Forsaken Exotics Are Hype

It's almost as if Bungie read my post about underrated gear combos yesterday, and decided to help me out with my theory crafting ahead of the Forsaken launch. The new exotics sound amazing and I'm really pumped to find out what other surprise exotics they have in store. The first combo I saw just from that trailer was using the Sixth Coyote with Black Talon. Dodging around to get the melee kills and using Black Talon's projectile for enemies out of reach. Maybe even combine that with the Arcstrider subclass for that extra melee perk wombo combo. I want to know if marksman dodge will work with Ace of Spades and if the increase in damage is enough for a near full health and shield kill. If it does then slap that Sixth Coyote on too.
This bow though, I'm going to be using this weapon a lot. My friendship with Foetracer has ended, now Wish-Ender is my new best friend.
You can find the trailer on the other moot post by our mod here:

LV.21 S

Whisper of the Worm anomaly is a weekly event

@Bungie: Anomaly is closing in 12 hours. Our calculations show it will reopen again next week.


LV.16 Nightmare

Secret quest for black spindle is turned on! Head to IO and wait in the Lost Oasis!!

Head to Io and go to the Lost oasis area and wait for the taken public event, there is a secret knight that you have to kill and he will spawn a blight, the blight will take you to a lost sector, head to the back where the chest would be and there is a hidden cavern with another blight, destroy the blight and complete the jumping puzzle. From there you will enter a room that you will have to clear. But be warned. Xol is watching, and there is no light here.....

LV.7 Dragon

1.2.3 Update Preview


- Sturm Exotic Catalyst available from defeating enemies on Nessus


- Award XP, reputation and more
- Available from various vendors
- Can drop in the world
- Can expire if not completed in time


- Iron Banner control points are now Iron Temple Fire Pits
- 6 v 6 is now default for Quickplay
- Score and Time limits adjusted for 6 v 6
- Supremacy is returning as weekly mode
- Rumble will always be available
- Valor rank can be earned from more playlists
- Joining an game in progress will protect your glory rank
- Players will be matched via their glory rank
- Glory loss streak less punishing
- Rank streaks no longer reset at max

Heroic Modifiers

- Power level effects modifiers
- Blackout no longer one shots higher power level guardians

EP Loot Changes

- Weapon reward chance increases each time the boss is defeated


- Commas added to large numbers
- Ability to preview spawn effects and sparrow contrails in inventory
- Forged weapons can now be bought from Brother Vance after acquiring them
- Prismatic Matrix being removed until Forsaken launches
- Momentum removed from heroic adventures
- Max power level increased to 405
- Prestige raid lairs will award 385+ weapons

Exotic Armor Changes


ACD/0 Feedback Fence

- Fury Conductor activates on melee hit rather than kill
- Fury Conductor stacks add melee damage resistance

Doom Fang Pauldron

- Shield throw hits extend super duration
- Void melee kills grant more super energy

Dune Marchers

- Activation time reduced to 1.5 seconds of sprinting
- Damage increased by 440% in PvE and 70% in PvP


Crown of Tempests

- Stacks limited to 3 (same effect overall) but now lowers the upkeep cost of stormtrance

Karnstein Amulets

- Removed melee hit effects
- Melee kills now instantly heal you and provide additional healing for 8 seconds

Starfire Protocol

- Empowering rift weapon damage hits now grant Fusion Grenade Energy (20%)


Lucky Raspberry

- Increased chance to fully recharge your arcbolt grenade
- Guaranteed recharge on getting a full chain of 4 hits
- Increased benefits when using Strafe Jump and triple jump

Young Ahamkara’s Spine

- Removed marking functionality
- Improves Tripmine Grenade Blast Radius, Speed and Health
- Solar ability hits recharge some tripmine grenade energy

LV.16 Nightmare

Possible connections between the Scorn and the Hive

So for everyone refuting the theory that there is a connection between the new upcoming race in Destiny Forsaken the Scorn and the long-standing race the Hive in spite of being supported by renowned ore master Byf. I wanted to share a few images that might help settle the debate. Below I have some shots of what is known as a Hive gate or Ascendant gate which allows the powerful Hive to travel to and from the ascendant realm. Each shot is as follows

The ascendant gate first shown in the regicide mission from Destiny one.

The witches ritual public event found on mars introduced in the Warmind DLC of Destiny 2

The witches ritual public event found on Titan introduced in vanilla Destiny 2

A Scorn Baron existing a Hive gate from the Forsaken reveal.

