coastline'. +4
Guide for playing 'Montagne' on 'Coastline'.
footwork.
footwork. footwork.
verified LV.22 S 2d

Relatable af

Relatable af
Relatable af
Ill_Jordi_llI
Ill_Jordi_llI Ill_Jordi_llI
LV.14 Chief 1d

siege? 💕

i stayed up until 4 am playing this game :D

i’ll hopefully be on all day.

i’m on xbox. my gamertag is GGItsKayla :)

siege? 💕
who’s kayla?
who’s kayla? who’s kayla?
verified LV.28 Let’s play R6! 21h

How do u pronounce Wamai’s name?

I say say it like wamy

How do u pronounce Wamai’s name?
Zombie Nugget
Zombie Nugget Zombie Nugget
LV.7 Nomad 1d

Guides Guide for playing 'Montagne' on 'Kanal'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Kanal is a triple-level map (consisting of three floors) currently only found in ranked play though that may be subject to change as the developers could add the map to the pro-league map roster after observing how the map plays now. The current architecture of the map is fairly balanced, advantages will change based on which site is being played and how the ban phase plays out at the beginning of the match.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
 
ATTACKING: [2F] SERVER(A) - RADAR(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall on the south side of ‘Renovations’ as this will provide the attackers with clear lines of sight directly into Radar(B) in addition to direct access to the bomb site to plant the defuser. Montagne will provide value to the attacking team by establishing a foothold inside of the Radar(B) bomb site after attackers have breached the Renovations wall. Montagne should communicate the positions of defenders inside of Radar(B) to the rest of the attacking team so that teammates can formulate a plan to remove defenders on the bomb site. After attackers have cleared defenders from inside of Radar(B), Monty will be able to backwards-plant the defuser inside of Radar(B) behind the center console of the bomb site. This will provide Monty with a safe space to plant as the console will protect the player from defenders inside of Server(A) and his shield will protect him from defenders on Sky Bridge.
 
SAILBOATS SPAWN LOCATION:
 
 
ATTACKING: [1F] COAST GUARD(A) - LOUNGE(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of ‘Scuba’ and ‘Printer’ stairs, as well as the hallway-landing which separates the two. After establishing control of the northern stairwells, attackers will want to breach the reinforced wall between the lower-printer-stairs-landing and Lounge(B). This will completely expose the Lounge(B) bomb site as well as position attackers to plant the defuser in a variety of different safe plant spots inside of the B bombsite. Montagne should help attackers in gaining control inside of the 2F Printer. After attackers have established control inside of the second floor Printer and Sky Bridge, Montagne should lead the attacking teams primary assault down the Printer Stairs to the Lounge(B) reinforce wall. Montagne should then use his shield, fully extended, in the doorway connecting the first floor Printer Hallway to the Lounge hallway. This will prevent defenders from being able to flank attackers from Lounge(B) and will force defenders to flank through Radio - making the attacking teams flank watch much more viable for one player to maintain.
 
CONSTRUCTION SPAWN LOCATION:
 
 
ATTACKING: [BSMNT] KAYAKS(A) - SUPPLY(B)
The primary route of attack on this bomb site will be by attackers gaining control of the first floor inside of Coast Guard and Lounge as the hatches located on the floors of these two rooms offer great lines of site and access points to the basement. It is very common for defenders to be playing inside of Bathroom and Lockers, located directly across the hall from the bomb sites in the basement. Montagne should lead the attacking teams primary assault inside of Trench. Interestingly enough, Monty won’t need to do much other than stand in the basement hallway and maintain a steady stream of intel for the attacking team. This will help the rest of your teammates have an idea of how many defenders are off site - this will be especially valuable if Montagne can position himself inside of the Supply(B) bomb site so as to maintain an accurate status of the defender positions inside of the bomb site’s. This will have a lot of unseen benefits, most notable of which being the additional time attackers will have to establish horizontal and vertical control around the bomb site.
 
