Week 3: Rainbow Six Weekly Event! 🚨

Greetings, Siegers! We're happy to announce the third straight weekly event just for our R6 community to reward you all for being such an awesome Lounge! 🏆
 
You MUST be level 5 or higher to win this week's event! Next week the level requirement to win will increase to level 7. Be sure to utilize Quests to level up so you can enter these events and win!
 
This event is similar to the first two weeks, except our teams have grown! Instead of comparing two teams of two, we're now looking at teams of 5.
 
HOW TO ENTER:
1) Vote in the poll for Team A or Team B
2) Share your reasoning in the comments section!
 
DURATION:
Today through Monday, August 10th.
Winners will be announced on Tuesday, August 11th!
 
PRIZES:
All users who vote in the poll will win 100 Moot Coins!
FIVE lucky users who vote in the poll + share their reasoning in the comments will be randomly chosen to win a $20 US Amazon Gift Card!
 
------------------
 
Vote on the poll here:

Week 3: Rainbow Six Weekly Event! 🚨
Week 3: Rainbow Six Weekly Event! 🚨
Team Moot
Team Moot Team Moot
verified Admin 3d

Guides Guide for playing 'Montagne' on 'Oregon'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Oregon is a triple-level map (consisting of three floors) currently only found in ranked play. Although, this is subject to change. The map has recently undergone a rework by Ubisoft and will be left in ranked to see how viable the map is for high-level competitive play.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] KIDS(A) - DORMS(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the north side of the building. After establishing control over all of Big Tower, attackers will breach the reinforced wall on the second floor level of Big Tower separating Attic and Big Tower. This will then provide attackers with a clear pathway through the Attic to get into the Kids(A) bomb site and plant the defuser. Montagne will assist the attacking team by establishing control inside of the Big Tower and then maintaining the attacker presence through Attic and into Kids(A). After breaching Big Tower through the first floor, Monty should communicate with teammates to eliminate off-site defenders and isolate the Big Tower from all defensive presence. After doing so, attackers will breach the reinforced wall separating 2F Attic and Big Tower so that Montagne can steadily work the attacking teams primary pressure deeper into Attic. This will provide attackers with steady intel as well as a mobile shield for which attacking entry fraggers can use as cover in Attic while taking control of Attic. Montagne will then coordinate with supporting teammates to eliminate defenders inside of Kids(A) and plant the defuser.
 
CONSTRUCTION SPAWN LOCATION:
 
ATTACKING: [1F] KITCHEN(A) - DINING(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Small tower located on the western most part of the building. After establishing control over Small Tower, attackers will attempt to breach the reinforced wall inside of 1F Small tower which separates the first floor Small Tower and Kitchen(A) bomb site. Montagne’s sole responsibility on this bomb site will be to protect the attacking teams hard breacher while they open the reinforced wall separating Dining(B) and Small Tower. To do this, attackers will start the round by clearing the Small Tower of defending roamers. Montagne should breach the Small Tower on the first floor through the outdoor patio doorway leading into the building from Junkyard. After doing so, the player will communicate with supporting teammates to establish full attacker control inside of the Small Tower. Montagne will then reposition inside of the doorway connecting Small Tower to Dining(B) so as to block the doorway and maintain this positioning to prevent the defending team from being able to quickly ‘swing’ the Dining-Small Tower door and eliminate the attackers hard breacher while they are placing their gadget. After the reinforced wall has been breached, Montagne should press deeper into Dining(B) so as to be a buffer between the defenders and the attacking teammate planting the defuser. Think of Montagne as acting like a linebacker for the attacking team.
 
JUNKYARD SPAWN LOCATION:
 
ATTACKING: [1F] MEETING(A) - KITCHEN(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Big Tower located on the northernmost side of the building. After establishing control over the first floor Big Tower (T1), attackers will proceed to breach the reinforced wall separating the first floor level of Big Tower and the Meeting(A) bomb site. Montagne will play a very similar role on this bomb site as was played on the previously mentioned Kitchen-Dining. The difference here will be in the positioning. Instead of Small Tower control, attackers will focus control of the Big Tower. Montagne will assist the attacking team in gaining control over Big Tower identical to the way the operator did it on the previously mentioned Kids-Dorms. After attackers have full control over the Big Tower, Montagne will reposition himself in the doorway connecting Meeting(A) to Kitchen hallway. This will not only prevent defenders from being able to flank attackers through Kitchen Hallway, but Montagne will also be well positioned to gather intel on the positions of defenders playing inside of Meeting(A).
 
NOTE: Montagne needs to be supported in this position as he can be easily flanked and exposed to defenders flanking Kitchen Hallway from Kitchen(B). Attackers MUST, at all times, have flank protection on the Kitchen(B) doorway in order to maintain Big Tower control.
 