That last one is the money shot as we know that using a Hive gate is no easy feat. Our character had to steal a portion of an ascendants Hives soul just to be able to use a gate in The Taken King DLC from Destiny one. Now Bungie has already confirmed that the Scorn are undead. We were also just introduced to Necromancy in the Warmind DLC. Put that all together and the idea of a connection between the Scorn and the Hive becomes much more plausible.

So let us be honest the internet is full of skeptics and even now someone is typing up a counter argument or some negative comment before they even finished reading this so I am going to point out one more that is a dead ringer. Byf pointed out something that I didn't catch or think of. Do you remember the Scorn Baron that we mentioned earlier? Sure you do! If you look at his bottom right hand you will see that he is carrying a Hive boomer. Now know that Fallen are scavengers but remember. Hive technology and rituals are commonly considered magic. While it is possible for the Scorn to have master Hive tech it is very unlikely.

So what do you think? Either way, we won't know anything solid but the evidence is looking really good. Please share your thoughts below.


Xur Inventory/Weekend Breakdown (06/29/18)

LV.23 Insomniac

This Week At Bungie - 6.28.18

This week at Bungie, the factions are vying for your pledge.

Dead Orbit took the win by a fair margin for the first Faction Rallies event of Season 3. We’ve seen a sizable amount of passion for Future War Cult in the last few weeks, and we’re eager to see if the community can make Lakshmi-2 proud with the first FWC win of Destiny 2.

Before you ask—direct purchase for Faction Armor was removed with Destiny 2 Update 1.2.1 due to vendor constraints. We’re planning to bring this option back for Dead Orbit, New Monarchy, and Future War Cult in Update 1.2.3, prior to the final Faction Rallies event of Season 3. Direct purchase will also be restored for Iron Banner in this update. We’re continuing to collect feedback throughout each event, so make sure to sound off in the Feedback forum with your thoughts on Renown, rewards, and anything factions related!

Read on, Guardians: https://www.bungie.net/en/Explore/Detail/News/46981

LV.28 Mod

Gambit, a balancing act of PvE and PvP

So I went to E3 and played Destiny's newest game mode, Gambit. I went in with no expectations and came out pleasantly surprised. Enough to warrant another round of play as I went back in line after the first session.
I lean more towards the PvE aspects of any game and on occasion will hop in PvP or competitive if the mood fits. Gambit gave me the same feeling as if I was playing Dark Souls. You can mind your own business, kill enemies, collect motes, and kill the boss. Somewhere in between all that one enemy team member can invade you and induce some extra levels of adrenaline. A blood red sky fills the field accompanied by a warning siren. That's when your team has to decide either to switch attention to the invader and defend / kill, or avoid and continue with the objective (I ran into both scenarios in my separate matches based on how far each team is to killing their Prime Evil). Or you can be the invader and wreak havoc.
How Bungie is balancing the invader aspect changes up the pace of shoot outs. There can only be 1 invader sent once either team has banked a total of 25 motes and 50 motes. When the Prime Evil of one team has been summoned, the opposing team can constantly send in 1 invader. The invader is given a buff in this instance and has just enough power to fend off a 1v3 situation. So even if the defending team is ready to employ ol' reliable and team shoot, it won't be an easy task. The invader has a limited time to disrupt your progress before returning, and you can cut that short by ending their life. In both my sessions I never felt there was one go to strategy, but then again the pool of players at E3 are different vs any random online player/group. Whatever the case, it was a great departure from team shoot outs and felt empowering to invade. OH! and the new ultimates are DOOOOOOPE! Just had to throw that in there.
This is a refreshing game mode compared to the other types Destiny has to offer. The controversial decisions Bungie made since the launch of Destiny 2 have players skeptical about all future content. However, the Forsaken expansion and new game type have peaked the interest of current and potentially returning players. I'll probably wait a week or so after Forsaken's release this September before making my decision to buy it. With so many great games releasing around that time, the Forsaken DLC has an uphill battle in regaining the approval of its player base. Bungie is showing 1 great incentive for me to buy it and that's for Gambit. The story looks promising, but I'm not holding my breath, and it better be good cause they're killing off our beloved Cayde. Bungie just needs to keep churning out exciting game modes and more end game content. All hope is not lost for now, but if it ever is I'll be asking Uldren to help me join Cayde.
You can find more info about Gambit mode here:

LV.21 S

Weekly Reset (06/26/18-07/03/18)

LV.23 Insomniac

Destiny: Warmind #3

The finale, issue number three of the Warmind webcomic was just released and it closes out Ana Bray’s story leading into the Warmind DLC.

