This Week At Bungie - 6.28.18
This week at Bungie, the factions are vying for your pledge.
Dead Orbit took the win by a fair margin for the first Faction Rallies event of Season 3. We’ve seen a sizable amount of passion for Future War Cult in the last few weeks, and we’re eager to see if the community can make Lakshmi-2 proud with the first FWC win of Destiny 2.
Before you ask—direct purchase for Faction Armor was removed with Destiny 2 Update 1.2.1 due to vendor constraints. We’re planning to bring this option back for Dead Orbit, New Monarchy, and Future War Cult in Update 1.2.3, prior to the final Faction Rallies event of Season 3. Direct purchase will also be restored for Iron Banner in this update. We’re continuing to collect feedback throughout each event, so make sure to sound off in the Feedback forum with your thoughts on Renown, rewards, and anything factions related!
Read on, Guardians: https://www.bungie.net/en/Explore/Detail/News/46981
Gambit, a balancing act of PvE and PvP
So I went to E3 and played Destiny's newest game mode, Gambit. I went in with no expectations and came out pleasantly surprised. Enough to warrant another round of play as I went back in line after the first session.
I lean more towards the PvE aspects of any game and on occasion will hop in PvP or competitive if the mood fits. Gambit gave me the same feeling as if I was playing Dark Souls. You can mind your own business, kill enemies, collect motes, and kill the boss. Somewhere in between all that one enemy team member can invade you and induce some extra levels of adrenaline. A blood red sky fills the field accompanied by a warning siren. That's when your team has to decide either to switch attention to the invader and defend / kill, or avoid and continue with the objective (I ran into both scenarios in my separate matches based on how far each team is to killing their Prime Evil). Or you can be the invader and wreak havoc.
How Bungie is balancing the invader aspect changes up the pace of shoot outs. There can only be 1 invader sent once either team has banked a total of 25 motes and 50 motes. When the Prime Evil of one team has been summoned, the opposing team can constantly send in 1 invader. The invader is given a buff in this instance and has just enough power to fend off a 1v3 situation. So even if the defending team is ready to employ ol' reliable and team shoot, it won't be an easy task. The invader has a limited time to disrupt your progress before returning, and you can cut that short by ending their life. In both my sessions I never felt there was one go to strategy, but then again the pool of players at E3 are different vs any random online player/group. Whatever the case, it was a great departure from team shoot outs and felt empowering to invade. OH! and the new ultimates are DOOOOOOPE! Just had to throw that in there.
This is a refreshing game mode compared to the other types Destiny has to offer. The controversial decisions Bungie made since the launch of Destiny 2 have players skeptical about all future content. However, the Forsaken expansion and new game type have peaked the interest of current and potentially returning players. I'll probably wait a week or so after Forsaken's release this September before making my decision to buy it. With so many great games releasing around that time, the Forsaken DLC has an uphill battle in regaining the approval of its player base. Bungie is showing 1 great incentive for me to buy it and that's for Gambit. The story looks promising, but I'm not holding my breath, and it better be good cause they're killing off our beloved Cayde. Bungie just needs to keep churning out exciting game modes and more end game content. All hope is not lost for now, but if it ever is I'll be asking Uldren to help me join Cayde.
You can find more info about Gambit mode here:
Destiny: Warmind #3
The finale, issue number three of the Warmind webcomic was just released and it closes out Ana Bray’s story leading into the Warmind DLC.
Here you go, Guardians: https://comics.bungie.net/en/5/warmind-3
Missed the first two? Well, it’s all available in the same webcomic section on Bungie’s site, but here are the direct links...
Part 1: https://comics.bungie.net/en/3/warmind
Part 2: https://comics.bungie.net/en/4/warmind-2/
Destiny: Warmind #2
Issue number two of the Warmind webcomic was released on the first of the month, but it largely flew under the radar. Sure, we may be either engrossed in Warmind content or eagerly awaiting the upcoming Year 2 announcement, but this gives us a little more insight into Ana Bray herself.
Here you go, Guardians: https://comics.bungie.net/en/4/warmind-2/
Missed the first one? Well, it’s all available in the same webcomic section on Bungie’s site, but here’s the direct link: https://comics.bungie.net/en/3/warmind
Calling All Clans!