STREET SPAWN LOCATION:
 
ATTACKING: [BSMNT] LAUNDRY(A) - SUPPLY(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through Barrel/Construction rooms located on the northwestern side of the building inside of the basement. After establishing control over Construction, attackers will breach the reinforced wall separating Construction and Supply(B). The key to a successful attacking round in the basement is to have a multi-directional assault while also having a really heavy primary assault. Montagne will be assisting attackers with their primary assault inside of construction. After the attacking team has cleared construction of the defensive presence, Montagne will take up a position inside of (or in some cases, a little bit past) the doorway connecting Single Pillar to construction. This will provide attackers with two highly valuable advantages. The first (and in my opinion, most valuable) advantage is that Montagne will be in an actionable position to not only gather real-time intel, but to also act on it if and when the opportunity arises. Secondarily, Montagne will be protecting the flank of additional teammates positioned inside of Construction while they are breaching the primary Supply(B) wall separating the bomb site and Construction. Montagne should maintain pressure at the bottom of Big Tower most aggressively AFTER the Construction wall has been breached. This is important timing as the player will have the best windows of opportunity when the enemy team is in their highest moments of chaos. This is because defenders will have to spend time, movement, and attention to restructuring their defense to fit with the lost map control.
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Oregon'. +4
Guide for playing 'Montagne' on 'Oregon'.
footwork.
footwork. footwork.
verified LV.22 S 14h

what attackers do you usually play? 💖

i usually play dokkaebi, lion, and iana :)

Also IQ!

^ not my artwork!

what attackers do you usually play? 💖
what attackers do you usually play? 💖
who’s kayla?
who’s kayla? who’s kayla?
verified LV.28 Let’s play R6! 5h

I had no business winning that.

I had no business winning that.
I had no business winning that.
footwork.
footwork. footwork.
verified LV.22 S 1d

Memes Daily meme

Pretty good costumes tho

Daily meme
Daily meme
Shade Dizzy
Shade Dizzy Shade Dizzy
LV.26 Let’s play R6! 6h

Guides Guide for playing 'Montagne' on 'Outback'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Outback is a double-level map (consisting of two floors) found only in ranked play. The current architecture of the map gives a significant advantage to the defenders due to there being limited second floor access points. Although, an argument could be made for this being mitigated by the vertical advantages given to the attackers on the ground floor bomb sites.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATION:
 
ATTACKING: [2F] LAUNDRY(A) - GAMES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the top of Garage and the Shark Stairs second floor window. After establishing control over all second floor rooms east of Games(B), the attacking team will proceed to breach the reinforced wall between Mechanical Bull (Bull) and Games(B) as this will provide attackers with a direct route to plant the defuser inside of the Games(B) bomb site. Montagne will be the head of the attacking teams primary assault inside of Mechanical Bull. The player should breach the objective building through the second floor level of Garage and then steadily work their way from Garage through Office and Electrical. Additional attacking members should back Montagne as he maneuvers through the eastern portion of the second floor. This is because Montagne will be most valuable when he has teammates that he can provide actionable information to. After attackers have isolated defenders back into the bomb site, Montagne should maintain a position inside of the doorway connecting Mechanical Bull (‘Bull’) and Games(B). This will ensure flank protection for the attacking teams hard breacher while they open the reinforced Games(B) wall. Alternatively, Montagne could be positioned inside of Piano while having an additional support teammate like Thatcher or Capitao taking up Monty’s original position in Bull. However, this is an ideal way to protect the hard breacher in Bull as defenders still have the potential to swing on the Thermite as opposed to Monty being able to physically block the doorway.
 
FUEL PUMPS SPAWN LOCATION:
 
ATTACKING: [2F] PARTY(A) - OFFICE(B)
The primary route of attack on this bomb site will be by the attacking team essentially executing the inverse attack plan used on the previous bomb site; the only difference here being over which rooms attackers need to establish control over. To ensure protection from any possible flanks, attackers should clear all second floor rooms west of Mechanical Bull and Shark Stairs and place some type of flank protection on Shark and Yellow Stairs - this is commonly taken care of by bringing a Nomad or Gridlock. Montagne will also mirror the attacking strategy used on the previously mentioned Laundry-Games. After attackers have successfully isolated defenders back into Bull, Montagne should maintain positioning in the same doorway as the previous site - only opposite in direction, so that the player is inside of Games and facing Mechanical Bull. This will accomplish the exact same purpose as used on the previous bomb site, only this time the player will push deeper into Bull after the wall has been breached and then take up a new position inside of the doorway connecting Mechanical Bull to Office(B). This will enable the attacking teams hard breacher to then open the reinforced wall separating Party(A) and Mechanical Bull without having to worry about exposure on their right-hand flank through the Office(B) bomb site. Monty will want to keep in mind his exposure to defenders in Party(A) after the wall has been breached and reposition himself accordingly. Typically, it is optimal for Montagne to push even deeper into Office(B) while this is going on and maintain a passive position inside of Office(B) so as to spend the remainder of the round as a reliable intel source.
 
