ObliviousRex ObliviousRex verified LV.34 Mod
Feb 13, 2020, 03:48 PM 37 read

Let’s Talk Destiny • MMORPG?

#Let’sTalkDestiny some more here. It’s been a very long time since I’ve used that hashtag, but we have a lot of issues that need minor tweaks or massive overhauls. If Destiny intends to become more of an MMORPG this generation, then we need a season all about fixing things. No new content outright, just Rainbow Six Siege’s Operation Health within Destiny 2. In the Video below, it’s just #DSR_Joker keeping it 💯. Totally agree with him on this. Destiny 2’s supposed attempts at being more of an MMORPG are severely lacking. Helped get a friend back into playing the game recently, and there’s just so much working against the average player. It’s frustrating at bare minimum, and can outright make you want to play another game instead of thinking about the stress of it all. Link: https://youtu.be/JxhPWgHAfyc

So, fellow Guardians, what do you think?

Comment 2

  • Xenoes LV.2 Lurker Feb 14, 2020, 02:25 AM

    Brings up some fair points on Bungies dislike for giving us hard numbers on stats and perks. However, when it comes to other things like the Fractiline donation being capped at 100, there's a pretty simple explanation. The community isn't smart. People have sharded full stacks of Masterwork shards, mod components, and plenty of other materials because they had a brain dead moment.

    Say there was a slider, and some mouth breathers donated ALL of their fract on accident. There would be a riot calling Bungie idiots and all this other nonsense.

    Plus the foundation is more of a community challenge and is the stepping stone to Trials returning. They clearly wanted it to be an in game event instead of next season starting and they just go "Okay, here's Trials again have fun."

  • ObliviousRex verified LV.34 Mod Feb 14, 2020, 03:07 AM

    Honestly, many months before the expansion when we heard the rumors and supposed confirmations that Destiny was going to become more RPG-focused, I expected the game to shift much more significantly than it did. Hopefully it still will, but they aren’t in the best place right now. The gameplay itself is still solid, but too many minor issues are stacking up. Why are some materials capped, others not, and why isn’t their system designed for easy adjustments on those stats?

    As for Frac and sharding, perhaps have a simple confirmation when applying more than 50% if the total amount is more than 500, maybe? Similar for sharding Masterwork Cores and precious materials? I dunno. Seems like there should be work-arounds that keep things organized, but that’s on the long list of “things we would’ve expected Bungie to consider ahead of time.”

    ¯\_(ツ)_/¯

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