FLOATING DOCK SPAWN LOCATION:
 
 
ATTACKING: [1F] SECURITY(A) - MAP(B)
The primary route of attack on this bomb site will be by the attacking team establishing control over the second floor Server and Radar rooms located directly above the bomb site. The ceiling of Security(A)-Map(B) is destructible, making it advantageous for attackers to first focus on control of the second floor. Montagne should be the head of the attacking teams horizontal pressure inside of Kitchen. Monty should breach the objective building through the outside Construction (Red) Stairs and steadily work his way through the first floor, past the bottom of Green Stairs and into Kitchen. After establishing control inside of Kitchen, Montagne should maintain positioning in the doorway connecting Kitchen to Map(B). This will accomplish a similar goal to that of the previously mentioned Kayak-Supply Bomb site. Monty will be particularly valuable for this strategy as the operator will be able to ping the exact positions of defenders inside of Map(B) - allowing second floor teammates to breach the ceiling above the defender and either eliminate the player or force them to reposition into Security(A). Typically this is all Montagne will need to do, however, in some cases there will be a good opportunity for the player to plant the defuser inside of Map(B). Always be sure to communicate with teammates before and while planting the defuser so that they are aware that they are needed to provide cover.
 
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Kanal'. +4
Guide for playing 'Montagne' on 'Kanal'.
footwork.
footwork. footwork.
verified LV.22 S 2d

Memes Memes

Memes
Memes
Optic Vr YT
Optic Vr YT Optic Vr YT
LV.13 Chief 1d

18+

18+
18+
Illumi.R6
Illumi.R6 Illumi.R6
LV.15 Epic 1d

Guides Guide for playing 'Montagne' on 'Border'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Border is a double-level map (consisting of two floors) found both in ranked play as well as professional. The current architecture of the map is generally balanced, although a slight edge may be given to attackers as the map is highly destructible.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
 
ATTACKING: [2F] ARMORY(A) - ARCHIVES(B)
The primary route of attack on this bomb site will be by the attackers gaining control over CCTV and Break room located on the north side of the second floor. After establishing control over CCTV-Break room, attackers will then proceed to breach the reinforced wall of the outside balcony leading into the Armory(A) bomb site. Attackers will then plant the defuser in or around the breach hole. Montagne will act as the head of the attacking teams push into Armory(A) after the ‘Box Wall’ has been opened. Monty should try to position himself as deeply into Armory(A) as possible. The more established the player can be inside of the bomb site, the more of a buffer zone there will be between the on-site defenders and the attacking teammate planting the defuser inside of Box. Montagne should be quick to communicate the defending teams positions inside of Armory(A) and Archives(B). The player should be on the lookout for defenders leaving the bomb site through Archives(B) or Metal Stairs as this means defenders are attempting to flank CCTV and Break room.
 
VALLEY SPAWN LOCATION:
 
 
ATTACKING: [1F] BATHROOM(A) - TELLERS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced wall separating Tellers(B) from the outside - located on the north eastern wall of the first floor. Attackers will also typically need control of the second floor ‘Offices’ as it is very common for defenders to defend Bathroom(A)-Tellers(B) vertically from the second floor. Montagne should help the attacking team in establishing full control of the second floor Office and Archives. The best way for attackers to do this is by mimicking the attacking strategy used on the Armory-Archives bomb site. The difference on this bomb site is that Monty will not stop inside of Armory, but will instead maintain pressure from Armory all the way into Archives and Fountain. Attacking teammates should follow your lead and act on the intel you gather on defending players positioned on the second floor. This will not only streamline the attacking teams second floor roam clear, but will also ensure a much more reliable intel-stream as Monty essentially acts as an infinite source of information so long as the player can maintain smart positioning.
 