CAMPING SPAWN LOCATION:
 
ATTACKING: [1F] NATURE(A) - BUSHRANGER(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the first floor Yellow Stair doorway located on the west of the building near the ‘Camping’ spawn location. After establishing control over the Nature Hallway and top of Yellow Stairs, attackers will breach the reinforced wall separating Nature Hallway and BushRanger room. Attackers will commonly send a few soft destructors like Buck, Sledge, or Zofia to the second floor to destroy the flooring of of Laundry and the adjacent hallways. This will expose defending anchors inside of Bushranger(B) and Nature(A) to vertical angles. Montagne will be used very simply on this bomb site by acting as a passive flank-watch (NOT TO BE CONFUSED WITH FLANK PROTECTION: Flank PROTECTION should eliminate the threat whereas flank WATCH should monitor for threat). The player should breach the objective building through first floor Reception and maintain positioning inside of the doorway connecting Reception to Reptile Hallway for the entire round. Although this may seem pointless, the influence this positioning has is incredibly valuable. This is because Montagne will essentially be removing Reception from the map for all on-site defenders, while also maintaining good positioning to flank WATCH on the bottom of Piano stairs. I emphasize the flank watch aspect of this role so heavily because, although this can be an influential position for Montagne, it is only as valuable as your teammates are capable of acting on the intel you provide. Attackers on the second floor will need to be hyper-aware of your callouts on the first floor to eliminate exposed defenders on Piano; otherwise, Montagne’s positioning is essentially nullified and the operator is wasted.
 
STORAGE SPAWN LOCATION:
 
ATTACKING: [1F] COMPRESSOR(A) - GEAR(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the top of the 2F Garage (accessed through the west and east single windows) and through the 1F Main Entrance (accessed through the mud room double-doorways on the east of the building). After establishing the necessary control over Restaurant and Kitchen, attackers will breach the reinforced wall separating Kitchen and Compressor(A). Montagne will be used by the attacking team to establish the attacking teams initial presence inside of Compressor(A) .Monty should breach the objective building through first floor Reception and work his way through First floor Garage, near Lockers. The player will then need to stop and wait for the rest of the attacking team while they clear the second floor portion of Garage, otherwise Montagne can be easily exposed to defenders on the catwalk. After attackers have established full control over Garage, Montagne should maintain a Position inside of the doorway connecting Garage and Compressor(A). Attackers will then breach the reinforced wall separating Compressor(A) and Kitchen so as to allow themselves to pinch defenders back into Gear(B). After defenders are isolated to the secondary bomb site, Montagne will maintain the pressure on defenders by pressing deeper into Compressor(A) and physically block the doorway connecting the two bomb sites while an additional attacker plants the defuser behind the compressor.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Outback'. +4
Guide for playing 'Montagne' on 'Outback'.
footwork.
footwork. footwork.
verified LV.22 S 14h

Memes does tachanka need a new operator video?

does tachanka need a new operator video?
does tachanka need a new operator video?
MeneerBoomNL
MeneerBoomNL MeneerBoomNL
LV.23 Bamboozled 7h

Guides Guide to playing ‘Rook’ in ‘Coastline’

Coastline is a slightly smaller battlefield consisting of only 1F and 2F. The Courtyard is placed in the center of the building, so the whole building has a square form if seen from above. Because of this, it is possible for the offensive team to shoot the 2F corridor across the Courtyard from the building roof, which is why the defensive team's behavior is somewhat limited. Since the building itself is not that wide, the defensive team had better use the map as wide as possible to defend.
 
Objective Location is located two on the 1F and two on the 2F, and it does not have any particular features. However, as there are many Bombsites with narrow space, if Bombsite is placed on the 1F like other battlefields, it would be good to have a defensive member on the 2F in preparation for the offensive team's Vertical Play.
 
 
▲ Coastline's Objective Location, with its narrow building and many windows leading to the outside, the defensive team must be well-positioned.
 
 
Rook is an operator that can distribute Armor Packs that increase defense to team members, and he looks like a supporter just by looking at his own equipment. However, the reality is that he is one of the few operators who can use the ACOG sight and can play a role similar to the defensive team's sniper. Therefore, it would be good to play in such a way to hold the angle that is expected for the offensive team to come and engage at a long distance with the ACOG sight.
 
Rook's Primary Weapon is MP5 and P90 SMG and SG-CQB Shotgun, and among them, the SG-CQB shotgun is not much used by players because of the inability to use ACOG sight. So players usually choose between MP5 and P90, MP5 has a stable recoil, so it's good to aim for a headshot, while P90 has high Fire Rate and Capacity. Let's choose according to our own taste.
 
 
▲ MP5 and P90 both have pros and cons, so players tend to choose according to their own taste.
 
▲ As soon as the game starts, let's put down the Armor Pack first.
 
 
▣ In case, the site is '2F Hookah Lounge ~ 2F Billiards Room'
 
You can step on the Hookah Deck next to Hookah Lounge and the Balcony next to Aquarium, allowing the offensive team to check Bombsite here. Furthermore, there are also many windows that the offensive team can use for an additional check, so if the offensive team uses all of these angles, it will put a significant strain on the defensive team's behavior. Let's find out which doors and windows are open and move places so we won't be attacked.
 
For this reason, the defensive team needs to do Remodel works around Bombsite to create a new angle. Rook can choose Impact Grenade as a gadget, so it would be good to use it if the team doesn't have an operator to work with Remodel or if they're busy in the Preparation Phase. First, it is recommended to use it to pierce the wall between the two Bombsite and, if necessary, another one from the Hookah Lounge to the North Stairs.
 
