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1.2.3 Update Preview

Weapons

- Sturm Exotic Catalyst available from defeating enemies on Nessus

Bounties

- Award XP, reputation and more
- Available from various vendors
- Can drop in the world
- Can expire if not completed in time

Crucible

- Iron Banner control points are now Iron Temple Fire Pits
- 6 v 6 is now default for Quickplay
- Score and Time limits adjusted for 6 v 6
- Supremacy is returning as weekly mode
- Rumble will always be available
- Valor rank can be earned from more playlists
- Joining an game in progress will protect your glory rank
- Players will be matched via their glory rank
- Glory loss streak less punishing
- Rank streaks no longer reset at max

Heroic Modifiers

- Power level effects modifiers
- Blackout no longer one shots higher power level guardians

EP Loot Changes

- Weapon reward chance increases each time the boss is defeated

Other

- Commas added to large numbers
- Ability to preview spawn effects and sparrow contrails in inventory
- Forged weapons can now be bought from Brother Vance after acquiring them
- Prismatic Matrix being removed until Forsaken launches
- Momentum removed from heroic adventures
- Max power level increased to 405
- Prestige raid lairs will award 385+ weapons

Exotic Armor Changes

--Titan--

ACD/0 Feedback Fence

- Fury Conductor activates on melee hit rather than kill
- Fury Conductor stacks add melee damage resistance

Doom Fang Pauldron

- Shield throw hits extend super duration
- Void melee kills grant more super energy

Dune Marchers

- Activation time reduced to 1.5 seconds of sprinting
- Damage increased by 440% in PvE and 70% in PvP

--Warlock--

Crown of Tempests

- Stacks limited to 3 (same effect overall) but now lowers the upkeep cost of stormtrance

Karnstein Amulets

- Removed melee hit effects
- Melee kills now instantly heal you and provide additional healing for 8 seconds

Starfire Protocol

- Empowering rift weapon damage hits now grant Fusion Grenade Energy (20%)

--Hunter--

Lucky Raspberry

- Increased chance to fully recharge your arcbolt grenade
- Guaranteed recharge on getting a full chain of 4 hits
St0mp-EE5
- Increased benefits when using Strafe Jump and triple jump

Young Ahamkara’s Spine

- Removed marking functionality
- Improves Tripmine Grenade Blast Radius, Speed and Health
- Solar ability hits recharge some tripmine grenade energy

General
LV.16Nightmare

Possible connections between the Scorn and the Hive

So for everyone refuting the theory that there is a connection between the new upcoming race in Destiny Forsaken the Scorn and the long-standing race the Hive in spite of being supported by renowned ore master Byf. I wanted to share a few images that might help settle the debate. Below I have some shots of what is known as a Hive gate or Ascendant gate which allows the powerful Hive to travel to and from the ascendant realm. Each shot is as follows

The ascendant gate first shown in the regicide mission from Destiny one.

The witches ritual public event found on mars introduced in the Warmind DLC of Destiny 2

The witches ritual public event found on Titan introduced in vanilla Destiny 2

A Scorn Baron existing a Hive gate from the Forsaken reveal.

That last one is the money shot as we know that using a Hive gate is no easy feat. Our character had to steal a portion of an ascendants Hives soul just to be able to use a gate in The Taken King DLC from Destiny one. Now Bungie has already confirmed that the Scorn are undead. We were also just introduced to Necromancy in the Warmind DLC. Put that all together and the idea of a connection between the Scorn and the Hive becomes much more plausible.

So let us be honest the internet is full of skeptics and even now someone is typing up a counter argument or some negative comment before they even finished reading this so I am going to point out one more that is a dead ringer. Byf pointed out something that I didn't catch or think of. Do you remember the Scorn Baron that we mentioned earlier? Sure you do! If you look at his bottom right hand you will see that he is carrying a Hive boomer. Now know that Fallen are scavengers but remember. Hive technology and rituals are commonly considered magic. While it is possible for the Scorn to have master Hive tech it is very unlikely.

So what do you think? Either way, we won't know anything solid but the evidence is looking really good. Please share your thoughts below.

General
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Gambit, a balancing act of PvE and PvP

So I went to E3 and played Destiny's newest game mode, Gambit. I went in with no expectations and came out pleasantly surprised. Enough to warrant another round of play as I went back in line after the first session.
 
I lean more towards the PvE aspects of any game and on occasion will hop in PvP or competitive if the mood fits. Gambit gave me the same feeling as if I was playing Dark Souls. You can mind your own business, kill enemies, collect motes, and kill the boss. Somewhere in between all that one enemy team member can invade you and induce some extra levels of adrenaline. A blood red sky fills the field accompanied by a warning siren. That's when your team has to decide either to switch attention to the invader and defend / kill, or avoid and continue with the objective (I ran into both scenarios in my separate matches based on how far each team is to killing their Prime Evil). Or you can be the invader and wreak havoc.
 
How Bungie is balancing the invader aspect changes up the pace of shoot outs. There can only be 1 invader sent once either team has banked a total of 25 motes and 50 motes. When the Prime Evil of one team has been summoned, the opposing team can constantly send in 1 invader. The invader is given a buff in this instance and has just enough power to fend off a 1v3 situation. So even if the defending team is ready to employ ol' reliable and team shoot, it won't be an easy task. The invader has a limited time to disrupt your progress before returning, and you can cut that short by ending their life. In both my sessions I never felt there was one go to strategy, but then again the pool of players at E3 are different vs any random online player/group. Whatever the case, it was a great departure from team shoot outs and felt empowering to invade. OH! and the new ultimates are DOOOOOOPE! Just had to throw that in there.
This is a refreshing game mode compared to the other types Destiny has to offer. The controversial decisions Bungie made since the launch of Destiny 2 have players skeptical about all future content. However, the Forsaken expansion and new game type have peaked the interest of current and potentially returning players. I'll probably wait a week or so after Forsaken's release this September before making my decision to buy it. With so many great games releasing around that time, the Forsaken DLC has an uphill battle in regaining the approval of its player base. Bungie is showing 1 great incentive for me to buy it and that's for Gambit. The story looks promising, but I'm not holding my breath, and it better be good cause they're killing off our beloved Cayde. Bungie just needs to keep churning out exciting game modes and more end game content. All hope is not lost for now, but if it ever is I'll be asking Uldren to help me join Cayde.
 
You can find more info about Gambit mode here:
https://www.destinythegame.com/gambit

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