POPULAR Matchmaking In Its Current State...
So lets get all the facts out on the table.
I solo queue A LOT, simply because I want to be able to play the game whenever I feel like it by myself. I don't have a clan or a group of friends that play this game, and I dont really think im alone about this matter. I often play casual whenever the weekly challenges come out to easily grind for those extra renowns, but recently there's a trend in how the matchamaking is.
I always get into matches against a full team and the score is 0-2 to the opposing team. Sometimes I have a full team, but very often it's a 4v5 and 3v5. I consider myself very patient, therefore i play that round and if we lose, so what. There's soon a new one, right? But you see, the trend is now to get into an ongoing match every single time you get from the one you were in, and its never ending.
I find this very infuriating when you just want to play the game for fun and I really think Ubisoft should do something about it. It simply makes the game much less enjoyable, and I REALLY like this game for its competitiveness and unique FPS experience.
But then I got the match over me here and had to say something
Honestly, player behaviour plays a big role here. A lot of people ragequit and it's therefore logical to put in a player so that maybe the match can continue and be longer. But I would rather wait longer to be put in a totally new match than be put into a non-winnable match.
Therefore I beg you, Ubisoft, please fix matchmaking. And if you were to put us into an ongoing match and we lose, dont make it count to our W/L ratio. Thank you.
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POPULAR 🚨REMINDER🚨 USE OUR LOOKING FOR GROUP BOARD!
Lately, I have been seeing too many posts on the General Board where you guys are looking for teammates to play the game with. Well I'm here to tell you that the General Board isn't the place to do so. We have a board that is designed specifically for that and it is called the LFG or Looking For Group Board. This is where you, the Mootie, can begin a post and list what system you play on, what game mode you want, if you want players with or without a Mic, etc. Below is a photo example of where you find the Looking For Group Board and how you can set one up.
Let's keep the R6 Siege Lounge popping, Mooties! Be safe and have a wonderful day!
POPULAR Danish & Secret Service Gadgets Leaked!
It seems the Danish Attacker is invisible to cameras and has a sort of similar silent step like Caveira.
The Secret Service Defender has a special eyesight that bypasses flashes and smokes.
https://youtu.be/SKo07QN9ZWs (Credit goes to coreross on YouTube for the video)
https://www.resetera.com/threads/rainbow-six-siege-ot-thus-declareth-the-lord-almighty-return-to-me-and-i-will-return-to-you.724/page-176 (Credit goes to resetera and the person who leaked the info is named CC149er)
Picture down below 👇 👇 👇
POPULAR Operator collab
Idk how long this took me but a while. 😂 this is a art for all my friends in the community. Some of the operators I didn’t rlly do good on it bc it’s the first time I draw them but some of them are good(for me)
Rook-@Rook is Thiccer
POPULAR Ubisoft's Dev Blog: Reverse Friendly Fire
We are planning to activate Reverse Friendly Fire on the Test Server. This is the latest feature we are working on in our efforts to address toxicity.
The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.
IMPACT ON OFFENDING PLAYERS
With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro's Evil Eye or Twitch's drone).
After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflected back to the player. When a player uses a unique operator gadget to deal this damage, reflected damage will impact the gadget itself.
A message will pop up for the offending player to notify them when Reverse Friendly Fire has been activated. All players in the match will be notified of this change to the offending player's status through the kill feed.
TEAM-VALIDATED TEAM KILL
During the kill cam, a team kill victim is able to validate whether they were intentionally team killed. If the player confirms that the kill was intentional, Reverse Friendly Fire will stay active for the offender. If the player believes it was unintentional, Reverse Friendly Fire will be deactivated.
Should the victim not make a decision, Reverse Friendly Fire is activated by default.
After an intentional team kill is validated, Reverse Friendly Fire will stay active for the match instead of kicking that player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses.
We will continue to address toxicity as we proceed into Year 4 and beyond. We look forward to hearing your feedback and findings on the Reverse Friendly Fire system through the forums and on the official subreddit!
POPULAR R6 Trivia #5
Hello and welcome back to another addition of R6 Trivia! Today's question revolves around Rook and his armor plates. He has a special name for them, but how many of you can actually guess what that special name is? Good luck and have fun! Remember, NO CHEATING! Comments are open and ready for your answers!