 
▲ Let’s use the Impact Grenade to break the wall between the two Bombsite so that we can move freely.
 
▲ The remaining one should be thrown into this place to create an angle that can check the doors and windows at the same time at the North Stairs.
 
▲ But be careful here, Frag Grenades can fly through this hole on the roof.
 
▲ Attack from the Aquarium can be responded by covering at the Bar Table
 
▲ But this place is also dangerous because Frag Grenades can fly through this hole above.
 
▲ If the Billiards Room window is opened, the offensive team may attempt to shoot from the Ruins, so be sure to cover yourself up.
 
▲ The offensive team can break the Billiards Room wall and check from the roof.
 
 
▣ In case, the site is '2F Penthouse ~ 2F Theater'
 
In many cases, the offensive team often does rappel plays through the big window of the Penthouse, which makes it quite difficult for the defensive team to defend inside the Penthouse. To make matters worse, the hatch on the rooftop that leads to the Bathroom right next to the big window makes it even more difficult to protect the Penthouse if the offensive team drops from here.
 
To avoid this kind of situation, I recommend piercing a hole at the Bathroom wall. If you wait for the Bathroom drop at the Hall of Fame or VIP Lounge after piercing a hole here, the offensive team will not be easy to attempt a rooftop hatch drop. However, in this case, the offensive team may come to clear the VIP Lounge first, so cover yourself up and respond to it.
 
Taking advantage of the ACOG sight to engage at long distances, defending at the Theater may also be a good way. Try to hide your body perfectly and try to get an angle where you can check the offensive team's entry into the Penthouse.
 
 
▲ If the Penthouse window opens, you can hide at the bedside to respond, but it is not safe at all, so it is hard to recommend.
 
▲ You can rather wait for the offensive team to enter the Theater.
 
▲ Or do a run-out play from the Service Entrance on the 1F and catch the offensive team doing rappelling.
 
▲ Make a hole at the Bathroom wall to see if the offensive team attempts a hatch drop.
 
▲ Rook can respond to hatch drops at the theater to some extent using ACOG sight.
 
▲ If the offensive team rushes to the VIP Lounge, you will be able to respond by covering yourself at the back of the bookshelf.
 
 
▣ In case, the site is '1F Kitchen ~ 1F Service Entrance'
 
Kitchen and Service Entrance each have windows and doors that can be checked from outside the building, so you need to be careful when defending. For this reason, anchor operators should hide in an angle that will not be attacked and maintain confrontation. Instead of engaging with the offensive team outside the building, try to hold an angle that can catch the offensive team when they try to enter.
 
Because Bombsite is located on the 1F, offensive teams often do Vertical plays through the VIP Lounge or Penthouse on the 2F. In particular, the offensive team should place a Roamer on the 2F to prevent it, as the defensive front will collapse if the Kitchen is attacked by Vertical play.
 
 
▲ You can attack in reverse through the Kitchen window, but the AR of the offensive team is usually more powerful, so is more likely to fail.
 
▲ It's better to hide on this side at the Kitchen and maintain the confrontation.
 
▲ The angle you can check the entrance of the Service Entrance
 
▲ It's hard to hide here if the offensive team does Vertical play on the 2F.
 
▲ It is often used to throw Impact Grenade to make a hole at the Toilet wall, and check from the Toilet.
 
▲ The angle to catch enemies approaching the Main Lobby from the Toilet.
 
 
▣ In case, the site is '1F Blue Bar ~ 1F Sunrise Bar'
 
The size of the Bombsite is smaller than the Kitchen ~ Service Entrance described above, so there is not enough space to hide, and there are more windows to the outside, making it more difficult to defend. In addition, the offensive team can also do Vertical plays at the Hookah Lounge and Billiards Room on the 2F, requiring defensive members to cope with it.
 
Anchor operators should make sure to cover themselves perfectly, as the offensive team often attempts to shoot through the exterior windows. Both Blue Bar and Sunrise Bar are safer if you hide behind the bar table. While hiding here, Rook can catch the offensive team approaching and even attack in reverse. However, if the offensive team knows where Rook is, they may try to enter and catch him by using Stun Grenade or Frag Grenade. If your team has Jager, you may also ask them to install ADS around you.
 
 
▲ Let's make a Rotation to pass by both Bombsite.
 
▲ You must be careful of the check from windows and drone holes in the Blue Bar.
 
▲ Sunrise Bar windows allow us to catch the offensive team spawning at the Ruins.
 
▲ Let's set a position behind the Sunrise Bar table and block the offensive team's attempt to enter.
 
▲ Both Bar Tables are dangerous when attacked by Vertical play on the 2F, so it would be good to have a defensive member on the 2F.

Guide to playing ‘Rook’ in ‘Coastline’ +26
Guide to playing ‘Rook’ in ‘Coastline’
RetroFlame77
RetroFlame77 RetroFlame77
verified LV.23 Good Leader 1d

Guides Guide for playing 'Montagne' on 'Villa'.

[DISCLAIMER: This guide is intended to be as bare bones as possible in order to give general advice to any new Rainbow Six: Siege players. In addition to this article being opinionated, I would like to also state that zero-sum strats in this game do not exist and the tell of a good Siege player is their decision making and adaptation to the changing battlefield.]
 