WEST VEHICLE SPAWN LOCATION:
 
 
ATTACKING: [1F] SUPPLY(A) - CUSTOMS(B)
The primary route of attack on this bomb site will be by the attacking team breaching the south-western reinforced wall leading from the outside into Detention. Attackers will also commonly attempt to gain control over the second floor CCTV and Break Room as these positions will provide great vertical control over the two first floor bomb sites. Montagne should help soft-breaching teammates like Buck and Sledge in establishing second floor control inside of CCTV and Break Room. The player should spawn at Valley and establish a presence inside of the Break Room doorway leading to the outside. Monty should then communicate the positions of second floor defenders inside of Break and CCTV so as to provide your teammates with crucial intel that will assist them in safely eliminating the off-site defenders. After attackers have established control of the second floor CCTV and Break Room, Montagne should act as flank protection for the teammates breaching the ceiling of the bomb site. Montagne will be perfect for this role as the operator can literally block the defending team's primary flank route by standing in the Break Room doorway with his shield fully extended.
 
EAST VEHICLE SPAWN LOCATION:
 
 
ATTACKING: [1F] WORKSHOP(A) - VENT(B)
The primary route of attack on this bomb site will be by the attackers establishing full control of the second floor Armory-Archives rooms located directly above the Workshop(A)-Vent(B) bomb sites. After gaining control of the second floor, attackers will breach the reinforced hatches located inside of Armory and Archives in addition to destroying the flooring of the second floor as this will allow attackers full vertical control of the two ground floor bomb sites. Montagne should focus attention on maintaining horizontal pressure onto Ventilation(B). The player should breach the objective building through the Front Door and spend the first 30-45 seconds of the round determining the defenders' set-up inside of Workshop(A) and Ventilation(B). The player should be careful in doing this as defenders will have an abundance of ways in which they can flank you - most notably of which being through the bottom of Metal Stairs (also known as Construction Stairs). However, if Montagne can manage to position himself in the north western corner of Ventilation(B), attackers will have a huge intel advantage over defenders. This is because Monty will be able to see both the entirety of Vent(B) as well as alongside the northern wall of Workshop(A) through the rotation hole.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Border'. +4
Guide for playing 'Montagne' on 'Border'.
footwork.
footwork. footwork.
verified LV.22 S 2d

Memes How to jump in Rainbow 6 Siege.

You can't, you fool.

How to jump in Rainbow 6 Siege.
Marec15
Marec15 Marec15
LV.7 Nomad 1d

😭💀

😭💀
😭💀
crafting banana
crafting banana crafting banana
LV.14 Chief 1d

This runout man

Its my fav clip but I am sorry for the bad quality and my mate yelling around

This runout man
This runout man
Johnny1337
Johnny1337 Johnny1337
LV.7 Nomad 1d

siege? :)

my xbox gamertag is GGItsKayla. i’m bad but in playing a lot to get better ☺️

siege? :)
who’s kayla?
who’s kayla? who’s kayla?
verified LV.28 Let’s play R6! 12h

Nice ace for a lvl 20

Nice ace for a lvl 20
Nice ace for a lvl 20
Mobyvg22
Mobyvg22 Mobyvg22
LV.2 Lurker 1d

Carrying a sexist in ranked😂

If someone has a clip of that entire game I'ma post but this kid got so but hurt ngl

Carrying a sexist in ranked😂
Carrying a sexist in ranked😂
Peachy_Kris^^
Peachy_Kris^^ Peachy_Kris^^
verified LV.34 Dream Chaser 21h

Memes Really tough!💪

Really tough!💪
Really tough!💪
SASORI
SASORI SASORI
LV.22 Pathfinder Main 18h

2%

2%
2%
Im3x
Im3x Im3x
LV.3 Lurker 1d

Tasty Onetaps

Tasty Onetaps +2
Tasty Onetaps
Johnny1337
Johnny1337 Johnny1337
LV.7 Nomad 1d

Not sure what to call this one 😂

Not sure what to call this one 😂
Not sure what to call this one 😂
ItsTodd
ItsTodd ItsTodd
LV.22 Deadeye 1d

Question

So just played a chalet game and we were holding kitchen/trophy and we were a 3 stack. The 2 randoms were both next to each other on trophy and I was in dining and died. After the round he messaged me saying get a kill then come back to site because 2 people can't hold site.
So my question is do you think 2 people should be able to hold site because I absolutely do.

