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HOTFIX 2.0.3.1 Just Came Out & It Makes Getting Cayde-6's Gun Easier Amongst Other Fixes

Firstly, rest in peace Cayde-6 you were taken away from us at. Why you do this to us Bungie!!!! No one can replace our badass, killing, joking machine.
 
Now back to the hotfix lol. The hot fix spans fixing issues with heroic adventures, weapons/items, issues with the Dreaming City, and all the way to the Gambit mode. For those of you who were having issues with trying to complete the Cayde's Will quest, it's gotten easier by now allowing players to progress "by defeating either invaders or general enemies with Hand Cannons." So this is good news for those of who were getting stuck on the previous version of the quest. The rest of the fixes are as such:
 
Heroic Adventures:
- Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
- Barons in Heroic adventures now reward one guaranteed Legendary per day
- Subsequent kills grant Legendary rewards at a reduced rate
 
Weapons/Items:
- Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
- Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components
 
Dreaming City:
- The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
- Removed the weekly bounty that required players to redeem an Offering for the Oracle
- The Dreaming City weekly challenge now requires only two weekly bounty completions
- Fixed an issue where some enemies would improperly spawn chests after being killed
- Players can no longer obtain Dreaming City rewards when repeating the mission “Awakening”
- Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well
 
Gambit:
- Players may now progress the “Cayde’s Will” quest step by defeating either invaders or general enemies with Hand Cannons
- Turned off rejoin functionality in Gambit

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LV.21Dragon

A Guide to Gambit - An Excellent Guide by YouTuber KackisHD

Before I dive into this mode, after playing the rest of the new content, I wanted to get more familiarized with this mode before actually playing it. I saw in the general sub-lounge, some of my fellow Mooters were having issues with this mode. Maybe this guide will help :). 3 of the most important things that I took from this guide are:
 
1) do not hoard motes (15 being the cap) and then go to the bank because if you die then you'll lose an ass ton of points. What KackisHD suggests is that you hoard no more than 10 points, but recommends going to the bank every 5 emotes to minimize loses if you die.
 
2) Teams shouldn't have only 1 person to be set as the only person invading the other team's map. The reason for this is the person who is doing the invading should have the most heavy & special ammo types and should be have their ultimate ready. So if one person is dedicated to only invading, then they'll end up not doing much because they want to conserve their different ammos and their ultimate. Your team needs to alternate when it comes to invading.
 
3) weapon composition is also important, but that's up to a player's play style. I like to have an either an auto rifle or a pulse rifle for medium to long range fighting and then a close range secondary like an SMG or a good sidearm/revolver with solid stats. My power weapon is usually a grenade launcher, shotgun, or sniper rifle. That's just me though.
 
The video covers a lot more than what I talked about, but I suggest giving a watch because KackisHD makes some good points!

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LV.21Dragon

Oh yes...

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LV.23Mod

Well Played Bungie...Well Played. You've Got Me Invested in The Forsaken DLC

First off, fuck you Uldren Sov. And that is all I'm going to say about that. I don't want spoil the rest of it. So I just started the campaign and I'm loving it. So far I've only played 2 missions. I honestly wish that the rest of Destiny 2's campaigns were like the Forsaken's campaign. Bungie definitely has me invested in the story, which was never the case with the other stories that were being told in Destiny 2.
 
Another thing that I hated at first, but now like is how you upgrade weapons and armour. At first I hated the fact that you had to collect more items (once you play some of the story, you'll be able to obtain those items without grinding for them) in order to upgrade weapons and armour, but now I find myself spending more time on different planets with other players getting the necessary items and just playing more public events. For some this added grind will suck, but for me I really like it now. On a side note, I still haven't played the Gambit mode, so I'll have to play some matches once I have some more time.
 
One thing that I still don't like is that you can't solo queue Nightfalls yet. Why do I have to resort to going on the Destiny Discord and find random people to play with? How is that any different than matching people up with other players to play with? If I can do this with Strikes, why can't I do this with Nightfalls? In fact, radins should also allow matchmaking as well. To me it doesn't matter if it makes the mission harder to complete. A lot of my friends who used to Destiny have moved on to other games (like Monster Hunter World). What Bungie could do is require people to have microphones in order to use matchmaking for Nightfalls and Raids. Bungie get on that lol.
 
Here's a screenshot that I took of the AI being dumb. This is extremely early on in the Forsaken campaign. He just stood there until I went to mission marker. I was like hello, you know that I can see you standing there right?🤣🤣🤣. What are you waiting for, just attack me already lol.

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LV.21Dragon

My Path to the Dreaming City

My road to the Dreaming City has been pretty crazy couple of days of nonstop grinding, playing strikes, and going through the story missions. On a side note, apparently, a clan noticed me grinding my ass off lol. I got a random clan (Society Of Wumbologists) invite while I was playing, which is awesome because I've been looking for a new clan since mine died a long time ago. Back to my insane, I've been playing so much that I got a migraine lol. Yes...yes, I know that I need to take a break. I got sucked into my quest to getting to the Dreaming City.
 