Villa is a triple-level map (consisting of three floors) found both in ranked play as well as professional. The current architecture of the map gives a slight advantage to the defending team due to there being few routes into the primary bomb sites forcing attackers to bottle neck. In addition to this, Villa is a very large map which makes roam control very difficult for the attacking team.
 
‘Montagne’ is a three armor, 1 speed, attacker. The operator is equipped with an ‘Extendable Ballistics Shield’ which provides the player with the ability to fully extend the shield down to the operators feet so that the player is completely protected from all forms of damage (excluding Toxic Canisters thrown by Smoke and Gu Mine’s thrown by Lesion). Montagne is used very heavily in the current game meta due to the operator being a virtually indestructible drone so long as supporting teammates are watching his rear flank. The most common way to use Montagne is to aggressively contest map control while being backed by additional teammates. Montagne is considered to be most valuable due to the operator being able to win a face-to-face melee duel in any situation due to the TTM (time-to-melee) being faster than the default TTM. However, this can occasionally be countered by a three speed defender if the defender has the room and free-space to out maneuver Montagne and melee him in the side while he is still in the unshielding animation.
 
If you are to be in accordance with the current meta, Montagne’s loadout should be as follows:
SECONDARY: P9 Hand-gun
UTILITY: Smoke Grenades x 2
 
ATTACKER SPAWN LOCATIONS:
 
ATTACKING: [2F] AVIATOR(A) - GAMES(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the outdoor Study Balcony located on the second floor of the south side of the building. After establishing control over Study and the top of Main Stairs, attackers will proceed to breach the reinforced wall separating Study and Games(B) (being the westward facing reinforced wall inside of Study). This will allow the attacking team to plant the defuser inside of Games(B) behind the bar; providing attackers with a safe place to plant the defuser. Montagne will provide value to the attacking team by assisting the team in establishing control on the second floor inside of Study and Top Main Stairs. After attackers have eliminated defenders positioned off-site inside of Study and Main, Montagne will reposition himself inside of the doorway connecting Study and Aviator(A). This will allow the player to block defenders attempting to catch over-exposed attackers inside of Study while also positioning the player inside of the Aviator(A) bomb site so as to have a continuous stream of intel. Monty should also always be ready to act on opportunities whenever the player may see them. For example, if you notice that defenders have no Aviator(A) presence, Montagne should communicate that to the attacking team and push deeper into Aviator(A) and Vault as this will protect attacking teammates while they attempt to plant the defuser.
 
One of the most defining traits of a great player is their ability to notice opportunities and then have the initiative to confidently act on them.
 
RUINS SPAWN LOCATION:
 
ATTACKING: [2F] TROPHY(A) - STATUARY(B)
The primary route of attack on this bomb site will be by the attacking team entering the building from the north eastern roof access points leading into the second floor Bathroom and Master Bedroom. After establishing control over Master Bed and Bath, attackers will proceed to breach the reinforced wall separating Master Bedroom from Statuary(B) as this will expose both Statuary(B) and Trophy(A) as well as providing attackers with a more open route into Statuary(B) to plant the defuser. Montagne will provide value to the attacking team by assisting teammates in establishing control inside of Astronomy. After attackers have breached the second floor Master Bedroom and Bathroom, Montagne should be the head of the attacking teams push into Astronomy through the Bathroom. Attackers should be careful when establishing a foothold inside of Astronomy. This is because the flooring of Astro and Bathroom are soft which leaves attackers vulnerable to defenders using nitro-cell underneath them on the first floor. The best way to counter this will be by Attackers establishing first floor control before stepping foot on the second floor. However, this can be inefficient if the attacking team is not properly roam clearing. As Montagne, the best way to counter this play will be by positioning yourself on the actual Astronomy Stairs as the steps cannot be shot through or blown up. From this position the player will be able to block defenders attempting to return to the bomb site through Astro Stairs as well as maintain a steady stream of intel on defenders inside of Astronomy.
 
FOUNTAIN SPAWN LOCATION:
 
ATTACKING: [1F] LIBRARY(A) - LIVING ROOM(B)
Montagne will be used as a source of intel for the attacking team. The player should breach the objective building through the first floor Mud Room window and maintain attacker control inside of Mud. After Montagne establishes himself inside of the single doorway connecting Living(B) to Mud Room, additional attackers will be able to use the Mud Room Window as a viable entrance point into the objective building as defenders won’t be able to maintain a line-of-sight onto the window from Living(B). Monty should maintain this position for the better part of the round as he will be capable of communicating high-value intel on defender positions inside of the bomb site while the rest of the attacking team establishes a secondary route to the Living(B) bomb site through Red Hall.
 