Question
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.26 Let’s play R6! 1d

Memes Quick Match Solo-Queues be like...

Quick Match Solo-Queues be like...
Quick Match Solo-Queues be like...
gatorboy45
gatorboy45 gatorboy45
verified LV.40 Diamond Master 20h

Guides Guide for playing 'Montagne' on 'Chalet'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Chalet is a triple-level map (consisting of three floors) found only in Ranked play. The current architecture of the map gives a significant advantage to the attackers due to the vertical destruction available to attackers found on all four bomb sites.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [1F] KITCHEN(A) - TROPHY(B)
The primary route of attack on this bomb site will be by attackers establishing vertical angles over and under Kitchen(A)-Trophy(B) by gaining control over 2F Master Bedroom, 2F Office, and BSMNT Car Garage. Due to attackers needing control over the Big Garage in the basement, Montagne will be able provide value to the attacking team by protecting Buck while he uses his shotgun on the flooring of the bomb site. Monty should breach the BIg Garage with Buck and help him by securing the Big Garage. After attackers have successfully eliminated defenders inside of Big Garage, Montagne can provide further protection for Buck by watching his only flank route which is the single doorway inside of Big Garage leading to the bottom of West Main Stairs and Trench. This strategy is impossible for defenders to get around unless a defender inside of Trophy(B) drops the hatch from Trophy(B) into Big Garage though Buck will typically be positioned behind you and be able to eliminate any defender attempting to use this flank route.
 
CLIFFSIDE SPAWN LOCATION:
 
ATTACKING: [1F] GAMING(A) - BAR(B)
The primary route of attack on this bomb site will be by the attacking team entering and clearing the building from 2F Master Bedroom on the west side of the building all the way to the east of the building, concluding their roam clear after establishing control inside of the Library. Montagne will be most useful on this bomb site by breaching the objective building with the rest of the team inside of Master Bedroom. From 2F Master Bedroom, Monty should lead the primary attacker assault on the second floor up to the Library. Attackers should then use Montagne as an indestructible drone to gather intel on defender positions on the remainder of the second floor. After attackers have established control over the second floor Library, Monty can then reposition to the outside of Gaming(A) and plant the defuser inside of the doorway leading from the outside into Gaming(A).
 
LAKESIDE SPAWN LOCATION:
 
ATTACKING: [2F] OFFICE(A) - MASTER BEDROOM(B)
The primary route of attack on this bomb site will essentially just be the inverse of Gaming-Bar. Entering through the Library and moving from east to west inside of the building is a much safer route to the second floor bomb sites as attackers can be easily shot if caught trying to repel directly onto the Master Bedroom balcony or climb the Front Yard ladder to the second floor. Monty will be used identically to the way the operator was used on the previously mentioned Gaming-Bar. Steadily push deeper into the objective building with the support of attacking teammates behind you. Communicate the intel you gather as you are maneuvering through the second floor as this will allow your teammates to be much more effective in acting on the intel you collect. Always remember, Montagne is only a useful pick if the attackers value and utilize the operator correctly.
 
FRONT YARD SPAWN LOCATION:
 
ATTACKING: [BSMNT] WINE(A) - SNOWMOBILE(B)
The primary route of attack on this bomb site will be by the attacking team breaching the reinforced exterior wall leading from the buildings southern exterior into Snowmobile(B). Monty can be incredibly valuable on this bomb site by assisting the attacking team in eliminating the defending teams entry denial operator on the main wall. Montagne should breach the objective building through Gaming and steadily work his way through the southern portion of the map - concluding his initial breach at the bottom of Blue Stairs. Montagne should then communicate with the attacking teams Hard Breacher while they are attempting to breach the wall. This will help the player know when to collapse his shield and attempt to shoot the defending teams Kaid or Bandit as they try to trick the wall. After attackers have opened the main wall inside of Snowmobile(B), Monty should press deeper into the bomb site so as to prevent defenders from being able to stop attackers from planting the defuser inside of Snowmobile(B).
 