Bungie you've legit outdone yourselves this time because the Forsaken DLC is fantastic. It's not perfect, but it's damn good. I loved every minute of going after the Barons, and dealing with their different themes. The one thing that I would've loved is that the Barons should've been a strike instead of just a normal easy mission (I flew through them), but that's just a silly nitpick. I'm kind of sad that I blew through them so easily lol. Credit is due where credit is due! On a side note, if Bungie can make Destiny 3 like the Forsaken DLC plus Destiny 3 additions then Bungie will have a winner.
 
I really want to go further into the story, but I don't want to ruin it for those who are taking their time. The story overall is very good, but I do have some questions about the end part of the story because it didn't explain WTF was happening. it could be that, because I never played Destiny 1 with all of its expansions that it's not making sense to me. Either way, it was a fun ride.
 
I look forward to playing with Y'all in the Dreaming City, and taking on its public events! See everyone there!

General
LV.21Dragon
+1

Xur Inventory (09/14/28)

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LV.21Dragon

Weekly Reset (09/11/18)

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LV.21Dragon

New Roadmap!

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LV.21Dragon

Joining a Clan

Every guardian needs a fireteam in order to fight the darkness efficiently. Thankfully there is a relatively easy way to find one if you know how.
 
Throughout the lifetime of Destiny, clans have been an excellent tool to find others to fight alongside. But finding one that fits you can be challenging. That's why you should know where to find them and what to expect when you do.
 
-----Finding Clans-----
 
Although there are a few other services that allow clans to recruit, Bungie's own website is gonna be your best choice.
 
TIP: The more effort put into a recruitment post may show how much effort the clan founder has put into their community
 
-----Choosing a Clan-----
 
Now that you've found where to find a clan to join, how do you choose the right one? Well there are a few things that you should know/do before sending in that clan request...
 
-Not all clans are communities-
 
Some clans were built simply for those who just want the ingame rewards rather than finding others to play with
 
-Clans have Requirements-
 
You are gonna want to make sure that you read the entirety of the clan's recruitment post since requirements vary from clan to clan. Such as...
 
-Level
-Skill
-Gender
-Age
-Timezone
-Activity
 
-The approval process varies-
 
Some clan's will let you walk right through the door but others may require you to go through an approval process or trial period before joining.
 
-You may have to try a few different clans-
 
There is no way to be completely sure what a clan is like until you spend some time with it. But make sure you don't switch between too many or you may limit your options
 
-----Being in a clan-----
 
In order to make sure you get the best experience there's one important thing you will always have to do, Participate. Clans aren't simply another form of a LFG, you'll need to participate and communicate with your clanmates if you want them to have your back.
 
Make sure you continue to meet the clan's requirements otherwise you may get the boot!
 
 
-----Conclusion-----
 
Clans can change your Destiny 2 experience forever if you find the right one and may even keep you playing when there is no new content. I hope this guide will make it easier for you to achieve this.
 
 
 
 
 
 
 

Guide
LV.16Mod

1.2.3 Update Preview

Weapons

- Sturm Exotic Catalyst available from defeating enemies on Nessus

Bounties

- Award XP, reputation and more
- Available from various vendors
- Can drop in the world
- Can expire if not completed in time

Crucible

- Iron Banner control points are now Iron Temple Fire Pits
- 6 v 6 is now default for Quickplay
- Score and Time limits adjusted for 6 v 6
- Supremacy is returning as weekly mode
- Rumble will always be available
- Valor rank can be earned from more playlists
- Joining an game in progress will protect your glory rank
- Players will be matched via their glory rank
- Glory loss streak less punishing
- Rank streaks no longer reset at max

Heroic Modifiers

- Power level effects modifiers
- Blackout no longer one shots higher power level guardians

EP Loot Changes

- Weapon reward chance increases each time the boss is defeated

Other

- Commas added to large numbers
- Ability to preview spawn effects and sparrow contrails in inventory
- Forged weapons can now be bought from Brother Vance after acquiring them
- Prismatic Matrix being removed until Forsaken launches
- Momentum removed from heroic adventures
- Max power level increased to 405
- Prestige raid lairs will award 385+ weapons

Exotic Armor Changes

--Titan--

ACD/0 Feedback Fence

- Fury Conductor activates on melee hit rather than kill
- Fury Conductor stacks add melee damage resistance

Doom Fang Pauldron

- Shield throw hits extend super duration
- Void melee kills grant more super energy

Dune Marchers

- Activation time reduced to 1.5 seconds of sprinting
- Damage increased by 440% in PvE and 70% in PvP

--Warlock--

Crown of Tempests

- Stacks limited to 3 (same effect overall) but now lowers the upkeep cost of stormtrance