Season 3 starts soon and with that we're getting the Warmind expansion along with some more changes from the developer. This is a great time to start searching for a clan to join or put your clan out there for others to find. Comment below with your clans details such as the name, mission statement, ideal Guardians, what your clan does (PVE, PVP, Raids, or even level-entry/chill) and any other necessary details. If you're looking for a clan, keep an eye out here!
Bungie Community Summit
I just want to give the Moot D2 community a place to hoard info about the summit. I’ve got tweets, a post from Reddit, YouTube videos, and a podcast so far. Leave replies with info and I’ll add it to the list!
- Updated 4.25.18 with more videos.
To start, here’s the Destiny Down Under podcast, both in YouTube and podcast form:
“This week, Myelin reports in live from the US, fresh from the Bungie summit armed with a list of topics he wants to cover in one hand, and an NDA in the other! We do our best to grill him about the exciting future of Destiny!“
YouTube version: https://youtu.be/yAAuK7fuxXA
Podcast only: https://itunes.apple.com/us/podcast/destiny-down-under-podcast-episode-71-live-from-the-summit/id1163591585?i=1000409455969&mt=2
YouTube video from MesaSean: https://youtu.be/e8dvrw9UsFE
Next, some tweets and a reddit post:
Ms 5000 Watts take: https://youtu.be/Fm0aLIY0GDg
And Mtashed: https://youtu.be/vKmhYYyx38w
My name is Byf: https://youtu.be/n9Mu1ISni1s
Destiny Community Podcast: https://youtu.be/IR8IWXlQ0Fo
|How To Avoid The Colony|
- Use grenades to block it's tracking and ultimately destroy incoming projectiles. - As soon as you hear the auditory cue run and slide quickly. - Jump as much as you can and try to shoot the incoming grenades because they can be destroyed by kinetic, energy and heavy weapons but require a skilled hand, so jumping is a preferred method of evasion.
Expansion II: Warmind - Officially Announced for May 8 Release
In today’s developer roadmap update, it was revealed that the next expansion is called “Warmind” and will be launching on May 8th with a Twitch Reveal on April 24.
What are your thoughts so far? Are you excited for the upcoming DLC and can’t wait to play?
Source: @Bungie on Twitter
POPULAR Useful Emotes for LFG
The new eververse season 2 rewards include a "Call Me" remote. When using this emote in game, everyone in your vicinity will get a in-game text saying, [username] wants a fireteam. Not only does it look nice, there is actually a legit use for the emote for anyone LFG. If there was a reason to pay for something in-game, this would be it.
POPULAR Tokens for beginners
If your new to destiny 2 I have a few tips to get you started... after completing the campaign I’d suggest (apart from milestones) to start grinding out public events on a specific planet... two of the best places in my opinion is the EDZ or Nessus, this will give you a lot of tokens for that planets vender and if you manage to do as menu heroic public events as you can your power level will rise a lot faster.
Save up as meany tokens as you can and dish them all out at once to get some good legendary quality gear.
If you don’t know how to make a public event heroic then ever search it up on YouTube or go on EDZ as that’s where most people do events and will make it heroic for you... if you have any questions just leave a comment and I’ll be happy to answer.
How to complete the Leviathan Raid Castellum (first encounter)
So the first encounter of the raid is a fairly simple one, but does require some solid teamwork and a little bit of communication. The first thing you'll see when entering is a giant open courtyard, with 4 big doors located in different areas throughout the courtyard. In front of all 4 of these doors, you'll see a "plate" with a dog, axes, cup, or sun symbol. All of these plates are going to be key points of interest, so have everyone find them together and remember where they are. You're going to want to split into teams of 3 of this, one team attacking and another defending. Decide the teams once you find all these doors.
Picture of the "plate" in the center of your screen with the holographic symbol, with the door being in the middle right of your screen;
One of the 4 doors will be opening up, releasing a bunch of ads(another term for enemies). On the defending team's plate, one symbol will be lit up. This is the door that will be opening up. All your team needs to do is kill all the ads, which will spawn a "Standard Bearer". Use your supers and Power ammo to kill him as quickly as possible. Killing the standard bearer will drop a "Standard", which will spawn on the plate next to him. Pick it up, and run back to the defending team's plate with it, and "slam" it. This is how you progress the encounter. Once you've done this part once, the next plate you need to go to will be shown to you by the defending plate's hologram. Repeat this process 3 times, and the defending team's door will open, allowing you to access the next encounter.