PARKING SPAWN LOCATION:
 
ATTACKING: [1F] DINING(A) - KITCHEN(B)
The primary route of attack on this bomb site will be by the attacking team entering the building through the Basement and first floor Laundry. The primary force of attackers will be focused on the reinforced wall separating Laundry room and Dining as well as control over the second floor for vertical control. Having control over the top of Pantry Stairs will limit defenders ability to rotate throughout the two bomb sites as the Pantry Doorway provides anybody inside of Pantry with a clear line of sight through Kitchen(B). Montagne should breach the objective building with the attacking team’s hard breacher inside of Laundry. Monty’s primary responsibility on this bomb site will be to maintain flank-watch for the attacking teams Thermite while they breach the reinforced wall separating Laundry and Dining(A). This is because Thermite will otherwise be highly exposed to defenders that might ‘swing’ on the doorway connecting Laundry and Dining(A). After the wall has been breached Montagne will need to reposition himself deeper into Dining(A). This is because, if the player remains inside of the Laundry doorway they will have their back exposed to the Dining(A) bomb site due to the wall being opened.
 
NOTE: Attackers positioned inside of Laundry should always be aware of defenders potentially throwing a Nitro-Cell over the reinforced wall while Thermite is attempting to breach. Attackers will typically know that defenders intend doing this as defenders will have made a hole above the reinforcement to throw the C4 through.
 
 
Thank you for reading and I hope this was helpful for you guys.
 
If you are interested in more content or want to ask me questions, you can always find me on Twitch or connect with me via discord - I always enjoy discussing Siege with fellow enthusiasts; regardless of skill level.
 
Discord - https://discord.com/invite/TjGAPdM
Twitch - https://www.twitch.tv/footwork6

Guide for playing 'Montagne' on 'Villa'. +4
Guide for playing 'Montagne' on 'Villa'.
footwork.
footwork. footwork.
verified LV.22 S 14h

Memes How Rainbow Works

How Rainbow Works
How Rainbow Works
DripxDroptv
DripxDroptv DripxDroptv
LV.6 Nomad 8h

Excerpt from 'Montagne' on 'Oregon':

"Montagne will play a very similar role on this bomb site as was played on the previously mentioned Kitchen-Dining. The difference here will be in the positioning. Instead of Small Tower control, attackers will focus control of the Big Tower. Montagne will assist the attacking team in gaining control over Big Tower identical to the way the operator did it on the previously mentioned Kids-Dorms. After attackers have full control over the Big Tower, Montagne will reposition himself in the doorway connecting Meeting(A) to Kitchen hallway. This will not only prevent defenders from being able to flank attackers through Kitchen Hallway, but Montagne will also be well positioned to gather intel on the positions of defenders playing inside of Meeting(A).
 
NOTE: Montagne needs to be supported in this position as he can be easily flanked and exposed to defenders flanking Kitchen Hallway from Kitchen(B). Attackers MUST, at all times, have flank protection on the Kitchen(B) doorway in order to maintain Big Tower control."
 
ATTACKING
MONTAGNE - OREGON
[1F] MEETING(A) - KITCHEN(B)
 

Excerpt from 'Montagne' on 'Oregon':
Excerpt from 'Montagne' on 'Oregon':
footwork.
footwork. footwork.
verified LV.22 S 20h

it didn’t take long... 😓

sooo does anyone wanna play siege? 😂

i’m on xbox. GGItsKayla

it didn’t take long... 😓
who’s kayla?
who’s kayla? who’s kayla?
verified LV.28 Let’s play R6! 2h

Some of my aim was a lil wonky but this is a kinda nice 1v4 😂

Some of my aim was a lil wonky but this is a kinda nice 1v4 😂
Some of my aim was a lil wonky but this is a kinda nice 1v4 😂
Suzume
Suzume Suzume
LV.21 Try Hard 8h

Memes M.U.T.E Protocol Skin References

Bruuh they really did Mute wrong here 💀

M.U.T.E Protocol Skin References
M.U.T.E Protocol Skin References
wtrmeloe
wtrmeloe wtrmeloe
LV.13 Professional Noob 1d

Memes What Caveira would look like in real life

What Caveira would look like in real life
What Caveira would look like in real life
marieannfred
marieannfred marieannfred
LV.24 Dragon 3h

Poll

Also, with which Operator? :0

Poll
Poll
Sammieplier
Sammieplier Sammieplier
LV.22 Mod 6h

When is this mighty gamemode coming back?

When is this mighty gamemode coming back?
When is this mighty gamemode coming back?
Ill_Jordi_llI
Ill_Jordi_llI Ill_Jordi_llI
LV.14 Chief 7h

True 🤣😂

True 🤣😂
True 🤣😂
XDmattea
XDmattea XDmattea
LV.21 Try Hard 7h

Memes Always when i'm Monty

Sad tho

Always when i'm Monty
Always when i'm Monty
Septic
Septic Septic
LV.10 Epic 5h

Valk ace lmao

Thx N3 Nxvvy (follow him btw) for calls...

Valk ace lmao
Valk ace lmao
IzFudge
IzFudge IzFudge
verified LV.30 Xbox 2h

A good example of how 'free-space' is generated and used in-game:

"The first (and in my opinion, most valuable) advantage is that Montagne will be in an actionable position to not only gather real-time intel, but to also act on it if and when the opportunity arises. Secondarily, Montagne will be protecting the flank of additional teammates positioned inside of Construction while they are breaching the primary Supply(B) wall separating the bomb site and Construction. Montagne should maintain pressure at the bottom of Big Tower most aggressively AFTER the Construction wall has been breached. This is important timing as the player will have the best windows of opportunity when the enemy team is in their highest moments of chaos. This is because defenders will have to spend time, movement, and attention to restructuring their defense to fit with the lost map control."
 