CAMPFIRE SPAWN LOCATION:
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Chalet'. +5
Guide for playing 'Montagne' on 'Chalet'.
footwork.
footwork. footwork.
verified LV.22 S 2d

+ more clips 🔥🔥🔥🔥🔥🔥

+ more clips 🔥🔥🔥🔥🔥🔥 +2
+ more clips 🔥🔥🔥🔥🔥🔥
M e l o n z z z
M e l o n z z z M e l o n z z z
LV.19 Duo queue god 1d

Memes Perfectly balanced!

What do u think? Tell us in the comments!

Picture is from a vid of frizzable on YT. Meme is selfmade.

Perfectly balanced!
Perfectly balanced!
VIDnoONE
VIDnoONE VIDnoONE
LV.9 Genius 1d

Memes Peek me

Peek me
Peek me
ToxicThc
ToxicThc ToxicThc
LV.21 I'm a Bot 20h

Who knows what I mean ?????

Who knows what I mean ?????
Who knows what I mean ?????
coffeebacon4967
coffeebacon4967 coffeebacon4967
LV.23 Clearly Hacking 1d

Meme

Meme
Meme
My.Right.Nut
My.Right.Nut My.Right.Nut
LV.22 Rootin Tootin 1d

Art Quality diagramm describing the angle from wich you can shoot monty

Quality diagramm describing the angle from wich you can shoot monty
Quality diagramm describing the angle from wich you can shoot monty
Paranal
Paranal Paranal
LV.8 Carry Me 1d

Love to hear your opinions

Poll
Love to hear your opinions
TMB Hellfire
TMB Hellfire TMB Hellfire
LV.15 You're a Bot 1d

Memes 🤬🤬 Moment of Rage...

🤬🤬 Moment of Rage...
🤬🤬 Moment of Rage...
gatorboy45
gatorboy45 gatorboy45
verified LV.40 Diamond Master 18h

Memes Never peak glaz worst idea ever

Never peak glaz worst idea ever
Never peak glaz worst idea ever
Vargserie
Vargserie Vargserie
LV.13 PlayStation 17h

Guides Guide for playing 'Montagne' on 'Kafe'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
 
Kafe is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the building is fairly balanced since the rework of the map.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
 
ATTACKING: [3F] BAR(A) - COCKTAIL(B)
The primary route of attack on this bomb site will be by the attacking team gaining control over Cigar. This will allow attackers to breach the reinforced wall separating Cigar and Freezer and, in turn, flush out any defenders playing inside of Freezer. After eliminating defenders inside of the Freezer, attackers will attempt to plant the defuser under the cover of smoke behind one of the wooden counters inside of Bar(A). Montagne will act as the head of the attacking teams assault into Cigar and Christmas on the third floor. Monty should breach the objective building through the Red Stairs hatch located on the roof. The player should steadily work their way through the third floor Cigar and into Christmas with the support of teammates behind you as to clear the western portion of the third floor of all defending players. After attackers have established full control inside of Christmas, Monty will spend the rest of the round maintaining control over the doorway connecting White Hall and Christmas. This will provide the attacking teams hard breacher with flank protection from White Stairs and Bathroom as they breach the Freezer wall.
 
PARK SPAWN LOCATION:
 
ATTACKING: [2F] FIREPLACE(A) - MINING(B) + [2F] READING(A) - FIREPLACE(B)
Due to these two bomb sites being so similar in nature, both bomb sites will be covered in one section of the guide.
 