Here you go, Guardians: https://comics.bungie.net/en/5/warmind-3



Missed the first two? Well, it’s all available in the same webcomic section on Bungie’s site, but here are the direct links...

Part 1: https://comics.bungie.net/en/3/warmind

Part 2: https://comics.bungie.net/en/4/warmind-2/

LV.28 Mod

POPULAR Your thoughts on Cayde's death?

Cayde's death is upon us. What are your thoughts on this?

LV.18 Sage

Forsaken - E3 Story Reveal

A jarring reveal for most Guardians, that is certainly true. Give us your thoughts below.

Also a thanks to Stormblade for the link, but here is My name is Byf’s response:

LV.28 Mod

Destiny 2: Forsaken - Reveal Vidoc

A lot of good stuff is coming our way...


LV.28 Mod

Destiny: Warmind #2

Issue number two of the Warmind webcomic was released on the first of the month, but it largely flew under the radar. Sure, we may be either engrossed in Warmind content or eagerly awaiting the upcoming Year 2 announcement, but this gives us a little more insight into Ana Bray herself.

Here you go, Guardians: https://comics.bungie.net/en/4/warmind-2/



Missed the first one? Well, it’s all available in the same webcomic section on Bungie’s site, but here’s the direct link: https://comics.bungie.net/en/3/warmind

LV.28 Mod

Destiny: Warmind #1

The first issue of the Warmind webcomic is here, Guardians. Enjoy a first look into events before the Warmind DLC, featuring a bit of lore with Ana Bray!


—-> https://comics.bungie.net/en/3/warmind

LV.28 Mod
Looking for Group

Calling All Clans!

Season 3 starts soon and with that we're getting the Warmind expansion along with some more changes from the developer. This is a great time to start searching for a clan to join or put your clan out there for others to find. Comment below with your clans details such as the name, mission statement, ideal Guardians, what your clan does (PVE, PVP, Raids, or even level-entry/chill) and any other necessary details. If you're looking for a clan, keep an eye out here!

LV.5 Lurker

Do you think there will be a Destiny 3?

LV.21 Poppin’ Bottles!

POPULAR Who is this?

LV.17 Sage

Bungie Community Summit

I just want to give the Moot D2 community a place to hoard info about the summit. I’ve got tweets, a post from Reddit, YouTube videos, and a podcast so far. Leave replies with info and I’ll add it to the list!

- Updated 4.25.18 with more videos.


To start, here’s the Destiny Down Under podcast, both in YouTube and podcast form:
“This week, Myelin reports in live from the US, fresh from the Bungie summit armed with a list of topics he wants to cover in one hand, and an NDA in the other! We do our best to grill him about the exciting future of Destiny!“

YouTube version: https://youtu.be/yAAuK7fuxXA

Podcast only: https://itunes.apple.com/us/podcast/destiny-down-under-podcast-episode-71-live-from-the-summit/id1163591585?i=1000409455969&mt=2

YouTube video from MesaSean: https://youtu.be/e8dvrw9UsFE

Next, some tweets and a reddit post:

From Devs:


UPDATED 4.22.18

Ms 5000 Watts take: https://youtu.be/Fm0aLIY0GDg

And Mtashed: https://youtu.be/vKmhYYyx38w


UPDATED 4.25.18

My name is Byf: https://youtu.be/n9Mu1ISni1s

Destiny Community Podcast: https://youtu.be/IR8IWXlQ0Fo

Datto: https://youtu.be/h8M7l5fX7lg

LV.28 Mod

|How To Avoid The Colony|

- Use grenades to block it's tracking and ultimately destroy incoming projectiles. - As soon as you hear the auditory cue run and slide quickly. - Jump as much as you can and try to shoot the incoming grenades because they can be destroyed by kinetic, energy and heavy weapons but require a skilled hand, so jumping is a preferred method of evasion.

LV.10 Nomad

Expansion II: Warmind - Officially Announced for May 8 Release

In today’s developer roadmap update, it was revealed that the next expansion is called “Warmind” and will be launching on May 8th with a Twitch Reveal on April 24.

What are your thoughts so far? Are you excited for the upcoming DLC and can’t wait to play?


Source: @Bungie on Twitter

LV.15 Chief


LV.7 Nomad

POPULAR Who’s ready for some Mayhem Clash? Dawning is bringing the fun back!