ATTACKING
MONTAGNE - OREGON
[BSMNT] LAUNDRY(A) - SUPPLY(B)
 

A good example of how 'free-space' is generated and used in-game:
footwork.
footwork. footwork.
verified LV.22 S 20h

Rainbow Six Siege: Best Operators to Get Digital With!

Hey there, Operators!
 
With the new MUTE Protocol event now live, I wanted to focus in on the three best Operators I think that can use the new abilities and gadgets the best to help your respective side achieve victory. I’ve got two Defenders and Two Attackers who I think will be an excellent combination with the new super-futuristic abilities granted by the MUTE event and help you work towards those amazing new rewards.
 
Starting off on the Attacking side, we have a favorite Operator of mine; Lion. Now, you might be looking at me funny, but follow along for a second. In the world where Operators can pop out of wall panels in a flash of digital particles or can morph down into a tiny drone, you can’t always trust your eyes, especially in the sea of technicolor brilliance. Lion, with his EE-ONE-D gadget, can get an immediate pin-point on not just enemy locations, but their movement specifically. Popping from a wall panel and simply standing still isn’t an optimal plan in this mode, so the slightest movement will catch a defending Operator in Lion’s scan and alert him to their location even if they’ve suddenly relocated. It will also help Lion identify if someone has just jumped through the wall panels, if their locator suddenly moves across the map without warning.
 
 
The next Operator is a splash of monochrome against the vibrant maps, if you can see her at all. Nokk once again takes the spotlight (shadow light…?) in this article as featuring an Attacker who can cloak herself after popping up from her drone morph is a very lethal combination. It also gives Nokk a doubled line of defense, allowing her to either slip through sight-lines as her drone form or sneak through surveillance with her cloaking before morphing mid-step. One thing I will warn about though is the point I made with Nokk’s intro. Her base attire is extremely dark against the specific maps chosen for MUTE Protocol, so being caught outside of your drone form could prove an issue if you’re unprepared, though this applies to many Operators unless you’ve managed the new cyberpunk-esque unlocks.
 
Switching over to the Defender team, we’ve got a new face who has also been talked about a lot lately in previous articles. The banshee-summoning Melusi. The Banshee device has already become a solid choice for defense and here where an Attacker can try to slip by as a tiny drone, having the option to catch someone before the morph is extremely helpful. Strategically placing this device in choke points, which the new maps have plenty of, will force Attackers to try and deal with it, which gives Melusi an opportunity to engage them outside of their drone form. She can also place her Banshee’s far more quickly with the wall-warp ability, letting her jump across the map with ease.
 
 
Finally, we end with a classic from the original days of Rainbow Six Siege. Smoke. This snarky bloke from King’s Cross brings up the rear with one of the best Defenders for this mode purely for the simplicity of his gadget. Popping from a wall panel in to an Attacker who is waiting for you could be an issue in this game mode, so taking that in to account, being able to place the Smoke grenades ahead of your exit point for later and popping them to fish out any camping Attackers is a simple but effective strategy. Be aware that, if the ability is available, an Attacker could morph to their drone form to escape the smoke, but this also means they’re not immediately firing at your face either, so I still count it as a perk.
 
 
If you guys have some other combos you’ve found in this event, let me know in the comments below!

Rainbow Six Siege: Best Operators to Get Digital With! +2
Rainbow Six Siege: Best Operators to Get Digital With!
Rowan
Rowan Rowan
verified LV.15 Fearless 1d

Spastic with a shield 2/ 1v4 casual

Again, the words 'shitting myself' being an understatement :)

Spastic with a shield 2/ 1v4 casual
Spastic with a shield 2/ 1v4 casual
Mesedia
Mesedia Mesedia
LV.10 Myers 6h

Memes Glonk is me, i am Glonk.

Glonk is me, i am Glonk.
Glonk is me, i am Glonk.
marieannfred
marieannfred marieannfred
LV.24 Dragon 1h

Which one?

So which one is better: an ACOG or a holographic Site?

Which one?
BijanJamshidi
BijanJamshidi BijanJamshidi
LV.11 Chief 7h

What guns have you got black ice for and what guns do you want black ice on

What guns have you got black ice for and what guns do you want black ice on
WalksXsnipez9
WalksXsnipez9 WalksXsnipez9
LV.16 OPFOR 7h

Memes If only i could attempt to board the helicopter

If only i could attempt to board the helicopter
If only i could attempt to board the helicopter
marieannfred
marieannfred marieannfred
LV.24 Dragon 3h

About to go insane

I FUCKING hate random teammates cause i 0:4 3 matches in a row cause everyone keeps on rushing in CAUSE THEY ARE STUPID while I'm over here as lion taking my time. God i swear this is why i don't play with randoms

About to go insane
Moodzzy
Moodzzy Moodzzy
LV.26 Let's Party! 3h

On the theme park map on the arcade they show a bostonbearjew Is that a player or who is he/she???