Attackers will begin the round by establishing control over the third floor (similar to the way in which attackers played on the previous bomb site). After the attacking team has isolated all defensive presence to the second floor, Montagne should maintain control over the second floor landing of White Stairs. Although this won’t apply immediate pressure onto second floor defenders, Montagne will still be able to gather a ton of real-time intel on the defending team in terms of defender positioning. This will be valuable for the attacking team as a whole when considering how to execute their final site push at the end of the round.
 
RIVER DOCKS SPAWN LOCATION:
 
 
ATTACKING: [1F] SERVICE(A) - COOKING(B)
The primary route of attack on this bomb site will be by the attacking team gaining control of Large and Small Bakery. This will allow attacking hard breachers like Thermite and HIbanna to breach the reinforced wall between Cooking(B) and Large Bakery. It is common for defenders like Kaid or Bandit to trick the Bakery-Cooking wall due to Cooking(B) being nearly impossible to defend after the wall has been breached. Montagne will be used as flank prevention for the attacking team inside of Small Bakery. After attackers have established control over Large Bakery, Monty should then continue his push into Small Bakery and use his shield fully extended as to prevent attackers from being able to use Small Bakery as a flank route. Montagne should maintain this positioning even after the defuser has been planted as a post-plant situation is one of the most common time frames for defenders to flank.
 
CHRISTMAS MARKET SPAWN LOCATION:
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Kafe'. +4
Guide for playing 'Montagne' on 'Kafe'.
footwork.
footwork. footwork.
verified LV.22 S 2d

Memes Nobody is safe

Nobody is safe
Nobody is safe
Duckyondatquack
Duckyondatquack Duckyondatquack
LV.3 Good Leader 21h

Promotions Looking for 2 players to get help me get out of bronze 🤷🏽‍♂️

Bronze 3+ Mic required and do your best .

Looking for 2 players to get help me get out of bronze 🤷🏽‍♂️
Solarr
Solarr Solarr
LV.2 Lurker 1d

Memes Self made siege meme

So true

Self made siege meme
Self made siege meme
Kingsman
Kingsman Kingsman
LV.24 4x Champion! 17h

Memes Am I just bad?

Am I just bad?
Am I just bad?
Shreklover420
Shreklover420 Shreklover420
LV.2 Lurker 16h

No one: Cool Aid Man:

No one:                                       Cool Aid Man:
No one: Cool Aid Man:
ItsTodd
ItsTodd ItsTodd
LV.22 Deadeye 1d

Memes Twitch is always left out

Twitch is always left out
Twitch is always left out
Duckyondatquack
Duckyondatquack Duckyondatquack
LV.3 Good Leader 21h

I need your guy's help to decide

Poll
I need your guy's help to decide
I Don't Like Twitch
I Don't Like Twitch I Don't Like Twitch
LV.13 Epic 1d

One tap

One tap
One tap
I_missmy_dad
I_missmy_dad I_missmy_dad
LV.9 Nomad 1d

Guides Guide to playing ‘Jackal’ in ‘Clubhouse’

Clubhouse is a battlefield consisting of a basement, 1F, and 2F. Each floor is not that wide, but because it consists of three floors, it can be a bit annoying for the offensive team if the defensive team operates Roamer or uses the map wider. However, the offensive team also has many places that can check the Bombsite area from the outside of the building through windows, so the attack often launched by checking outside first and then attempting to penetrate inside.
 
The Clubhouse's Objective Location is located two on the 2F, one on the 1F and one in the basement. Among them, the Bombsite on the 1F and 2F have windows, doors, and breachable walls that can check inside the Bombsite from the outside, while no windows or walls exist in the basement. For this reason, defensive teams prefer the basement location. However, the basement has a risk of being attacked by Vertical Play or Hatch Drop on the 1F.
 
 
▲ Clubhouse's Objective Location, most Bombsite is checkable from outside the building.
 