Picture of the standard(the staff to the center-left) and the standard liberator back-center;
Picture of the standard bearer;
On top of the platform you're supposed to be defending, you will see a floating hologram with one of the 4 symbols listed above. That symbol corresponds with the door the attacking team needs to go to. The defending team will call out this symbol.
For the most part, the defending is pretty straight forward. a bunch of enemies will spawn and try to move towards the plate. Kill them as quickly as possible. There will be orange health "standard liberators" that spawn who will try to take your standards off of the plate. There will also be Councilors that spawn near the defending plate, which are identified easily by their "floating psion in a bubble shield" appearance. These need to be killed as quickly as possible as they will make the standard liberators invulnerable. There will be an onscreen prompt as well as an audio indicator when these psions spawn, so make sure you're paying attention as they will likely be the only reason you lose a standard. Losing a standard will not wipe you, but will reset one standard at a time.
Picture of the Councilor;
Ideal subclasses/weapon setups for this encounter:
Hunters: Golden Gun is ideal for offense, Nightstalker and Arcstrider both for defense.
Warlocks: Stormlock and Dawnblade are ideal for defense, and Voidwalker is ideal for offense.
Titans: striker is ideal for offense, while hammers and sentinel are ideal for defense.
Weapon setups: Any weapons with explosive rounds shine in PVE, therefore sunshot, better devils, Manannan, and nameless midnight are your go-to's for almost every encounter. for your Power slot, go with any rocket with cluster bombs. Otherwise, use a fusion or shotgun for quick dispatching of the stronger enemies.
And that's pretty much it! it might take a few tries to get it down, but all in all it's fairly simple encounter. Good luck :)
POPULAR Warlock Mayhem Glitch
Im pretty sure most of you have seen this and some of you are pissed but as a Warlock main I am going to enjoy this while it lasts so if you see me in mayhem and I Nova you repeatedly and you get but hurt and write me hate mail just know that I am giggling after every Nova kill thank you have a good day
POPULAR Why most streamers are leaving D2 PvP.
I want to give the perspective from someone that can do well in Destiny 2 PvP. Bungie says they want to make this more exciting to watch on twitch and make it enjoyable for the casual crowd. I get it, they want to make the most money possible but when top streamers on twitch are actively avoiding Destiny 2, there is something wrong. My mindset on why its changing and more players are not doing single carries or double carries (the exception with Kraftyy) is because there aren’t many exciting moments in the crucible. Yes, there are supers and power ammo but those are the only moments you can make plays for your team and feel invincible because well….you are. Your ability to one-shot players with rockets or shotguns or snipers makes it easier for you to “carry”. Only problem is only two people are able to get heavy in most game modes and survival mode is the exception with one heavy spawn.
However, do you know what is exciting to watch from a player’s perspective? Being able to juggle two different enemies at once or even three enemies. How do we do that? For starters, we can make time to kill faster. This will reward players with 1) good aim, 2) map awareness, 3) good positioning to get secure kills and dominate the match. Sure, the occasional hyper-aggressive teams who notice a 2v1 situation would secure the kill but it would at least allow the solo/lone wolf to be effective when he understands angles, makes the correct choice and gets a good flank on a team that isn’t looking the players way.
For example players like Luminosity, Kraftyy, Anbu, MadeInAmerica, SirDemetrious, or really any high level D1 players and how they move, their aim, and positioning. These should be rewarded and was mostly why we enjoyed watching D1 for three years. I am okay with all OHK weapons being in the power slot. But with very underwhelming Kinetic and Energy weapons, it doesn’t make for a fun experience when playing against four very good players in trials versus your team with one or two players that are not at the same level. This will force players to continue stacking their teams to get flawless. Doing flawless carries are much harder when you are constantly facing a 3v4 situation and players will get frustrated in attempting to do carries. Without moments for very good players to shine, this will dilute the pool of players willing to continue playing trials week in and week out.
The frustration is not worth the time where it disrespects players who have put in a lot of time in the crucible to cater to players who will not support the overall brand. Bring back the elements that made D1 PvP great. Faster TTK, better mobility, and in-air accuracy are just some of the things they could do to make D2 more enjoyable to play and watch.
What would make D2 PvP enjoyable enough for you to watch?