On the theme park map on the arcade they show a bostonbearjew Is that a player or who is he/she???
e.bøy Hiro❥
e.bøy Hiro❥ e.bøy Hiro❥
LV.23 Beast 2h

Ash mains be like ...

Ash mains be like ...
Ash mains be like ...
V3n0mCrusadr
V3n0mCrusadr V3n0mCrusadr
LV.20 Clearly Hacking 4h

Mute

What do you think? Tell us in the comment section! :D

Meme is selfmade.

Mute
Mute
VIDnoONE
VIDnoONE VIDnoONE
LV.9 Genius 5h

Wtf 4k?

Wtf 4k?
Wtf 4k?
IzFudge
IzFudge IzFudge
verified LV.30 Xbox 2h

Daily Post #1

Daily Post #1
Daily Post #1
McChIcKeN1576
McChIcKeN1576 McChIcKeN1576
LV.5 Lurker 2h

A custom smoke Logo I did

A custom smoke Logo I did +1
A custom smoke Logo I did
R6S Beanie
R6S Beanie R6S Beanie
LV.20 Let’s play R6! 4h

What do you guys think?

Thinking about starting a mini series on this acc called “OMG a girl” where I share convos off people who find out I’m a girl and go nuts. What do you guys think?

What do you guys think?
Ash main
Ash main Ash main
LV.20 Fast as Lightning 1h

Just hold left click. Easy.

Just hold left click. Easy.
Just hold left click. Easy.
footwork.
footwork. footwork.
verified LV.22 S 1d

BOP

BOP
BOP
Astuddart
Astuddart Astuddart
LV.15 Chief 7h

Interesting 3k.... Weird sh*t

Interesting 3k.... Weird sh*t
Interesting 3k.... Weird sh*t
PPHackez YT
PPHackez YT PPHackez YT
LV.22 Clearly Hacking 5h

Looking for a ranked squad to carry me 😅

Hi im level 52 and im trying to hit a decent rank this seazon so someon pls carry me 😅😂

Looking for a ranked squad to carry me 😅
gamer515465160
gamer515465160 gamer515465160
LV.5 Lurker 6h

Memes The end of an Era...

The end of an Era...
The end of an Era...
YaBoiiiSven
YaBoiiiSven YaBoiiiSven
LV.13 Best Squadmate 5h

Ash mains be like

Ash mains be like
Ash mains be like
Blikz R6
Blikz R6 Blikz R6
LV.17 Epic 5h

Memes When you find yourslef in ranked

When you find yourslef in ranked
When you find yourslef in ranked
Moonbear1677
Moonbear1677 Moonbear1677
LV.3 Lurker 4h

Me and a friend have been arguing, who's better: Kaid or Góyo? Who do you think is better?!

The TCSG bois!

Poll
Me and a friend have been arguing, who's better: Kaid or Góyo? Who do you think is better?!
I Don't Like Twitch
I Don't Like Twitch I Don't Like Twitch
LV.13 Epic 5h

Art Ducky One 2 Mini for PC

Ducky One 2 Mini for PC
Ducky One 2 Mini for PC
(PK) PrinceKrios
(PK) PrinceKrios (PK) PrinceKrios
LV.20 Shotcaller 7h

Answer this when is castle going to get an elite skin ┻━┻ ヘ╰( •̀ε•́ ╰) (ㆁωㆁ) (〃゚3゚〃) (☞ ͡° ͜ʖ ͡°)☞

Answer this when is castle going to get an elite skin ┻━┻ ヘ╰( •̀ε•́ ╰) (ㆁωㆁ) (〃゚3゚〃) (☞ ͡° ͜ʖ ͡°)☞
Miragemaker3627
Miragemaker3627 Miragemaker3627
LV.14 Team Rocket 1h

Promotions Can you subscribe to my friends channel

He has been trying really hard to make good siege videos but they are not the highest quality they are edited on his phone and he is very new to the game but it would mean the world if you could take a Minute out of your day to subscribe to his channel🙏 (it’s quite entertaining)
https://www.youtube.com/channel/UCvVLHIXD2r4EFftoNP00v1A

Can you subscribe to my friends channel
NatoPotato72
NatoPotato72 NatoPotato72
LV.14 Chief 1h

Do you like this game

Then like and follow

Do you like this game
Dragonbutt21
Dragonbutt21 Dragonbutt21
LV.17 Sage 8h

Another valk ace lmao

Another valk ace lmao
Another valk ace lmao
IzFudge
IzFudge IzFudge
verified LV.30 Xbox 2h

True🤣🤣

True🤣🤣
True🤣🤣
V3n0mCrusadr
V3n0mCrusadr V3n0mCrusadr
LV.20 Clearly Hacking 4h

PS4 R6 Siege League

As we join the Moot community, we would like to invite all siege PS4 players to join a competitive R6 PS4 Scene on Discord!

https://discord.gg/gYTsF3f

PS4 R6 Siege League
PS4 R6 Siege League
Official UGL
Official UGL Official UGL
LV.2 Lurker 6h
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