 
Jackal is an operator who can detect and track the defensive team's footprints using his dedicated equipment, the Eyenox Tracker (Eyenox Model III). Because of this equipment, he is notorious for the offensive team's best counter Roamer. He is especially effective in catching the defensive team Roamer because the equipment can identify the owner of the footprints, when they were there, and where they are now. Perhaps, for this reason, Jackal was often banned in Ranked Game.
 
Jackal can use C7E Assault Rifle, PDW9 SMG, and ITA12L Shotgun as Primary Weapon, but you don't have to choose shotgun as Primary Weapon because he can use ITAR12S shotguns as Secondary Weapon. For this reason, players usually choose C7E and PDW9 according to their taste. The C7E has some recoil but has high damage, while the PDW9 has stable rebound and aiming speed, with a high capacity of 50.
 
 
▲ C7E is a weapon with 46 damage and 800 Fire Rate, and it an AR that is highly ranked among the offensive team's weapons.
 
▲ Jackal can do soft breaching as he can use ITA12S shotgun as a Secondary Weapon.
 
 
▣ In case, the site is '2F Gym ~ 2F Bedroom'
 
Both Bombsite can be checked through the window by climbing to the outside Central Sub-Roof. While some of the offensive teams keep the inside in check through the windows here, the hard-breacher team work on the breaching of the Bedroom Hallway from Balcony on the other side, and the others infiltrate the rooftop hatches or building on the other side to attack both sides.
 
In this case, Jackal can check the Central Sub-Roof window or penetrate the opposite building, but in terms of the efficiency of his ability, it is appropriate to act as a penetrator. After entering the Garage or CCTV Room, turn on the Eyenox Tracker and check the footprints and move on to Bombsite. If you find Roamer's footprints in progress, it would be best if you could catch them, but if you didn't, it would be helpful enough to drive them towards Bombsite.
 
 
▲ Central Sub-Roof can check the inside of Bombsite to some extent
 
▲ You can check the back of the Bedroom Hallway reinforced wall from the Gym window, which can also help with the breaching.
 
▲ However, this place is at risk of being attacked from the windows of the CCTV room, so be careful.
 
▲ Jackal and others should break into the building, drive out the Roamer in the CCTV room, and put pressure on Bombsite.
 
▲ At the Balcony, if the hard breacher breaches this wall, you can check the entire Bedroom Hallway with only your head out while rappelling.
 
 
▣ In case, the site is '2F CCTV Room ~ 2F Cash Room'
 
This is also where the offensive team can check the CCTV Room from the outside Central Sub-Roof and breach at the Eastern Sub-Roof from the other side, so a battle similar to the Bombsite explained above goes on. While one of the offensive team checks through the CCTV Room window, the hard-breacher team breaches through the CCTV Room wall at the Eastern Sub-Roof and takes control of the Bombsite.
 
In response, the defensive team will try to defend by making the Rotation at the Cash Room or Garage. For this reason, Jackal and the rest of the offensive team should infiltrate the building and confuse the defense direction of the defensive team. There are several routes, but it would be good to start the attack from the Gym, Bedroom window, or the Logistic Office hatch and approach the construction or take the Eastern Stairs on the 1F.
 
 
▲ This is also where the walls connected to Bombsite are often breached at the Eastern Sub-Roof.
 
▲ I recommend putting Claymore Mine at the Garage door, as the defensive team often does run-out plays aiming at the Eastern Sub-roof's breaching team.
 
▲ Likewise, you can check the back of the CCTV Room reinforcement wall at the Central Sub-Roof window, but be careful as you can be checked from the Construction window right next to you.
 
▲ It is also good to enter the building and attack from another angle while the offensive team is processing the breaching work.
 
▲ The Eastern Stairs, where defensive teams often defend. Let’s approach from the 1F and aim for a surprise attack.
 