Karnstein Amulets

- Removed melee hit effects
- Melee kills now instantly heal you and provide additional healing for 8 seconds

Starfire Protocol

- Empowering rift weapon damage hits now grant Fusion Grenade Energy (20%)

--Hunter--

Lucky Raspberry

- Increased chance to fully recharge your arcbolt grenade
- Guaranteed recharge on getting a full chain of 4 hits
St0mp-EE5
- Increased benefits when using Strafe Jump and triple jump

Young Ahamkara’s Spine

- Removed marking functionality
- Improves Tripmine Grenade Blast Radius, Speed and Health
- Solar ability hits recharge some tripmine grenade energy

General
LV.16Mod

Possible connections between the Scorn and the Hive

So for everyone refuting the theory that there is a connection between the new upcoming race in Destiny Forsaken the Scorn and the long-standing race the Hive in spite of being supported by renowned ore master Byf. I wanted to share a few images that might help settle the debate. Below I have some shots of what is known as a Hive gate or Ascendant gate which allows the powerful Hive to travel to and from the ascendant realm. Each shot is as follows

The ascendant gate first shown in the regicide mission from Destiny one.

The witches ritual public event found on mars introduced in the Warmind DLC of Destiny 2

The witches ritual public event found on Titan introduced in vanilla Destiny 2

A Scorn Baron existing a Hive gate from the Forsaken reveal.

That last one is the money shot as we know that using a Hive gate is no easy feat. Our character had to steal a portion of an ascendants Hives soul just to be able to use a gate in The Taken King DLC from Destiny one. Now Bungie has already confirmed that the Scorn are undead. We were also just introduced to Necromancy in the Warmind DLC. Put that all together and the idea of a connection between the Scorn and the Hive becomes much more plausible.

So let us be honest the internet is full of skeptics and even now someone is typing up a counter argument or some negative comment before they even finished reading this so I am going to point out one more that is a dead ringer. Byf pointed out something that I didn't catch or think of. Do you remember the Scorn Baron that we mentioned earlier? Sure you do! If you look at his bottom right hand you will see that he is carrying a Hive boomer. Now know that Fallen are scavengers but remember. Hive technology and rituals are commonly considered magic. While it is possible for the Scorn to have master Hive tech it is very unlikely.

So what do you think? Either way, we won't know anything solid but the evidence is looking really good. Please share your thoughts below.

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LV.7Nomad
+1

Gambit, a balancing act of PvE and PvP

So I went to E3 and played Destiny's newest game mode, Gambit. I went in with no expectations and came out pleasantly surprised. Enough to warrant another round of play as I went back in line after the first session.
 
I lean more towards the PvE aspects of any game and on occasion will hop in PvP or competitive if the mood fits. Gambit gave me the same feeling as if I was playing Dark Souls. You can mind your own business, kill enemies, collect motes, and kill the boss. Somewhere in between all that one enemy team member can invade you and induce some extra levels of adrenaline. A blood red sky fills the field accompanied by a warning siren. That's when your team has to decide either to switch attention to the invader and defend / kill, or avoid and continue with the objective (I ran into both scenarios in my separate matches based on how far each team is to killing their Prime Evil). Or you can be the invader and wreak havoc.
 
How Bungie is balancing the invader aspect changes up the pace of shoot outs. There can only be 1 invader sent once either team has banked a total of 25 motes and 50 motes. When the Prime Evil of one team has been summoned, the opposing team can constantly send in 1 invader. The invader is given a buff in this instance and has just enough power to fend off a 1v3 situation. So even if the defending team is ready to employ ol' reliable and team shoot, it won't be an easy task. The invader has a limited time to disrupt your progress before returning, and you can cut that short by ending their life. In both my sessions I never felt there was one go to strategy, but then again the pool of players at E3 are different vs any random online player/group. Whatever the case, it was a great departure from team shoot outs and felt empowering to invade. OH! and the new ultimates are DOOOOOOPE! Just had to throw that in there.
This is a refreshing game mode compared to the other types Destiny has to offer. The controversial decisions Bungie made since the launch of Destiny 2 have players skeptical about all future content. However, the Forsaken expansion and new game type have peaked the interest of current and potentially returning players. I'll probably wait a week or so after Forsaken's release this September before making my decision to buy it. With so many great games releasing around that time, the Forsaken DLC has an uphill battle in regaining the approval of its player base. Bungie is showing 1 great incentive for me to buy it and that's for Gambit. The story looks promising, but I'm not holding my breath, and it better be good cause they're killing off our beloved Cayde. Bungie just needs to keep churning out exciting game modes and more end game content. All hope is not lost for now, but if it ever is I'll be asking Uldren to help me join Cayde.
 
You can find more info about Gambit mode here:
https://www.destinythegame.com/gambit

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LV.19Sage
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