LV.7 Nomad

POPULAR Weapon of Choice???

LV.18 Sage

What are pros and cons of destiny 2 compared to 1?

LV.3 Lurker

How do you know where you are in pleasure garden?

I always get lost so I ask if I can take L1 or R1.

LV.10 Nomad
Looking for Group

POPULAR Useful Emotes for LFG

The new eververse season 2 rewards include a "Call Me" remote. When using this emote in game, everyone in your vicinity will get a in-game text saying, [username] wants a fireteam. Not only does it look nice, there is actually a legit use for the emote for anyone LFG. If there was a reason to pay for something in-game, this would be it.

LV.21 S

POPULAR Save them.

Save those luminous engrams for when you are a higher light. You don't have to collect them right away. They move with your light. Same goes for exotic engrams. Legendary engrams do not.

LV.8 Nomad

POPULAR Tokens for beginners

If your new to destiny 2 I have a few tips to get you started... after completing the campaign I’d suggest (apart from milestones) to start grinding out public events on a specific planet... two of the best places in my opinion is the EDZ or Nessus, this will give you a lot of tokens for that planets vender and if you manage to do as menu heroic public events as you can your power level will rise a lot faster.

Save up as meany tokens as you can and dish them all out at once to get some good legendary quality gear.

If you don’t know how to make a public event heroic then ever search it up on YouTube or go on EDZ as that’s where most people do events and will make it heroic for you... if you have any questions just leave a comment and I’ll be happy to answer.

LV.7 Nomad

How to complete the Leviathan Raid Castellum (first encounter)

So the first encounter of the raid is a fairly simple one, but does require some solid teamwork and a little bit of communication. The first thing you'll see when entering is a giant open courtyard, with 4 big doors located in different areas throughout the courtyard. In front of all 4 of these doors, you'll see a "plate" with a dog, axes, cup, or sun symbol. All of these plates are going to be key points of interest, so have everyone find them together and remember where they are. You're going to want to split into teams of 3 of this, one team attacking and another defending. Decide the teams once you find all these doors.
Picture of the "plate" in the center of your screen with the holographic symbol, with the door being in the middle right of your screen;
Attacking Team:
One of the 4 doors will be opening up, releasing a bunch of ads(another term for enemies). On the defending team's plate, one symbol will be lit up. This is the door that will be opening up. All your team needs to do is kill all the ads, which will spawn a "Standard Bearer". Use your supers and Power ammo to kill him as quickly as possible. Killing the standard bearer will drop a "Standard", which will spawn on the plate next to him. Pick it up, and run back to the defending team's plate with it, and "slam" it. This is how you progress the encounter. Once you've done this part once, the next plate you need to go to will be shown to you by the defending plate's hologram. Repeat this process 3 times, and the defending team's door will open, allowing you to access the next encounter.
Picture of the standard(the staff to the center-left) and the standard liberator back-center;
Picture of the standard bearer;
Defending Team:
On top of the platform you're supposed to be defending, you will see a floating hologram with one of the 4 symbols listed above. That symbol corresponds with the door the attacking team needs to go to. The defending team will call out this symbol.
For the most part, the defending is pretty straight forward. a bunch of enemies will spawn and try to move towards the plate. Kill them as quickly as possible. There will be orange health "standard liberators" that spawn who will try to take your standards off of the plate. There will also be Councilors that spawn near the defending plate, which are identified easily by their "floating psion in a bubble shield" appearance. These need to be killed as quickly as possible as they will make the standard liberators invulnerable. There will be an onscreen prompt as well as an audio indicator when these psions spawn, so make sure you're paying attention as they will likely be the only reason you lose a standard. Losing a standard will not wipe you, but will reset one standard at a time.
Picture of the Councilor;
Ideal subclasses/weapon setups for this encounter:
Hunters: Golden Gun is ideal for offense, Nightstalker and Arcstrider both for defense.
Warlocks: Stormlock and Dawnblade are ideal for defense, and Voidwalker is ideal for offense.
Titans: striker is ideal for offense, while hammers and sentinel are ideal for defense.
Weapon setups: Any weapons with explosive rounds shine in PVE, therefore sunshot, better devils, Manannan, and nameless midnight are your go-to's for almost every encounter. for your Power slot, go with any rocket with cluster bombs. Otherwise, use a fusion or shotgun for quick dispatching of the stronger enemies.
And that's pretty much it! it might take a few tries to get it down, but all in all it's fairly simple encounter. Good luck :)

LV.2 Lurker