 
▣ In case, the site is '1F Bar ~ 1F Stock Room'
 
On the 1F, the offensive team has many doors and windows that can attack around Bombsite from outside the building. There are even two hatches upstairs around Bombsite, so you can use them to try hatch drop. There are so many attack routes that make the offensive team hard to choose which route it will attack.
 
Although the Stock Room is a Bombsite, it has two doors connected to the outside, so there is nowhere for the defensive team to hide. For this reason, defensive teams tend to pierce the Stage wall and defend here, but even this place is exposed from the Lobby entrance on the 1F, so the more pressure the offense team puts on from various directions, the more advantage the offensive team can get.
 
In addition, there are other attack routes, to break through the Pool Table wall at the Strip Club or try hatch drop on the 2F. Depending on the situation, let's attack from various directions and confuse the defense direction of the defensive team hidden around Bombsite as much as possible.
 
 
▲ There is also a strategy to install the defuser by force with Montagne at the front of the Stock Room.
 
▲ During the installation of the defuser, it would be nice if someone could cover the opposite door of the Stock Room.
 
▲ You can break the wall at the Garage and keep Stock Room and Lounge in check at the same time.
 
▲ The members defending the Stock Room behind the Stage can open the Lobby door on the 1F and attack.
 
▲ If your team is using a hard-breacher, it's a good strategy to breach the wall at the Strip Club and attack from the pool table.
 
▲ It's not bad to open the hatches on the 2F and try hatch drop according to the situation.
 
 
▣ In case, the site is 'B Church ~ B Arsenal Room'
 
As explained above, there are no externally connected windows or walls in the basement like other Bombsite, so the offensive team must first infiltrate the building and then attack the Bombsite. During this process, the team can be attacked by the defensive team Roamer, so the offensive team must not proceed with the attack alone as much as possible and move while covering each other's angles with the team members. Jackal's Eyenox Tracker is useful in these circumstances.
 
In general, offensive teams often use routes from Construction Site to Escape Tunnel or enter the Garage and then push to the Utility Room. If you have a hard-breacher or able to do vertical play, it is recommended that you move to the Kitchen on the 1F. However, as the Kitchen hatch is located just above the Arsenal Room, and it is fatal for the defensive team, be careful between the attack because it is easy to be attacked by the defensive team Roamer.
 
 
▲ If you have spawned at the Construction Site, let's break through the Container wall and take the Escape Tunnel.
 
▲ You can get straight to the Arsenal Room without worrying about Roamer.
 
▲ When you open the hatch at the Kitchen on the 1F, you will see an angle overlooking the Arsenal Room.
 
▲ The Garage's basement ladder leading to the Utility Room, just next to the Arsenal Room.
 
▲ You can also go to the Utility Room through the stairs of Garage Storage.
 
▲ If the situation isn't bad, you can get down through the Central Stairs and secure the Basement Hallway angle.

Guide to playing ‘Jackal’ in ‘Clubhouse’ +24
Guide to playing ‘Jackal’ in ‘Clubhouse’
RetroFlame77
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Who are your mains operators?

Who are your mains operators?
Not_Eonnn
Not_Eonnn Not_Eonnn
LV.24 Epic 15h

siege clipp (2 kills lmao)

first one was lucky asf then the third one was really stupid cause he thought she was a glitch

siege clipp (2 kills lmao)
siege clipp (2 kills lmao)
erinnn
erinnn erinnn
LV.24 I Love Food 17h

1v4 to save it:

1v4 to save it:
1v4 to save it:
footwork.
footwork. footwork.
verified LV.22 S 2d

Ubisoft when adding Doc

Ubisoft when adding Doc
Ubisoft when adding Doc
Idk Its All Taken
Idk Its All Taken Idk Its All Taken
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Memes I'm just vibing please like to vibe man

I'm just vibing please like to vibe man
I'm just vibing please like to vibe man
That Tachanka Mainv2
That Tachanka Mainv2 That Tachanka Mainv2
LV.20 Let’s play R6! 13h
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