GDub5307 GDub5307 LV.5 Lurker
Dec 20, 2017, 12:14 PM 967 read

Why most streamers are leaving D2 PvP.

I want to give the perspective from someone that can do well in Destiny 2 PvP. Bungie says they want to make this more exciting to watch on twitch and make it enjoyable for the casual crowd. I get it, they want to make the most money possible but when top streamers on twitch are actively avoiding Destiny 2, there is something wrong. My mindset on why its changing and more players are not doing single carries or double carries (the exception with Kraftyy) is because there aren’t many exciting moments in the crucible. Yes, there are supers and power ammo but those are the only moments you can make plays for your team and feel invincible because well….you are. Your ability to one-shot players with rockets or shotguns or snipers makes it easier for you to “carry”. Only problem is only two people are able to get heavy in most game modes and survival mode is the exception with one heavy spawn.   However, do you know what is exciting to watch from a player’s perspective? Being able to juggle two different enemies at once or even three enemies. How do we do that? For starters, we can make time to kill faster. This will reward players with 1) good aim, 2) map awareness, 3) good positioning to get secure kills and dominate the match. Sure, the occasional hyper-aggressive teams who notice a 2v1 situation would secure the kill but it would at least allow the solo/lone wolf to be effective when he understands angles, makes the correct choice and gets a good flank on a team that isn’t looking the players way.   For example players like Luminosity, Kraftyy, Anbu, MadeInAmerica, SirDemetrious, or really any high level D1 players and how they move, their aim, and positioning. These should be rewarded and was mostly why we enjoyed watching D1 for three years. I am okay with all OHK weapons being in the power slot. But with very underwhelming Kinetic and Energy weapons, it doesn’t make for a fun experience when playing against four very good players in trials versus your team with one or two players that are not at the same level. This will force players to continue stacking their teams to get flawless. Doing flawless carries are much harder when you are constantly facing a 3v4 situation and players will get frustrated in attempting to do carries. Without moments for very good players to shine, this will dilute the pool of players willing to continue playing trials week in and week out.   The frustration is not worth the time where it disrespects players who have put in a lot of time in the crucible to cater to players who will not support the overall brand. Bring back the elements that made D1 PvP great. Faster TTK, better mobility, and in-air accuracy are just some of the things they could do to make D2 more enjoyable to play and watch.   What would make D2 PvP enjoyable enough for you to watch?  

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